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Robbin' Goblin →Used Deck
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Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. | |||||
password:88279736 | |||||
Average Rating Score | 5.4(22) |
- Card Info
- Card Reviews (22 rating scores)
- Decks with Robbin' Goblin (50 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Robbin' Goblin" card reviews and rating scores
5.4(22) |
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0% | (0) | |
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18% | (4) | |
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63% | (14) | |
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18% | (4) | |
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0% | (0) |
![japan japan](/img/common/japan.png)
2022/06/11 18:47
![Yugioh Icon](/img/icon/078.jpg)
His Goblin from Yu-Gi-Oh! The effect also has a handicap with no turn 1 limit and his Goblin-like brutal effect.
However, this card, as written in other evaluations, is a Trap, so it cannot be used on the first turn of the second attack when you originally want to use it, and in the first place, the situation where you can give battles damage should be in an advantageous situation, so it is over. It tends to be power and is subtly inconvenient. I've also tried using the Inspect Border and 《Thunder King Rai-Oh》on the Trap Beat for a while, but I think it's better to use other suppression cards or some kind of draw source instead of using this card. I think How many times have I thought, "If this guy I drew was a Goblin Macro Cosmos...!"
Of course, when I got hooked, I was able to unilaterally crush the opponent without allowing any resistance, so it was strong that I was strong. It's a card that's hard to rate.
However, this card, as written in other evaluations, is a Trap, so it cannot be used on the first turn of the second attack when you originally want to use it, and in the first place, the situation where you can give battles damage should be in an advantageous situation, so it is over. It tends to be power and is subtly inconvenient. I've also tried using the Inspect Border and 《Thunder King Rai-Oh》on the Trap Beat for a while, but I think it's better to use other suppression cards or some kind of draw source instead of using this card. I think How many times have I thought, "If this guy I drew was a Goblin Macro Cosmos...!"
Of course, when I got hooked, I was able to unilaterally crush the opponent without allowing any resistance, so it was strong that I was strong. It's a card that's hard to rate.
![japan japan](/img/common/japan.png)
2022/02/03 10:22
![Yugioh Icon](/img/icon/001.jpg)
Although what is written is strong, the element of denial was strong from the beginning of its appearance, and since the 3 kinds of handicap sacred treasures appeared immediately after, it was not used so much. It's a pity that it can't be activated in a damage station.
![japan japan](/img/common/japan.png)
2022/02/03 8:08
![Yugioh Icon](/img/icon/031.jpg)
His Continuous Trap that grants all monsters on your field an unlimited number of handicap effects triggered by battles damage to your opponent.
The effect itself is normally strong, but I want the monster to have a permanent effect that doesn't work on its own.
Requires a pair of monster and his Continuous Trap, slowness of trap, difficulty to attract, limited effective pairing monsters.
You can't use it unless you have a slightly unreasonable low-level monster that can put his Goblin card on the field from your hand or his deck with a summoning trigger effect and has a direct attack effect. .
The effect itself is normally strong, but I want the monster to have a permanent effect that doesn't work on its own.
Requires a pair of monster and his Continuous Trap, slowness of trap, difficulty to attract, limited effective pairing monsters.
You can't use it unless you have a slightly unreasonable low-level monster that can put his Goblin card on the field from your hand or his deck with a summoning trigger effect and has a direct attack effect. .
![japan japan](/img/common/japan.png)
2021/11/06 21:20
![Yugioh Icon](/img/icon/032.jpg)
The effect itself is a very powerful card.
The biggest problem is that this card is his Continuous Trap. It's difficult to use this card as the centerpiece of your deck...or rather, it's almost impossible, because you don't have the means to search for it, and it takes a long time to activate.
Then it is difficult to put it in the form of using it in conjunction with the handicap deck. The basics of modern discard decks are to handicap 3 or 4 cards on the first turn, so this card doesn't fit perfectly. On the other hand, forcing him into a regular beatdown would only throw him off balance.
The effect is useful, but it seems that it is a card that is quite difficult to actually use.
The biggest problem is that this card is his Continuous Trap. It's difficult to use this card as the centerpiece of your deck...or rather, it's almost impossible, because you don't have the means to search for it, and it takes a long time to activate.
Then it is difficult to put it in the form of using it in conjunction with the handicap deck. The basics of modern discard decks are to handicap 3 or 4 cards on the first turn, so this card doesn't fit perfectly. On the other hand, forcing him into a regular beatdown would only throw him off balance.
The effect is useful, but it seems that it is a card that is quite difficult to actually use.
![japan japan](/img/common/japan.png)
2021/01/02 10:14
![Yugioh Icon](/img/icon/077.jpg)
Comprehensive evaluation: The performance itself is not bad, but the slowness due to the trap card tends to be a bottleneck, and it is necessary to make up for it with a lock.
It is basically used in your own attack, but there is a possibility that it will be removed to sandwich the opponent's turn.
Using a monster with a negate effect to restrict the opponent's deployment to indirectly prevent removal is also quite difficult, and by the time your turn comes around, you should be able to win even if you don't get handicapped.
It is better to negate the effect or set a lock to block its activation.
You can create a situation where your handicap value goes up by keeping your opponent's cards while surpassing removal.
If you use monsters that can attack continuously, it's easy to increase the number of handicap cards.
Supporting monsters with high immediate effects such as 《Don Zaloog》and 《White Magical Hat》will be faster, so I want to win with the number of cards.
It is basically used in your own attack, but there is a possibility that it will be removed to sandwich the opponent's turn.
Using a monster with a negate effect to restrict the opponent's deployment to indirectly prevent removal is also quite difficult, and by the time your turn comes around, you should be able to win even if you don't get handicapped.
It is better to negate the effect or set a lock to block its activation.
You can create a situation where your handicap value goes up by keeping your opponent's cards while surpassing removal.
If you use monsters that can attack continuously, it's easy to increase the number of handicap cards.
Supporting monsters with high immediate effects such as 《Don Zaloog》and 《White Magical Hat》will be faster, so I want to win with the number of cards.
![japan japan](/img/common/japan.png)
2020/12/13 17:42
![Yugioh Icon](/img/icon/032.jpg)
Discard is powerful, but depending on the situation, this card can become a disaster card, and above all, there is a high chance that it will be removed before it can be activated.
![japan japan](/img/common/japan.png)
2020/07/08 9:54
![Yugioh Icon](/img/icon/301.jpg)
It's strong if it fits into the mold, but it's already tough if it's a trap on top of fighting.
By the time this card can be activated, the opponent is in a high-speed environment that often has finished developing satisfactorily. Due to the inflation of the removal method, there are many cases where it can not even be activated.
Unstable performance and difficult to handle.
By the time this card can be activated, the opponent is in a high-speed environment that often has finished developing satisfactorily. Due to the inflation of the removal method, there are many cases where it can not even be activated.
Unstable performance and difficult to handle.
![japan japan](/img/common/japan.png)
2019/12/11 18:22
![Yugioh Icon](/img/icon/001.jpg)
By installing multiple cards, it is possible to secretly take the opponent's hand. Speaking of handicap, there are a lot of things that are regulated, but they weren't considered dangerous because of the need to deal battles damage.
There is the fear of being forced to discard hand triggers, restriction cards, key cards, etc. that you have in your hand, but it is meaningless unless you go through battle, and even if you want to use him from the beginning, he is a trap. The drawback is that it becomes one tempo slower. Also, it is easy to break now, which is probably the reason why the evaluation does not go up.
There is the fear of being forced to discard hand triggers, restriction cards, key cards, etc. that you have in your hand, but it is meaningless unless you go through battle, and even if you want to use him from the beginning, he is a trap. The drawback is that it becomes one tempo slower. Also, it is easy to break now, which is probably the reason why the evaluation does not go up.
![japan japan](/img/common/japan.png)
2018/12/01 3:11
![Yugioh Icon](/img/icon/060.jpg)
As a handicap card, it's a better category.
After all, random is better than the other party choosing.
The handicap effect does not have a turn 1 effect, and it is triggered by battles damage, so it is sometimes used in Watt's slow tactics, which has a low hit point direct attacker.
The conditions for the handicap effect are loose, but with the deployment power these days, once it starts dealing battles damage, the LP will be reduced as it is, and if the trigger is consumed or after the increased G is fired, it won't have much of an impact. It rarely works effectively.
Because the trigger is loose and the return is handicap, it seemed powerful, but it's the type that makes it hard to feel the effect.
After all, random is better than the other party choosing.
The handicap effect does not have a turn 1 effect, and it is triggered by battles damage, so it is sometimes used in Watt's slow tactics, which has a low hit point direct attacker.
The conditions for the handicap effect are loose, but with the deployment power these days, once it starts dealing battles damage, the LP will be reduced as it is, and if the trigger is consumed or after the increased G is fired, it won't have much of an impact. It rarely works effectively.
Because the trigger is loose and the return is handicap, it seemed powerful, but it's the type that makes it hard to feel the effect.
![japan japan](/img/common/japan.png)
2018/01/27 11:40
![Yugioh Icon](/img/icon/063.jpg)
Random handsets in the battles damage trigger make it even more permanent.
Since it remains on the field, it is possible to steal 2 or 3 cards from your hand, but it may be overkill due to the trigger.
Since it remains on the field, it is possible to steal 2 or 3 cards from your hand, but it may be overkill due to the trigger.
![japan japan](/img/common/japan.png)
2015/03/15 16:00
![Yugioh Icon](/img/icon/052.jpg)
Permanent handicap seems to be quite strong, but it's hard to use
The biggest problem is that when you see this, your opponent will try to use up their hand.
It's better to stack Spell Trap bounces and try to build a dedicated one
The biggest problem is that when you see this, your opponent will try to use up their hand.
It's better to stack Spell Trap bounces and try to build a dedicated one
![japan japan](/img/common/japan.png)
2015/02/13 9:26
![Yugioh Icon](/img/icon/014.jpg)
An excellent handicap card.
You can also combine it with a direct attack system like Submarine.
A reflective damage deck like rocks is fine, and there are plenty of places to use it.
If the other party is Dark World, give up...
You can also combine it with a direct attack system like Submarine.
A reflective damage deck like rocks is fine, and there are plenty of places to use it.
If the other party is Dark World, give up...
![japan japan](/img/common/japan.png)
2015/02/10 12:51
![Yugioh Icon](/img/icon/102.jpg)
Recently, there are many all-out attacks from mass deployment, so I thought that it could be used effectively, but in such cases, LP is often scraped off as it is, and it is difficult to use, such as being completely rotten when inferior. It will be used as a way to pursue.
![japan japan](/img/common/japan.png)
2014/10/30 20:25
![Yugioh Icon](/img/icon/012.jpg)
It's an old card, but it's still a strong candidate when considering handicap tactics.
Permanently grants the Zarug effect to everyone, and if you can combine it with an all-out attack, you can completely wipe out the opponent's hand.
However, it has drawbacks such as being unable to search, being easily broken, and being useless when you are outnumbered, so you cannot use it without thinking.
Permanently grants the Zarug effect to everyone, and if you can combine it with an all-out attack, you can completely wipe out the opponent's hand.
However, it has drawbacks such as being unable to search, being easily broken, and being useless when you are outnumbered, so you cannot use it without thinking.
![japan japan](/img/common/japan.png)
2013/04/16 23:15
![Yugioh Icon](/img/icon/104.jpg)
It's a rather troublesome effect that everyone gets the effect of "White Magical Hat". It's strong because it's going to be handicapped. It is even more effective when combined with a direct attacker or a monster that can attack continuously.
![japan japan](/img/common/japan.png)
2013/02/08 22:48
![Yugioh Icon](/img/icon/055.jpg)
A card often used in decks.
Direct attackers and monsters that attack continuously will definitely increase the number of handicap, so it is quite powerful when used together.
However, if the opponent's hand consumption is intense, there is not much meaning,
If your opponent is his Dark World or his Fabled, you might end up choking him, so be careful.
Direct attackers and monsters that attack continuously will definitely increase the number of handicap, so it is quite powerful when used together.
However, if the opponent's hand consumption is intense, there is not much meaning,
If your opponent is his Dark World or his Fabled, you might end up choking him, so be careful.
![japan japan](/img/common/japan.png)
2013/02/06 10:57
![Yugioh Icon](/img/icon/200.jpg)
It's still an option in handicap decks, as it can wipe out your opponent's hand if you keep it indefinitely. It works particularly well with Watt, which has many direct attackers, and 《Submarineroid》, which is also a material for Fenrir. However, it is weak against Cyclone, and after seeing this card, the opponent will turn their hand face down and adjust it...
![japan japan](/img/common/japan.png)
2012/04/21 14:41
![Yugioh Icon](/img/icon/023.jpg)
His Continuous Trap, which has the effect of discarding one card from the opponent's hand every time he deals battles damage to the opponent.
His deck, which has a chance to deal battles damage, still shows up as a discard option from time to time. It has excellent compatibility with direct attackers, and if you get stuck in a pot, you can sharpen your hand.
His decks, such as Watt and Toon, have a lot of chances to activate.
The fate of Discard is that it is the most vigilant and becomes meaningless as soon as the opponent makes rough use of cards. Moreover, this card is quite slow as Trap as a card to be handicapped at the very beginning when handicap is most powerful.
His deck, which has a chance to deal battles damage, still shows up as a discard option from time to time. It has excellent compatibility with direct attackers, and if you get stuck in a pot, you can sharpen your hand.
His decks, such as Watt and Toon, have a lot of chances to activate.
The fate of Discard is that it is the most vigilant and becomes meaningless as soon as the opponent makes rough use of cards. Moreover, this card is quite slow as Trap as a card to be handicapped at the very beginning when handicap is most powerful.
![japan japan](/img/common/japan.png)
2011/08/24 23:26
![Yugioh Icon](/img/icon/038.jpg)
Discard is strong, but if you make a mistake with the opponent, it becomes meaningless.
It is powerful in the sense of reducing your hand and losing keys.
Useless against Infernity and people who spend a lot of cards.
It is powerful in the sense of reducing your hand and losing keys.
Useless against Infernity and people who spend a lot of cards.
![japan japan](/img/common/japan.png)
2011/01/29 9:34
![Yugioh Icon](/img/icon/111.jpg)
Although it is an early card, it is still a leading candidate for a handicap deck.
Synergy with direct attackers is strong, and synergy with Watt and his WATER is quite strong.
GY Although there is a possibility that it will become manure, I think Handes is still brutal.
Synergy with direct attackers is strong, and synergy with Watt and his WATER is quite strong.
GY Although there is a possibility that it will become manure, I think Handes is still brutal.
![japan japan](/img/common/japan.png)
2010/09/27 9:48
![Yugioh Icon](/img/icon/030.jpg)
I tried using it thinking that it might be useful unexpectedly, but it's still subtle.
If you use this, your opponent will quickly run out of cards, so you can't expect that much of a handicap.
It's also painful that it doesn't work at all against handless opponents.
If you use this, your opponent will quickly run out of cards, so you can't expect that much of a handicap.
It's also painful that it doesn't work at all against handless opponents.
Decks with "Robbin' Goblin"
* is adopted as a key card.
● 2012-07-27 super handicap
● 2013-05-23 welcome to the strange mansion
● 2012-10-11 Goblin Deck
● 2012-01-14 fenrir rock hands
● 2013-12-17 Watt Rockburn Handes
● 2012-08-16 Handes Gravekeeper
● 2012-08-20 Charge! recovery! Watt!
● 2020-12-27 Eternal Chess King (GY use is absolutely forbidden!)
● 2020-12-27 Eternal Chess King (GY use is absolutely forbidden!)
● 2012-01-07 If you add H and ERO, you get HERO ZE☆
● 2020-11-21 Honorary Tengen (Kill your opponent with a coin toss!)
● 2013-06-17 2-axis Ghostrick
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BEGINNER'S EDITION 2 | BE2-JP080 | 2004-12-09 | Normal |
Structure Deck "Guardian God's Stronghold" | SD7-JP029 | 2005-12-08 | Normal |
Vol.7 | --51 | 2000-01-27 | Super |
BEGINNER'S EDITION 2 (7th period) | BE02-JP064 | 2011-08-13 | Rare |
METAL RAIDERS | ME-74 | 2001-02-22 | Rare |
Ranking and View Num
Rating Score Rank | 8,156 / 12,836 Cards |
---|---|
View Num | 47,094 |
Others
Japanese card name | 追い剥ぎゴブリン |
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