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HOME > Yu-Gi-Oh! Card Lists > Struggle of Chaos

Struggle of Chaos Card List

Struggle of ChaosCard List
Struggle of Chaos
code : SC.
Total : 51 Types.
Release Date:2001-09-20
2th period

Average of all cards:4.3pt




Total 51 Types
Monster 31 Types
Normal Monster:6 TypesEffect Monster:22 Types
Fusion Monster:3 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
Spell 11 Types
7Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 9 Types
4 Normal Trap 5 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 3
Archfiend:4 Types / Djinn:1 Types / Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order568 / 644 view num37904 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Dark Ruler Ha Des
Parallel
Ultra
▶︎ Deck
6.2 22
[33366]
01 Dark Ruler Ha Des  Effect Monster
- 6 Fiend 2450 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
Dark Balter the Terrible
Super
▶︎ Deck
5.5 18
[20457]
02 Dark Balter the Terrible  Fusion Monster
Effect Monster
- 5 Fiend 2000 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
Lesser Fiend
Rare
▶︎ Deck
2.5 13
[13492]
03 Lesser Fiend  Effect Monster
- 5 Fiend 2100 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
Possessed Dark Soul
Normal
▶︎ Deck
5.5 17
[22031]
04 Possessed Dark Soul  Effect Monster
- 3 Fiend 1200 800
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
Winged Minion
Normal
▶︎ Deck
2.2 10
[8416]
05 Winged Minion  Effect Monster
- 2 Fiend 700 700
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
Skull Knight #2
Normal
▶︎ Deck
3.6 10
[8915]
06 Skull Knight #2  Effect Monster
- 3 Fiend 1000 1200
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
Ryu-Kishin Clown
Normal
▶︎ Deck
3.5 11
[8357]
07 Ryu-Kishin Clown  Effect Monster
- 2 Fiend 800 500
When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
Twin-Headed Wolf
Normal
▶︎ Deck
1.9 10
[7226]
08 Twin-Headed Wolf  Effect Monster
- 4 Fiend 1500 1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
Opticlops
N-Rare
▶︎ Deck
5.1 15
[10705]
09 Opticlops  Normal Monster
- 4 Fiend 1800 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
Bark of Dark Ruler
Normal
▶︎ Deck
3.9 9
[9362]
10 Bark of Dark Ruler  Normal Trap
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
Fatal Abacus
Rare
▶︎ Deck
4 9
[12379]
11 Fatal Abacus  Continuous Trap
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
Life Absorbing Machine
Normal
▶︎ Deck
2.2 12
[11187]
12 Life Absorbing Machine  Continuous Trap
During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
The Puppet Magic of Dark Ruler
Normal
▶︎ Deck
2.8 8
[20896]
13 The Puppet Magic of Dark Ruler  Normal Spell
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
Soul Demolition
Normal
▶︎ Deck
3.8 9
[11159]
14 Soul Demolition  Continuous Trap
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets.
Double Snare
Normal
▶︎ Deck
1.6 11
[8965]
15 Double Snare  Normal Spell
Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
Freed the Matchless General
Parallel
Ultra
▶︎ Deck
4.6 16
[22502]
16 Freed the Matchless General  Effect Monster
- 5 Warrior 2300 1700
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
Throwstone Unit
Normal
▶︎ Deck
3.1 11
[6248]
17 Throwstone Unit  Effect Monster
- 4 Warrior 900 2000
Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
Marauding Captain
Normal
▶︎ Deck
7.8 39
[110634]
18 Marauding Captain  Effect Monster
- 3 Warrior 1200 400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Ryu Senshi
Super
▶︎ Deck
4.8 16
[11632]
19 Ryu Senshi  Fusion Monster
Effect Monster
- 6 Warrior 2000 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
Warrior Dai Grepher
Normal
▶︎ Deck
7.8 63
[40678]
20 Warrior Dai Grepher  Normal Monster
- 4 Warrior 1700 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
Mysterious Guard
Normal
▶︎ Deck
6.1 17
[14729]
21 Mysterious Guard  Effect Monster
Flip Monster
- 3 Spellcaster 800 1200
FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior monster, you can target 1 additional face-up monster on the field; place the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior monster.
Frontier Wiseman
Normal
▶︎ Deck
2.2 9
[8348]
22 Frontier Wiseman  Effect Monster
- 3 Spellcaster 1600 800
Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
Exiled Force
Normal
▶︎ Deck
6.8 37
[51120]
23 Exiled Force  Effect Monster
- 4 Warrior 1000 1000
You can Tribute this card, then target 1 monster on the field; destroy that target.
The Hunter with 7 Weapons
Normal
▶︎ Deck
2.9 13
[10174]
24 The Hunter with 7 Weapons  Effect Monster
- 3 Warrior 1000 600
When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
Shadow Tamer
Rare
▶︎ Deck
2.2 15
[14175]
25 Shadow Tamer  Effect Monster
Flip Monster
- 3 Warrior 800 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
Dragon Manipulator
Normal
▶︎ Deck
1.5 14
[6829]
26 Dragon Manipulator  Effect Monster
Flip Monster
- 3 Warrior 700 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
The A. Forces
Normal
▶︎ Deck
3.6 26
[21231]
27 The A. Forces  Continuous Spell
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
Reinforcement of the Army
Normal
▶︎ Deck
10 84
[1034415]
28 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Array of Revealing Light
Rare
▶︎ Deck
2.2 15
[11851]
29 Array of Revealing Light  Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
The Warrior Returning Alive
Normal
▶︎ Deck
8.7 35
[179286]
30 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
Ready for Intercepting
Normal
▶︎ Deck
2.6 14
[6475]
31 Ready for Intercepting  Normal Trap
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
A Feint Plan
Normal
▶︎ Deck
1.9 11
[8275]
32 A Feint Plan  Normal Trap
A player cannot attack face-down monsters during this turn.
Emergency Provisions
Normal
▶︎ Deck
7 24
[46896]
33 Emergency Provisions  Quick-Play Spell
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.
Tyrant Dragon
Parallel
Ultra
▶︎ Deck
6.8 26
[49272]
34 Tyrant Dragon  Effect Monster
- 8 Dragon 2900 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
Spear Dragon
Rare
▶︎ Deck
4.9 19
[21563]
35 Spear Dragon  Effect Monster
- 4 Dragon 1900 0
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Spirit Ryu
Normal
▶︎ Deck
5.3 15
[14215]
36 Spirit Ryu  Effect Monster
- 4 Dragon 1000 1000
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
The Dragon Dwelling in the Cave
Normal
▶︎ Deck
4.4 17
[13654]
37 The Dragon Dwelling in the Cave  Normal Monster
- 4 Dragon 1300 2000
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
Lizard Soldier
Normal
▶︎ Deck
1 14
[8306]
38 Lizard Soldier  Normal Monster
- 3 Dragon 1100 800
A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
Fiend Skull Dragon
Super
▶︎ Deck
4.2 15
[17010]
39 Fiend Skull Dragon  Fusion Monster
Effect Monster
- 5 Dragon 2000 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
Cave Dragon
Normal
▶︎ Deck
1.6 16
[11943]
40 Cave Dragon  Effect Monster
- 4 Dragon 2000 100
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
Gray Wing
Normal
▶︎ Deck
2.4 14
[6946]
41 Gray Wing  Effect Monster
- 3 Dragon 1300 700
Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
Troop Dragon
Normal
▶︎ Deck
3.7 12
[15102]
42 Troop Dragon  Effect Monster
- 2 Dragon 700 800
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
The Dragon's Bead
Rare
▶︎ Deck
2.2 13
[7804]
43 The Dragon's Bead  Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
A Wingbeat of Giant Dragon
Normal
▶︎ Deck
5.5 28
[40299]
44 A Wingbeat of Giant Dragon  Normal Spell
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
Dragon's Gunfire
Normal
▶︎ Deck
2.1 13
[11589]
45 Dragon's Gunfire  Normal Spell
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.
Stamping Destruction
Normal
▶︎ Deck
3.8 22
[18133]
46 Stamping Destruction  Normal Spell
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
Super Rejuvenation
Normal
▶︎ Deck
8 31
[113115]
47 Super Rejuvenation  Quick-Play Spell
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.
Dragon's Rage
Normal
▶︎ Deck
4 20
[26721]
48 Dragon's Rage  Continuous Trap
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Burst Breath
Normal
▶︎ Deck
5.1 16
[19828]
49 Burst Breath  Normal Trap
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
Luster Dragon #2
Super
▶︎ Deck
5.3 17
[46769]
50 Luster Dragon #2  Normal Monster
- 6 Dragon 2400 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
Summoned Skull
Ultimate
▶︎ Deck
7.2 41
[97516]
51 Summoned Skull  Normal Monster
- 6 Fiend 2500 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Struggle of Chaos Card List
4.3 /10.0 pt
Number of card ratings : 992
User Review : 992

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