Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
Phoenix Wing Wind Blast →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | |||||
password:63356631 | |||||
Average Rating Score | 7.9(29) |
- Card Info
- Card Reviews (29 rating scores)
- Decks with Phoenix Wing Wind Blast (282 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Phoenix Wing Wind Blast" card reviews and rating scores
7.9(29) |
|
13% | (4) | ||
82% | (24) | ||
3% | (1) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2022/09/13 22:24
2022/09/13 22:24
Representative of 2:1 exchange along with 《Raigeki Break》. Deck bounces and top-fixing top-notch removal.
As for the approach to Spell Trap, it was not good enough, and in 04 there were many lower grades and fixing the top did not make sense, and it was often not adopted. However, he gradually raised his reputation due to the increase in imaginary enemies such as Monarch and the fact that it was not on standard.
Even in modern times, Deck Bounce can hit opponents like her deck whose main monster is a trump card, but against EX monsters, 《Karma Cut》and 《Paleozoic Dinomischus》are often more effective.
As for the approach to Spell Trap, it was not good enough, and in 04 there were many lower grades and fixing the top did not make sense, and it was often not adopted. However, he gradually raised his reputation due to the increase in imaginary enemies such as Monarch and the fact that it was not on standard.
Even in modern times, Deck Bounce can hit opponents like her deck whose main monster is a trump card, but against EX monsters, 《Karma Cut》and 《Paleozoic Dinomischus》are often more effective.
ねこーら
2021/12/29 13:36
2021/12/29 13:36
Comprehensive evaluation: A draw lock is aimed at the monster used as a material.
If your opponent activates a monster in the Main Deck that has been deployed with the aim of link summoning, you can limit the deployment.
Furthermore, it is possible to seal the next draw, and is it possible to obtain results that are worth the weight of the hand cost?
The problem is finding the cost of the hand, but if you use a card with the GY effect, you can reduce it.
If your opponent activates a monster in the Main Deck that has been deployed with the aim of link summoning, you can limit the deployment.
Furthermore, it is possible to seal the next draw, and is it possible to obtain results that are worth the weight of the hand cost?
The problem is finding the cost of the hand, but if you use a card with the GY effect, you can reduce it.
みめっと
2021/02/21 7:13
2021/02/21 7:13
In exchange for not being able to select cards in her field, Sambre has improved the quality of her removal by bouncing to the top of her Deck.
Deck bounces tend to be effective removals rather than destructions, such as cards with resistance, effects that capture destruction, effects that trigger destruction, and cards with GY effects. If there is, it will only be a temporary surrender against monsters in the main deck, and if the monster has a summoning trigger effect, it may be forced to use the effect again, and in the case of permanent meta spells and traps. After the next turn, it will be activated again after all.
As with Mirafo & Airfo, it depends on the opponent's deck whether Sambre or Eafo will be an effective removal card.
Deck bounces tend to be effective removals rather than destructions, such as cards with resistance, effects that capture destruction, effects that trigger destruction, and cards with GY effects. If there is, it will only be a temporary surrender against monsters in the main deck, and if the monster has a summoning trigger effect, it may be forced to use the effect again, and in the case of permanent meta spells and traps. After the next turn, it will be activated again after all.
As with Mirafo & Airfo, it depends on the opponent's deck whether Sambre or Eafo will be an effective removal card.
シエスタ
2020/12/15 16:19
2020/12/15 16:19
The removal quality is improved compared to Sambre, and it is now possible to practically draw lock.
However, depending on the thing, there are times when it is only a temporary stopgap, and there is a bit of dependence on the other party. Also, since you can't choose your own field, if you look at it comprehensively, it's inferior to Sambre in terms of versatility.
It's a 2:1 removal, so it's a bit underpowered compared to the current era, but I think it's not bad for usability.
However, depending on the thing, there are times when it is only a temporary stopgap, and there is a bit of dependence on the other party. Also, since you can't choose your own field, if you look at it comprehensively, it's inferior to Sambre in terms of versatility.
It's a 2:1 removal, so it's a bit underpowered compared to the current era, but I think it's not bad for usability.
サンパイ
2020/06/14 21:48
2020/06/14 21:48
Basically, use sambre.
However, this is effective against cards that have destruction resistance.
What if the effect doesn't target it? Known tube
However, this is effective against cards that have destruction resistance.
What if the effect doesn't target it? Known tube
もも
2018/08/04 18:09
2018/08/04 18:09
The difference from Sambre is whether the opponent's card is bounced to the top of his deck or destroyed as it is.In recent years, although there is a turn 1 limit, there are many spell cards that have a built-in search function when the effect is activated. I think there are situations where it is good.
However, after Synchro Summoning, the monster effect becomes brutal, and I feel that this card is basically easy to use, such as returning the monster that came out of the Extra to the Extra with this card, or bouncing the material before the Special Summon in the first place.
However, after Synchro Summoning, the monster effect becomes brutal, and I feel that this card is basically easy to use, such as returning the monster that came out of the Extra to the Extra with this card, or bouncing the material before the Special Summon in the first place.
備長炭18
2018/03/01 16:43
2018/03/01 16:43
Recently, Deck Bounce has become common, and even one card in hand is expensive, and it is slow due to the Trap card, but there are still few cards that are more versatile than this card, so in terms of card power. I think he is still active.
アメメ
2017/09/18 10:40
2017/09/18 10:40
One general-purpose Trap
Deck has an effect that can be said to be a top bounce version of Thunder Break
Hand cost is expensive, but if you can remove resist and drawlock, it's barely worth it
However, if you want to remove his permanent Spell Trap and Field Spell, can you say that Thunder Break is better?
Well, the recent permanent cards are all about activating some kind of effect when destroyed...
Deck has an effect that can be said to be a top bounce version of Thunder Break
Hand cost is expensive, but if you can remove resist and drawlock, it's barely worth it
However, if you want to remove his permanent Spell Trap and Field Spell, can you say that Thunder Break is better?
Well, the recent permanent cards are all about activating some kind of effect when destroyed...
なす
2017/08/31 9:21
2017/08/31 9:21
Bounce the opponent's card to the top of his Deck with a cost of 1 card from your hand.
While taking advantage of the hand cost, you want to use it against high-level and top-level monsters and Special Summon monsters with high summoning costs.
While taking advantage of the hand cost, you want to use it against high-level and top-level monsters and Special Summon monsters with high summoning costs.
ジュウテツ
2016/12/07 9:08
2016/12/07 9:08
I think it's excellent that it can remove cards with destruction resistance and even draw locks.
There is a hand cost, but there are many decks that profit from the cost, so I don't think it will be a problem in that case.
There is a hand cost, but there are many decks that profit from the cost, so I don't think it will be a problem in that case.
アルバ
2016/08/27 2:38
2016/08/27 2:38
The difference from Thunder Break is that the target is returned to the top of his Deck instead of being destroyed.
As a removal that slips through resistance, this is stronger and can drawlock if the target can't escape.
Against Synchro, Xyz, and Fusion, of course, it will be a complete removal, but with this usage, it's not much different from Escape, so I want to take advantage of the ability to draw lock.
However, depending on what you return, the effect at the time of summoning or activating is reused, and Spells and Traps have weak effects and do not come with removal, so in the end, it is mutual.
As a removal that slips through resistance, this is stronger and can drawlock if the target can't escape.
Against Synchro, Xyz, and Fusion, of course, it will be a complete removal, but with this usage, it's not much different from Escape, so I want to take advantage of the ability to draw lock.
However, depending on what you return, the effect at the time of summoning or activating is reused, and Spells and Traps have weak effects and do not come with removal, so in the end, it is mutual.
ペンギウィン
2016/07/24 1:35
2016/07/24 1:35
A card that can be used for Synchro or Xyz, but if you can bring back monsters that are difficult to function by themselves, you can bring them to the end of the game.
In [Dark Simorgh] he can be wasted for one turn if he unfolds after returning to Trap-like prone
I'm not good at summoning opponents like Pendulum, but free chain free removal is still useful. I want to use the hand cost for something
In [Dark Simorgh] he can be wasted for one turn if he unfolds after returning to Trap-like prone
I'm not good at summoning opponents like Pendulum, but free chain free removal is still useful. I want to use the hand cost for something
ヒコモン
2016/04/14 12:36
2016/04/14 12:36
It is attractive that you can bounce with a free chain and draw lock. When compared to 《Raigeki Break》of the same cost, this one is more convenient for monster opponents, and that one is more convenient for spells and traps, so the relationship is almost mutually compatible.
たたた
2015/04/24 13:30
2015/04/24 13:30
Thunder Break with a draw lock function, of course, it's not rated higher than that one, and there are quite a few situations where that one is better when removing spell cards.
As far as monster removal is concerned, it's an extremely useful card, but if you use him for something like Monarch, it's not going to be good, so be careful.
As far as monster removal is concerned, it's an extremely useful card, but if you use him for something like Monarch, it's not going to be good, so be careful.
こまつほうせい
2015/03/03 3:45
2015/03/03 3:45
サンダー・ボルト
2014/05/10 20:29
2014/05/10 20:29
It is very good as a removal card that costs 1 card in your hand. Since it does not involve destruction, it is possible to deal with the many resistances these days, and since it is fixed to the top of the Deck, it is useful as a draw hindrance except for some cards such as Synchro Xyz. However, it is difficult to hit against things like "Airman", which can be difficult to reuse, and Synchro Xyz can do the same with "Compulsory Evacuation Device", and the cost is relatively high. Despite that, it's definitely powerful.
ナル参照
2013/04/18 21:09
2013/04/18 21:09
The original text was "Discard and activate". In other words, there was a time when I thought that I would not be targeted.
An excellent person who can both block draws and block development at the same time. Since there is a hand cost, there is a difference between escape and preference. Also, even though it's similar to Friche, it has a completely different purpose than Sambre "Karma Cut", so I'd like to use it separately.
An excellent person who can both block draws and block development at the same time. Since there is a hand cost, there is a difference between escape and preference. Also, even though it's similar to Friche, it has a completely different purpose than Sambre "Karma Cut", so I'd like to use it separately.
キッチンタイマー
2013/04/15 23:12
2013/04/15 23:12
Depending on how you look at it, isn't one piece of cost an advantage?
(↑Is it obvious…….)
(↑Is it obvious…….)
ファナナス
2013/02/09 18:28
2013/02/09 18:28
A representative free chain elimination trap card that is often compared to Thunder Break.
Compared to Thunder Break, this bounces to the top of his deck instead of destroying it, so there are fewer monsters with resistance to it. Furthermore, since it is synonymous with a drawlock, it does not allow the opponent to use his GY, and it can reduce the turnover rate of the deck.
However, since it is not destroyed, it may be painful if it is reused. Especially he doesn't make much sense when used on Spell Trap...
Compared to Thunder Break, this bounces to the top of his deck instead of destroying it, so there are fewer monsters with resistance to it. Furthermore, since it is synonymous with a drawlock, it does not allow the opponent to use his GY, and it can reduce the turnover rate of the deck.
However, since it is not destroyed, it may be painful if it is reused. Especially he doesn't make much sense when used on Spell Trap...
しょひひ
2013/01/07 1:17
2013/01/07 1:17
With the same cost, I want to use it differently from Sambre of Destruction.
Recently, the number of cards with destruction resistance has increased, so it is strong to be able to remove it along with the draw interference.
However, he's likely to be reused quickly in the case of Spell Trap, so Sambre would be better in that case.
Recently, the number of cards with destruction resistance has increased, so it is strong to be able to remove it along with the draw interference.
However, he's likely to be reused quickly in the case of Spell Trap, so Sambre would be better in that case.
みかんゼリー
2012/10/31 17:53
2012/10/31 17:53
Deck top back for Riser.
Sambre is a rival, but it is effective against cards that are resistant to destruction, and it is very powerful because it can interfere with the opponent's draw.
On the other hand, even if he returns Spell/Trap, it will be reused, so in that case, the more dexterous Sambre wins.
Which one he uses is up to the deck and the player, but both are powerful and useful traps.
Sambre is a rival, but it is effective against cards that are resistant to destruction, and it is very powerful because it can interfere with the opponent's draw.
On the other hand, even if he returns Spell/Trap, it will be reused, so in that case, the more dexterous Sambre wins.
Which one he uses is up to the deck and the player, but both are powerful and useful traps.
ドラゴンX
2012/06/29 18:13
2012/06/29 18:13
Putting it on the top of the card deck... If you destroy it, it's a cyclone
is normal
is normal
とき
2011/01/09 0:37
2011/01/09 0:37
Responsible for bouncing the three major free chains 2:1 exchange removal Trap. Go to the top of the deck instead of the hand.
Compared to Sambre, the ability to remove monsters is higher here. Even if you have destruction resistance, you are useless against bounces, and you can destroy the next draw, so the damage you inflict on your opponent is considerable.
Spell Trap, on the other hand, will definitely be reused, so there's no need to force it back, but lately he's been increasing his Spell Trap that also works on GY, so it's effective against such cards.
Against monsters, there is also 《Karma Cut》, but it is superior in terms of dealing with Spell Trap and blocking draws. balance type.
It was reprinted in Fusion SP while becoming better than Thunder Break, but I feel that it has nothing to do with fusion.
Compared to Sambre, the ability to remove monsters is higher here. Even if you have destruction resistance, you are useless against bounces, and you can destroy the next draw, so the damage you inflict on your opponent is considerable.
Spell Trap, on the other hand, will definitely be reused, so there's no need to force it back, but lately he's been increasing his Spell Trap that also works on GY, so it's effective against such cards.
Against monsters, there is also 《Karma Cut》, but it is superior in terms of dealing with Spell Trap and blocking draws. balance type.
It was reprinted in Fusion SP while becoming better than Thunder Break, but I feel that it has nothing to do with fusion.
SOUL
2010/12/25 17:29
2010/12/25 17:29
In terms of versatility, 《Raigeki Break》is slightly higher, but its performance is not bad either.
Well, I think you can use it as you like.
Well, I think you can use it as you like.
スクラップトリトドン
2010/11/02 7:09
2010/11/02 7:09
The difference from Sambre is that ``put the opponent's card'' and ``on top of the deck''.
The former can't be used like an escape device, but it shouldn't be a problem unless you're in a desperate situation.
Getting it back to the top of the deck can be more troublesome than his GY feed, especially since it removes stardust that Sambre can't deal with.
However, the use of Spell Trap is often not removed more than Sambre, so I wonder if it should be used on a case-by-case basis...
The former can't be used like an escape device, but it shouldn't be a problem unless you're in a desperate situation.
Getting it back to the top of the deck can be more troublesome than his GY feed, especially since it removes stardust that Sambre can't deal with.
However, the use of Spell Trap is often not removed more than Sambre, so I wonder if it should be used on a case-by-case basis...
フッキー
2010/08/02 0:18
2010/08/02 0:18
This card is stronger than Sambre when it's advantageous.
Push, push, blow away system!
Push, push, blow away system!
かどまん
2023/09/02 21:01
2023/09/02 21:01
愛佳
2024/08/07 0:27
2024/08/07 0:27
Decks with "Phoenix Wing Wind Blast"
* is adopted as a key card.
● 2014-08-22 Currently easy to turn D/D
● 2013-01-27 Robin Uria, who has experience in the current competition
● 2013-02-20 BK Gardonics
● 2012-12-11 Only 4 Strak 《Fire King》
● 2016-07-02 Strong without accidents! Blue-Eyed
● 2015-07-27 Easy-to-rotate D/D [revised version]
● 2013-10-17 Madolche made for 3000 yen!
● 2016-01-31 Blue-Eyed Sub-Hakuryu Axis Blue-Eyed Deck (Otome Not Adopted)
● 2014-11-27 Music class!? Acoustic Deskbot!
● 2012-05-09 Madolche
● 2014-06-26 Heraldic Beast that seems to be strong
● 2012-07-21 Himejiku Madolche
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXPERT EDITION Volume.3 | EE3-JP173 | 2005-12-08 | Rare |
FLAMING ETERNITY | FET-JP053 | 2004-11-25 | Rare |
DUEL TERMINAL - The Heartbeat of Trishula! - | DT08-JP049 | 2010-01-01 | Normal |
Structure Deck -Flame King's Raid | SD24-JP033 | 2012-12-08 | Normal |
booster sp-fusion enforcers | SPFE-JP045 | 2016-11-12 | Normal |
Deck Build Pack Hidden Summoners | DBHS-JP045 | 2018-08-04 | Normal |
Ranking and View Num
Rating Score Rank | 3,984 / 13,189 Cards |
---|---|
View Num | 123,133 |
Others
Japanese card name | 鳳翼の爆風 |
---|
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)