Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
HOME > Yu-Gi-Oh! Card Lists > EXPERT EDITION Volume.3
EXPERT EDITION Volume.3 Card List
EXPERT EDITION Volume.3
code : EE3.
Total : 240 Types.
Release Date:2005-12-08
4th period
code : EE3.
Total : 240 Types.
Release Date:2005-12-08
4th period
Average of all cards:4.6pt
← Previous Item
2005-12-08
Structure Deck "Guardian God's Stro…
2005-12-08
Structure Deck "Guardian God's Stro…
→ Next Item
2006-01-01
Weekly Shonen Jump 2006 #2
2006-01-01
Weekly Shonen Jump 2006 #2
Total 240 Types | |||||
---|---|---|---|---|---|
Monster 144 Types | |||||
Normal Monster:16 TypesEffect Monster:117 Types
Ritual Monster:2 Types Fusion Monster:9 Types | |||||
0 | Tuner Monster | 12 | Flip Monster | 0 | Gemini Monster |
0 | Spirit Monster | 1 | Union Monster | 0 | Toon Monster |
Spell 48 Types | |||||
21 | Normal Spell | 9 | Equip Spell | 4 | Quick-Play Spell |
2 | Ritual Spell | 10 | Continuous Spell | 2 | Field Spell |
Trap 48 Types | |||||
35 | Normal Trap | 10 | Continuous Trap | 3 | Counter Trap |
Enhanced Category : 34 | |||||
LV, Level Up!:19 Types / Elemental HERO:7 Types / HERO:7 Types / Harpie:6 Types / Charmer, Familiar-Possessed:4 Types / Horus tentative:4 Types / Ancient Gear:3 Types / Ninja, Ninjitsu:3 Types / Monarch:3 Types / Armed Dragon:3 Types / Batteryman:2 Types / Guardian:2 Types / Red-Eyes:2 Types / Goblin:2 Types / Nephthys:2 Types / Mokey Mokey:2 Types / Sphinx:2 Types / Mist Valley:1 Types / Gishki, Aquamirror:1 Types / B.E.S.:1 Types / Ojama:1 Types / Djinn:1 Types / Penguin:1 Types / Infernoid, Void:1 Types / SPYRAL:1 Types / Kuriboh:1 Types / Fusion:1 Types / Gaia the Fierce Knight:1 Types / Magician:1 Types / Wingman:1 Types / Counter:1 Types / Skull Servant:1 Types / millennium:1 Types / metalation:1 Types |
Card Rating: Top 5
- 1st :《Rescue Cat》9.6pt
- 1st :《Threatening Roar》9.1pt
- 1st :《King of the Skull Servants》9pt
- 1st :《Machine Duplication》9pt
- 1st :《Deck Devastation Virus》8.7pt
rating order | 535 / 642 | view num | 41433 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Rare
▶︎ Deck
|
4.5
(17)
[22235] |
JP001 | Charcoal Inpachi | Normal Monster | ||
- | 1 | Pyro | 100 | 2100 | ||
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. | ||||||
Normal
▶︎ Deck
|
4.3
(13)
[10752] |
JP002 | Neo Aqua Madoor | Normal Monster | ||
- | 6 | Spellcaster | 1200 | 3000 | ||
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. | ||||||
Normal
▶︎ Deck
|
4.1
(11)
[11320] |
JP003 | Skull Dog Marron | Normal Monster | ||
- | 4 | Beast | 1350 | 2000 | ||
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him. | ||||||
Normal
▶︎ Deck
|
1.4
(16)
[15747] |
JP004 | Goblin Calligrapher | Normal Monster | ||
- | 1 | Fiend | 400 | 400 | ||
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke. | ||||||
Rare
▶︎ Deck
|
2.2
(14)
[10013] |
JP005 | Ultimate Insect LV1 | Effect Monster | ||
- | 1 | Insect | 0 | 0 | ||
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | ||||||
Rare
▶︎ Deck
|
4.1
(13)
[16662] |
JP006 | Horus the Black Flame Dragon LV4 | Effect Monster | ||
- | 4 | Dragon | 1600 | 1000 | ||
Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. | ||||||
Super
▶︎ Deck
|
6.8
(16)
[35472] |
JP007 | Horus the Black Flame Dragon LV6 | Effect Monster | ||
- | 6 | Dragon | 2300 | 1600 | ||
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. | ||||||
Ultra
▶︎ Deck
|
7.7
(25)
[63923] |
JP008 | Horus the Black Flame Dragon LV8 | Effect Monster | ||
- | 8 | Dragon | 3000 | 1800 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
4.3
(11)
[11557] |
JP009 | Dark Mimic LV1 |
Effect Monster Flip Monster |
||
- | 1 | Fiend | 100 | 1000 | ||
FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck. |
||||||
Rare
▶︎ Deck
|
4.3
(12)
[11793] |
JP010 | Dark Mimic LV3 | Effect Monster | ||
- | 3 | Fiend | 1000 | 1000 | ||
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead. | ||||||
Rare
▶︎ Deck
|
4.8
(14)
[15047] |
JP011 | Mystic Swordsman LV2 | Effect Monster | ||
- | 2 | Warrior | 900 | 0 | ||
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | ||||||
Ultra
▶︎ Deck
|
4.9
(11)
[12921] |
JP012 | Mystic Swordsman LV4 | Effect Monster | ||
- | 4 | Warrior | 1900 | 1600 | ||
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | ||||||
Normal
▶︎ Deck
|
5.2
(19)
[21382] |
JP013 | Armed Dragon LV3 | Effect Monster | ||
- | 3 | Dragon | 1200 | 900 | ||
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | ||||||
Rare
▶︎ Deck
|
5.6
(20)
[29779] |
JP014 | Armed Dragon LV5 | Effect Monster | ||
- | 5 | Dragon | 2400 | 1700 | ||
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | ||||||
Ultra
▶︎ Deck
|
5.7
(17)
[32294] |
JP015 | Armed Dragon LV7 | Effect Monster | ||
- | 7 | Dragon | 2800 | 1000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK. | ||||||
Normal
▶︎ Deck
|
1.7
(12)
[8993] |
JP016 | Horus' Servant | Effect Monster | ||
- | 1 | Beast-Warrior | 100 | 100 | ||
Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects. | ||||||
Normal
▶︎ Deck
|
4.6
(25)
[33545] |
JP017 | Black Dragon's Chick | Effect Monster | ||
- | 1 | Dragon | 800 | 500 | ||
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand. | ||||||
Normal
▶︎ Deck
|
2.7
(20)
[17498] |
JP018 | Malice Doll of Demise | Effect Monster | ||
- | 4 | Fiend | 1600 | 1700 | ||
During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard. | ||||||
Rare
▶︎ Deck
|
5
(14)
[18839] |
JP019 | Ninja Grandmaster Sasuke | Effect Monster | ||
- | 4 | Warrior | 1800 | 1000 | ||
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | ||||||
Rare
▶︎ Deck
|
3.5
(8)
[15065] |
JP020 | Rafflesia Seduction |
Effect Monster Flip Monster |
||
- | 2 | Plant | 300 | 900 | ||
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn. | ||||||
Normal
▶︎ Deck
|
6.1
(20)
[27747] |
JP021 | Ultimate Baseball Kid | Effect Monster | ||
- | 3 | Warrior | 500 | 1000 | ||
This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent. | ||||||
Super
▶︎ Deck
|
6.7
(46)
[69935] |
JP022 | Mobius the Frost Monarch | Effect Monster | ||
- | 6 | Aqua | 2400 | 1000 | ||
When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets. | ||||||
Normal
▶︎ Deck
|
3.9
(14)
[11814] |
JP023 | Element Dragon | Effect Monster | ||
- | 4 | Dragon | 1500 | 1200 | ||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●FIRE: This card gains 500 ATK. ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. |
||||||
Normal
▶︎ Deck
|
2.2
(11)
[6596] |
JP024 | Element Soldier | Effect Monster | ||
- | 4 | Fiend | 1500 | 1200 | ||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●WATER: Control of this card cannot switch. ●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. |
||||||
Normal
▶︎ Deck
|
7.3
(10)
[46667] |
JP025 | Howling Insect | Effect Monster | ||
- | 3 | Insect | 1200 | 1300 | ||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck. | ||||||
Normal
▶︎ Deck
|
7.5
(23)
[65863] |
JP026 | Masked Dragon | Effect Monster | ||
- | 3 | Dragon | 1400 | 1100 | ||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. | ||||||
Rare
▶︎ Deck
|
3.1
(14)
[12796] |
JP027 | Mind on Air | Effect Monster | ||
- | 6 | Spellcaster | 1000 | 1600 | ||
Your opponent must play with their hand revealed. | ||||||
Normal
▶︎ Deck
|
4.3
(12)
[13937] |
JP028 | Unshaven Angler | Effect Monster | ||
- | 4 | Fish | 1500 | 1600 | ||
When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes. | ||||||
Normal
▶︎ Deck
|
3.3
(12)
[10213] |
JP029 | The Trojan Horse | Effect Monster | ||
- | 4 | Beast | 1600 | 1200 | ||
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster. | ||||||
Normal
▶︎ Deck
|
1.7
(12)
[14217] |
JP030 | Nobleman-Eater Bug |
Effect Monster Flip Monster |
||
- | 5 | Insect | 900 | 1200 | ||
FLIP: Destroy 2 monsters on the field. | ||||||
Normal
▶︎ Deck
|
4.7
(9)
[13886] |
JP031 | Enraged Muka Muka | Effect Monster | ||
- | 5 | Rock | 1200 | 600 | ||
This card gains 400 ATK and DEF for each card in your hand. | ||||||
Normal
▶︎ Deck
|
3.7
(14)
[14634] |
JP032 | Hade-Hane |
Effect Monster Flip Monster |
||
- | 5 | Beast | 900 | 1000 | ||
FLIP: You can return up to 3 monsters on the field to the owner's hand. | ||||||
Super
▶︎ Deck
|
3.4
(10)
[11551] |
JP033 | Penumbral Soldier Lady | Effect Monster | ||
- | 6 | Warrior | 2100 | 1400 | ||
If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only. | ||||||
Rare
▶︎ Deck
|
6.5
(18)
[54648] |
JP034 | Ojama King |
Fusion Monster Effect Monster |
||
- | 6 | Beast | 0 | 3000 | ||
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used. |
||||||
Rare
▶︎ Deck
|
7.2
(25)
[38467] |
JP035 | Master of Oz |
Fusion Monster Normal Monster |
||
- | 9 | Beast | 4200 | 3700 | ||
"Big Koala" + "Des Kangaroo" | ||||||
Normal
▶︎ Deck
|
5.3
(24)
[32860] |
JP036 | Sanwitch |
Fusion Monster Normal Monster |
||
- | 6 | Spellcaster | 2100 | 1800 | ||
"Sangan" + "Witch of the Black Forest" | ||||||
Normal
▶︎ Deck
|
7.5
(19)
[130985] |
JP037 | Dark Factory of Mass Production | Normal Spell | ||
Target 2 Normal Monsters in your GY; add them to your hand. | ||||||
Rare
▶︎ Deck
|
5.9
(20)
[20739] |
JP038 | Hammer Shot | Normal Spell | ||
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied). | ||||||
Normal
▶︎ Deck
|
1.8
(14)
[11911] |
JP039 | Mind Wipe | Quick-Play Spell | ||
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck. | ||||||
Normal
▶︎ Deck
|
1.8
(16)
[11670] |
JP040 | Abyssal Designator | Normal Spell | ||
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard. | ||||||
Normal
▶︎ Deck
|
6
(14)
[37922] |
JP041 | Level Up! | Normal Spell | ||
Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions. | ||||||
Ultra
▶︎ Deck
|
6.9
(31)
[68508] |
JP042 | Inferno Fire Blast | Normal Spell | ||
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card. | ||||||
Super
▶︎ Deck
|
5.5
(25)
[40484] |
JP043 | Ectoplasmer | Continuous Spell | ||
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster. | ||||||
Normal
▶︎ Deck
|
1.5
(15)
[10568] |
JP044 | The Graveyard in the Fourth Dimension | Normal Spell | ||
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it. | ||||||
Normal
▶︎ Deck
|
3.2
(6)
[8782] |
JP045 | Two-Man Cell Battle | Continuous Spell | ||
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand. | ||||||
Normal
▶︎ Deck
|
4.6
(14)
[19222] |
JP046 | Big Wave Small Wave | Normal Spell | ||
Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect. | ||||||
Normal
▶︎ Deck
|
5.2
(9)
[17788] |
JP047 | Fusion Weapon | Equip Spell | ||
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF. | ||||||
Normal
▶︎ Deck
|
3.8
(12)
[15189] |
JP048 | Ritual Weapon | Equip Spell | ||
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF. | ||||||
Normal
▶︎ Deck
|
1.1
(10)
[9142] |
JP049 | Taunt | Normal Trap | ||
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target. | ||||||
Normal
▶︎ Deck
|
1.4
(11)
[10425] |
JP050 | Absolute End | Normal Trap | ||
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. | ||||||
Rare
▶︎ Deck
|
6.1
(9)
[36581] |
JP051 | Spirit Barrier | Continuous Trap | ||
While you control a monster, you take no battle damage. | ||||||
Normal
▶︎ Deck
|
2.4
(7)
[9863] |
JP052 | Ninjitsu Art of Decoy | Continuous Trap | ||
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. | ||||||
Rare
▶︎ Deck
|
1.4
(24)
[14193] |
JP053 | Enervating Mist | Continuous Trap | ||
Your opponent's hand size limit becomes 5. | ||||||
Normal
▶︎ Deck
|
4.9
(18)
[25183] |
JP054 | Heavy Slump | Normal Trap | ||
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards. | ||||||
Super
▶︎ Deck
|
6.5
(11)
[31324] |
JP055 | Greed | Continuous Trap | ||
Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect. | ||||||
Normal
▶︎ Deck
|
8.1
(32)
[119093] |
JP056 | Mind Crush | Normal Trap | ||
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | ||||||
Super
▶︎ Deck
|
1.5
(15)
[17749] |
JP057 | Muko (Updated from: Null and Void) | Normal Trap | ||
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. | ||||||
Normal
▶︎ Deck
|
2.9
(10)
[8818] |
JP058 | Gorgon's Eye | Normal Trap | ||
Until the end of this turn, all effects of Defense Position monsters are negated. | ||||||
Normal
▶︎ Deck
|
3.8
(19)
[11699] |
JP059 | Cemetary Bomb | Normal Trap | ||
Inflict 100 damage to your opponent for each card in their Graveyard. | ||||||
Super
▶︎ Deck
|
4.2
(13)
[16949] |
JP060 | Hallowed Life Barrier | Normal Trap | ||
Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn. | ||||||
Normal
▶︎ Deck
|
5.4
(12)
[11224] |
JP061 | Woodborg Inpachi | Normal Monster | ||
- | 5 | Machine | 500 | 2500 | ||
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important. | ||||||
Normal
▶︎ Deck
|
5.6
(9)
[10222] |
JP062 | Mighty Guard | Normal Monster | ||
- | 4 | Machine | 500 | 1200 | ||
A machine soldier that was developed as a guard. It is made of rust-proof metal. | ||||||
Normal
▶︎ Deck
|
3.5
(13)
[12323] |
JP063 | Bokoichi the Freightening Car | Normal Monster | ||
- | 2 | Machine | 500 | 500 | ||
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. | ||||||
Normal
▶︎ Deck
|
3.6
(18)
[27401] |
JP064 | Harpie Girl | Normal Monster | ||
- | 2 | Winged Beast | 500 | 500 | ||
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. | ||||||
Ultra
▶︎ Deck
|
6.6
(19)
[48982] |
JP065 | The Creator | Effect Monster | ||
- | 8 | Thunder | 2300 | 3000 | ||
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target. | ||||||
Normal
▶︎ Deck
|
4.5
(15)
[10131] |
JP066 | The Creator Incarnate | Effect Monster | ||
- | 4 | Warrior | 1600 | 1500 | ||
You can Tribute this card; Special Summon 1 "The Creator" from your hand. | ||||||
Rare
▶︎ Deck
|
4.8
(9)
[12202] |
JP067 | Ultimate Insect LV3 | Effect Monster | ||
- | 3 | Insect | 1400 | 900 | ||
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | ||||||
Ultra
▶︎ Deck
|
5.8
(12)
[19118] |
JP068 | Mystic Swordsman LV6 | Effect Monster | ||
- | 6 | Warrior | 2300 | 1700 | ||
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard. | ||||||
Ultra
▶︎ Deck
|
4.1
(16)
[20101] |
JP069 | Silent Swordsman LV3 | Effect Monster | ||
- | 3 | Warrior | 1000 | 1000 | ||
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up. | ||||||
Normal
▶︎ Deck
|
7.1
(24)
[30440] |
JP070 | Nightmare Penguin | Effect Monster | ||
- | 4 | Aqua | 900 | 1800 | ||
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand. | ||||||
Normal
▶︎ Deck
|
5
(13)
[21364] |
JP071 | Heavy Mech Support Platform |
Effect Monster Union Monster |
||
- | 3 | Machine | 500 | 500 | ||
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Ultra
▶︎ Deck
|
4.7
(20)
[24820] |
JP072 | Perfect Machine King | Effect Monster | ||
- | 8 | Machine | 2700 | 1500 | ||
This card gains 500 ATK for each other Machine-Type monster on the field. | ||||||
Normal
▶︎ Deck
|
2.5
(12)
[7503] |
JP073 | Element Magician | Effect Monster | ||
- | 4 | Spellcaster | 1500 | 1200 | ||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●WATER: Control of this card cannot switch. ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. |
||||||
Normal
▶︎ Deck
|
4.8
(12)
[6911] |
JP074 | Element Saurus | Effect Monster | ||
- | 4 | Dinosaur | 1500 | 1200 | ||
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ●FIRE: This card gains 500 ATK. ●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card. |
||||||
Normal
▶︎ Deck
|
1.9
(14)
[13588] |
JP075 | Roc from the Valley of Haze | Effect Monster | ||
- | 6 | Winged Beast | 2400 | 1400 | ||
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. | ||||||
Rare
▶︎ Deck
|
7.2
(17)
[33164] |
JP076 | Sasuke Samurai #4 | Effect Monster | ||
- | 4 | Warrior | 1200 | 1200 | ||
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. | ||||||
Normal
▶︎ Deck
|
7.1
(25)
[51491] |
JP077 | Harpie Lady 1 | Effect Monster | ||
- | 4 | Winged Beast | 1300 | 1400 | ||
(This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. |
||||||
Normal
▶︎ Deck
|
3.9
(16)
[11112] |
JP078 | Harpie Lady 2 | Effect Monster | ||
- | 4 | Winged Beast | 1300 | 1400 | ||
(This card's name is always treated as "Harpie Lady".) Negate the effects of Flip monsters this card destroys by battle. |
||||||
Normal
▶︎ Deck
|
2.4
(18)
[13081] |
JP079 | Harpie Lady 3 | Effect Monster | ||
- | 4 | Winged Beast | 1300 | 1400 | ||
(This card's name is always treated as "Harpie Lady".) An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns. |
||||||
Normal
▶︎ Deck
|
5.9
(24)
[27398] |
JP080 | Raging Flame Sprite | Effect Monster | ||
- | 3 | Pyro | 100 | 200 | ||
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK. | ||||||
Super
▶︎ Deck
|
6.7
(39)
[40477] |
JP081 | Thestalos the Firestorm Monarch | Effect Monster | ||
- | 6 | Pyro | 2400 | 1000 | ||
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100. | ||||||
Normal
▶︎ Deck
|
1.5
(10)
[6862] |
JP082 | Eagle Eye | Effect Monster | ||
- | 3 | Winged Beast | 1300 | 1200 | ||
When this card is Normal Summoned successfully, no Trap Cards can be activated. | ||||||
Normal
▶︎ Deck
|
1.9
(15)
[11107] |
JP083 | Tactical Espionage Expert | Effect Monster | ||
- | 3 | Warrior | 1300 | 1200 | ||
When this card is Normal Summoned successfully, no Trap Cards can be activated. | ||||||
Normal
▶︎ Deck
|
1.4
(14)
[7807] |
JP084 | Invasion of Flames | Effect Monster | ||
- | 3 | Pyro | 1300 | 1200 | ||
When this card is Normal Summoned successfully, no Trap Cards can be activated. | ||||||
Normal
▶︎ Deck
|
1.7
(17)
[8785] |
JP085 | Creeping Doom Manta | Effect Monster | ||
- | 3 | Fish | 1300 | 1200 | ||
When this card is Normal Summoned successfully, no Trap Cards can be activated. | ||||||
Normal
▶︎ Deck
|
5.6
(9)
[14871] |
JP086 | Pitch-Black Warwolf | Effect Monster | ||
- | 4 | Beast-Warrior | 1600 | 600 | ||
Your opponent cannot activate Trap Cards during the Battle Phase. | ||||||
Normal
▶︎ Deck
|
5.3
(18)
[28231] |
JP087 | Mirage Dragon | Effect Monster | ||
- | 4 | Dragon | 1600 | 600 | ||
Your opponent cannot activate Trap Cards during the Battle Phase. | ||||||
Rare
▶︎ Deck
|
4.3
(16)
[11532] |
JP088 | Gaia Soul the Combustible Collective | Effect Monster | ||
- | 4 | Pyro | 2000 | 0 | ||
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card. | ||||||
Normal
▶︎ Deck
|
5
(23)
[20727] |
JP089 | Fox Fire | Effect Monster | ||
- | 2 | Pyro | 300 | 200 | ||
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon. | ||||||
Super
▶︎ Deck
|
4.2
(11)
[16158] |
JP090 | B.E.S. Big Core (Updated from: Big Core) | Effect Monster | ||
- | 6 | Machine | 2300 | 1100 | ||
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. | ||||||
Rare
▶︎ Deck
|
8.4
(14)
[59324] |
JP091 | Fusilier Dragon, the Dual-Mode Beast | Effect Monster | ||
- | 7 | Machine | 2800 | 2000 | ||
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved. | ||||||
Rare
▶︎ Deck
|
6.7
(10)
[23829] |
JP092 | Dekoichi the Battlechanted Locomotive |
Effect Monster Flip Monster |
||
- | 4 | Machine | 1400 | 1000 | ||
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control. | ||||||
Rare
▶︎ Deck
|
3.8
(10)
[9706] |
JP093 | A-Team: Trap Disposal Unit | Effect Monster | ||
- | 2 | Machine | 300 | 400 | ||
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. | ||||||
Normal
▶︎ Deck
|
5.7
(14)
[16180] |
JP094 | Homunculus the Alchemic Being | Effect Monster | ||
- | 4 | Plant | 1800 | 1600 | ||
Once per turn: You can change the Attribute of this card. | ||||||
Rare
▶︎ Deck
|
3.6
(11)
[10784] |
JP095 | Dark Blade the Dragon Knight |
Fusion Monster Effect Monster |
||
- | 6 | Warrior | 2200 | 1500 | ||
"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. |
||||||
Normal
▶︎ Deck
|
6.1
(12)
[25954] |
JP096 | Mokey Mokey King |
Fusion Monster Effect Monster |
||
- | 6 | Fairy | 300 | 100 | ||
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. |
||||||
Rare
▶︎ Deck
|
5.5
(12)
[37961] |
JP097 | Serial Spell | Quick-Play Spell | ||
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. | ||||||
Normal
▶︎ Deck
|
8.1
(25)
[70330] |
JP098 | Harpies' Hunting Ground | Field Spell | ||
All Winged Beast Monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target. | ||||||
Super
▶︎ Deck
|
2.2
(16)
[12814] |
JP099 | Triangle Ecstasy Spark | Normal Spell | ||
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field. | ||||||
Rare
▶︎ Deck
|
1.8
(14)
[8076] |
JP100 | Necklace of Command | Equip Spell | ||
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: ●Draw 1 card. OR ●Discard 1 random card from your opponent's hand. |
||||||
Rare
▶︎ Deck
|
9
(40)
[171499] |
JP101 | Machine Duplication | Normal Spell | ||
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | ||||||
Rare
▶︎ Deck
|
5.3
(7)
[15097] |
JP102 | Flint | Equip Spell | ||
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster. | ||||||
Normal
▶︎ Deck
|
5.7
(12)
[21698] |
JP103 | Mokey Mokey Smackdown | Continuous Spell | ||
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000. | ||||||
Normal
▶︎ Deck
|
6
(17)
[18417] |
JP104 | Back to Square One | Normal Spell | ||
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck. | ||||||
Super
▶︎ Deck
|
7.3
(37)
[189018] |
JP105 | Monster Reincarnation | Normal Spell | ||
Discard 1 card, then target 1 monster in your GY; add it to your hand. | ||||||
Normal
▶︎ Deck
|
1.9
(10)
[7253] |
JP106 | Ballista of Rampart Smashing | Equip Spell | ||
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. | ||||||
Normal
▶︎ Deck
|
2.8
(16)
[19787] |
JP107 | Lighten the Load | Continuous Spell | ||
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. | ||||||
Normal
▶︎ Deck
|
1.7
(10)
[6352] |
JP108 | Malice Dispersion | Quick-Play Spell | ||
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards. | ||||||
Super
▶︎ Deck
|
5.1
(15)
[19510] |
JP109 | Tragedy | Normal Trap | ||
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls. | ||||||
Super
▶︎ Deck
|
7.6
(27)
[89987] |
JP110 | Divine Wrath | Counter Trap | ||
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. | ||||||
Normal
▶︎ Deck
|
5.3
(15)
[26213] |
JP111 | Xing Zhen Hu | Continuous Trap | ||
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | ||||||
Rare
▶︎ Deck
|
4.8
(12)
[13733] |
JP112 | Rare Metalmorph | Continuous Trap | ||
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card. | ||||||
Normal
▶︎ Deck
|
1.1
(16)
[10135] |
JP113 | Fruits of Kozaky's Studies | Normal Trap | ||
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. | ||||||
Normal
▶︎ Deck
|
4.3
(14)
[10897] |
JP114 | Mind Haxorz | Normal Trap | ||
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field. | ||||||
Normal
▶︎ Deck
|
6.6
(20)
[31000] |
JP115 | Fuh-Rin-Ka-Zan | Normal Trap | ||
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ●Destroy all monsters your opponent controls. ●Destroy all Spell and Trap Cards your opponent controls. ●Discard 2 random cards from your opponent's hand. ●Draw 2 cards. |
||||||
Rare
▶︎ Deck
|
2.8
(12)
[7822] |
JP116 | Chain Burst | Continuous Trap | ||
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves. | ||||||
Super
▶︎ Deck
|
2.5
(8)
[13494] |
JP117 | Pikeru's Circle of Enchantment | Normal Trap | ||
Damage to you from card effects becomes 0 until the end of this turn. | ||||||
Normal
▶︎ Deck
|
1
(11)
[6765] |
JP118 | Spell Purification | Normal Trap | ||
Discard 1 card; destroy all face-up Continuous Spells on the field. | ||||||
Normal
▶︎ Deck
|
3.8
(10)
[14175] |
JP119 | Astral Barrier | Continuous Trap | ||
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. | ||||||
Rare
▶︎ Deck
|
2.9
(13)
[9241] |
JP120 | Covering Fire | Normal Trap | ||
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only. | ||||||
Normal
▶︎ Deck
|
3.6
(18)
[11919] |
JP121 | Space Mambo | Normal Monster | ||
- | 4 | Fish | 1700 | 1000 | ||
A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4. | ||||||
Normal
▶︎ Deck
|
5.5
(8)
[23314] |
JP122 | Divine Dragon Ragnarok | Normal Monster | ||
- | 4 | Dragon | 1500 | 1000 | ||
A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. | ||||||
Normal
▶︎ Deck
|
3.7
(17)
[12530] |
JP123 | Chu-Ske the Mouse Fighter | Normal Monster | ||
- | 3 | Beast | 1200 | 0 | ||
A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. | ||||||
Normal
▶︎ Deck
|
7
(16)
[19352] |
JP124 | Insect Knight | Normal Monster | ||
- | 4 | Insect | 1900 | 1500 | ||
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. | ||||||
Ultra
▶︎ Deck
|
7.4
(31)
[72698] |
JP125 | Sacred Phoenix of Nephthys | Effect Monster | ||
- | 8 | Winged Beast | 2400 | 1600 | ||
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field. | ||||||
Normal
▶︎ Deck
|
6
(19)
[18376] |
JP126 | Hand of Nephthys | Effect Monster | ||
- | 2 | Spellcaster | 600 | 600 | ||
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. | ||||||
Rare
▶︎ Deck
|
6.2
(13)
[15797] |
JP127 | Ultimate Insect LV5 | Effect Monster | ||
- | 5 | Insect | 2300 | 900 | ||
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | ||||||
Ultra
▶︎ Deck
|
5.6
(17)
[27915] |
JP128 | Silent Swordsman LV5 | Effect Monster | ||
- | 5 | Warrior | 2300 | 1000 | ||
Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. | ||||||
Super
▶︎ Deck
|
4.6
(36)
[27427] |
JP129 | Granmarg the Rock Monarch | Effect Monster | ||
- | 6 | Rock | 2400 | 1000 | ||
If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target. | ||||||
Normal
▶︎ Deck
|
3.4
(12)
[10798] |
JP130 | Element Valkyrie | Effect Monster | ||
- | 4 | Fairy | 1500 | 1200 | ||
(This card is not treated as a "Valkyrie" card.) This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●FIRE: This card gains 500 ATK. ●WATER: Control of this card cannot switch. |
||||||
Normal
▶︎ Deck
|
2.3
(10)
[6028] |
JP131 | Element Doom | Effect Monster | ||
- | 4 | Fiend | 1500 | 1200 | ||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. |
||||||
Normal
▶︎ Deck
|
2.5
(11)
[16446] |
JP132 | Maji-Gire Panda | Effect Monster | ||
- | 4 | Beast | 1000 | 800 | ||
Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK. | ||||||
Normal
▶︎ Deck
|
1
(13)
[12225] |
JP133 | Catnipped Kitty | Effect Monster | ||
- | 2 | Beast | 0 | 500 | ||
This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn. | ||||||
Super
▶︎ Deck
|
5.6
(12)
[20697] |
JP134 | Behemoth the King of All Animals | Effect Monster | ||
- | 7 | Beast | 2700 | 1500 | ||
You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand. | ||||||
Rare
▶︎ Deck
|
2.6
(11)
[7691] |
JP135 | Big-Tusked Mammoth | Effect Monster | ||
- | 5 | Beast | 2000 | 1000 | ||
Monsters your opponent controls cannot attack the turn they are Summoned. | ||||||
Normal
▶︎ Deck
|
2.1
(10)
[5640] |
JP136 | Kangaroo Champ | Effect Monster | ||
- | 4 | Beast | 800 | 700 | ||
A monster that battles with this card is changed to Defense Position after damage calculation. | ||||||
Normal
▶︎ Deck
|
4.1
(14)
[10309] |
JP137 | Hyena | Effect Monster | ||
- | 3 | Beast | 1000 | 300 | ||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck. | ||||||
Normal
▶︎ Deck
|
4.7
(15)
[10779] |
JP138 | Blade Rabbit | Effect Monster | ||
- | 2 | Beast | 400 | 300 | ||
When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. | ||||||
Normal
▶︎ Deck
|
3.9
(11)
[15078] |
JP139 | Mecha-Dog Marron | Effect Monster | ||
- | 4 | Machine | 1000 | 1000 | ||
When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent. | ||||||
Super
▶︎ Deck
|
3.4
(16)
[14070] |
JP140 | Blast Magician | Effect Monster | ||
- | 4 | Spellcaster | 1400 | 1700 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target. | ||||||
Rare
▶︎ Deck
|
6.5
(16)
[17847] |
JP141 | Chiron the Mage | Effect Monster | ||
- | 4 | Beast-Warrior | 1800 | 1000 | ||
Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
Ultra
▶︎ Deck
|
5.1
(18)
[22175] |
JP142 | Gearfried the Swordmaster | Effect Monster | ||
- | 7 | Warrior | 2600 | 2200 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target. | ||||||
Normal
▶︎ Deck
|
7.5
(23)
[32552] |
JP143 | Armed Samurai - Ben Kei | Effect Monster | ||
- | 4 | Warrior | 500 | 800 | ||
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. | ||||||
Rare
▶︎ Deck
|
3.2
(9)
[8115] |
JP144 | Shadowslayer | Effect Monster | ||
- | 4 | Fiend | 1400 | 200 | ||
If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. | ||||||
Normal
▶︎ Deck
|
6
(13)
[20417] |
JP145 | Golem Sentry | Effect Monster | ||
- | 4 | Rock | 800 | 1800 | ||
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand. | ||||||
Normal
▶︎ Deck
|
2.8
(14)
[15935] |
JP146 | Abare Ushioni | Effect Monster | ||
- | 4 | Beast-Warrior | 1200 | 1200 | ||
Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. | ||||||
Normal
▶︎ Deck
|
6.6
(14)
[42582] |
JP147 | The Light - Hex-Sealed Fusion | Effect Monster | ||
- | 3 | Rock | 1000 | 1600 | ||
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck. | ||||||
Normal
▶︎ Deck
|
7.6
(11)
[30968] |
JP148 | The Dark - Hex-Sealed Fusion | Effect Monster | ||
- | 3 | Rock | 1000 | 1600 | ||
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck. | ||||||
Normal
▶︎ Deck
|
7
(9)
[24947] |
JP149 | The Earth - Hex-Sealed Fusion | Effect Monster | ||
- | 3 | Rock | 1000 | 1600 | ||
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck. | ||||||
Normal
▶︎ Deck
|
4.1
(8)
[9683] |
JP150 | Whirlwind Prodigy | Effect Monster | ||
- | 4 | Fairy | 1500 | 1600 | ||
When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes. | ||||||
Normal
▶︎ Deck
|
4
(13)
[8896] |
JP151 | Flame Ruler | Effect Monster | ||
- | 4 | Pyro | 1500 | 1600 | ||
This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster. | ||||||
Normal
▶︎ Deck
|
2
(12)
[6192] |
JP152 | Firebird | Effect Monster | ||
- | 4 | Winged Beast | 1000 | 800 | ||
Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK. | ||||||
Normal
▶︎ Deck
|
9.6
(39)
[75927] |
JP153 | Rescue Cat | Effect Monster | ||
- | 4 | Beast | 300 | 100 | ||
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn. | ||||||
Rare
▶︎ Deck
|
5.3
(9)
[15078] |
JP154 | Brain Jacker |
Effect Monster Flip Monster |
||
- | 2 | Fiend | 200 | 900 | ||
FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases. | ||||||
Ultra
▶︎ Deck
|
6.5
(17)
[35564] |
JP155 | Gatling Dragon |
Fusion Monster Effect Monster |
||
- | 8 | Machine | 2600 | 1200 | ||
"Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads. |
||||||
Super
▶︎ Deck
|
6.5
(14)
[36226] |
JP156 | King Dragun |
Fusion Monster Effect Monster |
||
- | 7 | Dragon | 2400 | 1100 | ||
"Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand. |
||||||
Super
▶︎ Deck
|
6.2
(14)
[42170] |
JP157 | A Feather of the Phoenix | Normal Spell | ||
Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck. | ||||||
Normal
▶︎ Deck
|
2.5
(10)
[4776] |
JP158 | Poison Fangs | Continuous Spell | ||
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent. | ||||||
Rare
▶︎ Deck
|
4.4
(15)
[19282] |
JP159 | Spell Absorption | Continuous Spell | ||
Each time a Spell Card is activated, gain 500 LP immediately after it resolves. | ||||||
Super
▶︎ Deck
|
7.3
(58)
[197394] |
JP160 | Lightning Vortex | Normal Spell | ||
Discard 1 card; destroy all face-up monsters your opponent controls. | ||||||
Rare
▶︎ Deck
|
5.9
(25)
[41291] |
JP161 | Meteor of Destruction | Normal Spell | ||
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent. | ||||||
Rare
▶︎ Deck
|
7.6
(37)
[132066] |
JP162 | Swords of Concealing Light | Continuous Spell | ||
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. | ||||||
Rare
▶︎ Deck
|
4.6
(20)
[27077] |
JP163 | Spiral Spear Strike | Continuous Spell | ||
If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card. | ||||||
Normal
▶︎ Deck
|
4.1
(15)
[12887] |
JP164 | Release Restraint | Normal Spell | ||
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. | ||||||
Normal
▶︎ Deck
|
3.1
(8)
[7949] |
JP165 | Centrifugal Field | Field Spell | ||
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target. | ||||||
Normal
▶︎ Deck
|
5.7
(9)
[20562] |
JP166 | Fulfillment of the Contract | Equip Spell | ||
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. | ||||||
Normal
▶︎ Deck
|
6.3
(18)
[39239] |
JP167 | Re-Fusion | Equip Spell | ||
Activate this card by paying 800 LP, then target 1 Fusion Monster in your Graveyard; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. | ||||||
Normal
▶︎ Deck
|
4
(8)
[9362] |
JP168 | The Big March of Animals | Quick-Play Spell | ||
All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn. | ||||||
Rare
▶︎ Deck
|
5.6
(9)
[10840] |
JP169 | Cross Counter | Normal Trap | ||
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. | ||||||
Normal
▶︎ Deck
|
6
(25)
[35047] |
JP170 | Pole Position | Continuous Trap | ||
The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. | ||||||
Rare
▶︎ Deck
|
5.3
(15)
[12493] |
JP171 | Penalty Game! | Normal Trap | ||
When your opponent has 4 cards in their hand: Activate 1 of these effects. ●Your opponent cannot draw during their next Draw Phase. ●Your opponent cannot activate Spell/Trap Cards this turn. |
||||||
Normal
▶︎ Deck
|
9.1
(37)
[152286] |
JP172 | Threatening Roar | Normal Trap | ||
Your opponent cannot declare an attack this turn. | ||||||
Rare
▶︎ Deck
|
7.9
(29)
[122417] |
JP173 | Phoenix Wing Wind Blast | Normal Trap | ||
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | ||||||
Normal
▶︎ Deck
|
6.5
(19)
[69937] |
JP174 | Good Goblin Housekeeping | Normal Trap | ||
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck. | ||||||
Normal
▶︎ Deck
|
6.1
(7)
[16745] |
JP175 | Beast Soul Swap | Normal Trap | ||
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. | ||||||
Rare
▶︎ Deck
|
1.6
(17)
[8891] |
JP176 | Assault on GHQ | Normal Trap | ||
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY. | ||||||
Normal
▶︎ Deck
|
7.2
(27)
[26868] |
JP177 | D.D. Dynamite | Normal Trap | ||
Inflict 300 damage to your opponent for each of their removed from play cards. | ||||||
Super
▶︎ Deck
|
8.7
(35)
[103186] |
JP178 | Deck Devastation Virus | Normal Trap | ||
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK. | ||||||
Normal
▶︎ Deck
|
2.1
(18)
[10866] |
JP179 | Elemental Burst | Normal Trap | ||
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field. | ||||||
Rare
▶︎ Deck
|
1.1
(17)
[9148] |
JP180 | Forced Ceasefire | Normal Trap | ||
Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn. | ||||||
Normal
▶︎ Deck
|
4.5
(33)
[51330] |
JP181 | Elemental HERO Avian | Normal Monster | ||
- | 3 | Warrior | 1000 | 1000 | ||
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | ||||||
Normal
▶︎ Deck
|
4.7
(27)
[43804] |
JP182 | Elemental HERO Burstinatrix | Normal Monster | ||
- | 3 | Warrior | 1200 | 800 | ||
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | ||||||
Normal
▶︎ Deck
|
4
(25)
[43739] |
JP183 | Elemental HERO Clayman | Normal Monster | ||
- | 4 | Warrior | 800 | 2000 | ||
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | ||||||
Normal
▶︎ Deck
|
6
(25)
[54348] |
JP184 | Elemental HERO Sparkman | Normal Monster | ||
- | 4 | Warrior | 1600 | 1400 | ||
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | ||||||
Super
▶︎ Deck
|
6.9
(31)
[55519] |
JP185 | Winged Kuriboh | Effect Monster | ||
- | 1 | Fairy | 300 | 200 | ||
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | ||||||
Ultra
▶︎ Deck
|
8.1
(37)
[90092] |
JP186 | Ancient Gear Golem | Effect Monster | ||
- | 8 | Machine | 3000 | 3000 | ||
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. | ||||||
Rare
▶︎ Deck
|
5.5
(17)
[25128] |
JP187 | Ancient Gear Beast | Effect Monster | ||
- | 6 | Machine | 2000 | 2000 | ||
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY). | ||||||
Normal
▶︎ Deck
|
2.5
(18)
[22514] |
JP188 | Ancient Gear Soldier | Effect Monster | ||
- | 4 | Machine | 1300 | 1300 | ||
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. | ||||||
Rare
▶︎ Deck
|
3.6
(16)
[11247] |
JP189 | Millennium Scorpion | Effect Monster | ||
- | 5 | Insect | 2000 | 1800 | ||
Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK. | ||||||
Super
▶︎ Deck
|
6.6
(14)
[28037] |
JP190 | Ultimate Insect LV7 | Effect Monster | ||
- | 7 | Insect | 2600 | 1200 | ||
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF. | ||||||
Normal
▶︎ Deck
|
6.3
(15)
[13518] |
JP191 | Lost Guardian | Effect Monster | ||
- | 4 | Rock | 100 | ? | ||
The original DEF of this card equals the number of your banished Rock-Type monsters x 700. | ||||||
Super
▶︎ Deck
|
2
(16)
[10900] |
JP192 | Hieracosphinx | Effect Monster | ||
- | 6 | Rock | 2400 | 1200 | ||
Your opponent cannot select a face-down Defense Position monster as an attack target. | ||||||
Rare
▶︎ Deck
|
3.5
(11)
[12885] |
JP193 | Criosphinx | Effect Monster | ||
- | 6 | Rock | 1200 | 2400 | ||
When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard. | ||||||
Normal
▶︎ Deck
|
4.3
(16)
[12006] |
JP194 | Moai Interceptor Cannons | Effect Monster | ||
- | 4 | Rock | 1100 | 2000 | ||
Once per turn, you can flip this card into face-down Defense Position. | ||||||
Super
▶︎ Deck
|
8.1
(18)
[30026] |
JP195 | Megarock Dragon | Effect Monster | ||
- | 7 | Rock | ? | ? | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700. | ||||||
Normal
▶︎ Deck
|
5.5
(12)
[16569] |
JP196 | Dummy Golem |
Effect Monster Flip Monster |
||
- | 2 | Rock | 800 | 800 | ||
FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card. | ||||||
Rare
▶︎ Deck
|
4.4
(9)
[8060] |
JP197 | Grave Ohja | Effect Monster | ||
- | 4 | Rock | 1600 | 1500 | ||
While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
2.1
(13)
[8444] |
JP198 | Mine Golem | Effect Monster | ||
- | 3 | Rock | 1000 | 1900 | ||
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
2.4
(11)
[10643] |
JP199 | Monk Fighter | Effect Monster | ||
- | 3 | Rock | 1300 | 1000 | ||
Battle Damage to this card's controller from a battle involving this card becomes 0. | ||||||
Super
▶︎ Deck
|
2.6
(12)
[14021] |
JP200 | Master Monk | Effect Monster | ||
- | 5 | Rock | 1900 | 1000 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn. | ||||||
Normal
▶︎ Deck
|
1.8
(18)
[12429] |
JP201 | Guardian Statue | Effect Monster | ||
- | 4 | Rock | 800 | 1400 | ||
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand. | ||||||
Normal
▶︎ Deck
|
3.1
(10)
[13918] |
JP202 | Medusa Worm | Effect Monster | ||
- | 2 | Rock | 500 | 600 | ||
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. | ||||||
Rare
▶︎ Deck
|
7.3
(22)
[61481] |
JP203 | D.D. Survivor | Effect Monster | ||
- | 4 | Warrior | 1800 | 200 | ||
During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn. | ||||||
Rare
▶︎ Deck
|
3.3
(15)
[9439] |
JP204 | Mid Shield Gardna | Effect Monster | ||
- | 4 | Warrior | 100 | 1800 | ||
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. | ||||||
Normal
▶︎ Deck
|
2.7
(12)
[9098] |
JP205 | White Ninja |
Effect Monster Flip Monster |
||
- | 4 | Warrior | 1500 | 800 | ||
FLIP: Target 1 Defense Position monster on the field; destroy that target. | ||||||
Normal
▶︎ Deck
|
4.6
(20)
[30596] |
JP206 | Aussa the Earth Charmer |
Effect Monster Flip Monster |
||
- | 3 | Spellcaster | 500 | 1500 | ||
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field. | ||||||
Normal
▶︎ Deck
|
5.3
(25)
[43029] |
JP207 | Eria the Water Charmer |
Effect Monster Flip Monster |
||
- | 3 | Spellcaster | 500 | 1500 | ||
FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field. | ||||||
Normal
▶︎ Deck
|
4.8
(25)
[36549] |
JP208 | Hiita the Fire Charmer |
Effect Monster Flip Monster |
||
- | 3 | Spellcaster | 500 | 1500 | ||
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field. | ||||||
Normal
▶︎ Deck
|
5.3
(26)
[48082] |
JP209 | Wynn the Wind Charmer |
Effect Monster Flip Monster |
||
- | 3 | Spellcaster | 500 | 1500 | ||
FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field. | ||||||
Normal
▶︎ Deck
|
7.5
(11)
[25282] |
JP210 | Batteryman AA | Effect Monster | ||
- | 3 | Thunder | 0 | 0 | ||
If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field. | ||||||
Normal
▶︎ Deck
|
4.8
(13)
[10811] |
JP211 | Des Wombat | Effect Monster | ||
- | 3 | Beast | 1600 | 300 | ||
Any damage to you from a card effect becomes 0. | ||||||
Normal
▶︎ Deck
|
9
(29)
[79466] |
JP212 | King of the Skull Servants | Effect Monster | ||
- | 1 | Zombie | ? | 0 | ||
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card. | ||||||
Ultra
▶︎ Deck
|
7.1
(17)
[28274] |
JP213 | Reshef the Dark Being |
Ritual Monster Effect Monster |
||
- | 8 | Fiend | 2500 | 1500 | ||
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn. | ||||||
Rare
▶︎ Deck
|
5.5
(17)
[35112] |
JP214 | Elemental Mistress Doriado |
Ritual Monster Effect Monster |
||
- | 3 | Spellcaster | 1200 | 1400 | ||
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field. | ||||||
Ultra
▶︎ Deck
|
6.3
(38)
[54040] |
JP215 | Elemental HERO Flame Wingman |
Fusion Monster Effect Monster |
||
- | 6 | Warrior | 2100 | 1200 | ||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. |
||||||
Ultra
▶︎ Deck
|
3.3
(23)
[22481] |
JP216 | Elemental HERO Thunder Giant |
Fusion Monster Effect Monster |
||
- | 6 | Warrior | 2400 | 1500 | ||
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. |
||||||
Super
▶︎ Deck
|
2.2
(33)
[39271] |
JP217 | Card of Sanctity | Normal Spell | ||
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand. | ||||||
Super
▶︎ Deck
|
6.5
(62)
[47601] |
JP218 | Brain Control | Normal Spell | ||
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase. | ||||||
Normal
▶︎ Deck
|
4
(10)
[11726] |
JP219 | Gift of the Martyr | Normal Spell | ||
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn. | ||||||
Normal
▶︎ Deck
|
3.9
(11)
[10041] |
JP220 | Double Attack | Normal Spell | ||
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. | ||||||
Normal
▶︎ Deck
|
8.3
(12)
[29789] |
JP221 | Battery Charger | Normal Spell | ||
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard. | ||||||
Normal
▶︎ Deck
|
1.5
(12)
[8730] |
JP222 | Kaminote Blow | Normal Spell | ||
Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. | ||||||
Normal
▶︎ Deck
|
4.2
(10)
[12436] |
JP223 | Doriado's Blessing | Ritual Spell | ||
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. | ||||||
Normal
▶︎ Deck
|
5
(8)
[10741] |
JP224 | Final Ritual of the Ancients | Ritual Spell | ||
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. | ||||||
Rare
▶︎ Deck
|
2.1
(11)
[5876] |
JP225 | Legendary Black Belt | Equip Spell | ||
Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. | ||||||
Rare
▶︎ Deck
|
4.4
(9)
[8517] |
JP226 | Nitro Unit | Equip Spell | ||
Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster. | ||||||
Normal
▶︎ Deck
|
1.4
(20)
[10950] |
JP227 | Shifting Shadows | Continuous Spell | ||
Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position. | ||||||
Normal
▶︎ Deck
|
1.1
(20)
[10838] |
JP228 | Impenetrable Formation | Continuous Spell | ||
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card. | ||||||
Rare
▶︎ Deck
|
5.4
(27)
[34781] |
JP229 | Hero Signal | Normal Trap | ||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | ||||||
Normal
▶︎ Deck
|
2.4
(12)
[8654] |
JP230 | Pikeru's Second Sight | Normal Trap | ||
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand. | ||||||
Normal
▶︎ Deck
|
2.1
(8)
[4932] |
JP231 | Minefield Eruption | Normal Trap | ||
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. | ||||||
Rare
▶︎ Deck
|
3.1
(11)
[11620] |
JP232 | Kozaky's Self-Destruct Button | Normal Trap | ||
Inflict 1000 damage to the player who destroyed this Set card. | ||||||
Normal
▶︎ Deck
|
3.4
(10)
[10400] |
JP233 | Mispolymerization | Normal Trap | ||
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks. | ||||||
Normal
▶︎ Deck
|
3.4
(12)
[9309] |
JP234 | Level Conversion Lab | Normal Trap | ||
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn. | ||||||
Normal
▶︎ Deck
|
7.2
(19)
[36771] |
JP235 | Rock Bombardment | Normal Trap | ||
Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
1.1
(17)
[11064] |
JP236 | Grave Lure | Normal Trap | ||
Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. | ||||||
Rare
▶︎ Deck
|
2.8
(10)
[11348] |
JP237 | Token Feastevil | Normal Trap | ||
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed. | ||||||
Rare
▶︎ Deck
|
1
(22)
[9279] |
JP238 | Spell-Stopping Statute | Counter Trap | ||
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. | ||||||
Rare
▶︎ Deck
|
1.2
(20)
[9416] |
JP239 | Royal Surrender | Counter Trap | ||
Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. | ||||||
Normal
▶︎ Deck
|
4.2
(13)
[8232] |
JP240 | Lone Wolf | Continuous Trap | ||
Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects. | ||||||
EXPERT EDITION Volume.3 Card List
4.6 /10.0 pt Number of card ratings : 4043 User Review : 4043 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)