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HOME > Yu-Gi-Oh! Card Lists > SOUL FUSION

SOUL FUSION Card List

SOUL FUSIONCard List
SOUL FUSION
code : SOFU.
Total : 80 Types.
Release Date:2018-07-14
10th period

Average of all cards:7.6pt




Total 80 Types
Monster 49 Types
Effect Monster:32 Types Ritual Monster:1 Types
Fusion Monster:5 Types Link Monster:11 Types
1 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 17 Types
8Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 14 Types
7 Normal Trap 7 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 18
Orcust:12 Types / Salamangreat:10 Types / Thunder Dragon:10 Types / the World Chalice, World Legacy:6 Types / Galaxy, Galaxy-Eyes:5 Types / Photon, Cipher:5 Types / Fusion:5 Types / Gravekeeper:3 Types / Cynet:3 Types / Impcantation:2 Types / Crusadia:2 Types / Krawler:1 Types / Fur Hire:1 Types / Sky Striker Ace, Sky Striker :1 Types / Herald:1 Types / P.U.N.K.:1 Types / Forbidden:1 Types / heart tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order154 / 629 view num50748 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Clock Wyvern
Rare
▶︎ Deck
9.3 16
[38804]
JP001 Clock Wyvern  Effect Monster
- 4 Cyberse 1800 1000
If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.
Salamangreat Meer
Normal
▶︎ Deck
7.9 14
[12491]
JP002 Salamangreat Meer  Effect Monster
- 2 Cyberse 800 600
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
Salamangreat Foxy
Normal
▶︎ Deck
8.3 15
[15615]
JP003 Salamangreat Foxy  Effect Monster
- 3 Cyberse 1000 1200
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
Salamangreat Falco
Normal
▶︎ Deck
9 13
[15706]
JP004 Salamangreat Falco  Effect Monster
- 4 Cyberse 1200 1600
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
Salamangreat Jack Jaguar
Rare
▶︎ Deck
8.2 13
[15596]
JP005 Salamangreat Jack Jaguar  Effect Monster
- 4 Cyberse 1800 1200
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
Dinowrestler Capaptera
Normal
▶︎ Deck
6.6 10
[8313]
JP006 Dinowrestler Capaptera  Effect Monster
- 3 Dinosaur 1600 0
If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn.
Dinowrestler Capoeiraptor
Normal
▶︎ Deck
5.8 8
[8660]
JP007 Dinowrestler Capoeiraptor  Effect Monster
- 4 Dinosaur 1800 0
This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn.
Dinowrestler Systegosaur
Normal
▶︎ Deck
8 10
[11980]
JP008 Dinowrestler Systegosaur  Effect Monster
- 4 Dinosaur 1900 0
If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur"; Special Summon it. You can only use each effect of "Dinowrestler Systegosaur" once per turn.
Dinowrestler Pankratops
Normal
▶︎ Deck
9.9 62
[131858]
JP009 Dinowrestler Pankratops Limited Effect Monster
- 7 Dinosaur 2600 0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
Galaxy Cleric
Normal
▶︎ Deck
6.8 9
[10202]
JP010 Galaxy Cleric  Effect Monster
- 4 Spellcaster 1500 600
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.
Galaxy Brave
Normal
▶︎ Deck
8.6 12
[23727]
JP011 Galaxy Brave  Effect Monster
- 8 Warrior 0 0
If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn.
Gravekeeper's Headman
Normal
▶︎ Deck
7.7 7
[9892]
JP012 Gravekeeper's Headman  Effect Monster
- 3 Spellcaster 500 1500
If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley".
Gravekeeper's Spiritualist
Normal
▶︎ Deck
7.1 8
[11475]
JP013 Gravekeeper's Spiritualist  Effect Monster
- 4 Spellcaster 1500 1500
During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.
Orcust Brass Bombard
Normal
▶︎ Deck
8.2 13
[19436]
JP014 Orcust Brass Bombard  Effect Monster
Tuner Monster
- 1 Machine 500 1900
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.
Orcust Cymbal Skeleton
Normal
▶︎ Deck
8.8 13
[23502]
JP015 Orcust Cymbal Skeleton  Effect Monster
- 3 Machine 1200 1500
You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
Orcust Harp Horror
Normal
▶︎ Deck
9.6 17
[30986]
JP016 Orcust Harp Horror  Effect Monster
- 4 Machine 1700 1400
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
World Legacy -
Rare
▶︎ Deck
8.5 15
[26866]
JP017 World Legacy - "World Wand"  Effect Monster
- 8 Machine 500 2500
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn.
●If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
●You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Thunder Dragonmatrix
Normal
▶︎ Deck
8.5 11
[18409]
JP018 Thunder Dragonmatrix  Effect Monster
- 1 Thunder 0 2000
(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.
Thunder Dragondark
Rare
▶︎ Deck
9.7 15
[28229]
JP019 Thunder Dragondark  Effect Monster
- 5 Thunder 1600 1500
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
Thunder Dragonhawk
Normal
▶︎ Deck
9.8 15
[29416]
JP020 Thunder Dragonhawk  Effect Monster
- 6 Thunder 1800 2200
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.
Thunder Dragonroar
Normal
▶︎ Deck
9.6 14
[23840]
JP021 Thunder Dragonroar  Effect Monster
- 6 Thunder 2400 0
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.
Thunder Dragonduo
Rare
▶︎ Deck
8.4 14
[22723]
JP022 Thunder Dragonduo  Effect Monster
- 8 Thunder 2800 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.
Impcantation Penciplume
Normal
▶︎ Deck
7.8 6
[20261]
JP023 Impcantation Penciplume  Effect Monster
- 3 Psychic 0 0
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Impcantation Bookstone
Normal
▶︎ Deck
8.8 6
[17965]
JP024 Impcantation Bookstone  Effect Monster
- 5 Spellcaster 0 0
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Chaos Dragon Levianeer
Secret
Ultimate
Ultra
▶︎ Deck
9.3 24
[76372]
JP025 Chaos Dragon Levianeer  Effect Monster
- 8 Dragon 3000 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
●Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
●Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
Mystrick Hulder
Secret
Super
▶︎ Deck
5.9 7
[14469]
JP026 Mystrick Hulder  Effect Monster
- 5 Spellcaster 1500 2400
If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded.
●Monster: Add 1 Trap from your GY to your hand.
●Spell: Add 1 monster from your GY to your hand.
●Trap: Add 1 Spell from your GY to your hand.
You can only use this effect of "Mystrick Hulder" once per turn.
Diana the Light Spirit
Normal
▶︎ Deck
7.4 19
[17922]
JP027 Diana the Light Spirit  Effect Monster
- 4 Thunder 1700 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.
Condemned Witch
Secret
Super
▶︎ Deck
8.9 19
[37669]
JP028 Condemned Witch  Effect Monster
- 4 Fairy 100 2000
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
Bearblocker
Normal
▶︎ Deck
2.8 9
[7464]
JP029 Bearblocker  Effect Monster
- 3 Fiend 1600 0
During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn.
Gokipole
Rare
▶︎ Deck
9.8 8
[22919]
JP030 Gokipole  Effect Monster
- 3 Insect 1000 1200
If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.
Token Collector
N-Rare
▶︎ Deck
8.3 17
[14955]
JP031 Token Collector  Effect Monster
- 4 Fiend 0 2000
If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.
Two-for-One Team
N-Rare
▶︎ Deck
3.3 8
[6272]
JP032 Two-for-One Team  Effect Monster
- 2 Warrior 1200 1200
Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type.
●Monster: Each player can Special Summon their monster.
●Spell: Each player draws 2 cards.
●Trap: Each player sends exactly 2 cards from their Deck to their GY.
Salamangreat Emerald Eagle
Rare
▶︎ Deck
3.3 13
[12302]
JP033 Salamangreat Emerald Eagle  Ritual Monster
Effect Monster
- 8 Cyberse 2800 2000
You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect.
●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
Cyberse Clock Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.8 20
[41259]
JP034 Cyberse Clock Dragon  Fusion Monster
Effect Monster
- 7 Cyberse 2500 2000
"Clock Wyvern" + 1+ Link Monsters
When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.
Gravekeeper's Supernaturalist
Rare
▶︎ Deck
8.7 7
[15765]
JP035 Gravekeeper's Supernaturalist  Fusion Monster
Effect Monster
- 7 Spellcaster 2000 2000
2 "Gravekeeper's" monsters
Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.
Thunder Dragon Colossus
Secret
Super
▶︎ Deck
9.8 38
[78093]
JP036 Thunder Dragon Colossus Limited Fusion Monster
Effect Monster
- 8 Thunder 2600 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
Thunder Dragon Titan
Secret
Ultimate
Ultra
▶︎ Deck
9.6 13
[34256]
JP037 Thunder Dragon Titan  Fusion Monster
Effect Monster
- 10 Thunder 3200 3200
3 "Thunder Dragon" monsters
Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
Diplexer Chimera
Normal
▶︎ Deck
8.1 7
[20151]
JP038 Diplexer Chimera  Fusion Monster
Effect Monster
- 5 Cyberse 2000 800
2 Cyberse monsters
Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.
9 8
[18794]
JP039 Clock Spartoi  Link Monster
Effect Monster
- - Cyberse 800 -
2 Cyberse monsters
If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.4 18
[26143]
JP040 Salamangreat Heatleo  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
5.5 11
[10756]
JP041 Dinowrestler King T Wrextle  Link Monster
Effect Monster
- - Dinosaur 3000 -
2+ "Dinowrestler" monsters
If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.6 10
[41441]
JP042 Galaxy-Eyes Solflare Dragon  Link Monster
Effect Monster
- - Dragon 2000 -
2 LIGHT monsters, including a monster with 2000 or more ATK
If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.3 17
[34822]
JP043 Galatea, the Orcust Automaton  Link Monster
Effect Monster
- - Machine 1800 -
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.8 10
[24278]
JP044 Longirsu, the Orcust Orchestrator  Link Monster
Effect Monster
- - Machine 2500 -
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.6 16
[18364]
JP045 Orcustrion  Link Monster
Effect Monster
- - Machine 3000 -
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
5.5 6
[10999]
JP046 Crusadia Spatha  Link Monster
Effect Monster
- - Warrior 500 -
2 Effect Monsters, including a "Crusadia" monster
Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 18
[27431]
JP047 Folgo, Justice Fur Hire  Link Monster
Effect Monster
- - Beast 2400 -
3 monsters with different Types
Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
4.9 10
[11564]
JP048 Agave Dragon  Link Monster
Effect Monster
- - Wyrm 3000 -
2+ monsters, except Tokens
If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn.
●Inflict 100 damage to your opponent for each Dragon.
●This card gains 200 ATK for each Dinosaur.
●All monsters your opponent currently controls lose 300 ATK for each Sea Serpent.
●You gain 400 LP for each Wyrm.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.3 12
[19022]
JP049 Some Summer Summoner  Link Monster
Effect Monster
- - Thunder 1600 -
2 Thunder monsters
Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Cynet Fusion
Rare
▶︎ Deck
8 7
[23399]
JP050 Cynet Fusion  Normal Spell
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material.
Salamangreat Sanctuary
Normal
▶︎ Deck
8.4 17
[25342]
JP051 Salamangreat Sanctuary  Field Spell
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
Rise of the Salamangreat
Normal
▶︎ Deck
5.1 11
[8289]
JP052 Rise of the Salamangreat  Ritual Spell
This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.
Will of the Salamangreat
Rare
▶︎ Deck
9.6 15
[16828]
JP053 Will of the Salamangreat  Continuous Spell
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
World Dino Wrestling
Normal
▶︎ Deck
7.7 14
[13841]
JP054 World Dino Wrestling  Field Spell
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.
Necrovalley Throne
Normal
▶︎ Deck
9.9 12
[15791]
JP055 Necrovalley Throne  Normal Spell
Activate 1 of these effects.
●Add 1 "Gravekeeper's" monster from your Deck to your hand.
●Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster.
You can only activate 1 "Necrovalley Throne" per turn.
Galaxy Trance
Rare
▶︎ Deck
8.7 10
[24090]
JP056 Galaxy Trance  Normal Spell
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.
Orcustrated Babel
Rare
▶︎ Deck
9.3 14
[22433]
JP057 Orcustrated Babel  Field Spell
You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
Orcustrated Return
Rare
▶︎ Deck
9.7 16
[23211]
JP058 Orcustrated Return  Normal Spell
Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.
Orcustrated Einsatz
Normal
▶︎ Deck
4.9 13
[11188]
JP059 Orcustrated Einsatz  Continuous Spell
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.
Thunder Dragon Fusion
Normal
▶︎ Deck
9.9 14
[30181]
JP060 Thunder Dragon Fusion  Normal Spell
Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.
Sky Striker Maneuver - Vector Blast
Secret
Super
▶︎ Deck
7.8 10
[20882]
JP061 Sky Striker Maneuver - Vector Blast  Normal Spell
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.
Giant Ballpark
Normal
▶︎ Deck
9.3 8
[23562]
JP062 Giant Ballpark  Field Spell
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn.
Herald of the Abyss
Secret
Super
▶︎ Deck
7.2 14
[21901]
JP063 Herald of the Abyss  Normal Spell
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.
Concentrating Current
Normal
▶︎ Deck
7.5 13
[24613]
JP064 Concentrating Current  Quick-Play Spell
Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.
Extra-Foolish Burial
Secret
Super
▶︎ Deck
7.9 17
[36776]
JP065 Extra-Foolish Burial  Normal Spell
Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.
Parallel Panzer
N-Rare
▶︎ Deck
5.4 5
[3555]
JP066 Parallel Panzer  Equip Spell
Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn.
Salamangreat Gift
Normal
▶︎ Deck
7.1 12
[9673]
JP067 Salamangreat Gift  Continuous Trap
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn.
Necrovalley Temple
Normal
▶︎ Deck
5.6 5
[9222]
JP068 Necrovalley Temple  Continuous Trap
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple".
Eternal Galaxy
Normal
▶︎ Deck
7.2 9
[11771]
JP069 Eternal Galaxy  Normal Trap
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn.
Orcustrated Attack
Normal
▶︎ Deck
2.6 14
[7929]
JP070 Orcustrated Attack  Normal Trap
When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.
Orcustrated Core
Normal
▶︎ Deck
6.5 11
[10155]
JP071 Orcustrated Core  Continuous Trap
Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
Thunder Dragons' Hundred Thunders
Normal
▶︎ Deck
8 8
[10113]
JP072 Thunder Dragons' Hundred Thunders  Normal Trap
Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.
Thunder Dragon Discharge
Normal
▶︎ Deck
7.1 7
[10743]
JP073 Thunder Dragon Discharge  Continuous Trap
The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.
Crusadia Krawler
Normal
▶︎ Deck
6.1 10
[16566]
JP074 Crusadia Krawler  Continuous Trap
Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.
Necro Fusion
Normal
▶︎ Deck
8.3 19
[52476]
JP075 Necro Fusion  Normal Trap
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn.
Invincibility Barrier
Rare
▶︎ Deck
2.9 7
[3026]
JP076 Invincibility Barrier  Continuous Trap
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated.
Toll Hike
Normal
▶︎ Deck
4.2 9
[6940]
JP077 Toll Hike  Continuous Trap
Each player must send 1 card from their hand to the GY to declare an attack.
Trap Trick
Secret
Super
▶︎ Deck
8.7 23
[84319]
JP078 Trap Trick  Normal Trap
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
The Revenge of the Normal
Normal
▶︎ Deck
4.2 5
[7043]
JP079 The Revenge of the Normal  Normal Trap
Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.
Subsurface Stage Divers
N-Rare
▶︎ Deck
5.1 9
[7171]
JP080 Subsurface Stage Divers  Normal Trap
If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn.
SOUL FUSION Card List
7.6 /10.0 pt
Number of card ratings : 1039
User Review : 1039

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