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HOME > Yu-Gi-Oh! Card Lists > BEGINNER'S EDITION 2
BEGINNER'S EDITION 2 Card List
BEGINNER'S EDITION 2
code : BE2.
Total : 250 Types.
Release Date:2004-12-09
4th period
code : BE2.
Total : 250 Types.
Release Date:2004-12-09
4th period
Average of all cards:4.7pt
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2004-12-09
Structure Deck "Power of the Dragon"
2004-12-09
Structure Deck "Power of the Dragon"
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2004-12-18
PREMIUM PACK 8
2004-12-18
PREMIUM PACK 8
Total 250 Types | |||||
---|---|---|---|---|---|
Monster 149 Types | |||||
Normal Monster:22 TypesEffect Monster:120 Types
Fusion Monster:7 Types | |||||
0 | Tuner Monster | 14 | Flip Monster | 0 | Gemini Monster |
11 | Spirit Monster | 0 | Union Monster | 4 | Toon Monster |
Spell 56 Types | |||||
28 | Normal Spell | 6 | Equip Spell | 5 | Quick-Play Spell |
1 | Ritual Spell | 13 | Continuous Spell | 3 | Field Spell |
Trap 45 Types | |||||
17 | Normal Trap | 21 | Continuous Trap | 7 | Counter Trap |
Enhanced Category : 26 | |||||
Toon:6 Types / Djinn:4 Types / Archfiend:3 Types / Dark Scorpion:2 Types / Goblin:2 Types / Thunder Dragon:2 Types / Worm:1 Types / Harpie:1 Types / Watt:1 Types / Traptrix, Trap Hole:1 Types / Vampire:1 Types / HERO:1 Types / Guardian:1 Types / Penguin:1 Types / Phantom Beast:1 Types / Monarch:1 Types / Kuriboh:1 Types / Parshath:1 Types / Sacrifice:1 Types / Fusion:1 Types / Gaia the Fierce Knight:1 Types / Warrior:1 Types / Magician:1 Types / Sphinx:1 Types / Counter:1 Types / sennen tentative:1 Types |
Card Rating: Top 5
- 1st :《Reinforcement of the Army》10pt
- 1st :《Heavy Storm》9.9pt
- 1st :《Book of Moon》9.5pt
- 1st :《Solemn Judgment》9.5pt
- 1st :《Witch of the Black Forest》9.3pt
rating order | 528 / 642 | view num | 44879 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Rare
▶︎ Deck
|
7.6
(40)
[72828] |
JP001 | Jowgen the Spiritualist | Effect Monster | ||
- | 3 | Spellcaster | 200 | 1300 | ||
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters. | ||||||
Rare
▶︎ Deck
|
8.4
(36)
[112326] |
JP002 | Kycoo the Ghost Destroyer | Effect Monster | ||
- | 4 | Spellcaster | 1800 | 700 | ||
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY. | ||||||
Rare
▶︎ Deck
|
5.3
(17)
[17938] |
JP003 | Bazoo the Soul-Eater | Effect Monster | ||
- | 4 | Beast | 1600 | 900 | ||
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn. | ||||||
Ultra
▶︎ Deck
|
6.7
(35)
[79940] |
JP004 | Dark Necrofear | Effect Monster | ||
- | 8 | Fiend | 2200 | 2800 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. | ||||||
Normal
▶︎ Deck
|
5.9
(23)
[28901] |
JP005 | Soul of Purity and Light | Effect Monster | ||
- | 6 | Fairy | 2000 | 1800 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. | ||||||
Normal
▶︎ Deck
|
6.3
(19)
[40383] |
JP006 | Aqua Spirit | Effect Monster | ||
- | 4 | Aqua | 1600 | 1200 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn. | ||||||
Normal
▶︎ Deck
|
5.2
(15)
[15846] |
JP007 | The Rock Spirit | Effect Monster | ||
- | 4 | Rock | 1700 | 1000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only. | ||||||
Normal
▶︎ Deck
|
8
(24)
[47429] |
JP008 | Gilasaurus | Effect Monster | ||
- | 3 | Dinosaur | 1400 | 400 | ||
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY. | ||||||
Normal
▶︎ Deck
|
3.3
(14)
[9953] |
JP009 | Tornado Bird |
Effect Monster Flip Monster |
||
- | 4 | Winged Beast | 1100 | 1000 | ||
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands. | ||||||
Normal
▶︎ Deck
|
5.3
(20)
[29766] |
JP010 | Zombyra the Dark | Effect Monster | ||
- | 4 | Warrior | 2100 | 500 | ||
Cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. | ||||||
Normal
▶︎ Deck
|
5.7
(16)
[22391] |
JP011 | Maryokutai | Effect Monster | ||
- | 3 | Aqua | 900 | 900 | ||
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. | ||||||
Super
▶︎ Deck
|
8.7
(47)
[106694] |
JP012 | The Last Warrior from Another Planet |
Fusion Monster Effect Monster |
||
- | 7 | Warrior | 2350 | 2300 | ||
"Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters. |
||||||
Normal
▶︎ Deck
|
2.2
(12)
[18524] |
JP013 | Dark Spirit of the Silent | Normal Trap | ||
Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.) | ||||||
Rare
▶︎ Deck
|
4.8
(21)
[13242] |
JP014 | Royal Command | Continuous Trap | ||
Flip monsters' effects cannot be activated, also their effects are negated. | ||||||
Rare
▶︎ Deck
|
1
(19)
[12228] |
JP015 | Riryoku Field | Counter Trap | ||
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it. | ||||||
Normal
▶︎ Deck
|
6.6
(17)
[22065] |
JP016 | Skull Lair | Continuous Trap | ||
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. | ||||||
Normal
▶︎ Deck
|
2.5
(16)
[12194] |
JP017 | Graverobber's Retribution | Continuous Trap | ||
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. | ||||||
Normal
▶︎ Deck
|
1
(21)
[12029] |
JP018 | Destruction Punch | Normal Trap | ||
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) | ||||||
Normal
▶︎ Deck
|
2.5
(11)
[12329] |
JP019 | Blind Destruction | Continuous Trap | ||
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field. | ||||||
Normal
▶︎ Deck
|
1.8
(12)
[11216] |
JP020 | The Emperor's Holiday | Continuous Trap | ||
Negate all Equip Card effects on the field. | ||||||
Normal
▶︎ Deck
|
5.1
(52)
[84027] |
JP021 | Destiny Board | Continuous Trap | ||
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY. | ||||||
Normal
▶︎ Deck
|
4.4
(19)
[41209] |
JP022 | Spirit Message "I" | Continuous Spell | ||
This card can only be placed on the field by the effect of "Destiny Board". | ||||||
Normal
▶︎ Deck
|
4.4
(20)
[23429] |
JP023 | Spirit Message "N" | Continuous Spell | ||
This card can only be placed on the field by the effect of "Destiny Board". | ||||||
Normal
▶︎ Deck
|
4.3
(19)
[23062] |
JP024 | Spirit Message "A" | Continuous Spell | ||
This card can only be placed on the field by the effect of "Destiny Board". | ||||||
Normal
▶︎ Deck
|
4.4
(19)
[22313] |
JP025 | Spirit Message "L" | Continuous Spell | ||
This card can only be placed on the field by the effect of "Destiny Board". | ||||||
Normal
▶︎ Deck
|
5.1
(14)
[27702] |
JP026 | The Dark Door | Continuous Spell | ||
Only 1 monster can attack during each Battle Phase. | ||||||
Rare
▶︎ Deck
|
4.7
(16)
[20837] |
JP027 | Spiritualism | Normal Spell | ||
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated. | ||||||
Normal
▶︎ Deck
|
1
(11)
[7836] |
JP028 | Cyclon Laser | Equip Spell | ||
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | ||||||
Normal
▶︎ Deck
|
6.6
(30)
[72502] |
JP029 | De-Fusion | Quick-Play Spell | ||
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. | ||||||
Rare
▶︎ Deck
|
7.6
(16)
[73357] |
JP030 | Fusion Gate | Field Spell | ||
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field. | ||||||
Normal
▶︎ Deck
|
2.8
(20)
[20152] |
JP031 | Ekibyo Drakmord | Equip Spell | ||
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand. | ||||||
Normal
▶︎ Deck
|
5.3
(21)
[40334] |
JP032 | Miracle Dig | Normal Spell | ||
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY. | ||||||
Normal
▶︎ Deck
|
4.5
(11)
[17170] |
JP033 | Vengeful Bog Spirit | Continuous Spell | ||
Monsters cannot attack the turn they are Summoned. | ||||||
Ultra
▶︎ Deck
|
4.5
(25)
[25465] |
JP034 | Blade Knight | Effect Monster | ||
- | 4 | Warrior | 1600 | 1000 | ||
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated. | ||||||
Normal
▶︎ Deck
|
3
(19)
[18637] |
JP035 | Baby Dragon | Normal Monster | ||
- | 3 | Dragon | 1200 | 700 | ||
Much more than just a child, this dragon is gifted with untapped power. | ||||||
Normal
▶︎ Deck
|
2.7
(18)
[16097] |
JP036 | Blackland Fire Dragon | Normal Monster | ||
- | 4 | Dragon | 1500 | 800 | ||
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. | ||||||
Normal
▶︎ Deck
|
1.5
(15)
[8509] |
JP037 | Battle Steer | Normal Monster | ||
- | 5 | Beast-Warrior | 1800 | 1300 | ||
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. | ||||||
Super
▶︎ Deck
|
6.3
(34)
[51320] |
JP038 | Time Wizard | Effect Monster | ||
- | 2 | Spellcaster | 500 | 400 | ||
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field. | ||||||
Normal
▶︎ Deck
|
1.5
(19)
[19075] |
JP039 | Saggi the Dark Clown | Normal Monster | ||
- | 3 | Spellcaster | 600 | 1500 | ||
This clown appears from nowhere and executes very strange moves to avoid enemy attacks. | ||||||
Normal
▶︎ Deck
|
1.6
(22)
[16389] |
JP040 | Dragon Piper |
Effect Monster Flip Monster |
||
- | 3 | Pyro | 200 | 1800 | ||
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position. | ||||||
Normal
▶︎ Deck
|
1.3
(17)
[12725] |
JP041 | Illusionist Faceless Mage | Normal Monster | ||
- | 5 | Spellcaster | 1200 | 2200 | ||
Manipulates enemy attacks with the power of illusion. | ||||||
Rare
▶︎ Deck
|
9
(85)
[277954] |
JP042 | Sangan | Effect Monster | ||
- | 3 | Fiend | 1000 | 600 | ||
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn. | ||||||
Normal
▶︎ Deck
|
1.5
(26)
[27291] |
JP043 | Great Moth | Effect Monster | ||
- | 8 | Insect | 2600 | 2500 | ||
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". | ||||||
Rare
▶︎ Deck
|
7.3
(40)
[75153] |
JP044 | Kuriboh | Effect Monster | ||
- | 1 | Fiend | 300 | 200 | ||
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle. | ||||||
Normal
▶︎ Deck
|
2.5
(21)
[21643] |
JP045 | Thousand Dragon |
Fusion Monster Normal Monster |
||
- | 7 | Dragon | 2400 | 2000 | ||
"Time Wizard" + "Baby Dragon" | ||||||
Normal
▶︎ Deck
|
1.8
(16)
[16595] |
JP046 | King of Yamimakai | Normal Monster | ||
- | 5 | Fiend | 2000 | 1530 | ||
Wields the power of darkness to destroy its enemies. | ||||||
Super
▶︎ Deck
|
6.2
(43)
[39267] |
JP047 | Catapult Turtle Forbidden | Effect Monster | ||
- | 5 | Aqua | 1000 | 2000 | ||
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. | ||||||
Normal
▶︎ Deck
|
1.3
(14)
[10218] |
JP048 | Mystic Horseman | Normal Monster | ||
- | 4 | Beast | 1300 | 1550 | ||
Half man and half horse, this monster is known for its extreme speed. | ||||||
Normal
▶︎ Deck
|
2.3
(15)
[14778] |
JP049 | Rabid Horseman |
Fusion Monster Normal Monster |
||
- | 6 | Beast-Warrior | 2000 | 1700 | ||
"Battle Ox" + "Mystic Horseman" | ||||||
Normal
▶︎ Deck
|
4.5
(17)
[15980] |
JP050 | Crass Clown | Effect Monster | ||
- | 4 | Fiend | 1350 | 1400 | ||
If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand. | ||||||
Normal
▶︎ Deck
|
6.1
(17)
[18981] |
JP051 | Dream Clown | Effect Monster | ||
- | 3 | Warrior | 1200 | 900 | ||
If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target. | ||||||
Normal
▶︎ Deck
|
4.3
(22)
[21848] |
JP052 | Princess of Tsurugi |
Effect Monster Flip Monster |
||
- | 3 | Warrior | 900 | 700 | ||
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. | ||||||
Normal
▶︎ Deck
|
6.6
(27)
[46468] |
JP053 | Tremendous Fire | Normal Spell | ||
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. | ||||||
Normal
▶︎ Deck
|
4.3
(19)
[22639] |
JP054 | Jirai Gumo | Effect Monster | ||
- | 4 | Insect | 2200 | 100 | ||
When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP. | ||||||
Normal
▶︎ Deck
|
2.7
(20)
[14123] |
JP055 | Shadow Ghoul | Effect Monster | ||
- | 5 | Zombie | 1600 | 1300 | ||
Gains 100 ATK for each monster in your GY. | ||||||
Normal
▶︎ Deck
|
1.6
(12)
[11256] |
JP056 | Ryu-Kishin Powered | Normal Monster | ||
- | 4 | Fiend | 1600 | 1200 | ||
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. | ||||||
Normal
▶︎ Deck
|
2.1
(28)
[23101] |
JP057 | Launcher Spider | Normal Monster | ||
- | 7 | Machine | 2200 | 2500 | ||
A mechanical spider with rocket launchers capable of random fire. | ||||||
Normal
▶︎ Deck
|
7.8
(36)
[82291] |
JP058 | Thunder Dragon | Effect Monster | ||
- | 5 | Thunder | 1600 | 1500 | ||
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
3.3
(23)
[19854] |
JP059 | The Immortal of Thunder |
Effect Monster Flip Monster |
||
- | 4 | Thunder | 1500 | 1300 | ||
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. | ||||||
Normal
▶︎ Deck
|
2.7
(18)
[13647] |
JP060 | Hoshiningen | Effect Monster | ||
- | 2 | Fairy | 500 | 700 | ||
All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK. | ||||||
Super
▶︎ Deck
|
7.7
(32)
[54198] |
JP061 | Cannon Soldier Forbidden | Effect Monster | ||
- | 4 | Machine | 1400 | 1300 | ||
You can Tribute 1 monster; inflict 500 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
3.6
(21)
[14677] |
JP062 | Muka Muka | Effect Monster | ||
- | 2 | Rock | 600 | 300 | ||
Gains 300 ATK/DEF for each card in your hand. | ||||||
Normal
▶︎ Deck
|
5.7
(21)
[26259] |
JP063 | The Bistro Butcher | Effect Monster | ||
- | 4 | Fiend | 1800 | 1000 | ||
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck. | ||||||
Normal
▶︎ Deck
|
5.3
(21)
[24443] |
JP064 | Star Boy | Effect Monster | ||
- | 2 | Aqua | 550 | 500 | ||
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. | ||||||
Normal
▶︎ Deck
|
2.7
(15)
[11542] |
JP065 | Milus Radiant | Effect Monster | ||
- | 1 | Beast | 300 | 250 | ||
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. | ||||||
Rare
▶︎ Deck
|
9.3
(43)
[79663] |
JP066 | Witch of the Black Forest | Effect Monster | ||
- | 4 | Spellcaster | 1100 | 1200 | ||
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | ||||||
Normal
▶︎ Deck
|
2.8
(23)
[15521] |
JP067 | Little Chimera | Effect Monster | ||
- | 2 | Beast | 600 | 550 | ||
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK. | ||||||
Normal
▶︎ Deck
|
1.9
(17)
[12978] |
JP068 | Bladefly | Effect Monster | ||
- | 2 | Insect | 600 | 700 | ||
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. | ||||||
Normal
▶︎ Deck
|
5.3
(28)
[32429] |
JP069 | Twin-Headed Thunder Dragon |
Fusion Monster Normal Monster |
||
- | 7 | Thunder | 2800 | 2100 | ||
"Thunder Dragon" + "Thunder Dragon" | ||||||
Normal
▶︎ Deck
|
2.9
(18)
[14423] |
JP070 | Witch's Apprentice | Effect Monster | ||
- | 2 | Spellcaster | 550 | 500 | ||
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. | ||||||
Normal
▶︎ Deck
|
4.1
(23)
[25327] |
JP071 | Gazelle the King of Mythical Beasts | Normal Monster | ||
- | 4 | Beast | 1500 | 1200 | ||
This monster moves so fast that it looks like an illusion to mortal eyes. (This card is always treated as a "Phantom Beast" card.) |
||||||
Ultra
▶︎ Deck
|
6.9
(34)
[55188] |
JP072 | Barrel Dragon | Effect Monster | ||
- | 7 | Machine | 2600 | 2200 | ||
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads. | ||||||
Super
▶︎ Deck
|
9.5
(110)
[1626203] |
JP073 | Solemn Judgment | Counter Trap | ||
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | ||||||
Super
▶︎ Deck
|
5.2
(33)
[56677] |
JP074 | Magic Jammer | Counter Trap | ||
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | ||||||
Super
▶︎ Deck
|
6
(29)
[64310] |
JP075 | Seven Tools of the Bandit | Counter Trap | ||
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it. | ||||||
Rare
▶︎ Deck
|
5.2
(25)
[29929] |
JP076 | Horn of Heaven | Counter Trap | ||
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s). | ||||||
Normal
▶︎ Deck
|
4.1
(27)
[30371] |
JP077 | Shield & Sword | Normal Spell | ||
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn. | ||||||
Normal
▶︎ Deck
|
1.3
(26)
[15788] |
JP078 | Block Attack | Normal Spell | ||
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position. | ||||||
Normal
▶︎ Deck
|
3.5
(20)
[26873] |
JP079 | The Unhappy Maiden | Effect Monster | ||
- | 1 | Spellcaster | 0 | 100 | ||
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. | ||||||
Normal
▶︎ Deck
|
5.4
(22)
[48262] |
JP080 | Robbin' Goblin | Continuous Trap | ||
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. | ||||||
Super
▶︎ Deck
|
8.7
(123)
[748686] |
JP081 | Mirror Force | Normal Trap | ||
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. | ||||||
Rare
▶︎ Deck
|
2.4
(15)
[11682] |
JP082 | Ring of Magnetism | Equip Spell | ||
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. | ||||||
Normal
▶︎ Deck
|
6.5
(22)
[30541] |
JP083 | Share the Pain | Normal Spell | ||
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect). | ||||||
Super
▶︎ Deck
|
9.9
(114)
[1528179] |
JP084 | Heavy Storm Limited | Normal Spell | ||
Destroy all Spell and Trap Cards on the field. | ||||||
Normal
▶︎ Deck
|
2.8
(21)
[13671] |
JP085 | Wattkid (Updated from: Oscillo Hero #2) | Normal Monster | ||
- | 3 | Thunder | 1000 | 500 | ||
A creature that electrocutes opponents with bolts of lightning. | ||||||
Normal
▶︎ Deck
|
1.8
(17)
[10380] |
JP086 | Soul of the Pure | Normal Spell | ||
Increase your Life Points by 800 points. | ||||||
Normal
▶︎ Deck
|
1.1
(15)
[10540] |
JP087 | Dark-Piercing Light | Normal Spell | ||
Flip all face-down monsters on your opponent's side of the field face-up. | ||||||
Normal
▶︎ Deck
|
2.5
(17)
[12219] |
JP088 | The Statue of Easter Island | Normal Monster | ||
- | 4 | Rock | 1100 | 1400 | ||
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. | ||||||
Normal
▶︎ Deck
|
1.2
(18)
[13839] |
JP089 | Shining Friendship | Normal Monster | ||
- | 4 | Fairy | 1300 | 1100 | ||
The peacemaker among monsters. | ||||||
Normal
▶︎ Deck
|
1.8
(18)
[17574] |
JP090 | The Wicked Worm Beast | Effect Monster | ||
- | 3 | Beast | 1400 | 700 | ||
This face-up card on the field is returned to the owner's hand during the End Phase of your turn. | ||||||
Normal
▶︎ Deck
|
1.3
(19)
[13689] |
JP091 | Tiger Axe | Normal Monster | ||
- | 4 | Beast-Warrior | 1300 | 1100 | ||
A fast and powerful axe-wielding beast-warrior. | ||||||
Normal
▶︎ Deck
|
2.5
(23)
[17729] |
JP092 | Axe Raider | Normal Monster | ||
- | 4 | Warrior | 1700 | 1150 | ||
An axe-wielding monster of tremendous strength and agility. | ||||||
Normal
▶︎ Deck
|
6.3
(26)
[29053] |
JP093 | Mechanicalchaser | Normal Monster | ||
- | 4 | Machine | 1850 | 800 | ||
A hunter that relentlessly pursues its target by order of the Machine King. | ||||||
Normal
▶︎ Deck
|
4.7
(28)
[30159] |
JP094 | Gemini Elf | Normal Monster | ||
- | 4 | Spellcaster | 1900 | 900 | ||
Elf twins that alternate their attacks. | ||||||
Rare
▶︎ Deck
|
9.5
(53)
[68628] |
JP095 | Graceful Charity Forbidden | Normal Spell | ||
Draw 3 cards, then discard 2 cards. | ||||||
Normal
▶︎ Deck
|
3.6
(20)
[18665] |
JP096 | Two-Headed King Rex | Normal Monster | ||
- | 4 | Dinosaur | 1600 | 1200 | ||
A powerful monster whose two heads attack as one. | ||||||
Normal
▶︎ Deck
|
3.8
(10)
[25525] |
JP097 | Goddess with the Third Eye | Effect Monster | ||
- | 4 | Fairy | 1200 | 1000 | ||
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. | ||||||
Normal
▶︎ Deck
|
2.2
(12)
[9493] |
JP098 | Lord of the Lamp | Normal Monster | ||
- | 4 | Fiend | 1400 | 1200 | ||
This spirit emerges from the mystic lamp and obeys the wishes of its summoner. | ||||||
Normal
▶︎ Deck
|
3
(19)
[17211] |
JP099 | Machine King | Effect Monster | ||
- | 6 | Machine | 2200 | 2000 | ||
This card gains 100 ATK for each Machine-Type monster on the field. | ||||||
Rare
▶︎ Deck
|
9.4
(64)
[143180] |
JP100 | Cyber-Stein Forbidden | Effect Monster | ||
- | 2 | Machine | 700 | 500 | ||
(This card is not treated as a "Cyber" card.) You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position. |
||||||
Normal
▶︎ Deck
|
1.2
(15)
[11413] |
JP101 | Dragon Seeker | Effect Monster | ||
- | 6 | Fiend | 2000 | 2100 | ||
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field. | ||||||
Normal
▶︎ Deck
|
7.3
(20)
[66999] |
JP102 | Needle Worm |
Effect Monster Flip Monster |
||
- | 2 | Insect | 750 | 600 | ||
FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard. | ||||||
Normal
▶︎ Deck
|
4.9
(20)
[18303] |
JP103 | Greenkappa |
Effect Monster Flip Monster |
||
- | 3 | Warrior | 650 | 900 | ||
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. | ||||||
Rare
▶︎ Deck
|
8.9
(61)
[338139] |
JP104 | Morphing Jar Limited |
Effect Monster Flip Monster |
||
- | 2 | Rock | 700 | 600 | ||
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards. | ||||||
Rare
▶︎ Deck
|
8.6
(55)
[77238] |
JP105 | Penguin Soldier |
Effect Monster Flip Monster |
||
- | 2 | Aqua | 750 | 500 | ||
FLIP: You can target up to 2 monsters on the field; return those targets to the hand. | ||||||
Super
▶︎ Deck
|
8.1
(52)
[214731] |
JP106 | Royal Decree | Continuous Trap | ||
Negate all other Trap effects on the field. | ||||||
Normal
▶︎ Deck
|
4.6
(14)
[16162] |
JP107 | Magical Thorn | Continuous Trap | ||
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded. | ||||||
Normal
▶︎ Deck
|
2.8
(19)
[19724] |
JP108 | Restructer Revolution | Normal Spell | ||
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. | ||||||
Normal
▶︎ Deck
|
4.4
(26)
[50270] |
JP109 | Fusion Sage | Normal Spell | ||
Add 1 "Polymerization" from your Deck to your hand. | ||||||
Super
▶︎ Deck
|
3.4
(20)
[28762] |
JP110 | Total Defense Shogun | Effect Monster | ||
- | 6 | Warrior | 1550 | 2500 | ||
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. | ||||||
Ultra
▶︎ Deck
|
4.4
(25)
[33636] |
JP111 | Swift Gaia the Fierce Knight | Effect Monster | ||
- | 7 | Warrior | 2300 | 2100 | ||
If this is the only card in your hand, you can Normal Summon this card without Tributing. | ||||||
Ultra
▶︎ Deck
|
4.7
(21)
[35859] |
JP112 | Obnoxious Celtic Guard | Effect Monster | ||
- | 4 | Warrior | 1400 | 1200 | ||
Cannot be destroyed by battle with a monster that has 1900 or more ATK. | ||||||
Normal
▶︎ Deck
|
1.9
(11)
[9814] |
JP113 | Luminous Soldier | Effect Monster | ||
- | 5 | Warrior | 2100 | 1400 | ||
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. | ||||||
Super
▶︎ Deck
|
6.1
(15)
[30239] |
JP114 | Command Knight | Effect Monster | ||
- | 4 | Warrior | 1200 | 1900 | ||
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks. | ||||||
Normal
▶︎ Deck
|
3.8
(19)
[26946] |
JP115 | Kaiser Sea Horse | Effect Monster | ||
- | 4 | Sea Serpent | 1700 | 1650 | ||
This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. | ||||||
Ultra
▶︎ Deck
|
6.1
(22)
[48720] |
JP116 | Vampire Lord | Effect Monster | ||
- | 5 | Zombie | 2000 | 1500 | ||
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY. | ||||||
Normal
▶︎ Deck
|
3
(14)
[21827] |
JP117 | Toon Goblin Attack Force |
Effect Monster Toon Monster |
||
- | 4 | Warrior | 2300 | 0 | ||
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | ||||||
Normal
▶︎ Deck
|
7.9
(24)
[44984] |
JP118 | Toon Cannon Soldier Forbidden |
Effect Monster Toon Monster |
||
- | 4 | Machine | 1400 | 1300 | ||
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
7.4
(18)
[50078] |
JP119 | Toon Gemini Elf |
Effect Monster Toon Monster |
||
- | 4 | Spellcaster | 1900 | 900 | ||
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand. | ||||||
Normal
▶︎ Deck
|
3.8
(11)
[33298] |
JP120 | Toon Masked Sorcerer |
Effect Monster Toon Monster |
||
- | 4 | Spellcaster | 900 | 1400 | ||
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card. | ||||||
Normal
▶︎ Deck
|
9.2
(34)
[145220] |
JP121 | Toon Table of Contents | Normal Spell | ||
Add 1 "Toon" card from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
1.9
(21)
[13140] |
JP122 | Toon Defense | Continuous Trap | ||
When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead. | ||||||
Ultra
▶︎ Deck
|
1.8
(30)
[34093] |
JP123 | Insect Queen | Effect Monster | ||
- | 7 | Insect | 2200 | 2400 | ||
This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | ||||||
Ultra
▶︎ Deck
|
6.2
(22)
[33206] |
JP124 | Dark Ruler Ha Des | Effect Monster | ||
- | 6 | Fiend | 2450 | 1600 | ||
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control. | ||||||
Rare
▶︎ Deck
|
5.5
(18)
[20337] |
JP125 | Dark Balter the Terrible |
Fusion Monster Effect Monster |
||
- | 5 | Fiend | 2000 | 1200 | ||
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. |
||||||
Normal
▶︎ Deck
|
2.5
(13)
[13407] |
JP126 | Lesser Fiend | Effect Monster | ||
- | 5 | Fiend | 2100 | 1000 | ||
(This card is always treated as an "Archfiend" card.) Banish any monster destroyed by battle with this card. |
||||||
Normal
▶︎ Deck
|
5.5
(17)
[21932] |
JP127 | Possessed Dark Soul | Effect Monster | ||
- | 3 | Fiend | 1200 | 800 | ||
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls. | ||||||
Normal
▶︎ Deck
|
2.2
(10)
[8362] |
JP128 | Winged Minion | Effect Monster | ||
- | 2 | Fiend | 700 | 700 | ||
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. | ||||||
Normal
▶︎ Deck
|
3.6
(10)
[8857] |
JP129 | Skull Knight #2 | Effect Monster | ||
- | 3 | Fiend | 1000 | 1200 | ||
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck. | ||||||
Normal
▶︎ Deck
|
1.9
(10)
[7165] |
JP130 | Twin-Headed Wolf | Effect Monster | ||
- | 4 | Fiend | 1500 | 1000 | ||
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card. | ||||||
Normal
▶︎ Deck
|
5.1
(15)
[10631] |
JP131 | Opticlops | Normal Monster | ||
- | 4 | Fiend | 1800 | 1700 | ||
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. | ||||||
Normal
▶︎ Deck
|
3.9
(9)
[9300] |
JP132 | Bark of Dark Ruler | Normal Trap | ||
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. | ||||||
Normal
▶︎ Deck
|
4
(9)
[12299] |
JP133 | Fatal Abacus | Continuous Trap | ||
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. | ||||||
Normal
▶︎ Deck
|
2.8
(8)
[20820] |
JP134 | The Puppet Magic of Dark Ruler | Normal Spell | ||
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it. | ||||||
Normal
▶︎ Deck
|
3.8
(9)
[11064] |
JP135 | Soul Demolition | Continuous Trap | ||
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets. | ||||||
Normal
▶︎ Deck
|
1.6
(11)
[8905] |
JP136 | Double Snare | Normal Spell | ||
Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects. | ||||||
Ultra
▶︎ Deck
|
4.6
(16)
[22369] |
JP137 | Freed the Matchless General | Effect Monster | ||
- | 5 | Warrior | 2300 | 1700 | ||
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. | ||||||
Rare
▶︎ Deck
|
7.9
(39)
[109646] |
JP138 | Marauding Captain | Effect Monster | ||
- | 3 | Warrior | 1200 | 400 | ||
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. | ||||||
Rare
▶︎ Deck
|
4.8
(16)
[11550] |
JP139 | Ryu Senshi |
Fusion Monster Effect Monster |
||
- | 6 | Warrior | 2000 | 1200 | ||
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. |
||||||
Normal
▶︎ Deck
|
7.8
(63)
[40568] |
JP140 | Warrior Dai Grepher | Normal Monster | ||
- | 4 | Warrior | 1700 | 1600 | ||
The warrior who can manipulate dragons. Nobody knows his mysterious past. | ||||||
Normal
▶︎ Deck
|
6.1
(17)
[14625] |
JP141 | Mysterious Guard |
Effect Monster Flip Monster |
||
- | 3 | Spellcaster | 800 | 1200 | ||
FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior monster, you can target 1 additional face-up monster on the field; place the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior monster. | ||||||
Normal
▶︎ Deck
|
2.2
(9)
[8287] |
JP142 | Frontier Wiseman | Effect Monster | ||
- | 3 | Spellcaster | 1600 | 800 | ||
Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card. | ||||||
Normal
▶︎ Deck
|
6.8
(37)
[50792] |
JP143 | Exiled Force | Effect Monster | ||
- | 4 | Warrior | 1000 | 1000 | ||
You can Tribute this card, then target 1 monster on the field; destroy that target. | ||||||
Normal
▶︎ Deck
|
2.2
(15)
[14098] |
JP144 | Shadow Tamer |
Effect Monster Flip Monster |
||
- | 3 | Warrior | 800 | 700 | ||
(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase. |
||||||
Normal
▶︎ Deck
|
1.5
(14)
[6783] |
JP145 | Dragon Manipulator |
Effect Monster Flip Monster |
||
- | 3 | Warrior | 700 | 800 | ||
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. | ||||||
Normal
▶︎ Deck
|
3.6
(26)
[21084] |
JP146 | The A. Forces | Continuous Spell | ||
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control. | ||||||
Rare
▶︎ Deck
|
10
(84)
[1019920] |
JP147 | Reinforcement of the Army Limited | Normal Spell | ||
Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
2.2
(15)
[11767] |
JP148 | Array of Revealing Light | Field Spell | ||
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. | ||||||
Normal
▶︎ Deck
|
8.7
(35)
[177523] |
JP149 | The Warrior Returning Alive | Normal Spell | ||
Target 1 Warrior monster in your GY; add that target to your hand. | ||||||
Rare
▶︎ Deck
|
7
(24)
[46612] |
JP150 | Emergency Provisions | Quick-Play Spell | ||
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way. | ||||||
Ultra
▶︎ Deck
|
6.8
(26)
[49097] |
JP151 | Tyrant Dragon | Effect Monster | ||
- | 8 | Dragon | 2900 | 2500 | ||
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster. | ||||||
Super
▶︎ Deck
|
4.9
(19)
[21434] |
JP152 | Spear Dragon | Effect Monster | ||
- | 4 | Dragon | 1900 | 0 | ||
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | ||||||
Normal
▶︎ Deck
|
5.3
(15)
[14132] |
JP153 | Spirit Ryu | Effect Monster | ||
- | 4 | Dragon | 1000 | 1000 | ||
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase. | ||||||
Rare
▶︎ Deck
|
4.2
(15)
[16925] |
JP154 | Fiend Skull Dragon |
Fusion Monster Effect Monster |
||
- | 5 | Dragon | 2000 | 1200 | ||
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card. |
||||||
Normal
▶︎ Deck
|
1.6
(16)
[11870] |
JP155 | Cave Dragon | Effect Monster | ||
- | 4 | Dragon | 2000 | 100 | ||
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster. | ||||||
Normal
▶︎ Deck
|
2.4
(14)
[6911] |
JP156 | Gray Wing | Effect Monster | ||
- | 3 | Dragon | 1300 | 700 | ||
Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn. | ||||||
Normal
▶︎ Deck
|
3.7
(12)
[14996] |
JP157 | Troop Dragon | Effect Monster | ||
- | 2 | Dragon | 700 | 800 | ||
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck. | ||||||
Normal
▶︎ Deck
|
2.2
(13)
[7743] |
JP158 | The Dragon's Bead | Continuous Trap | ||
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. | ||||||
Normal
▶︎ Deck
|
5.5
(28)
[39995] |
JP159 | A Wingbeat of Giant Dragon | Normal Spell | ||
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. | ||||||
Normal
▶︎ Deck
|
2.1
(13)
[11510] |
JP160 | Dragon's Gunfire | Normal Spell | ||
If you control a Dragon monster: Activate 1 of these effects; ●Inflict 800 damage to your opponent. ●Target 1 monster with 800 or less DEF; destroy that target. |
||||||
Normal
▶︎ Deck
|
3.8
(22)
[17983] |
JP161 | Stamping Destruction | Normal Spell | ||
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller. | ||||||
Normal
▶︎ Deck
|
8
(31)
[112383] |
JP162 | Super Rejuvenation | Quick-Play Spell | ||
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn. | ||||||
Normal
▶︎ Deck
|
4
(20)
[26460] |
JP163 | Dragon's Rage | Continuous Trap | ||
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
Normal
▶︎ Deck
|
5.1
(16)
[19689] |
JP164 | Burst Breath | Normal Trap | ||
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field. | ||||||
Normal
▶︎ Deck
|
5.4
(16)
[46463] |
JP165 | Luster Dragon #2 | Normal Monster | ||
- | 6 | Dragon | 2400 | 1400 | ||
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. | ||||||
Rare
▶︎ Deck
|
9.3
(38)
[41406] |
JP166 | Fiber Jar Forbidden |
Effect Monster Flip Monster |
||
- | 3 | Plant | 500 | 500 | ||
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. | ||||||
Normal
▶︎ Deck
|
6.1
(14)
[24122] |
JP167 | Serpentine Princess | Effect Monster | ||
- | 4 | Reptile | 1400 | 2000 | ||
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. | ||||||
Normal
▶︎ Deck
|
4.1
(18)
[18411] |
JP168 | Patrician of Darkness | Effect Monster | ||
- | 5 | Zombie | 2000 | 1400 | ||
You choose the attack targets for your opponent's attacks. | ||||||
Rare
▶︎ Deck
|
2.5
(18)
[16449] |
JP169 | Thunder Nyan Nyan | Effect Monster | ||
- | 4 | Thunder | 1900 | 800 | ||
If there is a non-LIGHT monster on your side of the field, destroy this face-up card. | ||||||
Normal
▶︎ Deck
|
5.5
(11)
[15086] |
JP170 | Gradius' Option | Effect Monster | ||
- | 1 | Machine | ? | ? | ||
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. | ||||||
Ultra
▶︎ Deck
|
7.6
(41)
[63599] |
JP171 | Injection Fairy Lily | Effect Monster | ||
- | 3 | Spellcaster | 400 | 1500 | ||
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only. | ||||||
Normal
▶︎ Deck
|
3.5
(11)
[12843] |
JP172 | Woodland Sprite | Effect Monster | ||
- | 3 | Plant | 900 | 400 | ||
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. | ||||||
Super
▶︎ Deck
|
5.3
(28)
[33765] |
JP173 | Airknight Parshath | Effect Monster | ||
- | 5 | Fairy | 1900 | 1400 | ||
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. | ||||||
Normal
▶︎ Deck
|
6.5
(19)
[29727] |
JP174 | Twin-Headed Behemoth | Effect Monster | ||
- | 3 | Dragon | 1500 | 1200 | ||
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel. | ||||||
Normal
▶︎ Deck
|
2.9
(13)
[13230] |
JP175 | Maharaghi |
Effect Monster Spirit Monster |
||
- | 4 | Rock | 1200 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | ||||||
Normal
▶︎ Deck
|
3.3
(13)
[18453] |
JP176 | Inaba White Rabbit |
Effect Monster Spirit Monster |
||
- | 3 | Beast | 700 | 500 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. | ||||||
Normal
▶︎ Deck
|
7.9
(53)
[63804] |
JP177 | Yata-Garasu |
Effect Monster Spirit Monster |
||
- | 2 | Fiend | 200 | 100 | ||
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn. | ||||||
Super
▶︎ Deck
|
2.8
(16)
[14988] |
JP178 | Susa Soldier |
Effect Monster Spirit Monster |
||
- | 4 | Thunder | 2000 | 1600 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. | ||||||
Super
▶︎ Deck
|
6.2
(27)
[42860] |
JP179 | Yamata Dragon |
Effect Monster Spirit Monster |
||
- | 7 | Dragon | 2600 | 3100 | ||
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand. | ||||||
Normal
▶︎ Deck
|
3.7
(12)
[14522] |
JP180 | Great Long Nose |
Effect Monster Spirit Monster |
||
- | 5 | Beast-Warrior | 1900 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. | ||||||
Normal
▶︎ Deck
|
3.2
(13)
[12968] |
JP181 | Otohime |
Effect Monster Spirit Monster |
||
- | 3 | Spellcaster | 0 | 100 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position. | ||||||
Ultra
▶︎ Deck
|
6.9
(20)
[64063] |
JP182 | Hino-Kagu-Tsuchi |
Effect Monster Spirit Monster |
||
- | 8 | Pyro | 2800 | 2900 | ||
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw. | ||||||
Normal
▶︎ Deck
|
5.9
(12)
[22699] |
JP183 | Asura Priest |
Effect Monster Spirit Monster |
||
- | 4 | Fairy | 1700 | 1200 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each. | ||||||
Normal
▶︎ Deck
|
1.8
(12)
[9719] |
JP184 | Fushi No Tori |
Effect Monster Spirit Monster |
||
- | 4 | Winged Beast | 1200 | 0 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. | ||||||
Normal
▶︎ Deck
|
3.3
(9)
[15125] |
JP185 | Spring of Rebirth | Continuous Spell | ||
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. | ||||||
Normal
▶︎ Deck
|
6.4
(9)
[31405] |
JP186 | Heart of Clear Water | Equip Spell | ||
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) | ||||||
Normal
▶︎ Deck
|
7.8
(34)
[59415] |
JP187 | A Legendary Ocean | Field Spell | ||
(This card is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1. |
||||||
Normal
▶︎ Deck
|
5
(12)
[15461] |
JP188 | Fusion Sword Murasame Blade | Equip Spell | ||
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects. | ||||||
Normal
▶︎ Deck
|
7.7
(23)
[31706] |
JP189 | Smoke Grenade of the Thief Forbidden | Equip Spell | ||
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand. | ||||||
Super
▶︎ Deck
|
8.4
(56)
[213579] |
JP190 | Creature Swap | Normal Spell | ||
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | ||||||
Normal
▶︎ Deck
|
2.5
(10)
[8305] |
JP191 | Spiritual Energy Settle Machine | Continuous Spell | ||
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands. | ||||||
Normal
▶︎ Deck
|
6.5
(17)
[32683] |
JP192 | Second Coin Toss | Continuous Spell | ||
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn. | ||||||
Normal
▶︎ Deck
|
7.4
(27)
[47185] |
JP193 | Convulsion of Nature | Continuous Spell | ||
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. | ||||||
Normal
▶︎ Deck
|
2.9
(9)
[8541] |
JP194 | The Secret of the Bandit | Normal Spell | ||
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. | ||||||
Normal
▶︎ Deck
|
1.9
(11)
[9117] |
JP195 | After the Struggle | Normal Spell | ||
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. | ||||||
Normal
▶︎ Deck
|
1.9
(12)
[26022] |
JP196 | Magic Reflector | Normal Spell | ||
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead. | ||||||
Rare
▶︎ Deck
|
6.4
(17)
[25752] |
JP197 | Blast with Chain | Normal Trap | ||
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. | ||||||
Normal
▶︎ Deck
|
4.1
(16)
[10639] |
JP198 | Disappear | Normal Trap | ||
Remove from play 1 card from your opponent's Graveyard. | ||||||
Normal
▶︎ Deck
|
3.9
(10)
[11432] |
JP199 | Bubble Crash | Normal Trap | ||
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5. | ||||||
Rare
▶︎ Deck
|
9.9
(31)
[36211] |
JP200 | Royal Oppression Forbidden | Continuous Trap | ||
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. | ||||||
Normal
▶︎ Deck
|
9.2
(107)
[1050634] |
JP201 | Bottomless Trap Hole | Normal Trap | ||
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | ||||||
Normal
▶︎ Deck
|
7.4
(21)
[53737] |
JP202 | Bad Reaction to Simochi | Continuous Trap | ||
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. | ||||||
Normal
▶︎ Deck
|
5.2
(10)
[9668] |
JP203 | Ominous Fortunetelling | Continuous Trap | ||
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. | ||||||
Normal
▶︎ Deck
|
2.9
(10)
[9772] |
JP204 | Spirit's Invitation | Continuous Trap | ||
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | ||||||
Normal
▶︎ Deck
|
3.1
(20)
[17995] |
JP205 | Drop Off | Normal Trap | ||
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. | ||||||
Rare
▶︎ Deck
|
9.4
(29)
[43759] |
JP206 | Last Turn Forbidden | Normal Trap | ||
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. | ||||||
Normal
▶︎ Deck
|
7.8
(20)
[58870] |
JP207 | King Tiger Wanghu | Effect Monster | ||
- | 4 | Beast | 1700 | 1000 | ||
When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
3.3
(14)
[11027] |
JP208 | Birdface | Effect Monster | ||
- | 4 | Winged Beast | 1600 | 1600 | ||
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
2.7
(11)
[11058] |
JP209 | Kryuel | Effect Monster | ||
- | 4 | Fiend | 1000 | 1700 | ||
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. | ||||||
Normal
▶︎ Deck
|
3.4
(10)
[8366] |
JP210 | Arsenal Bug | Effect Monster | ||
- | 3 | Insect | 2000 | 2000 | ||
If you control no other Insect-Type monsters, this card's ATK and DEF become 1000. | ||||||
Normal
▶︎ Deck
|
4.5
(12)
[18933] |
JP211 | Maiden of the Aqua | Effect Monster | ||
- | 4 | Aqua | 700 | 2000 | ||
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied. | ||||||
Normal
▶︎ Deck
|
6.3
(14)
[22319] |
JP212 | Jowls of Dark Demise |
Effect Monster Flip Monster |
||
- | 2 | Fiend | 200 | 100 | ||
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. | ||||||
Normal
▶︎ Deck
|
2
(14)
[11633] |
JP213 | Mucus Yolk | Effect Monster | ||
- | 3 | Aqua | 0 | 100 | ||
This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. | ||||||
Normal
▶︎ Deck
|
4.6
(14)
[22816] |
JP214 | Moisture Creature | Effect Monster | ||
- | 9 | Fairy | 2800 | 2900 | ||
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls. | ||||||
Normal
▶︎ Deck
|
3
(8)
[11500] |
JP215 | Gora Turtle | Effect Monster | ||
- | 3 | Aqua | 1100 | 1100 | ||
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. | ||||||
Rare
▶︎ Deck
|
4.2
(17)
[20719] |
JP216 | Sasuke Samurai | Effect Monster | ||
- | 2 | Warrior | 500 | 800 | ||
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | ||||||
Normal
▶︎ Deck
|
7.1
(20)
[61417] |
JP217 | Dark Dust Spirit |
Effect Monster Spirit Monster |
||
- | 6 | Zombie | 2200 | 1800 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field. | ||||||
Normal
▶︎ Deck
|
2
(14)
[8256] |
JP218 | Royal Keeper | Effect Monster | ||
- | 4 | Zombie | 1600 | 1700 | ||
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) | ||||||
Normal
▶︎ Deck
|
2.6
(10)
[9841] |
JP219 | Wandering Mummy | Effect Monster | ||
- | 4 | Zombie | 1500 | 1500 | ||
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position. | ||||||
Super
▶︎ Deck
|
2.6
(14)
[12378] |
JP220 | Great Dezard | Effect Monster | ||
- | 6 | Spellcaster | 1900 | 2300 | ||
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase. |
||||||
Normal
▶︎ Deck
|
5.3
(8)
[32256] |
JP221 | Swarm of Scarabs | Effect Monster | ||
- | 3 | Insect | 500 | 1000 | ||
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target. | ||||||
Normal
▶︎ Deck
|
5.6
(8)
[27722] |
JP222 | Swarm of Locusts | Effect Monster | ||
- | 3 | Insect | 1000 | 500 | ||
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
Normal
▶︎ Deck
|
1.8
(8)
[8102] |
JP223 | Giant Axe Mummy | Effect Monster | ||
- | 5 | Zombie | 1700 | 2000 | ||
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. | ||||||
Ultra
▶︎ Deck
|
8.1
(19)
[47117] |
JP224 | Guardian Sphinx | Effect Monster | ||
- | 5 | Rock | 1700 | 2400 | ||
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand. | ||||||
Rare
▶︎ Deck
|
7.5
(21)
[69948] |
JP225 | Pyramid Turtle | Effect Monster | ||
- | 4 | Zombie | 1200 | 1400 | ||
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. | ||||||
Normal
▶︎ Deck
|
6.7
(26)
[60886] |
JP226 | Dice Jar |
Effect Monster Flip Monster |
||
- | 3 | Rock | 200 | 300 | ||
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again. | ||||||
Normal
▶︎ Deck
|
2.6
(15)
[34584] |
JP227 | Dark Scorpion Burglars | Effect Monster | ||
- | 4 | Warrior | 1000 | 1000 | ||
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard. | ||||||
Super
▶︎ Deck
|
6.1
(18)
[36630] |
JP228 | Don Zaloog | Effect Monster | ||
- | 4 | Warrior | 1400 | 1500 | ||
When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ●Discard 1 random card from their hand. ●Send the top 2 cards of their Deck to the GY. |
||||||
Ultra
▶︎ Deck
|
4.5
(14)
[23636] |
JP229 | Fushioh Richie | Effect Monster | ||
- | 7 | Zombie | 2600 | 2900 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard. | ||||||
Super
▶︎ Deck
|
8.9
(29)
[150555] |
JP230 | Book of Life | Normal Spell | ||
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target. | ||||||
Normal
▶︎ Deck
|
5.5
(13)
[52040] |
JP231 | Book of Taiyou | Normal Spell | ||
Flip 1 face-down monster on the field into face-up Attack Position. | ||||||
Normal
▶︎ Deck
|
9.5
(86)
[684797] |
JP232 | Book of Moon | Quick-Play Spell | ||
Target 1 face-up monster on the field; change that target to face-down Defense Position. | ||||||
Normal
▶︎ Deck
|
9.4
(21)
[38441] |
JP233 | Mirage of Nightmare Forbidden | Continuous Spell | ||
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards). | ||||||
Normal
▶︎ Deck
|
3.9
(12)
[14575] |
JP234 | Secret Pass to the Treasures | Normal Spell | ||
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. | ||||||
Normal
▶︎ Deck
|
6.5
(22)
[34844] |
JP235 | Call of the Mummy | Continuous Spell | ||
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
5.1
(11)
[13346] |
JP236 | Timidity | Normal Spell | ||
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. | ||||||
Normal
▶︎ Deck
|
1.1
(15)
[8338] |
JP237 | Pyramid Energy | Quick-Play Spell | ||
You can select and activate 1 of the following effects: ●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. |
||||||
Normal
▶︎ Deck
|
3.9
(13)
[12615] |
JP238 | Tutan Mask | Counter Trap | ||
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it. | ||||||
Normal
▶︎ Deck
|
5.1
(19)
[32545] |
JP239 | Ordeal of a Traveler | Continuous Trap | ||
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand. | ||||||
Normal
▶︎ Deck
|
4.3
(9)
[9669] |
JP240 | Bottomless Shifting Sand | Continuous Trap | ||
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. | ||||||
Normal
▶︎ Deck
|
2.9
(11)
[15651] |
JP241 | Curse of Royal | Counter Trap | ||
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. | ||||||
Normal
▶︎ Deck
|
7.5
(15)
[87856] |
JP242 | Needle Ceiling | Normal Trap | ||
When there are 4 or more monsters on the field: Destroy all face-up monsters. | ||||||
Rare
▶︎ Deck
|
4.6
(18)
[24531] |
JP243 | Statue of the Wicked | Normal Trap | ||
If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000). | ||||||
Normal
▶︎ Deck
|
5.4
(14)
[16560] |
JP244 | Dark Coffin | Normal Trap | ||
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ●Discard 1 random card in their hand. ●Select 1 monster on their side of the field and destroy it. |
||||||
Normal
▶︎ Deck
|
3.9
(9)
[18370] |
JP245 | Needle Wall | Continuous Trap | ||
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again. | ||||||
Normal
▶︎ Deck
|
9.1
(30)
[59171] |
JP246 | Trap Dustshoot Forbidden | Normal Trap | ||
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. | ||||||
Normal
▶︎ Deck
|
6.9
(31)
[107055] |
JP247 | Reckless Greed | Normal Trap | ||
Draw 2 cards and skip your next 2 Draw Phases. | ||||||
Normal
▶︎ Deck
|
1.9
(10)
[8753] |
JP248 | Pharaoh's Treasure | Normal Trap | ||
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand. | ||||||
Ultra
▶︎ Deck
|
2.8
(43)
[43686] |
JP249 | Perfectly Ultimate Great Moth | Effect Monster | ||
- | 8 | Insect | 3500 | 3000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution". | ||||||
Normal
▶︎ Deck
|
6.4
(25)
[32145] |
JP250 | Black Illusion Ritual | Ritual Spell | ||
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more. | ||||||
BEGINNER'S EDITION 2 Card List
4.7 /10.0 pt Number of card ratings : 5701 User Review : 5701 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)