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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Hidden Summoners

Deck Build Pack Hidden Summoners Card List

Deck Build Pack Hidden SummonersCard List
Deck Build Pack Hidden Summoners
code : DBHS.
Total : 45 Types.
Release Date:2018-08-04
10th period

Average of all cards:7.5pt




Total 45 Types
Monster 32 Types
Effect Monster:16 Types Ritual Monster:2 Types
Fusion Monster:3 Types Synchro Monster:5 Types Link Monster:6 Types
4 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 9 Types
5Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 4 Types
2 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 4
Nephthys:13 Types / Prank-Kids:13 Types / Mayakashi:13 Types / Shiranui:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order176 / 644 view num26905 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Matriarch of Nephthys
Normal
▶︎ Deck
7.3 8
[12263]
JP001 Matriarch of Nephthys  Effect Monster
- 2 Spellcaster 600 600
You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn.
Disciple of Nephthys
Super
▶︎ Deck
7.9 10
[19967]
JP002 Disciple of Nephthys  Effect Monster
- 2 Spellcaster 0 2000
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
Chronicler of Nephthys
Normal
▶︎ Deck
7.3 7
[9515]
JP003 Chronicler of Nephthys  Effect Monster
- 2 Spellcaster 300 1200
You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.
Defender of Nephthys
Normal
▶︎ Deck
6.2 5
[9147]
JP004 Defender of Nephthys  Effect Monster
- 2 Spellcaster 1400 200
During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn.
Devotee of Nephthys
Super
▶︎ Deck
8.2 6
[18920]
JP005 Devotee of Nephthys  Ritual Monster
Effect Monster
- 2 Spellcaster 1200 1200
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn.
●If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card.
●If this card is in the GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card.
Cerulean Sacred Phoenix of Nephthys
Super
▶︎ Deck
6.5 11
[20431]
JP006 Cerulean Sacred Phoenix of Nephthys  Ritual Monster
Effect Monster
- 8 Winged Beast 3000 1000
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.
●During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.
●During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.
7.9 7
[14915]
JP007 Nephthys, the Sacred Preserver  Link Monster
Effect Monster
- - Winged Beast 1200 -
2 "Nephthys" monsters
You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects;
●Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
●Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.8 18
[22153]
JP008 Nephthys, the Sacred Flame  Link Monster
Effect Monster
- - Winged Beast 2400 -
2+ monsters, including a Ritual Monster
While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon.
●1+: Cannot be destroyed by battle.
●2+: Cannot be destroyed by card effects, also it gains 1200 ATK.
●3: Neither player can target this card with card effects, also it gains another 1200 ATK.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Rebirth of Nephthys
Normal
▶︎ Deck
8 10
[15400]
JP009 Rebirth of Nephthys  Ritual Spell
This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.
Last Hope of Nephthys
Normal
▶︎ Deck
4.1 17
[7800]
JP010 Last Hope of Nephthys  Normal Spell
Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.
Awakening of Nephthys
Normal
▶︎ Deck
7.2 6
[8707]
JP011 Awakening of Nephthys  Continuous Trap
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.
Sacred Phoenix of Nephthys
Normal
▶︎ Deck
7.4 31
[73129]
JP012 Sacred Phoenix of Nephthys  Effect Monster
- 8 Winged Beast 2400 1600
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
Hand of Nephthys
Normal
▶︎ Deck
6 19
[18478]
JP013 Hand of Nephthys  Effect Monster
- 2 Spellcaster 600 600
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
Prank-Kids Fansies
Normal
▶︎ Deck
8.5 8
[9476]
JP014 Prank-Kids Fansies  Effect Monster
- 1 Thunder 0 2000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
Prank-Kids Lampsies
Normal
▶︎ Deck
7.7 7
[9181]
JP015 Prank-Kids Lampsies  Effect Monster
- 3 Pyro 1500 500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
Prank-Kids Dropsies
Normal
▶︎ Deck
8.1 8
[8731]
JP016 Prank-Kids Dropsies  Effect Monster
- 2 Aqua 1000 1000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
Prank-Kids Rocket Ride
Super
▶︎ Deck
9.7 7
[13304]
JP017 Prank-Kids Rocket Ride  Fusion Monster
Effect Monster
- 5 Pyro 2000 0
2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
Prank-Kids Weather Washer
Normal
▶︎ Deck
8.4 8
[9358]
JP018 Prank-Kids Weather Washer  Fusion Monster
Effect Monster
- 5 Aqua 2000 0
2 "Prank-Kids" monsters
If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
Prank-Kids Battle Butler
Secret
Ultra
▶︎ Deck
9.8 13
[24577]
JP019 Prank-Kids Battle Butler  Fusion Monster
Effect Monster
- 10 Thunder 3000 3000
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
9.6 8
[9886]
JP020 Prank-Kids Dodo-Doodle-Doo  Link Monster
Effect Monster
- - Thunder 2000 -
2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.6 5
[7594]
JP021 Prank-Kids Bow-Wow-Bark  Link Monster
Effect Monster
- - Pyro 2000 -
2 "Prank-Kids" monsters
A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6 12
[11794]
JP022 Prank-Kids Rip-Roarin-Roaster  Link Monster
Effect Monster
- - Aqua 3000 -
2+ "Prank-Kids" monsters
Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Prank-Kids Place
Super
▶︎ Deck
8.6 7
[10639]
JP023 Prank-Kids Place  Field Spell
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
Prank-Kids Pranks
Normal
▶︎ Deck
9.2 6
[10272]
JP024 Prank-Kids Pranks  Continuous Spell
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
Prank-Kids Pandemonium
Normal
▶︎ Deck
8 10
[11130]
JP025 Prank-Kids Pandemonium  Quick-Play Spell
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
Prank-Kids Plan
Normal
▶︎ Deck
7.2 6
[8305]
JP026 Prank-Kids Plan  Continuous Trap
During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
Dakki, the Graceful Mayakashi
Super
▶︎ Deck
9.4 14
[32079]
JP027 Dakki, the Graceful Mayakashi  Effect Monster
Tuner Monster
- 2 Zombie 1000 0
You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
Tsukahagi, the Poisonous Mayakashi
Normal
▶︎ Deck
5.4 10
[7756]
JP028 Tsukahagi, the Poisonous Mayakashi  Effect Monster
Tuner Monster
- 2 Zombie 0 2000
You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
Hajun, the Winged Mayakashi
Super
▶︎ Deck
9.1 15
[24987]
JP029 Hajun, the Winged Mayakashi  Effect Monster
- 1 Zombie 600 400
If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
Shafu, the Wheeled Mayakashi
Normal
▶︎ Deck
8.3 10
[13532]
JP030 Shafu, the Wheeled Mayakashi  Effect Monster
- 3 Zombie 1200 400
If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
Yasha, the Skeletal Mayakashi
Normal
▶︎ Deck
2.4 17
[9590]
JP031 Yasha, the Skeletal Mayakashi  Effect Monster
- 5 Zombie 2000 0
You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
Oboro-Guruma, the Wheeled Mayakashi
Normal
▶︎ Deck
5.6 9
[14810]
JP032 Oboro-Guruma, the Wheeled Mayakashi  Synchro Monster
Effect Monster
- 3 Zombie 800 2100
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
●If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
●If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.
Tsuchigumo, the Poisonous Mayakashi
Normal
▶︎ Deck
5.4 10
[13565]
JP033 Tsuchigumo, the Poisonous Mayakashi  Synchro Monster
Effect Monster
- 5 Zombie 2000 1800
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.
●If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
●If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
Tengu, the Winged Mayakashi
Normal
▶︎ Deck
7 10
[15471]
JP034 Tengu, the Winged Mayakashi  Synchro Monster
Effect Monster
- 7 Zombie 2600 1500
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn.
●If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
●If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.
Yoko, the Graceful Mayakashi
Secret
Ultra
▶︎ Deck
7.7 11
[28492]
JP035 Yoko, the Graceful Mayakashi  Synchro Monster
Effect Monster
- 9 Zombie 2900 2400
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn.
●If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
●If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.
Gashadokuro, the Skeletal Mayakashi
Super
▶︎ Deck
7 10
[26413]
JP036 Gashadokuro, the Skeletal Mayakashi  Synchro Monster
Effect Monster
- 11 Zombie 3300 2600
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn.
●If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
●If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.
6.6 16
[27425]
JP037 Yuki-Onna, the Ice Mayakashi  Link Monster
Effect Monster
- - Zombie 1900 -
2 "Mayakashi" monsters
You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Mayakashi Return
Super
▶︎ Deck
9.9 20
[27774]
JP038 Mayakashi Return  Normal Spell
Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.
Mayakashi Metamorphosis
Normal
▶︎ Deck
6.6 11
[15632]
JP039 Mayakashi Metamorphosis  Normal Trap
Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn.
Night's End Sorcerer
Normal
▶︎ Deck
7 17
[50207]
JP040 Night's End Sorcerer  Effect Monster
Tuner Monster
- 2 Spellcaster 1300 400
When this card is Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish them.
Shiranui Spectralsword
Normal
▶︎ Deck
7.7 19
[63119]
JP041 Shiranui Spectralsword  Effect Monster
Tuner Monster
- 2 Zombie 800 0
If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.
Preparation of Rites
Normal
▶︎ Deck
9.5 36
[212127]
JP042 Preparation of Rites  Normal Spell
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Ultra Polymerization
Normal
▶︎ Deck
7.1 22
[49451]
JP043 Ultra Polymerization  Normal Spell
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.
De-Synchro
Normal
▶︎ Deck
7.6 23
[76742]
JP044 De-Synchro  Normal Spell
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them.
Phoenix Wing Wind Blast
Normal
▶︎ Deck
7.9 29
[123208]
JP045 Phoenix Wing Wind Blast  Normal Trap
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Deck Build Pack Hidden Summoners Card List
7.5 /10.0 pt
Number of card ratings : 569
User Review : 569

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