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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Legendary Duelist Edition 3
Duelist Pack - Legendary Duelist Edition 3 Card List
Duelist Pack - Legendary Duelist Edition 3
code : DP20.
Total : 56 Types.
Release Date:2018-06-09
10th period
code : DP20.
Total : 56 Types.
Release Date:2018-06-09
10th period
Average of all cards:7.9pt
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2018-06-09
SPECIAL PACK 20th ANNIVERSARY EDITI…
2018-06-09
SPECIAL PACK 20th ANNIVERSARY EDITI…
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2018-06-23
Structure Deck -MASTER LINK
2018-06-23
Structure Deck -MASTER LINK
Total 56 Types | |||||
---|---|---|---|---|---|
Monster 32 Types | |||||
Normal Monster:1 TypesEffect Monster:17 Types
Ritual Monster:2 Types Pendulum Monster:5 Types Fusion Monster:4 Types Synchro Monster:2 Types Xyz Monster:1 Types | |||||
4 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 17 Types | |||||
9 | Normal Spell | 2 | Equip Spell | 3 | Quick-Play Spell |
1 | Ritual Spell | 1 | Continuous Spell | 1 | Field Spell |
Trap 7 Types | |||||
5 | Normal Trap | 1 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 8 | |||||
Blackwing:11 Types / Photon, Cipher:11 Types / Abyss Actor, Abyss Script:11 Types / Cyber, Cybernetic, Cyberdark:10 Types / Blue-Eyed:10 Types / Galaxy, Galaxy-Eyes:7 Types / Fusion:1 Types / Rose Dragon, Rose:1 Types |
Card Rating: Top 5
- 1st :《Black Whirlwind》9.9pt
- 1st :《Blackwing - Simoon the Poison Wind》9.8pt
- 1st :《Dragon Shrine》9.7pt
- 1st :《Blue-Eyes White Dragon》9.7pt
- 1st :《Blue-Eyes Chaos MAX Dragon》9.7pt
rating order | 113 / 644 | view num | 39134 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Holographic
▶︎ Deck
|
9.7
(94)
[218769] |
JP000 | Blue-Eyes Chaos MAX Dragon |
Ritual Monster Effect Monster |
||
- | 8 | Dragon | 4000 | 0 | ||
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage. | ||||||
Ultra
▶︎ Deck
|
8.1
(30)
[45865] |
JP001 | Blue-Eyes Chaos Dragon |
Ritual Monster Effect Monster |
||
- | 8 | Dragon | 3000 | 0 | ||
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage. | ||||||
Super
▶︎ Deck
|
4.8
(18)
[22548] |
JP002 | Blue-Eyes Solid Dragon | Effect Monster | ||
- | 8 | Dragon | 2500 | 2000 | ||
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn. | ||||||
Super
▶︎ Deck
|
7.9
(21)
[37424] |
JP003 | Bingo Machine, Go!!! | Normal Spell | ||
Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ●"Blue-Eyes" monster ●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!" |
||||||
Rare
▶︎ Deck
|
4.8
(22)
[18993] |
JP004 | Rage with Eyes of Blue | Quick-Play Spell | ||
Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon". | ||||||
Rare
▶︎ Deck
|
6.5
(19)
[42938] |
JP005 | The Ultimate Creature of Destruction | Normal Trap | ||
Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn. | ||||||
Normal
▶︎ Deck
|
9.7
(180)
[612283] |
JP006 | Blue-Eyes White Dragon | Normal Monster | ||
- | 8 | Dragon | 3000 | 2500 | ||
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | ||||||
Normal
▶︎ Deck
|
8.6
(38)
[242822] |
JP007 | The White Stone of Legend |
Effect Monster Tuner Monster |
||
- | 1 | Dragon | 300 | 250 | ||
If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
8.8
(71)
[347937] |
JP008 | Maiden with Eyes of Blue |
Effect Monster Tuner Monster |
||
- | 1 | Spellcaster | 0 | 0 | ||
When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn. | ||||||
Normal
▶︎ Deck
|
8.5
(27)
[220207] |
JP009 | The Melody of Awakening Dragon | Normal Spell | ||
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
9.7
(78)
[436189] |
JP010 | Dragon Shrine | Normal Spell | ||
Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn. | ||||||
Normal
▶︎ Deck
|
7.5
(21)
[89697] |
JP011 | Chaos Form | Ritual Spell | ||
This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon. | ||||||
Ultra
▶︎ Deck
|
7.3
(18)
[32303] |
JP012 | Cyber Eternity Dragon |
Fusion Monster Effect Monster |
||
- | 10 | Machine | 2800 | 4000 | ||
1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. |
||||||
Rare
▶︎ Deck
|
5.5
(13)
[18822] |
JP013 | Cyber Pharos | Effect Monster | ||
- | 1 | Machine | 0 | 2100 | ||
You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn. | ||||||
Super
▶︎ Deck
|
8.5
(13)
[31784] |
JP014 | Cyberload Fusion | Quick-Play Spell | ||
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. | ||||||
Rare
▶︎ Deck
|
3.9
(11)
[10594] |
JP015 | Super Strident Blaze | Equip Spell | ||
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect. | ||||||
Super
▶︎ Deck
|
8.4
(9)
[17392] |
JP016 | Cybernetic Revolution | Normal Trap | ||
Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn. | ||||||
Normal
▶︎ Deck
|
8
(43)
[243111] |
JP017 | Cyber End Dragon |
Fusion Monster Effect Monster |
||
- | 10 | Machine | 4000 | 2800 | ||
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
||||||
Normal
▶︎ Deck
|
7.9
(36)
[120265] |
JP018 | Cyber Twin Dragon |
Fusion Monster Effect Monster |
||
- | 8 | Machine | 2800 | 2100 | ||
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase. |
||||||
Normal
▶︎ Deck
|
9.3
(43)
[99168] |
JP019 | Chimeratech Rampage Dragon |
Fusion Monster Effect Monster |
||
- | 5 | Machine | 2100 | 1600 | ||
2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn. |
||||||
Normal
▶︎ Deck
|
7
(23)
[96676] |
JP020 | Cyber Dragon Drei | Effect Monster | ||
- | 4 | Machine | 1800 | 800 | ||
This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn. | ||||||
Normal
▶︎ Deck
|
8.1
(32)
[104069] |
JP021 | Cyber Repair Plant | Normal Spell | ||
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. |
||||||
Normal
▶︎ Deck
|
9
(47)
[161359] |
JP022 | Power Bond | Normal Spell | ||
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon. | ||||||
Ultra
▶︎ Deck
|
9.4
(20)
[50102] |
JP023 | Blackwing Full Armor Master |
Synchro Monster Effect Monster |
||
- | 10 | Winged Beast | 3000 | 3000 | ||
1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter. |
||||||
Super
▶︎ Deck
|
9.8
(19)
[42909] |
JP024 | Blackwing - Simoon the Poison Wind | Effect Monster | ||
- | 6 | Winged Beast | 1600 | 2000 | ||
If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | ||||||
Rare
▶︎ Deck
|
9.2
(13)
[23990] |
JP025 | Blackwing - Auster the South Wind |
Effect Monster Tuner Monster |
||
- | 4 | Winged Beast | 1300 | 0 | ||
Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects; ●Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls. ●Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one. |
||||||
Rare
▶︎ Deck
|
4.4
(5)
[5567] |
JP026 | Glowing Crossbow | Equip Spell | ||
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. ●If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. ●If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand. |
||||||
Rare
▶︎ Deck
|
6.5
(15)
[16251] |
JP027 | Blackbird Close | Counter Trap | ||
When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand. | ||||||
Normal
▶︎ Deck
|
6.9
(34)
[75234] |
JP028 | Black-Winged Dragon |
Synchro Monster Effect Monster |
||
- | 8 | Dragon | 2800 | 1600 | ||
1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect. |
||||||
Normal
▶︎ Deck
|
9.3
(43)
[118617] |
JP029 | Blackwing - Bora the Spear | Effect Monster | ||
- | 4 | Winged Beast | 1700 | 800 | ||
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. | ||||||
Normal
▶︎ Deck
|
9
(22)
[116461] |
JP030 | Blackwing - Oroshi the Squall |
Effect Monster Tuner Monster |
||
- | 1 | Winged Beast | 400 | 600 | ||
If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position. | ||||||
Normal
▶︎ Deck
|
9.6
(53)
[421569] |
JP031 | Blackwing - Zephyros the Elite | Effect Monster | ||
- | 4 | Winged Beast | 1600 | 1000 | ||
If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel. | ||||||
Normal
▶︎ Deck
|
9.9
(41)
[132494] |
JP032 | Black Whirlwind | Continuous Spell | ||
When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster. | ||||||
Normal
▶︎ Deck
|
7.6
(19)
[58577] |
JP033 | Delta Crow - Anti Reverse | Normal Trap | ||
If you control a "Blackwing" monster: Destroy all face-down Spells and Traps your opponent controls. If you control exactly 3 "Blackwing" monsters, you can activate this card from your hand. | ||||||
Ultra
▶︎ Deck
|
8.8
(15)
[27484] |
JP034 | Starliege Photon Blast Dragon |
Xyz Monster Effect Monster |
||
- | 4 | Dragon | 1800 | 2500 | ||
2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it. |
||||||
Rare
▶︎ Deck
|
9.5
(15)
[27620] |
JP035 | Photon Vanisher | Effect Monster | ||
- | 4 | Warrior | 2000 | 0 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ●Banish any monster destroyed by battle with this card. |
||||||
Super
▶︎ Deck
|
9.6
(12)
[33962] |
JP036 | Photon Orbital | Effect Monster | ||
- | 4 | Machine | 500 | 2000 | ||
During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn. | ||||||
Rare
▶︎ Deck
|
7.9
(12)
[12233] |
JP037 | Photon Hand | Normal Spell | ||
If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn. | ||||||
Rare
▶︎ Deck
|
6.6
(7)
[13872] |
JP038 | Photon Change | Continuous Trap | ||
Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence; ●Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster. ●Add 1 "Photon" card from your Deck to your hand, except "Photon Change". |
||||||
Normal
▶︎ Deck
|
8.5
(71)
[286410] |
JP039 | Galaxy-Eyes Photon Dragon | Effect Monster | ||
- | 8 | Dragon | 3000 | 2500 | ||
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished. | ||||||
Normal
▶︎ Deck
|
7.9
(28)
[157632] |
JP040 | Galaxy Knight | Effect Monster | ||
- | 8 | Warrior | 2800 | 2600 | ||
If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn. | ||||||
Normal
▶︎ Deck
|
8.6
(51)
[430480] |
JP041 | Photon Thrasher | Effect Monster | ||
- | 4 | Warrior | 2100 | 0 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster. | ||||||
Normal
▶︎ Deck
|
5.3
(24)
[50719] |
JP042 | Photon Crusher | Effect Monster | ||
- | 4 | Warrior | 2000 | 0 | ||
If this card attacks, it is changed to Defense Position at the end of the Damage Step. | ||||||
Normal
▶︎ Deck
|
7.5
(26)
[84755] |
JP043 | Kuriphoton | Effect Monster | ||
- | 1 | Fiend | 300 | 200 | ||
(Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn. | ||||||
Normal
▶︎ Deck
|
7
(19)
[80295] |
JP044 | Accellight | Normal Spell | ||
If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card. | ||||||
Ultra
▶︎ Deck
|
9.6
(5)
[14124] |
JP045 | Abyss Actor - Mellow Madonna |
Pendulum Monster Effect Monster |
||
- | 7 | Fiend | 1800 | 2500 | ||
Pendulum Effect You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. Card Text Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. ●When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ●If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase. |
||||||
Rare
▶︎ Deck
|
8
(5)
[12146] |
JP046 | Abyss Actor - Comic Relief |
Pendulum Monster Effect Monster |
||
- | 3 | Fiend | 1000 | 2000 | ||
Pendulum Effect You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. Card Text You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone. |
||||||
Rare
▶︎ Deck
|
7.3
(4)
[7253] |
JP047 | Abyss Script - Romantic Terror | Quick-Play Spell | ||
Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn. | ||||||
Super
▶︎ Deck
|
8.8
(9)
[13294] |
JP048 | Abyss Playhouse - Fantastic Theater | Field Spell | ||
You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. | ||||||
Rare
▶︎ Deck
|
6
(6)
[10219] |
JP049 | Abyss Actors' Curtain Call | Normal Trap | ||
If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn. | ||||||
Normal
▶︎ Deck
|
9.2
(9)
[22731] |
JP050 | Abyss Actor - Superstar |
Pendulum Monster Effect Monster |
||
- | 7 | Fiend | 2500 | 1800 | ||
Pendulum Effect Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. Card Text When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase. |
||||||
Normal
▶︎ Deck
|
7
(6)
[14892] |
JP051 | Abyss Actor - Leading Lady |
Pendulum Monster Effect Monster |
||
- | 4 | Fiend | 1500 | 1000 | ||
Pendulum Effect Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;●That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field).●Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. Card Text Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck. |
||||||
Normal
▶︎ Deck
|
8.4
(8)
[16868] |
JP052 | Abyss Actor - Trendy Understudy |
Pendulum Monster Effect Monster |
||
- | 2 | Fiend | 700 | 700 | ||
Pendulum Effect When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. Card Text If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn. |
||||||
Normal
▶︎ Deck
|
7
(8)
[12356] |
JP053 | Abyss Script - Opening Ceremony | Normal Spell | ||
Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn. | ||||||
Normal
▶︎ Deck
|
9.1
(7)
[16660] |
JP054 | Abyss Script - Rise of the Abyss King | Normal Spell | ||
Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
8
(6)
[10688] |
JP055 | Abyss Actors Back Stage | Normal Trap | ||
If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn. | ||||||
Duelist Pack - Legendary Duelist Edition 3 Card List
7.9 /10.0 pt Number of card ratings : 1544 User Review : 1544 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)