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Prank-Kids Rocket Ride →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 5 | Pyro | 2000 | 0 |
2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn. |
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password:38514525 | |||||
Average Rating Score | 9.7(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Prank-Kids Rocket Ride (25 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Prank-Kids Rocket Ride" card reviews and rating scores
9.7(7) |
|
85% | (6) | ||
14% | (1) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
みめっと
2021/06/28 11:27
2021/06/28 11:27
It's a Fusion Monster that can use 2 Prank-Kids as materials, and the effect that can be activated when the fusion summon is successful is itself close to a bonus, but there is a trigger effect that can be activated even on the first turn of the attack that doesn't depend on the opponent's field. It's super important, and by bringing this to the end of the chain, the low-level Prank-Kids used as material are both unaffected by the effects of Urara and Meister, so the move to put out this card in the first hand fusion was NS. The trigger penetration is considerably higher than the deployment that converts the lower Prank-Kids to mu, and the deployment can also be the maximum deployment with mochi added.
And it is the effect of reviving two Prank-Kids of GY that can be activated by releasing itself that enables the maximum development, and Warashi and Crow against this effect also care by making the mochi stand first. can do.
The route that starts by fusing this card from the first hand is extremely dangerous if you can't avoid the risk of receiving G directly, and of course it will also be a factor that accelerates the journey to Nibiru, so depending on the situation, fusing this card Consider using only one of the effects of the low-level Prank-Kids used as material.
In addition, with this card that can be fusion summoned with two Prank-Kids and the presence of Weather, a large runaway is triggered in a situation where House Battler cannot be fusion summoned, and in the form of chaining to it, salvage Prank-Kids, which are materials for House Battler, with bow wow. By doing so, it is possible to fusion summon the House Battler at the time of effect processing.
And it is the effect of reviving two Prank-Kids of GY that can be activated by releasing itself that enables the maximum development, and Warashi and Crow against this effect also care by making the mochi stand first. can do.
The route that starts by fusing this card from the first hand is extremely dangerous if you can't avoid the risk of receiving G directly, and of course it will also be a factor that accelerates the journey to Nibiru, so depending on the situation, fusing this card Consider using only one of the effects of the low-level Prank-Kids used as material.
In addition, with this card that can be fusion summoned with two Prank-Kids and the presence of Weather, a large runaway is triggered in a situation where House Battler cannot be fusion summoned, and in the form of chaining to it, salvage Prank-Kids, which are materials for House Battler, with bow wow. By doing so, it is possible to fusion summon the House Battler at the time of effect processing.
プラント・プラン
2018/09/21 20:48
2018/09/21 20:48
FIRE's "Prank-Kids" Fusion Monster.
What I would like to focus on is the effect of (2). Just by releasing it, you can Special Summon two types of "Prank-Kids" monsters from GY. In addition, since "Prank-Kids" Link Monsters (excluding Roagon) can be revived, it is also possible to connect to Roagon from there.
Especially if you use 《Instant Fusion》, you can revive 2 types of his Prank-Kids with 1 card in your hand. It will be a Fusion Monster that will be the cornerstone of the development of Prank-Kids.
(1) is a direct attack effect, but it is treated as a bonus because it lowers ATK.
What I would like to focus on is the effect of (2). Just by releasing it, you can Special Summon two types of "Prank-Kids" monsters from GY. In addition, since "Prank-Kids" Link Monsters (excluding Roagon) can be revived, it is also possible to connect to Roagon from there.
Especially if you use 《Instant Fusion》, you can revive 2 types of his Prank-Kids with 1 card in your hand. It will be a Fusion Monster that will be the cornerstone of the development of Prank-Kids.
(1) is a direct attack effect, but it is treated as a bonus because it lowers ATK.
ジュウテツ
2018/09/06 16:33
2018/09/06 16:33
I think it's excellent that you can revive two "Prank-Kids" monsters other than Fusion Monsters with one 《Instant Fusion》.
I think that being able to revive "Prank-Kids" Link Monsters other than "Prank-Kids Rip-Roarin-Roaster" is also a strength.
Since revived monsters have restrictions on attacks, I think it's good to use them for various materials.
I think that being able to revive "Prank-Kids" Link Monsters other than "Prank-Kids Rip-Roarin-Roaster" is also a strength.
Since revived monsters have restrictions on attacks, I think it's good to use them for various materials.
備長炭18
2018/08/22 0:25
2018/08/22 0:25
Prank-Kids cup noodle staff
A direct effect would be nice to have and not so important.
The usefulness of this card is the late release effect, from GY he can revive 2 Prank-Kids.
As a result, his Prank-Kids, which are fusion materials, and his Prank-Kids recruited by its effect are all on the field, making it possible to easily put out Roagon and House Battler.
It is also good that it can be immediately connected to the ad unlike the weather.
A direct effect would be nice to have and not so important.
The usefulness of this card is the late release effect, from GY he can revive 2 Prank-Kids.
As a result, his Prank-Kids, which are fusion materials, and his Prank-Kids recruited by its effect are all on the field, making it possible to easily put out Roagon and House Battler.
It is also good that it can be immediately connected to the ad unlike the weather.
とき
2018/08/04 10:00
2018/08/04 10:00
Flame Fusion Prank-Kids. Rocket Pierce!
He has the effect of lowering ATK by 1000 and being able to attack directly, and by releasing it to his main, he has the effect of reviving two types of Prank-Kids.
The direct attack effect is quite painful if it is strengthened with house or bow wow, but basically it is not something that is aimed at by actively fusing. However, if the opponent's LP is extremely low, it will be the decisive factor, so don't forget.
The main thing is the expansion effect of Prank-Kids that can be activated by releasing. Combined with the effect of Prank-Kids, which has become a fusion material, you can use the Prank-Kids, which has become a fusion material, at the resurrection destination, so you can deploy a large amount of his Prank-Kids at once. You should be able to aim for Link 4's Roagon as well.
It also supports Instant Fusion, so if you have enough GY, you can turn Instant Fusion into his Prank-Kids revive card. Will it be a card that plays a key role in the development of Prank-Kids?
He has the effect of lowering ATK by 1000 and being able to attack directly, and by releasing it to his main, he has the effect of reviving two types of Prank-Kids.
The direct attack effect is quite painful if it is strengthened with house or bow wow, but basically it is not something that is aimed at by actively fusing. However, if the opponent's LP is extremely low, it will be the decisive factor, so don't forget.
The main thing is the expansion effect of Prank-Kids that can be activated by releasing. Combined with the effect of Prank-Kids, which has become a fusion material, you can use the Prank-Kids, which has become a fusion material, at the resurrection destination, so you can deploy a large amount of his Prank-Kids at once. You should be able to aim for Link 4's Roagon as well.
It also supports Instant Fusion, so if you have enough GY, you can turn Instant Fusion into his Prank-Kids revive card. Will it be a card that plays a key role in the development of Prank-Kids?
madolce
2018/07/29 2:02
2018/07/29 2:02
First choice from 《Instant Fusion》in Prank-Kids.
The ① effect is noise, but the ➁ effect is quite crazy.
Not only the material kids, but also Link Monsters can be revived and the only limit is attack
If you have a doodle, you can collect two more, and you can move very freely from a simple one.
As can be said for Prank-Kids monsters in general, it is also great that it is difficult to interfere because it is released and activated.
A card like a detonator that serves as the starting point for development.
The ① effect is noise, but the ➁ effect is quite crazy.
Not only the material kids, but also Link Monsters can be revived and the only limit is attack
If you have a doodle, you can collect two more, and you can move very freely from a simple one.
As can be said for Prank-Kids monsters in general, it is also great that it is difficult to interfere because it is released and activated.
A card like a detonator that serves as the starting point for development.
ophion
2018/07/23 22:10
2018/07/23 22:10
Cup Noodle's New Companion Part 1
If there are two types of Prank-Kids in GY, it's quite nice to be able to connect one Cup Noodle to a Link 2 monster.
The effect of ① is just like a bonus.
If there are two types of Prank-Kids in GY, it's quite nice to be able to connect one Cup Noodle to a Link 2 monster.
The effect of ① is just like a bonus.
Decks with "Prank-Kids Rocket Ride"
* is adopted as a key card.
● 2018-10-13 Pure Prank-Kids (Suppression & 1 second kill)
● 2018-08-29 [Arrange and Destroy ☆] TRUE Sumeragi Prank-Kids
● 2018-08-12 Genuine Prank-Kids
● 2018-08-05 Prank-Kids Alive
● 2018-08-05 Prank-Kids
● 2023-01-21 Prank-Kids ・Morganite
● 2021-08-31 Following the four elemental spirits TUEEE matter (warrior fired
● 2018-08-22 Prank-Kids Deck
● 2018-09-21 Ferret shaft [Prank-Kids] 10/13 version
● 2018-10-09 Second attack one kill type Prank-Kids
● 2020-07-16 Now Prank-Kids pure construction
● 2020-01-18 Nemeses Plan
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Hidden Summoners | DBHS-JP017 | 2018-08-04 | Super |
Ranking and View Num
Rating Score Rank | 532 / 13,171 Cards |
---|---|
View Num | 13,055 |
Card Type "Fusion Monster" Best Card Ranking | 21st |
Level 5 Best Monster Ranking | 13th |
Type "Pyro" Type Best Monster Ranking | 6th |
Attribute "FIRE" Best Monster Ranking | 44th |
Others
Japanese card name | プランキッズ・ロケット |
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