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HOME > Yu-Gi-Oh! Card Lists > Vol.7 > Robbin' Goblin

Robbin' Goblin Used Deck

Robbin' Goblin
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
password:88279736
Average Rating Score 5.4(22)
  1. Card Info
  2. Card Reviews (22 rating scores)
  3. Decks with Robbin' Goblin (50 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Robbin' Goblin" card reviews and rating scores


5.4(22)
評価星1評価星1評価星1評価星1評価星1
評価星0.5評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
18% (4)
カード評価ラベル3
63% (14)
カード評価ラベル2
18% (4)
カード評価ラベル1
0% (0)

japan tierraの供物
2022/06/11 18:47
Yugioh Icon
His Goblin from Yu-Gi-Oh! The effect also has a handicap with no turn 1 limit and his Goblin-like brutal effect.
However, this card, as written in other evaluations, is a Trap, so it cannot be used on the first turn of the second attack when you originally want to use it, and in the first place, the situation where you can give battles damage should be in an advantageous situation, so it is over. It tends to be power and is subtly inconvenient. I've also tried using the Inspect Border and 《Thunder King Rai-Oh》on the Trap Beat for a while, but I think it's better to use other suppression cards or some kind of draw source instead of using this card. I think How many times have I thought, "If this guy I drew was a Goblin Macro Cosmos...!"
Of course, when I got hooked, I was able to unilaterally crush the opponent without allowing any resistance, so it was strong that I was strong. It's a card that's hard to rate.
japan お空は青い
2022/02/03 10:22
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Although what is written is strong, the element of denial was strong from the beginning of its appearance, and since the 3 kinds of handicap sacred treasures appeared immediately after, it was not used so much. It's a pity that it can't be activated in a damage station.
japan みめっと
2022/02/03 8:08
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His Continuous Trap that grants all monsters on your field an unlimited number of handicap effects triggered by battles damage to your opponent.
The effect itself is normally strong, but I want the monster to have a permanent effect that doesn't work on its own.
Requires a pair of monster and his Continuous Trap, slowness of trap, difficulty to attract, limited effective pairing monsters.
You can't use it unless you have a slightly unreasonable low-level monster that can put his Goblin card on the field from your hand or his deck with a summoning trigger effect and has a direct attack effect. .
japan 金平糖
2021/11/06 21:20
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The effect itself is a very powerful card.
The biggest problem is that this card is his Continuous Trap. It's difficult to use this card as the centerpiece of your deck...or rather, it's almost impossible, because you don't have the means to search for it, and it takes a long time to activate.
Then it is difficult to put it in the form of using it in conjunction with the handicap deck. The basics of modern discard decks are to handicap 3 or 4 cards on the first turn, so this card doesn't fit perfectly. On the other hand, forcing him into a regular beatdown would only throw him off balance.
The effect is useful, but it seems that it is a card that is quite difficult to actually use.
japan ねこーら
2021/01/02 10:14
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Comprehensive evaluation: The performance itself is not bad, but the slowness due to the trap card tends to be a bottleneck, and it is necessary to make up for it with a lock.
It is basically used in your own attack, but there is a possibility that it will be removed to sandwich the opponent's turn.
Using a monster with a negate effect to restrict the opponent's deployment to indirectly prevent removal is also quite difficult, and by the time your turn comes around, you should be able to win even if you don't get handicapped.
It is better to negate the effect or set a lock to block its activation.
You can create a situation where your handicap value goes up by keeping your opponent's cards while surpassing removal.
If you use monsters that can attack continuously, it's easy to increase the number of handicap cards.
Supporting monsters with high immediate effects such as 《Don Zaloog》and 《White Magical Hat》will be faster, so I want to win with the number of cards.
japan サンパイ
2020/12/13 17:42
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Discard is powerful, but depending on the situation, this card can become a disaster card, and above all, there is a high chance that it will be removed before it can be activated.
japan シエスタ
2020/07/08 9:54
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It's strong if it fits into the mold, but it's already tough if it's a trap on top of fighting.
By the time this card can be activated, the opponent is in a high-speed environment that often has finished developing satisfactorily. Due to the inflation of the removal method, there are many cases where it can not even be activated.
Unstable performance and difficult to handle.
japan シルキン
2019/12/11 18:22
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By installing multiple cards, it is possible to secretly take the opponent's hand. Speaking of handicap, there are a lot of things that are regulated, but they weren't considered dangerous because of the need to deal battles damage.
There is the fear of being forced to discard hand triggers, restriction cards, key cards, etc. that you have in your hand, but it is meaningless unless you go through battle, and even if you want to use him from the beginning, he is a trap. The drawback is that it becomes one tempo slower. Also, it is easy to break now, which is probably the reason why the evaluation does not go up.
japan 備長炭18
2018/12/01 3:11
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As a handicap card, it's a better category.
After all, random is better than the other party choosing.
The handicap effect does not have a turn 1 effect, and it is triggered by battles damage, so it is sometimes used in Watt's slow tactics, which has a low hit point direct attacker.
The conditions for the handicap effect are loose, but with the deployment power these days, once it starts dealing battles damage, the LP will be reduced as it is, and if the trigger is consumed or after the increased G is fired, it won't have much of an impact. It rarely works effectively.
Because the trigger is loose and the return is handicap, it seemed powerful, but it's the type that makes it hard to feel the effect.
japan アルバ
2018/01/27 11:40
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Random handsets in the battles damage trigger make it even more permanent.
Since it remains on the field, it is possible to steal 2 or 3 cards from your hand, but it may be overkill due to the trigger.
japan 真の仲間
2015/03/15 16:00
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Permanent handicap seems to be quite strong, but it's hard to use
The biggest problem is that when you see this, your opponent will try to use up their hand.
It's better to stack Spell Trap bounces and try to build a dedicated one
japan かのん
2015/02/13 9:26
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An excellent handicap card.
You can also combine it with a direct attack system like Submarine.
A reflective damage deck like rocks is fine, and there are plenty of places to use it.
If the other party is Dark World, give up...
japan ヒコモン
2015/02/10 12:51
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Recently, there are many all-out attacks from mass deployment, so I thought that it could be used effectively, but in such cases, LP is often scraped off as it is, and it is difficult to use, such as being completely rotten when inferior. It will be used as a way to pursue.
japan hio
2014/10/30 20:25
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It's an old card, but it's still a strong candidate when considering handicap tactics.
Permanently grants the Zarug effect to everyone, and if you can combine it with an all-out attack, you can completely wipe out the opponent's hand.
However, it has drawbacks such as being unable to search, being easily broken, and being useless when you are outnumbered, so you cannot use it without thinking.
japan サンダー・ボルト
2013/04/16 23:15
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It's a rather troublesome effect that everyone gets the effect of "White Magical Hat". It's strong because it's going to be handicapped. It is even more effective when combined with a direct attacker or a monster that can attack continuously.
japan ファイア野郎
2013/02/08 22:48
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A card often used in decks.
Direct attackers and monsters that attack continuously will definitely increase the number of handicap, so it is quite powerful when used together.
However, if the opponent's hand consumption is intense, there is not much meaning,
If your opponent is his Dark World or his Fabled, you might end up choking him, so be careful.
japan ファナナス
2013/02/06 10:57
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It's still an option in handicap decks, as it can wipe out your opponent's hand if you keep it indefinitely. It works particularly well with Watt, which has many direct attackers, and 《Submarineroid》, which is also a material for Fenrir. However, it is weak against Cyclone, and after seeing this card, the opponent will turn their hand face down and adjust it...
japan とき
2012/04/21 14:41
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His Continuous Trap, which has the effect of discarding one card from the opponent's hand every time he deals battles damage to the opponent.
His deck, which has a chance to deal battles damage, still shows up as a discard option from time to time. It has excellent compatibility with direct attackers, and if you get stuck in a pot, you can sharpen your hand.
His decks, such as Watt and Toon, have a lot of chances to activate.
The fate of Discard is that it is the most vigilant and becomes meaningless as soon as the opponent makes rough use of cards. Moreover, this card is quite slow as Trap as a card to be handicapped at the very beginning when handicap is most powerful.
japan NEOS
2011/08/24 23:26
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Discard is strong, but if you make a mistake with the opponent, it becomes meaningless.
It is powerful in the sense of reducing your hand and losing keys.
Useless against Infernity and people who spend a lot of cards.
japan スクラップトリトドン
2011/01/29 9:34
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Although it is an early card, it is still a leading candidate for a handicap deck.
Synergy with direct attackers is strong, and synergy with Watt and his WATER is quite strong.
GY Although there is a possibility that it will become manure, I think Handes is still brutal.
japan SOUL
2010/09/27 9:48
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I tried using it thinking that it might be useful unexpectedly, but it's still subtle.
If you use this, your opponent will quickly run out of cards, so you can't expect that much of a handicap.
It's also painful that it doesn't work at all against handless opponents.
japan 匙川
2023/11/01 19:34
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Decks with "Robbin' Goblin"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
BEGINNER'S EDITION 2 BE2-JP080 2004-12-09 Normal
Structure Deck "Guardian God's Stronghold" SD7-JP029 2005-12-08 Normal
Vol.7 --51 2000-01-27 Super
BEGINNER'S EDITION 2 (7th period) BE02-JP064 2011-08-13 Rare
METAL RAIDERS ME-74 2001-02-22 Rare

Ranking and View Num

Rating Score Rank 8,425 / 13,189 Cards
View Num 48,461

Others

Japanese card name 追い剥ぎゴブリン

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