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HOME > Yu-Gi-Oh! Card Lists > SOUL FUSION
SOUL FUSION Card List
SOUL FUSION
code : SOFU.
Total : 80 Types.
Release Date:2018-07-14
10th period
code : SOFU.
Total : 80 Types.
Release Date:2018-07-14
10th period
Average of all cards:7.6pt
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2018-06-23
Structure Deck -MASTER LINK
2018-06-23
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2018-08-04
Deck Build Pack Hidden Summoners
2018-08-04
Deck Build Pack Hidden Summoners
Total 80 Types | |||||
---|---|---|---|---|---|
Monster 49 Types | |||||
Effect Monster:32 Types
Ritual Monster:1 Types Fusion Monster:5 Types Link Monster:11 Types | |||||
1 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 17 Types | |||||
8 | Normal Spell | 1 | Equip Spell | 1 | Quick-Play Spell |
1 | Ritual Spell | 2 | Continuous Spell | 4 | Field Spell |
Trap 14 Types | |||||
7 | Normal Trap | 7 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 18 | |||||
Orcust:12 Types / Salamangreat:10 Types / Thunder Dragon:10 Types / the World Chalice, World Legacy:6 Types / Galaxy, Galaxy-Eyes:5 Types / Photon, Cipher:5 Types / Fusion:5 Types / Gravekeeper:3 Types / Cynet:3 Types / Impcantation:2 Types / Crusadia:2 Types / Krawler:1 Types / Fur Hire:1 Types / Sky Striker Ace, Sky Striker :1 Types / Herald:1 Types / P.U.N.K.:1 Types / Forbidden:1 Types / heart tentative:1 Types |
Card Rating: Top 5
- 1st :《Necrovalley Throne》9.9pt
- 1st :《Thunder Dragon Colossus》9.9pt
- 1st :《Dinowrestler Pankratops》9.9pt
- 1st :《Thunder Dragon Fusion》9.8pt
- 1st :《Gokipole》9.8pt
rating order | 160 / 642 | view num | 51633 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Rare
▶︎ Deck
|
9.2
(17)
[40545] |
JP001 | Clock Wyvern | Effect Monster | |||||||||
- | 4 | Cyberse | 1800 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(14)
[13279] |
JP002 | Salamangreat Meer | Effect Monster | |||||||||
- | 2 | Cyberse | 800 | 600 | |||||||||
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(15)
[16634] |
JP003 | Salamangreat Foxy | Effect Monster | |||||||||
- | 3 | Cyberse | 1000 | 1200 | |||||||||
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(14)
[16803] |
JP004 | Salamangreat Falco | Effect Monster | |||||||||
- | 4 | Cyberse | 1200 | 1600 | |||||||||
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn. | |||||||||||||
Rare
▶︎ Deck
|
8.2
(13)
[16527] |
JP005 | Salamangreat Jack Jaguar | Effect Monster | |||||||||
- | 4 | Cyberse | 1800 | 1200 | |||||||||
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.6
(10)
[8782] |
JP006 | Dinowrestler Capaptera | Effect Monster | |||||||||
- | 3 | Dinosaur | 1600 | 0 | |||||||||
If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
5.8
(8)
[8995] |
JP007 | Dinowrestler Capoeiraptor | Effect Monster | |||||||||
- | 4 | Dinosaur | 1800 | 0 | |||||||||
This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(10)
[12690] |
JP008 | Dinowrestler Systegosaur | Effect Monster | |||||||||
- | 4 | Dinosaur | 1900 | 0 | |||||||||
If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur"; Special Summon it. You can only use each effect of "Dinowrestler Systegosaur" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(65)
[140867] |
JP009 | Dinowrestler Pankratops Semi-Limited | Effect Monster | |||||||||
- | 7 | Dinosaur | 2600 | 0 | |||||||||
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.8
(9)
[10623] |
JP010 | Galaxy Cleric | Effect Monster | |||||||||
- | 4 | Spellcaster | 1500 | 600 | |||||||||
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(12)
[24630] |
JP011 | Galaxy Brave | Effect Monster | |||||||||
- | 8 | Warrior | 0 | 0 | |||||||||
If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(7)
[10280] |
JP012 | Gravekeeper's Headman | Effect Monster | |||||||||
- | 3 | Spellcaster | 500 | 1500 | |||||||||
If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley". | |||||||||||||
Normal
▶︎ Deck
|
7.1
(8)
[11925] |
JP013 | Gravekeeper's Spiritualist | Effect Monster | |||||||||
- | 4 | Spellcaster | 1500 | 1500 | |||||||||
During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(13)
[21825] |
JP014 | Orcust Brass Bombard |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Machine | 500 | 1900 | |||||||||
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(14)
[25322] |
JP015 | Orcust Cymbal Skeleton | Effect Monster | |||||||||
- | 3 | Machine | 1200 | 1500 | |||||||||
You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(17)
[33115] |
JP016 | Orcust Harp Horror | Effect Monster | |||||||||
- | 4 | Machine | 1700 | 1400 | |||||||||
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.5
(15)
[28625] |
JP017 | World Legacy - "World Wand" | Effect Monster | |||||||||
- | 8 | Machine | 500 | 2500 | |||||||||
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ●If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ●You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
|||||||||||||
Normal
▶︎ Deck
|
8.5
(12)
[19565] |
JP018 | Thunder Dragonmatrix | Effect Monster | |||||||||
- | 1 | Thunder | 0 | 2000 | |||||||||
(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn. | |||||||||||||
Rare
▶︎ Deck
|
9.7
(16)
[30042] |
JP019 | Thunder Dragondark | Effect Monster | |||||||||
- | 5 | Thunder | 1600 | 1500 | |||||||||
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(16)
[31312] |
JP020 | Thunder Dragonhawk | Effect Monster | |||||||||
- | 6 | Thunder | 1800 | 2200 | |||||||||
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(15)
[25359] |
JP021 | Thunder Dragonroar | Effect Monster | |||||||||
- | 6 | Thunder | 2400 | 0 | |||||||||
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. | |||||||||||||
Rare
▶︎ Deck
|
8.2
(16)
[23844] |
JP022 | Thunder Dragonduo | Effect Monster | |||||||||
- | 8 | Thunder | 2800 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(6)
[21455] |
JP023 | Impcantation Penciplume | Effect Monster | |||||||||
- | 3 | Psychic | 0 | 0 | |||||||||
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(6)
[19057] |
JP024 | Impcantation Bookstone | Effect Monster | |||||||||
- | 5 | Spellcaster | 0 | 0 | |||||||||
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
9.3
(24)
[79599] |
JP025 | Chaos Dragon Levianeer | Effect Monster | |||||||||
- | 8 | Dragon | 3000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ●Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ●Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Super |
5.8
(8)
[14868] |
JP026 | Mystrick Hulder | Effect Monster | |||||||||
- | 5 | Spellcaster | 1500 | 2400 | |||||||||
If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded. ●Monster: Add 1 Trap from your GY to your hand. ●Spell: Add 1 monster from your GY to your hand. ●Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.4
(19)
[18516] |
JP027 | Diana the Light Spirit | Effect Monster | |||||||||
- | 4 | Thunder | 1700 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP. | |||||||||||||
Secret
▶︎ Deck
Super |
8.9
(19)
[39371] |
JP028 | Condemned Witch | Effect Monster | |||||||||
- | 4 | Fairy | 100 | 2000 | |||||||||
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.7
(10)
[7860] |
JP029 | Bearblocker | Effect Monster | |||||||||
- | 3 | Fiend | 1600 | 0 | |||||||||
During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn. | |||||||||||||
Rare
▶︎ Deck
|
9.8
(9)
[24235] |
JP030 | Gokipole | Effect Monster | |||||||||
- | 3 | Insect | 1000 | 1200 | |||||||||
If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn. | |||||||||||||
N-Rare
▶︎ Deck
|
8.3
(17)
[15481] |
JP031 | Token Collector | Effect Monster | |||||||||
- | 4 | Fiend | 0 | 2000 | |||||||||
If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens. | |||||||||||||
N-Rare
▶︎ Deck
|
3.3
(8)
[6495] |
JP032 | Two-for-One Team | Effect Monster | |||||||||
- | 2 | Warrior | 1200 | 1200 | |||||||||
Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type. ●Monster: Each player can Special Summon their monster. ●Spell: Each player draws 2 cards. ●Trap: Each player sends exactly 2 cards from their Deck to their GY. |
|||||||||||||
Rare
▶︎ Deck
|
3.3
(15)
[12828] |
JP033 | Salamangreat Emerald Eagle |
Ritual Monster Effect Monster |
|||||||||
- | 8 | Cyberse | 2800 | 2000 | |||||||||
You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect. ●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK. |
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
8.8
(20)
[42697] |
JP034 | Cyberse Clock Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 7 | Cyberse | 2500 | 2000 | |||||||||
"Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand. |
|||||||||||||
Rare
▶︎ Deck
|
8.7
(7)
[16461] |
JP035 | Gravekeeper's Supernaturalist |
Fusion Monster Effect Monster |
|||||||||
- | 7 | Spellcaster | 2000 | 2000 | |||||||||
2 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Super |
9.9
(40)
[83261] |
JP036 | Thunder Dragon Colossus |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Thunder | 2600 | 2400 | |||||||||
"Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead. |
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Secret
▶︎ Deck
Ultimate Ultra |
9.6
(15)
[36035] |
JP037 | Thunder Dragon Titan |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Thunder | 3200 | 3200 | |||||||||
3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead. |
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Normal
▶︎ Deck
|
8.1
(7)
[21040] |
JP038 | Diplexer Chimera |
Fusion Monster Effect Monster |
|||||||||
- | 5 | Cyberse | 2000 | 800 | |||||||||
2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. |
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Rare
▶︎ Deck
|
9
(8)
[19799] |
JP039 | Clock Spartoi |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 800 | - | |||||||||
2 Cyberse monsters If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
|
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Secret
▶︎ Deck
Super |
7.4
(19)
[27586] |
JP040 | Salamangreat Heatleo |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2300 | - | |||||||||
2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
|
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Normal
▶︎ Deck
|
5.5
(11)
[11395] |
JP041 | Dinowrestler King T Wrextle |
Link Monster Effect Monster |
|||||||||
- | - | Dinosaur | 3000 | - | |||||||||
2+ "Dinowrestler" monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
|
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Secret
▶︎ Deck
Ultimate Ultra |
9.6
(10)
[43218] |
JP042 | Galaxy-Eyes Solflare Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 2000 | - | |||||||||
2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
9.3
(17)
[37561] |
JP043 | Galatea, the Orcust Automaton |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 1800 | - | |||||||||
2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
|
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Secret
▶︎ Deck
Super |
7.6
(11)
[26163] |
JP044 | Longirsu, the Orcust Orchestrator |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 2500 | - | |||||||||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
8.5
(17)
[19750] |
JP045 | Orcustrion |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 3000 | - | |||||||||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
|
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Normal
▶︎ Deck
|
5.3
(6)
[11569] |
JP046 | Crusadia Spatha |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 500 | - | |||||||||
2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
9.6
(19)
[28995] |
JP047 | Folgo, Justice Fur Hire |
Link Monster Effect Monster |
|||||||||
- | - | Beast | 2400 | - | |||||||||
3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
4.9
(10)
[12145] |
JP048 | Agave Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Wyrm | 3000 | - | |||||||||
2+ monsters, except Tokens If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. ●Inflict 100 damage to your opponent for each Dragon. ●This card gains 200 ATK for each Dinosaur. ●All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. ●You gain 400 LP for each Wyrm.
|
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Secret
▶︎ Deck
Super |
9.3
(12)
[20269] |
JP049 | Some Summer Summoner |
Link Monster Effect Monster |
|||||||||
- | - | Thunder | 1600 | - | |||||||||
2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.
|
|||||||||||||
Rare
▶︎ Deck
|
8
(7)
[24433] |
JP050 | Cynet Fusion | Normal Spell | |||||||||
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(17)
[26903] |
JP051 | Salamangreat Sanctuary | Field Spell | |||||||||
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.1
(11)
[8712] |
JP052 | Rise of the Salamangreat | Ritual Spell | |||||||||
This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions. | |||||||||||||
Rare
▶︎ Deck
|
9.6
(15)
[18037] |
JP053 | Will of the Salamangreat | Continuous Spell | |||||||||
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(14)
[14508] |
JP054 | World Dino Wrestling | Field Spell | |||||||||
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(13)
[16502] |
JP055 | Necrovalley Throne | Normal Spell | |||||||||
Activate 1 of these effects. ●Add 1 "Gravekeeper's" monster from your Deck to your hand. ●Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn. |
|||||||||||||
Rare
▶︎ Deck
|
8.7
(10)
[25242] |
JP056 | Galaxy Trance | Normal Spell | |||||||||
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters. | |||||||||||||
Rare
▶︎ Deck
|
9.3
(15)
[24474] |
JP057 | Orcustrated Babel | Field Spell | |||||||||
You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. | |||||||||||||
Rare
▶︎ Deck
|
9.5
(17)
[24719] |
JP058 | Orcustrated Return | Normal Spell | |||||||||
Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.9
(13)
[11917] |
JP059 | Orcustrated Einsatz | Continuous Spell | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(15)
[31868] |
JP060 | Thunder Dragon Fusion | Normal Spell | |||||||||
Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
7.8
(10)
[21697] |
JP061 | Sky Striker Maneuver - Vector Blast | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(8)
[24394] |
JP062 | Giant Ballpark | Field Spell | |||||||||
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
7.2
(15)
[22844] |
JP063 | Herald of the Abyss | Normal Spell | |||||||||
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(16)
[25870] |
JP064 | Concentrating Current | Quick-Play Spell | |||||||||
Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card. | |||||||||||||
Secret
▶︎ Deck
Super |
7.9
(18)
[38686] |
JP065 | Extra-Foolish Burial | Normal Spell | |||||||||
Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card. | |||||||||||||
N-Rare
▶︎ Deck
|
5.2
(6)
[3741] |
JP066 | Parallel Panzer | Equip Spell | |||||||||
Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.1
(12)
[10069] |
JP067 | Salamangreat Gift | Continuous Trap | |||||||||
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
5.6
(5)
[9590] |
JP068 | Necrovalley Temple | Continuous Trap | |||||||||
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple". | |||||||||||||
Normal
▶︎ Deck
|
7.2
(9)
[12630] |
JP069 | Eternal Galaxy | Normal Trap | |||||||||
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.6
(14)
[8228] |
JP070 | Orcustrated Attack | Normal Trap | |||||||||
When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(11)
[10644] |
JP071 | Orcustrated Core | Continuous Trap | |||||||||
Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. | |||||||||||||
Normal
▶︎ Deck
|
8
(9)
[10512] |
JP072 | Thunder Dragons' Hundred Thunders | Normal Trap | |||||||||
Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.1
(8)
[11229] |
JP073 | Thunder Dragon Discharge | Continuous Trap | |||||||||
The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target. | |||||||||||||
Normal
▶︎ Deck
|
6.1
(10)
[17224] |
JP074 | Crusadia Krawler | Continuous Trap | |||||||||
Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(21)
[55646] |
JP075 | Necro Fusion | Normal Trap | |||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn. | |||||||||||||
Rare
▶︎ Deck
|
2.8
(8)
[3191] |
JP076 | Invincibility Barrier | Continuous Trap | |||||||||
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated. | |||||||||||||
Normal
▶︎ Deck
|
4.2
(10)
[7239] |
JP077 | Toll Hike | Continuous Trap | |||||||||
Each player must send 1 card from their hand to the GY to declare an attack. | |||||||||||||
Secret
▶︎ Deck
Super |
8.8
(26)
[89823] |
JP078 | Trap Trick | Normal Trap | |||||||||
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.3
(6)
[7354] |
JP079 | The Revenge of the Normal | Normal Trap | |||||||||
Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn. | |||||||||||||
N-Rare
▶︎ Deck
|
4.9
(10)
[7464] |
JP080 | Subsurface Stage Divers | Normal Trap | |||||||||
If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn. | |||||||||||||
SOUL FUSION Card List
7.6 /10.0 pt Number of card ratings : 1085 User Review : 1085 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)