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HOME > Yu-Gi-Oh! Card Lists > Mythological Age

Mythological Age Card List

Mythological AgeCard List
Mythological Age
code : MA.
Total : 52 Types.
Release Date:2001-11-29
2th period

Average of all cards:4.9pt




Total 52 Types
Monster 27 Types
Normal Monster:5 TypesEffect Monster:19 Types
Fusion Monster:3 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
10 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 13 Types
5Normal Spell 3Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 12 Types
8 Normal Trap 4 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 4
Archfiend:1 Types / Traptrix, Trap Hole:1 Types / Monarch:1 Types / Parshath:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order493 / 626 view num35915 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Robotic Knight
Normal
▶︎ Deck
2.5 13
[9538]
01 Robotic Knight  Normal Monster
- 4 Machine 1600 1800
The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
Wolf Axwielder
Normal
▶︎ Deck
2.6 10
[7750]
02 Wolf Axwielder  Normal Monster
- 4 Beast-Warrior 1650 1000
Once it has started battle, this monster attacks fiercely and cannot stop.
The Illusory Gentleman
Normal
▶︎ Deck
2 9
[8560]
03 The Illusory Gentleman  Normal Monster
- 4 Spellcaster 1500 1600
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
Robolady
Normal
▶︎ Deck
2.3 10
[7542]
04 Robolady  Normal Monster
- 3 Machine 450 900
A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
Roboyarou
Normal
▶︎ Deck
1.9 13
[8236]
05 Roboyarou  Normal Monster
- 3 Machine 900 450
A warrior fully covered with metal. It upgrades by fusing with "Robolady".
Fiber Jar
Normal
▶︎ Deck
9.3 37
[40185]
06 Fiber Jar Forbidden Effect Monster
Flip Monster
- 3 Plant 500 500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Serpentine Princess
Normal
▶︎ Deck
6.1 14
[23325]
07 Serpentine Princess  Effect Monster
- 4 Reptile 1400 2000
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
Patrician of Darkness
Normal
▶︎ Deck
4.1 18
[17771]
08 Patrician of Darkness  Effect Monster
- 5 Zombie 2000 1400
You choose the attack targets for your opponent's attacks.
Thunder Nyan Nyan
Rare
▶︎ Deck
2.5 18
[15981]
09 Thunder Nyan Nyan  Effect Monster
- 4 Thunder 1900 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
Gradius' Option
Normal
▶︎ Deck
5.5 11
[14567]
10 Gradius' Option  Effect Monster
- 1 Machine ? ?
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
Injection Fairy Lily
N-Rare
▶︎ Deck
7.6 38
[61657]
11 Injection Fairy Lily  Effect Monster
- 3 Spellcaster 400 1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
Woodland Sprite
Normal
▶︎ Deck
3.5 11
[12421]
12 Woodland Sprite  Effect Monster
- 3 Plant 900 400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
Airknight Parshath
Super
▶︎ Deck
5.3 26
[32560]
13 Airknight Parshath  Effect Monster
- 5 Fairy 1900 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
Twin-Headed Behemoth
Normal
▶︎ Deck
6.5 19
[28847]
14 Twin-Headed Behemoth  Effect Monster
- 3 Dragon 1500 1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
Maharaghi
Normal
▶︎ Deck
2.9 13
[12788]
15 Maharaghi  Effect Monster
Spirit Monster
- 4 Rock 1200 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
Inaba White Rabbit
Normal
▶︎ Deck
3.3 13
[18013]
16 Inaba White Rabbit  Effect Monster
Spirit Monster
- 3 Beast 700 500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
Yata-Garasu
Normal
▶︎ Deck
8 51
[62270]
17 Yata-Garasu  Effect Monster
Spirit Monster
- 2 Fiend 200 100
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
Susa Soldier
Parallel
Ultra
▶︎ Deck
2.9 15
[14520]
18 Susa Soldier  Effect Monster
Spirit Monster
- 4 Thunder 2000 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Yamata Dragon
Parallel
Ultra
▶︎ Deck
6.2 27
[41648]
19 Yamata Dragon  Effect Monster
Spirit Monster
- 7 Dragon 2600 3100
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
Great Long Nose
Normal
▶︎ Deck
3.7 12
[13947]
20 Great Long Nose  Effect Monster
Spirit Monster
- 5 Beast-Warrior 1900 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
Otohime
Normal
▶︎ Deck
3.2 13
[12558]
21 Otohime  Effect Monster
Spirit Monster
- 3 Spellcaster 0 100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.
Hino-Kagu-Tsuchi
Parallel
Ultra
▶︎ Deck
6.9 20
[62462]
22 Hino-Kagu-Tsuchi  Effect Monster
Spirit Monster
- 8 Pyro 2800 2900
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
Asura Priest
Super
▶︎ Deck
5.9 12
[21891]
23 Asura Priest  Effect Monster
Spirit Monster
- 4 Fairy 1700 1200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
Fushi No Tori
Normal
▶︎ Deck
1.8 12
[9323]
24 Fushi No Tori  Effect Monster
Spirit Monster
- 4 Winged Beast 1200 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Super Robolady
Normal
▶︎ Deck
2.6 8
[10644]
25 Super Robolady  Fusion Monster
Effect Monster
- 6 Machine 1200 500
"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
Super Roboyarou
Normal
▶︎ Deck
3.3 8
[13914]
26 Super Roboyarou  Fusion Monster
Effect Monster
- 6 Machine 1200 500
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.
Fengsheng Mirror
Normal
▶︎ Deck
3 10
[7904]
27 Fengsheng Mirror  Normal Spell
Look at your opponent's hand. Select and discard 1 Spirit Monster to the Graveyard if Spirit Monsters exist in his/her hand.
Spring of Rebirth
Normal
▶︎ Deck
3.3 9
[14609]
28 Spring of Rebirth  Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
Heart of Clear Water
Normal
▶︎ Deck
6.4 9
[30574]
29 Heart of Clear Water  Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
A Legendary Ocean
Normal
▶︎ Deck
7.8 33
[57065]
30 A Legendary Ocean  Field Spell
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Fusion Sword Murasame Blade
Rare
▶︎ Deck
5 12
[15023]
31 Fusion Sword Murasame Blade  Equip Spell
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
Smoke Grenade of the Thief
Normal
▶︎ Deck
7.7 22
[30312]
32 Smoke Grenade of the Thief Forbidden Equip Spell
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.
Creature Swap
Normal
▶︎ Deck
8.5 55
[204049]
33 Creature Swap  Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Spiritual Energy Settle Machine
Normal
▶︎ Deck
2.5 10
[8042]
34 Spiritual Energy Settle Machine  Continuous Spell
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands.
Second Coin Toss
Rare
▶︎ Deck
6.5 17
[31562]
35 Second Coin Toss  Continuous Spell
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
Convulsion of Nature
Normal
▶︎ Deck
7.4 27
[45696]
36 Convulsion of Nature  Continuous Spell
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
The Secret of the Bandit
Normal
▶︎ Deck
2.9 9
[8068]
37 The Secret of the Bandit  Normal Spell
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
After the Struggle
Rare
▶︎ Deck
1.9 11
[8894]
38 After the Struggle  Normal Spell
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
Magic Reflector
Super
▶︎ Deck
1.9 12
[25239]
39 Magic Reflector  Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.
Blast with Chain
Rare
▶︎ Deck
6.6 16
[24958]
40 Blast with Chain  Normal Trap
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Disappear
Normal
▶︎ Deck
4.1 16
[10248]
41 Disappear  Normal Trap
Remove from play 1 card from your opponent's Graveyard.
Bubble Crash
Normal
▶︎ Deck
3.9 10
[11100]
42 Bubble Crash  Normal Trap
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
Royal Oppression
Rare
▶︎ Deck
9.7 32
[34926]
43 Royal Oppression Forbidden Continuous Trap
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
Bottomless Trap Hole
Normal
▶︎ Deck
9.2 105
[994088]
44 Bottomless Trap Hole  Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Bad Reaction to Simochi
Normal
▶︎ Deck
7.5 20
[52380]
45 Bad Reaction to Simochi  Continuous Trap
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
Ominous Fortunetelling
Normal
▶︎ Deck
5.2 10
[9372]
46 Ominous Fortunetelling  Continuous Trap
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
Spirit's Invitation
Normal
▶︎ Deck
2.9 10
[9417]
47 Spirit's Invitation  Continuous Trap
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Nutrient Z
Normal
▶︎ Deck
3.3 10
[15581]
48 Nutrient Z  Normal Trap
During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.
Drop Off
Normal
▶︎ Deck
3.1 19
[17387]
49 Drop Off  Normal Trap
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
Fiend Comedian
Normal
▶︎ Deck
8 33
[45724]
50 Fiend Comedian  Normal Trap
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
Last Turn
Super
▶︎ Deck
9.4 28
[42778]
51 Last Turn Forbidden Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
Black Skull Dragon
Ultimate
▶︎ Deck
6.2 25
[46457]
52 Black Skull Dragon  Fusion Monster
Normal Monster
- 9 Dragon 3200 2500
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
Mythological Age Card List
4.9 /10.0 pt
Number of card ratings : 1021
User Review : 1021

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