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Needle Wall →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again. | |||||
password:38299233 | |||||
Average Rating Score | 3.9(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Needle Wall (8 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Needle Wall" card reviews and rating scores
3.9(9) |
|
0% | (0) | ||
0% | (0) | ||
44% | (4) | ||
33% | (3) | ||
22% | (2) |
ねおんちゃん
2023/01/26 15:45
2023/01/26 15:45
Is there a Continuous Trap that can eliminate opponent's monsters every turn without any disadvantages? Isn't it the strongest!
I think it would be possible to destroy one of them with a deployable Deck that has a considerable number of them lined up horizontally, but I don't think it's possible to have a "third turn" with 4, 5, or 6 bodies lined up on the opponent's field. Modern Yu-Gi-Oh is tough.
I think it's the best card for enjoying 《Dueltaining》with old cards, so please try playing with your friends.
I think it would be possible to destroy one of them with a deployable Deck that has a considerable number of them lined up horizontally, but I don't think it's possible to have a "third turn" with 4, 5, or 6 bodies lined up on the opponent's field. Modern Yu-Gi-Oh is tough.
I think it's the best card for enjoying 《Dueltaining》with old cards, so please try playing with your friends.
みめっと
2022/10/06 14:02
2022/10/06 14:02
A Continuous Trap that can remove a single opponent's monster in the corresponding location by rolling the dice during the Standby Phase of each turn.
I think it's great that there are no disadvantages to yourself regardless of the maintenance cost, activation cost, or outcome, but it's too uncertain as a removal trap, and even if you hit it, it will remove a single target by destroying the effect, and 2 turns. only one advantage to
Would a company hire such a useless guy who doesn't get in the way, but is an almost free figurine and doesn't do any work?
I think it's great that there are no disadvantages to yourself regardless of the maintenance cost, activation cost, or outcome, but it's too uncertain as a removal trap, and even if you hit it, it will remove a single target by destroying the effect, and 2 turns. only one advantage to
Would a company hire such a useless guy who doesn't get in the way, but is an almost free figurine and doesn't do any work?
ブルーバード
2022/09/14 22:12
2022/09/14 22:12
No, I avoid it with illustrations.
If you aim for the EX zone, you can destroy two cards! I thought you there! The text has been modified so that only the main monster can be destroyed...
Since it's not guaranteed to be destroyed, it has the advantage of not being interrupted by 《Stardust Dragon》, but in that case, 《Sasuke Samurai #4》is a better target and has 50%, so it's much better. A card that is not actively used even if it is cheating or has a lot of destiny because it is slow to activate as your own standby phase.
If you aim for the EX zone, you can destroy two cards! I thought you there! The text has been modified so that only the main monster can be destroyed...
Since it's not guaranteed to be destroyed, it has the advantage of not being interrupted by 《Stardust Dragon》, but in that case, 《Sasuke Samurai #4》is a better target and has 50%, so it's much better. A card that is not actively used even if it is cheating or has a lot of destiny because it is slow to activate as your own standby phase.
ねこーら
2021/05/19 23:01
2021/05/19 23:01
Comprehensive evaluation: It is only an unfavorable gamble that is uncertain and likely to come off.
If there are 3 monsters in the main monster zone, the probability is 60%, but it may not be the target monster, and even if it can be destroyed, there will be no effect.
The extra monster zone is also non-interfering, and the application is slow as your own standby phase.
If you do well, you may be able to destroy two or more, but basically it's better to use a trap card that will surely kill one on your opponent's turn.
If there are 3 monsters in the main monster zone, the probability is 60%, but it may not be the target monster, and even if it can be destroyed, there will be no effect.
The extra monster zone is also non-interfering, and the application is slow as your own standby phase.
If you do well, you may be able to destroy two or more, but basically it's better to use a trap card that will surely kill one on your opponent's turn.
ファイア野郎
2012/12/14 17:14
2012/12/14 17:14
A type of gambling card.
Although the timing of destruction is late and there are uncertainties, it has the advantage that it does not have the same type of 《Blind Destruction》in that it does not affect itself.
The more monsters your opponent has lined up, the more likely you are to destroy them, but since most of them lead to Synchro Xyz Summons, it's not very useful as a deterrent.
Although the timing of destruction is late and there are uncertainties, it has the advantage that it does not have the same type of 《Blind Destruction》in that it does not affect itself.
The more monsters your opponent has lined up, the more likely you are to destroy them, but since most of them lead to Synchro Xyz Summons, it's not very useful as a deterrent.
スクラップトリトドン
2012/08/01 10:08
2012/08/01 10:08
The difference from 《Blind Destruction》, which is a removal card in the same gambling, is the position of the card and the fact that sparks do not fall on you.
Therefore, he can also destroy back defense monsters and his non-level Xyz Monsters.
It's actually 1/5 and only removes 1. What's more, if you deploy it horizontally, it will become Synchro or Xyz, so it won't restrict the deployment...
Therefore, he can also destroy back defense monsters and his non-level Xyz Monsters.
It's actually 1/5 and only removes 1. What's more, if you deploy it horizontally, it will become Synchro or Xyz, so it won't restrict the deployment...
とき
2012/05/13 12:00
2012/05/13 12:00
Gambling is removed every turn.
However, the probability is finally 60% with 3 deployments, and the benefit obtained is 1:1.
It looks scary but actually doesn't hit at all, so it's surprisingly not a big deal, and it tends to end.
The activation timing is slow and unreliable, but if you let your guard down, you can hit directly.
However, the probability is finally 60% with 3 deployments, and the benefit obtained is 1:1.
It looks scary but actually doesn't hit at all, so it's surprisingly not a big deal, and it tends to end.
The activation timing is slow and unreliable, but if you let your guard down, you can hit directly.
SOUL
2010/08/25 19:04
2010/08/25 19:04
It doesn't have a quick attack, but it's a card that can be a problem if used.
2014/11/07 3:21
There is no immediate effect, but there is no cost and there is no harm to yourself. It's not so much when used alone, but when used in multiples or when used together with other 《Blind Destruction》or Dangerous, it may start to hold a removal carnival.
Decks with "Needle Wall"
* is adopted as a key card.
● 2014-02-26 Bet life and death! Gambling Deck -Advanced-
● 2014-09-07 ☆Gambling☆
● 2013-04-01 gambling
● 2016-02-13 Variety Deck
● 2013-07-19 Play Sin Parad Deck
● 2017-08-28 gamblers
● 2014-01-11 Gambleu~ It's strong!
● 2016-06-04 gambling! !
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BEGINNER'S EDITION 2 | BE2-JP245 | 2004-12-09 | Normal |
Pharaonic Guardian | PH-47 | 2002-03-21 | Normal |
BEGINNER'S EDITION 2 (7th period) | BE02-JP200 | 2011-08-13 | Normal |
STRUCTURE DECK - Jounouchi hen - Volume.2 | SJ2-052 | 2003-08-07 | Normal |
Ranking and View Num
Rating Score Rank | 10,341 / 13,189 Cards |
---|---|
View Num | 18,458 |
Others
Japanese card name | ニードル・ウォール |
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