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HOME > Yu-Gi-Oh! Card Lists > Structure Deck -MASTER LINK
Structure Deck -MASTER LINK Card List
Structure Deck -MASTER LINK
code : SD34.
Total : 44 Types.
Release Date:2018-06-23
10th period
code : SD34.
Total : 44 Types.
Release Date:2018-06-23
10th period
Average of all cards:7.2pt
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SOUL FUSION
2018-07-14
SOUL FUSION
Total 44 Types | |||||
---|---|---|---|---|---|
Monster 25 Types | |||||
Effect Monster:21 Types
Link Monster:4 Types | |||||
2 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 10 Types | |||||
2 | Normal Spell | 0 | Equip Spell | 5 | Quick-Play Spell |
0 | Ritual Spell | 3 | Continuous Spell | 0 | Field Spell |
Trap 9 Types | |||||
8 | Normal Trap | 0 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 5 | |||||
Accesscode Talker:8 Types / Cynet:4 Types / Dual:1 Types / Traptrix, Trap Hole:1 Types / Forbidden:1 Types |
Card Rating: Top 5
- 1st :《Cynet Codec》9.9pt
- 1st :《Micro Coder》9.9pt
- 1st :《Cynet Conflict》9.3pt
- 1st :《Cynet Optimization》9.1pt
- 1st :《Breakthrough Skill》9pt
rating order | 222 / 644 | view num | 35861 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Normal
▶︎ Deck
|
5.1
(13)
[7975] |
JP001 | Latency | Effect Monster | |||||||||
- | 1 | Cyberse | 0 | 0 | |||||||||
If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn. | |||||||||||||
N-Parallel
▶︎ Deck
|
5.9
(8)
[7991] |
JP002 | Swap Cleric | Effect Monster | |||||||||
- | 2 | Cyberse | 500 | 1000 | |||||||||
If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn. | |||||||||||||
N-Parallel
▶︎ Deck
|
5.6
(10)
[6588] |
JP003 | Defcon Bird | Effect Monster | |||||||||
- | 3 | Cyberse | 100 | 1700 | |||||||||
You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step. | |||||||||||||
Ultra
▶︎ Deck
|
9.9
(22)
[39124] |
JP004 | Micro Coder | Effect Monster | |||||||||
- | 1 | Cyberse | 300 | 0 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. | |||||||||||||
N-Parallel
▶︎ Deck
|
8.6
(8)
[14548] |
JP005 | Prohibit Snake | Effect Monster | |||||||||
- | 2 | Cyberse | 500 | 1000 | |||||||||
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn. | |||||||||||||
Super
▶︎ Deck
|
8.1
(12)
[22799] |
JP006 | Code Radiator | Effect Monster | |||||||||
- | 4 | Cyberse | 1600 | 800 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK to 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.3
(10)
[11577] |
JP007 | Salvagent Driver | Effect Monster | |||||||||
- | 6 | Cyberse | 2200 | 2100 | |||||||||
If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.3
(25)
[15669] |
JP008 | Cyberse Wizard | Effect Monster | |||||||||
- | 4 | Cyberse | 1800 | 800 | |||||||||
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||||||||||
Normal
▶︎ Deck
|
5.3
(11)
[7786] |
JP009 | Launcher Commander | Effect Monster | |||||||||
- | 4 | Cyberse | 1700 | 1200 | |||||||||
All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. | |||||||||||||
Normal
▶︎ Deck
|
4.2
(17)
[8603] |
JP010 | Bitrooper | Effect Monster | |||||||||
- | 4 | Cyberse | 1500 | 2000 | |||||||||
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(23)
[45021] |
JP011 | Backup Secretary | Effect Monster | |||||||||
- | 3 | Cyberse | 1200 | 800 | |||||||||
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(10)
[27266] |
JP012 | Cyberse Converter | Effect Monster | |||||||||
- | 2 | Cyberse | 1000 | 1000 | |||||||||
If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(15)
[16365] |
JP013 | Stack Reviver | Effect Monster | |||||||||
- | 2 | Cyberse | 100 | 600 | |||||||||
If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel. | |||||||||||||
Normal
▶︎ Deck
|
6
(16)
[21891] |
JP014 | Link Infra-Flier | Effect Monster | |||||||||
- | 2 | Cyberse | 0 | 1800 | |||||||||
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(30)
[129322] |
JP015 | Swordsman of Revealing Light | Effect Monster | |||||||||
- | 8 | Warrior | 0 | 2400 | |||||||||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●Each turn, the first time this card would be destroyed by battle, it is not destroyed. |
|||||||||||||
Normal
▶︎ Deck
|
8.8
(22)
[133072] |
JP016 | Destrudo the Lost Dragon's Frisson |
Effect Monster Tuner Monster |
|||||||||
- | 7 | Dragon | 1000 | 3000 | |||||||||
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(58)
[208149] |
JP017 | Chaos Sorcerer | Effect Monster | |||||||||
- | 6 | Spellcaster | 2300 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(24)
[55314] |
JP018 | Cockadoodledoo |
Effect Monster Tuner Monster |
|||||||||
- | 5 | Winged Beast | 1600 | 2000 | |||||||||
If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(54)
[196501] |
JP019 | Electromagnetic Turtle | Effect Monster | |||||||||
- | 4 | Machine | 0 | 1800 | |||||||||
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(21)
[108540] |
JP020 | Fire Hand | Effect Monster | |||||||||
- | 4 | Pyro | 1600 | 1000 | |||||||||
When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(19)
[90213] |
JP021 | Ice Hand | Effect Monster | |||||||||
- | 4 | Aqua | 1400 | 1600 | |||||||||
When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck. | |||||||||||||
Normal
▶︎ Deck
|
2.6
(10)
[6200] |
JP022 | Spool Code | Quick-Play Spell | |||||||||
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. | |||||||||||||
Super
▶︎ Deck
|
9.1
(15)
[25449] |
JP023 | Cynet Optimization | Continuous Spell | |||||||||
If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.9
(27)
[36859] |
JP024 | Cynet Codec | Continuous Spell | |||||||||
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(14)
[30057] |
JP025 | One-Time Passcode | Normal Spell | |||||||||
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(39)
[242275] |
JP026 | Double Summon | Normal Spell | |||||||||
You can conduct 2 Normal Summons/Sets this turn, not just 1. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(26)
[26185] |
JP027 | Forbidden Scripture | Quick-Play Spell | |||||||||
If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(26)
[170771] |
JP028 | Book of Eclipse | Quick-Play Spell | |||||||||
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect. | |||||||||||||
Normal
▶︎ Deck
|
6.7
(45)
[397158] |
JP029 | Hand Destruction | Quick-Play Spell | |||||||||
Each player sends 2 cards from their hand to the GY, then draws 2 cards. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(27)
[70084] |
JP030 | Pot of Acquisitiveness | Quick-Play Spell | |||||||||
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(22)
[29234] |
JP031 | Terminal World | Continuous Spell | |||||||||
Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2. | |||||||||||||
N-Parallel
▶︎ Deck
|
9.3
(19)
[23157] |
JP032 | Cynet Conflict | Counter Trap | |||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.5
(11)
[12263] |
JP033 | Cyberse Beacon | Normal Trap | |||||||||
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(36)
[88740] |
JP034 | Back to the Front | Normal Trap | |||||||||
Target 1 monster in your GY; Special Summon it in Defense Position. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(19)
[41298] |
JP035 | Typhoon | Normal Trap | |||||||||
Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand. | |||||||||||||
Normal
▶︎ Deck
|
9
(60)
[508576] |
JP036 | Breakthrough Skill | Normal Trap | |||||||||
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(17)
[43950] |
JP037 | Mischief of the Yokai | Normal Trap | |||||||||
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(31)
[209447] |
JP038 | Waboku | Normal Trap | |||||||||
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn. | |||||||||||||
Normal
▶︎ Deck
|
5.4
(22)
[22260] |
JP039 | Trap Hole of Spikes | Normal Trap | |||||||||
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(19)
[32646] |
JP040 | Different Dimension Ground | Normal Trap | |||||||||
This turn, any monster sent to the GY is banished instead. | |||||||||||||
Ultra
▶︎ Deck
|
7.4
(18)
[21046] |
JP041 | Shootingcode Talker |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
|
|||||||||||||
N-Parallel
▶︎ Deck
|
6.9
(7)
[7236] |
JP042 | Elphase |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2000 | - | |||||||||
2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.
|
|||||||||||||
N-Parallel
▶︎ Deck
|
8.3
(11)
[20691] |
JP043 | Talkback Lancer |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1200 | - | |||||||||
1 Level 2 or lower Cyberse monster You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.8
(15)
[33651] |
JP044 | Code Talker |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1300 | - | |||||||||
2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
|
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Structure Deck -MASTER LINK Card List
7.2 /10.0 pt Number of card ratings : 964 User Review : 964 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)