Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > Structure Deck -Flame King's Raid

Structure Deck -Flame King's Raid Card List

Structure Deck -Flame King's RaidCard List
Structure Deck -Flame King's Raid
code : SD24.
Total : 39 Types.
Release Date:2012-12-08
8th period

Average of all cards:6.7pt




Total 39 Types
Monster 21 Types
Effect Monster:21 Types
Spell 9 Types
5Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 9 Types
6 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 9
Fire King:5 Types / Flamvell:3 Types / Jurrac:2 Types / Volcanic:2 Types / Counter:2 Types / Laval:1 Types / Hazy Flame:1 Types / Phantom Beast:1 Types / Nephthys:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order282 / 640 view num68687 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Fire King High Avatar Garunix
Ultra
▶︎ Deck
9.2 55
[147291]
JP001 Fire King High Avatar Garunix  Effect Monster
- 8 Winged Beast 2700 1700
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
Fire King Avatar Barong
Rare
▶︎ Deck
8.7 26
[72706]
JP002 Fire King Avatar Barong  Effect Monster
- 4 Beast-Warrior 1800 200
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
Fire King Avatar Kirin
Rare
▶︎ Deck
7.3 18
[49501]
JP003 Fire King Avatar Kirin  Effect Monster
- 3 Beast 1000 200
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
Sacred Phoenix of Nephthys
Normal
▶︎ Deck
7.4 31
[72544]
JP004 Sacred Phoenix of Nephthys  Effect Monster
- 8 Winged Beast 2400 1600
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
Manticore of Darkness
Normal
▶︎ Deck
7.2 28
[36898]
JP005 Manticore of Darkness  Effect Monster
- 6 Beast-Warrior 2300 1000
During the End Phase, if this card is in the GY because it was sent there this turn: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or face-up field to the GY; Special Summon this card from your GY.
Goka, the Pyre of Malice
Normal
▶︎ Deck
6.8 18
[35228]
JP006 Goka, the Pyre of Malice  Effect Monster
- 6 Zombie 2200 1900
If you control a FIRE monster, you can Special Summon this card (from your hand). When you do: Target 1 FIRE monster you control; destroy that target. During each of your Standby Phases: Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster; this card gains 500 ATK until the End Phase.
Hazy Flame Hyppogrif
Normal
▶︎ Deck
5.5 19
[23498]
JP007 Hazy Flame Hyppogrif  Effect Monster
- 6 Pyro 2100 200
Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK.
Laval Lancelord
Normal
▶︎ Deck
6.6 16
[33100]
JP008 Laval Lancelord  Effect Monster
- 6 Warrior 2100 200
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.
Flamvell Firedog
Normal
▶︎ Deck
8 27
[77562]
JP009 Flamvell Firedog  Effect Monster
- 4 Beast 1900 200
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
Flamvell Poun
Normal
▶︎ Deck
5.6 19
[17593]
JP010 Flamvell Poun  Effect Monster
- 1 Pyro 200 200
When this card is destroyed by battle and sent to the Graveyard: You can add 1 monster with 200 DEF from your Deck to your hand.
Jurrac Guaiba
Normal
▶︎ Deck
7.9 17
[43538]
JP011 Jurrac Guaiba  Effect Monster
- 4 Dinosaur 1700 400
If this card destroys an opponent's monster by battle: You can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck, but it cannot declare an attack this turn.
Jurrac Velo
Normal
▶︎ Deck
6.8 18
[24689]
JP012 Jurrac Velo  Effect Monster
- 4 Dinosaur 1700 1000
When this face-up Attack Position card you control is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.
Volcanic Rocket
Normal
▶︎ Deck
8.8 31
[57137]
JP013 Volcanic Rocket  Effect Monster
- 4 Pyro 1900 1400
When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.
Volcanic Counter
Normal
▶︎ Deck
6.3 27
[43407]
JP014 Volcanic Counter  Effect Monster
- 3 Pyro 300 1300
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.
Molten Zombie
Normal
▶︎ Deck
3.9 27
[15913]
JP015 Molten Zombie  Effect Monster
- 4 Pyro 1600 400
When this card is Special Summoned from the Graveyard: Draw 1 card.
Spirit of Flames
Normal
▶︎ Deck
6.5 24
[20467]
JP016 Spirit of Flames  Effect Monster
- 4 Pyro 1700 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only.
Raging Flame Sprite
Normal
▶︎ Deck
5.9 24
[27359]
JP017 Raging Flame Sprite  Effect Monster
- 3 Pyro 100 200
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
Fox Fire
Normal
▶︎ Deck
5 23
[20692]
JP018 Fox Fire  Effect Monster
- 2 Pyro 300 200
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
Flame Tiger
Normal
▶︎ Deck
6.1 16
[14390]
JP019 Flame Tiger  Effect Monster
- 4 Beast 1800 0
During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card, and if you do, banish it when it leaves the field.
Little Chimera
Normal
▶︎ Deck
2.8 23
[15482]
JP020 Little Chimera  Effect Monster
- 2 Beast 600 550
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
UFO Turtle
Normal
▶︎ Deck
6.5 24
[37605]
JP021 UFO Turtle  Effect Monster
- 4 Machine 1400 1200
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
Onslaught of the Fire Kings
Super
▶︎ Deck
8.7 30
[111199]
JP022 Onslaught of the Fire Kings  Normal Spell
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
Circle of the Fire Kings
Super
▶︎ Deck
8 23
[106639]
JP023 Circle of the Fire Kings  Quick-Play Spell
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
Rekindling
Normal
▶︎ Deck
9.8 46
[136202]
JP024 Rekindling  Normal Spell
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
Blaze Accelerator
Normal
▶︎ Deck
6 24
[28773]
JP025 Blaze Accelerator  Continuous Spell
You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
Wild Nature's Release
Normal
▶︎ Deck
5.7 16
[29438]
JP026 Wild Nature's Release  Normal Spell
Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase.
Pot of Duality
Normal
▶︎ Deck
8.7 131
[1104953]
JP027 Pot of Duality  Normal Spell
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
Hand Destruction
Normal
▶︎ Deck
6.7 45
[391389]
JP028 Hand Destruction  Quick-Play Spell
Each player sends 2 cards from their hand to the GY, then draws 2 cards.
Creature Swap
Normal
▶︎ Deck
8.4 56
[212943]
JP029 Creature Swap  Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Burden of the Mighty
Normal
▶︎ Deck
6.6 28
[104400]
JP030 Burden of the Mighty  Continuous Spell
Each face-up monster your opponent controls loses 100 ATK x its own Level.
Backfire
Normal
▶︎ Deck
5.1 16
[21438]
JP031 Backfire  Continuous Trap
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
Flamvell Counter
Normal
▶︎ Deck
7.2 13
[19901]
JP032 Flamvell Counter  Counter Trap
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.
Phoenix Wing Wind Blast
Normal
▶︎ Deck
7.9 29
[122170]
JP033 Phoenix Wing Wind Blast  Normal Trap
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Horn of the Phantom Beast
Normal
▶︎ Deck
7.2 22
[64061]
JP034 Horn of the Phantom Beast  Normal Trap
Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
Blast with Chain
Normal
▶︎ Deck
6.4 17
[25684]
JP035 Blast with Chain  Normal Trap
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Spiritual Fire Art - Kurenai
Normal
▶︎ Deck
7.4 27
[63840]
JP036 Spiritual Fire Art - Kurenai  Normal Trap
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Regretful Rebirth
Normal
▶︎ Deck
2.9 17
[15873]
JP037 Regretful Rebirth  Normal Trap
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.
Chain Destruction
Normal
▶︎ Deck
4.6 24
[50789]
JP038 Chain Destruction  Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Nightmare Wheel
Normal
▶︎ Deck
6 23
[42355]
JP039 Nightmare Wheel  Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
Structure Deck -Flame King's Raid Card List
6.7 /10.0 pt
Number of card ratings : 1098
User Review : 1098

Update Information - NEW -