Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > Structure Deck "Guardian God's Stronghold"

Structure Deck "Guardian God's Stronghold" Card List

Structure Deck
Structure Deck "Guardian God's Stronghold"
code : SD7.
Total : 32 Types.
Release Date:2005-12-08
4th period

Average of all cards:5.7pt




Total 32 Types
Monster 15 Types
Effect Monster:15 Types
1 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 10 Types
5Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 7 Types
3 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 3
Sphinx:4 Types / Guardian:2 Types / Goblin:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order394 / 626 view num32941 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Exxod, Master of The Guard
Ultra
▶︎ Deck
3.6 19
[27420]
JP001 Exxod, Master of The Guard  Effect Monster
- 8 Rock 0 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "sphinx" monster. Each time an EARTH monster is Flip Summoned while this card remains face-up on the field, inflict 1000 damage to your opponent.
Great Spirit
Normal
▶︎ Deck
2.4 12
[5890]
JP002 Great Spirit  Effect Monster
- 4 Rock 500 1500
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
Giant Rat
Normal
▶︎ Deck
7.9 29
[93076]
JP003 Giant Rat  Effect Monster
- 4 Beast 1400 1450
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
Maharaghi
Normal
▶︎ Deck
2.9 13
[12820]
JP004 Maharaghi  Effect Monster
Spirit Monster
- 4 Rock 1200 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
Guardian Sphinx
Normal
▶︎ Deck
8.1 19
[46128]
JP005 Guardian Sphinx  Effect Monster
- 5 Rock 1700 2400
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
Gigantes
Normal
▶︎ Deck
8.1 15
[44124]
JP006 Gigantes  Effect Monster
- 4 Rock 1900 1300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.
Stone Statue of the Aztecs
Normal
▶︎ Deck
6.5 15
[32774]
JP007 Stone Statue of the Aztecs  Effect Monster
- 4 Rock 300 2000
Double any Battle Damage your opponent takes when they attack this monster.
Golem Sentry
Normal
▶︎ Deck
6 13
[19646]
JP008 Golem Sentry  Effect Monster
- 4 Rock 800 1800
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
Hieracosphinx
Normal
▶︎ Deck
2 16
[10588]
JP009 Hieracosphinx  Effect Monster
- 6 Rock 2400 1200
Your opponent cannot select a face-down Defense Position monster as an attack target.
Criosphinx
Normal
▶︎ Deck
3.5 11
[12527]
JP010 Criosphinx  Effect Monster
- 6 Rock 1200 2400
When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
Moai Interceptor Cannons
Normal
▶︎ Deck
4.3 16
[11630]
JP011 Moai Interceptor Cannons  Effect Monster
- 4 Rock 1100 2000
Once per turn, you can flip this card into face-down Defense Position.
Megarock Dragon
Normal
▶︎ Deck
8.1 18
[29308]
JP012 Megarock Dragon  Effect Monster
- 7 Rock ? ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.
Guardian Statue
Normal
▶︎ Deck
1.8 18
[12041]
JP013 Guardian Statue  Effect Monster
- 4 Rock 800 1400
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
Medusa Worm
Normal
▶︎ Deck
3.1 10
[13598]
JP014 Medusa Worm  Effect Monster
- 2 Rock 500 600
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
Sand Moth
Normal
▶︎ Deck
4.5 13
[8552]
JP015 Sand Moth  Effect Monster
- 4 Rock 1000 2000
If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
Canyon
Normal
▶︎ Deck
2.6 12
[8700]
JP016 Canyon  Field Spell
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
Mystical Space Typhoon
Normal
▶︎ Deck
9.5 164
[1817801]
JP017 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Premature Burial
Normal
▶︎ Deck
9.8 46
[54994]
JP018 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Swords of Revealing Light
Normal
▶︎ Deck
8.1 67
[202553]
JP019 Swords of Revealing Light  Normal Spell
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Shield & Sword
Normal
▶︎ Deck
4.2 26
[29412]
JP020 Shield & Sword  Normal Spell
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
Magical Mallet
Normal
▶︎ Deck
5.9 39
[170944]
JP021 Magical Mallet  Normal Spell
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
Hammer Shot
Normal
▶︎ Deck
5.9 19
[19830]
JP022 Hammer Shot  Normal Spell
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
Ectoplasmer
Normal
▶︎ Deck
5.5 24
[39665]
JP023 Ectoplasmer  Continuous Spell
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
Brain Control
Normal
▶︎ Deck
6.7 60
[45706]
JP024 Brain Control  Normal Spell
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Shifting Shadows
Normal
▶︎ Deck
1.4 20
[10596]
JP025 Shifting Shadows  Continuous Spell
Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Waboku
Normal
▶︎ Deck
8.9 30
[199270]
JP026 Waboku  Normal Trap
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Ultimate Offering
Normal
▶︎ Deck
9.3 51
[160190]
JP027 Ultimate Offering Forbidden Continuous Trap
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
Magic Drain
Normal
▶︎ Deck
6.3 25
[46001]
JP028 Magic Drain  Counter Trap
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
Robbin' Goblin
Normal
▶︎ Deck
5.4 22
[47035]
JP029 Robbin' Goblin  Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
Ordeal of a Traveler
Normal
▶︎ Deck
5.1 19
[31821]
JP030 Ordeal of a Traveler  Continuous Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
Reckless Greed
Normal
▶︎ Deck
6.9 29
[104150]
JP031 Reckless Greed  Normal Trap
Draw 2 cards and skip your next 2 Draw Phases.
Compulsory Evacuation Device
Normal
▶︎ Deck
9.3 113
[902326]
JP032 Compulsory Evacuation Device  Normal Trap
Target 1 monster on the field; return that target to the hand.
Structure Deck "Guardian God's Stronghold" Card List
5.7 /10.0 pt
Number of card ratings : 1003
User Review : 1003

Update Information - NEW -