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HOME >  Card Rating List  > みめっと's Yu-Gi-Oh! Card Rating List  > Prank-Kids Rocket Ride

"Prank-Kids Rocket Ride" Rating Score by みめっと

Prank-Kids Rocket Ride ▶︎ Deck 《Prank-Kids Rocket Ride》
japan みめっと
2021/06/28 11:27
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It's a Fusion Monster that can use 2 Prank-Kids as materials, and the effect that can be activated when the fusion summon is successful is itself close to a bonus, but there is a trigger effect that can be activated even on the first turn of the attack that doesn't depend on the opponent's field. It's super important, and by bringing this to the end of the chain, the low-level Prank-Kids used as material are both unaffected by the effects of Urara and Meister, so the move to put out this card in the first hand fusion was NS. The trigger penetration is considerably higher than the deployment that converts the lower Prank-Kids to mu, and the deployment can also be the maximum deployment with mochi added.
And it is the effect of reviving two Prank-Kids of GY that can be activated by releasing itself that enables the maximum development, and Warashi and Crow against this effect also care by making the mochi stand first. can do.
The route that starts by fusing this card from the first hand is extremely dangerous if you can't avoid the risk of receiving G directly, and of course it will also be a factor that accelerates the journey to Nibiru, so depending on the situation, fusing this card Consider using only one of the effects of the low-level Prank-Kids used as material.
In addition, with this card that can be fusion summoned with two Prank-Kids and the presence of Weather, a large runaway is triggered in a situation where House Battler cannot be fusion summoned, and in the form of chaining to it, salvage Prank-Kids, which are materials for House Battler, with bow wow. By doing so, it is possible to fusion summon the House Battler at the time of effect processing.
URL https://en.yugioh-list.com/reviews/view/150382

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