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Spirit's Invitation →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | |||||
password:92394653 | |||||
Average Rating Score | 2.9(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Spirit's Invitation (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Spirit's Invitation" card reviews and rating scores
2.9(10) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
60% | (6) | ||
40% | (4) |
みめっと
2023/05/04 19:30
2023/05/04 19:30
Just like Spring of Rebirth , why don't you put this instead of accepting Spirit Monster returning to your hand as just a disadvantage? His Continuous Trap card.
Unlike Izumi, this one is completely exclusive to his Spirit Monster, and its effect is that when his Spirit Monster returns to the hand, the opponent also returns 1 monster from his field to the hand. It has become a thing.
Other than his own effect that activates during the End Phase, he is forced to activate even if a Spirit Monster returns to his hand, and even though the bouncing monster is chosen by the opponent himself, I feel that it is not bad to pierce the target's resistance 1 Sheet.
The upkeep cost is also light enough to pay a constant LP during your standby phase, and you can destroy it at any time without paying.
It may not be a card that takes up enough space in the Deck, but it doesn't have a turn 1 to activate, and it's an effective removal against EX monsters with strong resistance, so it's not a weak card. think.
Unlike Izumi, this one is completely exclusive to his Spirit Monster, and its effect is that when his Spirit Monster returns to the hand, the opponent also returns 1 monster from his field to the hand. It has become a thing.
Other than his own effect that activates during the End Phase, he is forced to activate even if a Spirit Monster returns to his hand, and even though the bouncing monster is chosen by the opponent himself, I feel that it is not bad to pierce the target's resistance 1 Sheet.
The upkeep cost is also light enough to pay a constant LP during your standby phase, and you can destroy it at any time without paying.
It may not be a card that takes up enough space in the Deck, but it doesn't have a turn 1 to activate, and it's an effective removal against EX monsters with strong resistance, so it's not a weak card. think.
ねこーら
2021/05/01 11:56
2021/05/01 11:56
Comprehensive evaluation: Those who can use "Konohanasakuya" and "Aratama" together to make two bounces, or summon a spirit during the opponent's turn.
If you search for 《Konohanasakuya》with 《Aratama》and develop it, you can bounce two cards during your end phase.
If it's against a monster that comes out of the Extra Deck, it's a pretty good hit.
An empty field is protected from the beginning with 《Battle Fader》.
You can summon spirits with 《Arrivalrivals》and 《Free-Range Monsters》during the opponent's turn and bounce them during the opponent's end phase.
In addition, since the effect can be used even if it is bounced by something other than the effect of the spirit, it is also possible to bounce it with "Genex Ally Birdman".
Since it doesn't come from either field, even if you send a spirit with 《Creature Swap》, the opponent can bounce it.
If you search for 《Konohanasakuya》with 《Aratama》and develop it, you can bounce two cards during your end phase.
If it's against a monster that comes out of the Extra Deck, it's a pretty good hit.
An empty field is protected from the beginning with 《Battle Fader》.
You can summon spirits with 《Arrivalrivals》and 《Free-Range Monsters》during the opponent's turn and bounce them during the opponent's end phase.
In addition, since the effect can be used even if it is bounced by something other than the effect of the spirit, it is also possible to bounce it with "Genex Ally Birdman".
Since it doesn't come from either field, even if you send a spirit with 《Creature Swap》, the opponent can bounce it.
シエスタ
2020/12/15 9:12
2020/12/15 9:12
Since there is no turn limit, you can aim for multiple bounces if you use cards like Wakon that can easily deploy multiple spirits, but after all it is slow at the end and the card you return is easily influenced by the situation if your opponent chooses. .
There is also something like Shinobird Salvation that destroys, but you can choose which card to remove yourself, has no maintenance cost, and has a defensive effect.
The difficulty of handling will outweigh the return.
There is also something like Shinobird Salvation that destroys, but you can choose which card to remove yourself, has no maintenance cost, and has a defensive effect.
The difficulty of handling will outweigh the return.
サンパイ
2019/11/23 16:36
2019/11/23 16:36
As others have said, even if it bounces during the end phase, it can be rebuilt immediately. If it was made for the purpose of sabotage, then this is not acceptable
ルイ
2018/03/25 20:10
2018/03/25 20:10
If it was a bounce every time the spirit was summoned/reversed, it could still be used...
The LP cost is 500, which is not negligible, and if you wait until the end to bounce and get hit by a cyclone, it's a good place to lose a lot.
If that's the case, "Compulsory Evacuation Device" is fine, and if it's a combo, "Begone, Knave!" is definitely better.
Even if it bounces, it's already in time for the ritual theme Reiko Torigami... hey...?
To be frank, I can't talk about it without joking.
It would be much more constructive to choose a generic bounce card than an unstable combo-based card.
The LP cost is 500, which is not negligible, and if you wait until the end to bounce and get hit by a cyclone, it's a good place to lose a lot.
If that's the case, "Compulsory Evacuation Device" is fine, and if it's a combo, "Begone, Knave!" is definitely better.
Even if it bounces, it's already in time for the ritual theme Reiko Torigami... hey...?
To be frank, I can't talk about it without joking.
It would be much more constructive to choose a generic bounce card than an unstable combo-based card.
備長炭18
2018/03/25 19:01
2018/03/25 19:01
It would be nice to force the spirit to bounce every time it returns, but the impact of being bounced during the end phase is still small, so I don't think it will be adopted in the recent spirit theme of Bounce-based Soul Bird God. Except for that, the 《Dark Dust Spirit》type of total destruction has little meaning, and it would be difficult to adopt it other than the handicap type.
In the first place, there is a card called 《Shinobird Salvation》that can be destroyed freely, although there is a limit to how many times it can be activated.
In the first place, there is a card called 《Shinobird Salvation》that can be destroyed freely, although there is a limit to how many times it can be activated.
サンダー・ボルト
2013/07/20 18:37
2013/07/20 18:37
The bounce itself is excellent, but the LP cost is quite painful. I think it would be interesting to be able to return multiple bodies at once, but compared to the easy-to-handle 《Compulsory Evacuation Device》, I can't help but worry about how difficult this card is to choose too many timings.
ファイア野郎
2013/01/17 18:45
2013/01/17 18:45
A card that bounces the opponent when a Spirit Monster bounces.
Since the activation timing is inevitably the end phase, the drawback is that the timing of the bounce is slow and the LP cost is unexpectedly high due to the nature of being vulnerable.
If I want to use it effectively, I would like to have a method to bounce it other than the effect unique to the spirit.
Since the activation timing is inevitably the end phase, the drawback is that the timing of the bounce is slow and the LP cost is unexpectedly high due to the nature of being vulnerable.
If I want to use it effectively, I would like to have a method to bounce it other than the effect unique to the spirit.
とき
2012/05/07 12:47
2012/05/07 12:47
It's a pretty annoying removal if you're centering on Spirits, but...
The LP cost may be quite heavy with a Spirit Deck that is already unguarded.
The bounce itself has been strengthened since the old days, so I feel like the spirit could pay more attention to it...
After all, is it slow to bounce in my end phase?
The LP cost may be quite heavy with a Spirit Deck that is already unguarded.
The bounce itself has been strengthened since the old days, so I feel like the spirit could pay more attention to it...
After all, is it slow to bounce in my end phase?
スクラップトリトドン
2010/09/12 8:54
2010/09/12 8:54
Bounce has very little impact during the end phase, right?
If you have 《Begone, Knave!》, you can bounce badly, but when there is a maintenance cost...
If you have 《Begone, Knave!》, you can bounce badly, but when there is a maintenance cost...
Decks with "Spirit's Invitation"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BEGINNER'S EDITION 2 | BE2-JP204 | 2004-12-09 | Normal |
Mythological Age | MA-47 | 2001-11-29 | Normal |
BEGINNER'S EDITION 2 (7th period) | BE02-JP165 | 2011-08-13 | Normal |
Ranking and View Num
Rating Score Rank | 11,286 / 13,189 Cards |
---|---|
View Num | 9,820 |
Others
Japanese card name | スピリットの誘い |
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