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HOME > Yu-Gi-Oh! Card Lists > Structure Deck -MASTER LINK

Structure Deck -MASTER LINK Card List

Structure Deck -MASTER LINKCard List
Structure Deck -MASTER LINK
code : SD34.
Total : 44 Types.
Release Date:2018-06-23
10th period

Average of all cards:7.2pt




Total 44 Types
Monster 25 Types
Effect Monster:21 Types
Link Monster:4 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 10 Types
2Normal Spell 0Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 9 Types
8 Normal Trap 0 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 5
Accesscode Talker:8 Types / Cynet:4 Types / Dual:1 Types / Traptrix, Trap Hole:1 Types / Forbidden:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order210 / 626 view num34810 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Latency
Normal
▶︎ Deck
5.4 9
[7497]
JP001 Latency  Effect Monster
- 1 Cyberse 0 0
If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn.
Swap Cleric
N-Parallel
▶︎ Deck
6 7
[7582]
JP002 Swap Cleric  Effect Monster
- 2 Cyberse 500 1000
If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.
Defcon Bird
N-Parallel
▶︎ Deck
5.7 9
[6270]
JP003 Defcon Bird  Effect Monster
- 3 Cyberse 100 1700
You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step.
Micro Coder
Ultra
▶︎ Deck
9.9 21
[36744]
JP004 Micro Coder  Effect Monster
- 1 Cyberse 300 0
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
Prohibit Snake
N-Parallel
▶︎ Deck
8.7 7
[13668]
JP005 Prohibit Snake  Effect Monster
- 2 Cyberse 500 1000
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn.
Code Radiator
Super
▶︎ Deck
8.1 11
[21565]
JP006 Code Radiator  Effect Monster
- 4 Cyberse 1600 800
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK to 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.
Salvagent Driver
Normal
▶︎ Deck
5.4 9
[11134]
JP007 Salvagent Driver  Effect Monster
- 6 Cyberse 2200 2100
If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn.
Cyberse Wizard
Normal
▶︎ Deck
3.3 24
[14990]
JP008 Cyberse Wizard  Effect Monster
- 4 Cyberse 1800 800
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Launcher Commander
Normal
▶︎ Deck
5.3 10
[7476]
JP009 Launcher Commander  Effect Monster
- 4 Cyberse 1700 1200
All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
Bitrooper
Normal
▶︎ Deck
4.2 17
[8254]
JP010 Bitrooper  Effect Monster
- 4 Cyberse 1500 2000
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.
Backup Secretary
Normal
▶︎ Deck
8.5 22
[42043]
JP011 Backup Secretary  Effect Monster
- 3 Cyberse 1200 800
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
Cyberse Converter
Normal
▶︎ Deck
7.5 10
[25788]
JP012 Cyberse Converter  Effect Monster
- 2 Cyberse 1000 1000
If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.
Stack Reviver
Normal
▶︎ Deck
7.8 13
[15405]
JP013 Stack Reviver  Effect Monster
- 2 Cyberse 100 600
If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
Link Infra-Flier
Normal
▶︎ Deck
6.1 15
[20584]
JP014 Link Infra-Flier  Effect Monster
- 2 Cyberse 0 1800
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.
Swordsman of Revealing Light
Normal
▶︎ Deck
7.7 27
[126171]
JP015 Swordsman of Revealing Light  Effect Monster
- 8 Warrior 0 2400
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●Each turn, the first time this card would be destroyed by battle, it is not destroyed.
Destrudo the Lost Dragon's Frisson
Normal
▶︎ Deck
8.8 20
[123130]
JP016 Destrudo the Lost Dragon's Frisson  Effect Monster
Tuner Monster
- 7 Dragon 1000 3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
Chaos Sorcerer
Normal
▶︎ Deck
8.7 57
[199676]
JP017 Chaos Sorcerer  Effect Monster
- 6 Spellcaster 2300 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
Cockadoodledoo
Normal
▶︎ Deck
7.8 23
[53926]
JP018 Cockadoodledoo  Effect Monster
Tuner Monster
- 5 Winged Beast 1600 2000
If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
Electromagnetic Turtle
Normal
▶︎ Deck
8.4 53
[187940]
JP019 Electromagnetic Turtle  Effect Monster
- 4 Machine 0 1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
Fire Hand
Normal
▶︎ Deck
8.1 19
[105441]
JP020 Fire Hand  Effect Monster
- 4 Pyro 1600 1000
When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
Ice Hand
Normal
▶︎ Deck
7.5 17
[87345]
JP021 Ice Hand  Effect Monster
- 4 Aqua 1400 1600
When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
Spool Code
Normal
▶︎ Deck
2.7 9
[5904]
JP022 Spool Code  Quick-Play Spell
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
Cynet Optimization
Super
▶︎ Deck
9.2 14
[23786]
JP023 Cynet Optimization  Continuous Spell
If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn.
Cynet Codec
Super
▶︎ Deck
9.8 26
[34694]
JP024 Cynet Codec  Continuous Spell
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.
One-Time Passcode
Normal
▶︎ Deck
8.5 12
[28770]
JP025 One-Time Passcode  Normal Spell
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
Double Summon
Normal
▶︎ Deck
7.2 39
[230104]
JP026 Double Summon  Normal Spell
You can conduct 2 Normal Summons/Sets this turn, not just 1.
Forbidden Scripture
Normal
▶︎ Deck
6.3 24
[25484]
JP027 Forbidden Scripture  Quick-Play Spell
If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.
Book of Eclipse
Normal
▶︎ Deck
8.3 26
[162902]
JP028 Book of Eclipse  Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
Hand Destruction
Normal
▶︎ Deck
6.8 42
[373839]
JP029 Hand Destruction  Quick-Play Spell
Each player sends 2 cards from their hand to the GY, then draws 2 cards.
Pot of Acquisitiveness
Normal
▶︎ Deck
7.8 27
[66718]
JP030 Pot of Acquisitiveness  Quick-Play Spell
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.
Terminal World
Normal
▶︎ Deck
6 21
[28234]
JP031 Terminal World  Continuous Spell
Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.
Cynet Conflict
N-Parallel
▶︎ Deck
9.3 19
[21430]
JP032 Cynet Conflict  Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
Cyberse Beacon
Normal
▶︎ Deck
3.7 9
[11750]
JP033 Cyberse Beacon  Normal Trap
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
Back to the Front
Normal
▶︎ Deck
8.9 35
[82195]
JP034 Back to the Front  Normal Trap
Target 1 monster in your GY; Special Summon it in Defense Position.
Typhoon
Normal
▶︎ Deck
7.3 18
[39751]
JP035 Typhoon  Normal Trap
Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
Breakthrough Skill
Normal
▶︎ Deck
9.1 57
[486845]
JP036 Breakthrough Skill  Normal Trap
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
Mischief of the Yokai
Normal
▶︎ Deck
6.5 16
[42867]
JP037 Mischief of the Yokai  Normal Trap
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard.
Waboku
Normal
▶︎ Deck
8.9 30
[199339]
JP038 Waboku  Normal Trap
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Trap Hole of Spikes
Normal
▶︎ Deck
5.5 21
[21296]
JP039 Trap Hole of Spikes  Normal Trap
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
Different Dimension Ground
Normal
▶︎ Deck
7.2 17
[30252]
JP040 Different Dimension Ground  Normal Trap
This turn, any monster sent to the GY is banished instead.
7.6 17
[19339]
JP041 Shootingcode Talker  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ Cyberse monsters
At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.2 6
[6867]
JP042 Elphase  Link Monster
Effect Monster
- - Cyberse 2000 -
2 Level 3 or higher Cyberse monsters
Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.3 10
[19318]
JP043 Talkback Lancer  Link Monster
Effect Monster
- - Cyberse 1200 -
1 Level 2 or lower Cyberse monster
You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.9 14
[30604]
JP044 Code Talker  Link Monster
Effect Monster
- - Cyberse 1300 -
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Structure Deck -MASTER LINK Card List
7.2 /10.0 pt
Number of card ratings : 909
User Review : 909

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