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HOME > Yu-Gi-Oh! Card Lists > FLAMING ETERNITY

FLAMING ETERNITY Card List

FLAMING ETERNITYCard List
FLAMING ETERNITY
code : FET.
Total : 60 Types.
Release Date:2004-11-25
4th period

Average of all cards:5.1pt




Total 60 Types
Monster 36 Types
Normal Monster:4 TypesEffect Monster:30 Types
Fusion Monster:2 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 12 Types
4Normal Spell 2Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 12 Types
11 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 10
LV, Level Up!:2 Types / Nephthys:2 Types / Djinn:1 Types / Infernoid, Void:1 Types / Goblin:1 Types / SPYRAL:1 Types / Monarch:1 Types / Gaia the Fierce Knight:1 Types / Magician:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order481 / 636 view num39048 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Space Mambo
Normal
▶︎ Deck
3.6 18
[11825]
JP001 Space Mambo  Normal Monster
- 4 Fish 1700 1000
A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
Divine Dragon Ragnarok
Normal
▶︎ Deck
5.5 8
[23126]
JP002 Divine Dragon Ragnarok  Normal Monster
- 4 Dragon 1500 1000
A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
Chu-Ske the Mouse Fighter
Normal
▶︎ Deck
3.7 17
[12419]
JP003 Chu-Ske the Mouse Fighter  Normal Monster
- 3 Beast 1200 0
A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
Insect Knight
Normal
▶︎ Deck
7 16
[19029]
JP004 Insect Knight  Normal Monster
- 4 Insect 1900 1500
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
Sacred Phoenix of Nephthys
Ultimate
Ultra
▶︎ Deck
7.4 31
[72148]
JP005 Sacred Phoenix of Nephthys  Effect Monster
- 8 Winged Beast 2400 1600
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
Hand of Nephthys
N-Parallel
▶︎ Deck
6 19
[18185]
JP006 Hand of Nephthys  Effect Monster
- 2 Spellcaster 600 600
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
Ultimate Insect LV5
Rare
▶︎ Deck
6.2 13
[15665]
JP007 Ultimate Insect LV5  Effect Monster
- 5 Insect 2300 900
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Silent Swordsman LV5
Ultimate
Ultra
▶︎ Deck
5.6 17
[27717]
JP008 Silent Swordsman LV5  Effect Monster
- 5 Warrior 2300 1000
Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
Granmarg the Rock Monarch
Ultimate
Super
▶︎ Deck
4.7 36
[27202]
JP009 Granmarg the Rock Monarch  Effect Monster
- 6 Rock 2400 1000
If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
Element Valkyrie
N-Parallel
▶︎ Deck
3.4 12
[10691]
JP010 Element Valkyrie  Effect Monster
- 4 Fairy 1500 1200
(This card is not treated as a "Valkyrie" card.)
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WATER: Control of this card cannot switch.
Element Doom
N-Parallel
▶︎ Deck
2.3 10
[5916]
JP011 Element Doom  Effect Monster
- 4 Fiend 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Maji-Gire Panda
Normal
▶︎ Deck
2.5 11
[16236]
JP012 Maji-Gire Panda  Effect Monster
- 4 Beast 1000 800
Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.
Catnipped Kitty
Normal
▶︎ Deck
1 13
[12084]
JP013 Catnipped Kitty  Effect Monster
- 2 Beast 0 500
This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn.
Behemoth the King of All Animals
Ultimate
Super
▶︎ Deck
5.6 12
[20489]
JP014 Behemoth the King of All Animals  Effect Monster
- 7 Beast 2700 1500
You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand.
Big-Tusked Mammoth
Rare
▶︎ Deck
2.6 11
[7597]
JP015 Big-Tusked Mammoth  Effect Monster
- 5 Beast 2000 1000
Monsters your opponent controls cannot attack the turn they are Summoned.
Kangaroo Champ
Normal
▶︎ Deck
2.1 10
[5556]
JP016 Kangaroo Champ  Effect Monster
- 4 Beast 800 700
A monster that battles with this card is changed to Defense Position after damage calculation.
Hyena
Normal
▶︎ Deck
4.1 14
[10195]
JP017 Hyena  Effect Monster
- 3 Beast 1000 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
Blade Rabbit
Normal
▶︎ Deck
4.7 15
[10666]
JP018 Blade Rabbit  Effect Monster
- 2 Beast 400 300
When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
Mecha-Dog Marron
Normal
▶︎ Deck
3.9 11
[14967]
JP019 Mecha-Dog Marron  Effect Monster
- 4 Machine 1000 1000
When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent.
Blast Magician
Ultimate
Super
▶︎ Deck
3.4 16
[13909]
JP020 Blast Magician  Effect Monster
- 4 Spellcaster 1400 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
Chiron the Mage
Rare
▶︎ Deck
6.5 16
[17669]
JP021 Chiron the Mage  Effect Monster
- 4 Beast-Warrior 1800 1000
Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
Gearfried the Swordmaster
Ultimate
Ultra
▶︎ Deck
5.1 18
[22008]
JP022 Gearfried the Swordmaster  Effect Monster
- 7 Warrior 2600 2200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
Armed Samurai - Ben Kei
Normal
▶︎ Deck
7.5 23
[32239]
JP023 Armed Samurai - Ben Kei  Effect Monster
- 4 Warrior 500 800
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
Shadowslayer
Rare
▶︎ Deck
3.2 9
[8016]
JP024 Shadowslayer  Effect Monster
- 4 Fiend 1400 200
If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
Golem Sentry
Normal
▶︎ Deck
6 13
[20190]
JP025 Golem Sentry  Effect Monster
- 4 Rock 800 1800
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
Abare Ushioni
Normal
▶︎ Deck
2.8 14
[15777]
JP026 Abare Ushioni  Effect Monster
- 4 Beast-Warrior 1200 1200
Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
The Light - Hex-Sealed Fusion
Normal
▶︎ Deck
6.6 14
[42297]
JP027 The Light - Hex-Sealed Fusion  Effect Monster
- 3 Rock 1000 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
The Dark - Hex-Sealed Fusion
Normal
▶︎ Deck
7.6 11
[30644]
JP028 The Dark - Hex-Sealed Fusion  Effect Monster
- 3 Rock 1000 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.
The Earth - Hex-Sealed Fusion
Normal
▶︎ Deck
7 9
[24688]
JP029 The Earth - Hex-Sealed Fusion  Effect Monster
- 3 Rock 1000 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
Whirlwind Prodigy
Normal
▶︎ Deck
4.1 8
[9530]
JP030 Whirlwind Prodigy  Effect Monster
- 4 Fairy 1500 1600
When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.
Flame Ruler
Normal
▶︎ Deck
4 13
[8764]
JP031 Flame Ruler  Effect Monster
- 4 Pyro 1500 1600
This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.
Firebird
Normal
▶︎ Deck
2 12
[6112]
JP032 Firebird  Effect Monster
- 4 Winged Beast 1000 800
Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
Rescue Cat
N-Parallel
▶︎ Deck
9.6 39
[74973]
JP033 Rescue Cat  Effect Monster
- 4 Beast 300 100
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
Brain Jacker
Rare
▶︎ Deck
5.3 9
[14943]
JP034 Brain Jacker  Effect Monster
Flip Monster
- 2 Fiend 200 900
FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases.
Gatling Dragon
Ultimate
Ultra
▶︎ Deck
6.5 17
[35235]
JP035 Gatling Dragon  Fusion Monster
Effect Monster
- 8 Machine 2600 1200
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
King Dragun
Ultimate
Super
▶︎ Deck
6.5 14
[36038]
JP036 King Dragun  Fusion Monster
Effect Monster
- 7 Dragon 2400 1100
"Lord of D." + "Divine Dragon Ragnarok"
Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.
A Feather of the Phoenix
Ultimate
Super
▶︎ Deck
6.2 14
[41858]
JP037 A Feather of the Phoenix  Normal Spell
Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
Poison Fangs
Normal
▶︎ Deck
2.5 10
[4700]
JP038 Poison Fangs  Continuous Spell
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.
Spell Absorption
Rare
▶︎ Deck
4.2 14
[19063]
JP039 Spell Absorption  Continuous Spell
Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
Lightning Vortex
Ultimate
Super
▶︎ Deck
7.3 58
[195804]
JP040 Lightning Vortex  Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
Meteor of Destruction
Rare
▶︎ Deck
5.9 25
[40981]
JP041 Meteor of Destruction  Normal Spell
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
Swords of Concealing Light
Rare
▶︎ Deck
7.6 37
[130621]
JP042 Swords of Concealing Light  Continuous Spell
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
Spiral Spear Strike
Rare
▶︎ Deck
4.6 20
[26857]
JP043 Spiral Spear Strike  Continuous Spell
If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
Release Restraint
Normal
▶︎ Deck
4.1 15
[12698]
JP044 Release Restraint  Normal Spell
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
Centrifugal Field
Normal
▶︎ Deck
3.1 8
[7874]
JP045 Centrifugal Field  Field Spell
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
Fulfillment of the Contract
Normal
▶︎ Deck
5.7 9
[20447]
JP046 Fulfillment of the Contract  Equip Spell
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
Re-Fusion
Normal
▶︎ Deck
6.3 18
[38784]
JP047 Re-Fusion  Equip Spell
Activate this card by paying 800 LP, then target 1 Fusion Monster in your Graveyard; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
The Big March of Animals
Normal
▶︎ Deck
4 7
[9260]
JP048 The Big March of Animals  Quick-Play Spell
All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn.
Cross Counter
Rare
▶︎ Deck
5.6 9
[10669]
JP049 Cross Counter  Normal Trap
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
Pole Position
Normal
▶︎ Deck
6 25
[34846]
JP050 Pole Position  Continuous Trap
The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
Penalty Game!
Rare
▶︎ Deck
5.3 15
[12396]
JP051 Penalty Game!  Normal Trap
When your opponent has 4 cards in their hand: Activate 1 of these effects.
●Your opponent cannot draw during their next Draw Phase.
●Your opponent cannot activate Spell/Trap Cards this turn.
Threatening Roar
Normal
▶︎ Deck
9.1 37
[150640]
JP052 Threatening Roar  Normal Trap
Your opponent cannot declare an attack this turn.
Phoenix Wing Wind Blast
Rare
▶︎ Deck
7.9 29
[121168]
JP053 Phoenix Wing Wind Blast  Normal Trap
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Good Goblin Housekeeping
Normal
▶︎ Deck
6.5 19
[69418]
JP054 Good Goblin Housekeeping  Normal Trap
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.
Beast Soul Swap
Normal
▶︎ Deck
6.1 7
[16619]
JP055 Beast Soul Swap  Normal Trap
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.
Assault on GHQ
Rare
▶︎ Deck
1.6 17
[8781]
JP056 Assault on GHQ  Normal Trap
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.
D.D. Dynamite
N-Parallel
▶︎ Deck
7.2 27
[26610]
JP057 D.D. Dynamite  Normal Trap
Inflict 300 damage to your opponent for each of their removed from play cards.
Deck Devastation Virus
Ultimate
Super
▶︎ Deck
8.7 35
[102238]
JP058 Deck Devastation Virus  Normal Trap
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
Elemental Burst
Normal
▶︎ Deck
2.1 18
[10622]
JP059 Elemental Burst  Normal Trap
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
Forced Ceasefire
Rare
▶︎ Deck
1.1 17
[9040]
JP060 Forced Ceasefire  Normal Trap
Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn.
FLAMING ETERNITY Card List
5.1 /10.0 pt
Number of card ratings : 1039
User Review : 1039

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