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HOME > Yu-Gi-Oh! Card Lists > STRUCTURE DECK - Jonouchi hen -

STRUCTURE DECK - Jonouchi hen - Card List

STRUCTURE DECK - Jonouchi hen -Card List
STRUCTURE DECK - Jonouchi hen -
code : JY.
Total : 49 Types.
Release Date:2001-10-25
2th period

Average of all cards:5.1pt




Total 49 Types
Monster 28 Types
Normal Monster:10 TypesEffect Monster:16 Types
Fusion Monster:2 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 11 Types
7Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 10 Types
8 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 10
Archfiend:1 Types / Djinn:1 Types / Traptrix, Trap Hole:1 Types / Penguin:1 Types / Red-Eyes:1 Types / Goblin:1 Types / Warrior:1 Types / Magician:1 Types / Jinzo:1 Types / sennen tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order473 / 626 view num1731 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Red-Eyes Black Dragon
Normal
▶︎ Deck
7.9 81
[229326]
01 Red-Eyes Black Dragon  Normal Monster
- 7 Dragon 2400 2000
A ferocious dragon with a deadly attack.
Swordsman of Landstar
Super
▶︎ Deck
2 15
[12851]
02 Swordsman of Landstar  Normal Monster
- 3 Warrior 500 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
Luminous Soldier
Ultra
▶︎ Deck
1.9 11
[9230]
03 Luminous Soldier  Effect Monster
- 5 Warrior 2100 1400
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
Command Knight
Ultra
▶︎ Deck
6.1 15
[29429]
04 Command Knight  Effect Monster
- 4 Warrior 1200 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
Panther Warrior
Normal
▶︎ Deck
2.7 23
[23109]
05 Panther Warrior  Effect Monster
- 4 Beast-Warrior 2000 1600
This card cannot declare an attack unless you Tribute 1 monster.
Jinzo
Normal
▶︎ Deck
7.7 50
[92757]
06 Jinzo  Effect Monster
- 6 Machine 2400 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Time Wizard
Normal
▶︎ Deck
6.2 33
[49783]
07 Time Wizard  Effect Monster
- 2 Spellcaster 500 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
Battle Warrior
Normal
▶︎ Deck
1.7 22
[12629]
08 Battle Warrior  Normal Monster
- 3 Warrior 700 1000
A warrior that fights with his bare hands!!!
Alligator's Sword
Normal
▶︎ Deck
2.4 12
[13464]
09 Alligator's Sword  Normal Monster
- 4 Beast 1500 1200
ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
Baby Dragon
Normal
▶︎ Deck
3 19
[17994]
10 Baby Dragon  Normal Monster
- 3 Dragon 1200 700
Much more than just a child, this dragon is gifted with untapped power.
Axe Raider
Normal
▶︎ Deck
2.5 23
[17060]
11 Axe Raider  Normal Monster
- 4 Warrior 1700 1150
An axe-wielding monster of tremendous strength and agility.
Copycat
Normal
▶︎ Deck
6.8 19
[32357]
12 Copycat  Effect Monster
- 1 Spellcaster 0 0
If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.
Rocket Warrior
Normal
▶︎ Deck
3.7 19
[19859]
13 Rocket Warrior  Effect Monster
- 4 Warrior 1500 1300
During your Battle Phase, this card cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
Gearfried the Iron Knight
Normal
▶︎ Deck
6.4 26
[29763]
14 Gearfried the Iron Knight  Effect Monster
- 4 Warrior 1800 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Hayabusa Knight
Normal
▶︎ Deck
3.6 20
[16859]
15 Hayabusa Knight  Effect Monster
- 3 Warrior 1000 700
This card can make a second attack during each Battle Phase.
Goblin Attack Force
Normal
▶︎ Deck
7.2 33
[44834]
16 Goblin Attack Force  Effect Monster
- 4 Warrior 2300 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Karate Man
Normal
▶︎ Deck
2.5 24
[20678]
17 Karate Man  Effect Monster
- 3 Warrior 1000 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
Sangan
Normal
▶︎ Deck
9.1 82
[267403]
18 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Witch of the Black Forest
Normal
▶︎ Deck
9.3 43
[75681]
19 Witch of the Black Forest  Effect Monster
- 4 Spellcaster 1100 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Penguin Soldier
Normal
▶︎ Deck
8.6 54
[75061]
20 Penguin Soldier  Effect Monster
Flip Monster
- 2 Aqua 750 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Goddess with the Third Eye
Normal
▶︎ Deck
3.8 10
[24816]
21 Goddess with the Third Eye  Effect Monster
- 4 Fairy 1200 1000
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
Scapegoat
Normal
▶︎ Deck
8.7 49
[179972]
22 Scapegoat  Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Axe of Despair
Normal
▶︎ Deck
6.6 45
[51248]
23 Axe of Despair  Equip Spell
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Pot of Greed
Normal
▶︎ Deck
9.9 108
[112377]
24 Pot of Greed Forbidden Normal Spell
Draw 2 cards.
Giant Trunade
Normal
▶︎ Deck
9.7 41
[59921]
25 Giant Trunade Forbidden Normal Spell
Return all Spell and Trap Cards on the field to the hand.
Polymerization
Normal
▶︎ Deck
9.1 59
[364994]
26 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Dark Hole
Normal
▶︎ Deck
9.4 114
[1280705]
27 Dark Hole  Normal Spell
Destroy all monsters on the field.
Graceful Dice
Normal
▶︎ Deck
1.6 20
[16226]
28 Graceful Dice  Quick-Play Spell
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
Skull Dice
Normal
▶︎ Deck
1.2 17
[14823]
29 Skull Dice  Normal Trap
Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
Trap Hole
Normal
▶︎ Deck
6.3 58
[77090]
30 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Kunai with Chain
Normal
▶︎ Deck
6 39
[41055]
31 Kunai with Chain  Normal Trap
Activate 1 or both of these effects (simultaneously).
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
Graverobber
Normal
▶︎ Deck
3.7 19
[29115]
32 Graverobber  Normal Trap
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
Call of the Haunted
Normal
▶︎ Deck
8.8 88
[1095313]
33 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Dust Tornado
Normal
▶︎ Deck
6.8 44
[94676]
34 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Fairy's Hand Mirror
Normal
▶︎ Deck
1.7 19
[12032]
35 Fairy's Hand Mirror  Normal Trap
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
Magical Arm Shield
Normal
▶︎ Deck
2.8 25
[20387]
36 Magical Arm Shield  Normal Trap
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
Thousand Dragon
Normal
▶︎ Deck
2.5 21
[20986]
37 Thousand Dragon  Fusion Monster
Normal Monster
- 7 Dragon 2400 2000
"Time Wizard" + "Baby Dragon"
Alligator's Sword Dragon
Normal
▶︎ Deck
4.3 22
[25213]
38 Alligator's Sword Dragon  Fusion Monster
Effect Monster
- 5 Dragon 1700 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
Rock Ogre Grotto #1
Normal
▶︎ Deck
1.6 13
[9882]
39 Rock Ogre Grotto #1  Normal Monster
- 3 Rock 800 1200
Protected by a solid body of rock, this monster throws a bone-shattering punch.
Armored Lizard
Normal
▶︎ Deck
1.2 13
[8836]
40 Armored Lizard  Normal Monster
- 4 Reptile 1500 1200
A lizard with a very tough hide and a vicious bite.
Garoozis
Normal
▶︎ Deck
1.7 9
[7381]
41 Garoozis  Normal Monster
- 5 Beast-Warrior 1800 1500
An axe-swinging beast-warrior with the head of a dragon.
Tiger Axe
Normal
▶︎ Deck
1.3 19
[13222]
42 Tiger Axe  Normal Monster
- 4 Beast-Warrior 1300 1100
A fast and powerful axe-wielding beast-warrior.
Milus Radiant
Normal
▶︎ Deck
2.7 15
[11132]
43 Milus Radiant  Effect Monster
- 1 Beast 300 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Shield & Sword
Normal
▶︎ Deck
4.2 26
[29404]
44 Shield & Sword  Normal Spell
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
Gaia Power
Normal
▶︎ Deck
5.4 14
[17883]
45 Gaia Power  Field Spell
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
Fusion Sage
Normal
▶︎ Deck
4.4 26
[48280]
46 Fusion Sage  Normal Spell
Add 1 "Polymerization" from your Deck to your hand.
Nobleman of Crossout
Normal
▶︎ Deck
6.6 37
[49224]
47 Nobleman of Crossout  Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Fake Trap
Normal
▶︎ Deck
5.1 24
[43038]
48 Fake Trap  Normal Trap
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
Ultimate Offering
Normal
▶︎ Deck
9.3 51
[160150]
49 Ultimate Offering Forbidden Continuous Trap
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
STRUCTURE DECK - Jonouchi hen - Card List
5.1 /10.0 pt
Number of card ratings : 1669
User Review : 1669

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