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HOME > Yu-Gi-Oh! Card Lists > FLAMING ETERNITY > Phoenix Wing Wind Blast

Phoenix Wing Wind Blast Used Deck

Phoenix Wing Wind Blast
Card Kind Attribute Level Type ATK DEF
Normal Trap - - - - -
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
password:63356631
Average Rating Score 7.9(28)
  1. Card Info
  2. Card Reviews (28 rating scores)
  3. Decks with Phoenix Wing Wind Blast (282 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Phoenix Wing Wind Blast" card reviews and rating scores


7.9(28)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星0評価星0
カード評価ラベル5
14% (4)
カード評価ラベル4
82% (23)
カード評価ラベル3
3% (1)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan ブルーバード
2022/09/13 22:24
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Representative of 2:1 exchange along with 《Raigeki Break》. Deck bounces and top-fixing top-notch removal.
As for the approach to Spell Trap, it was not good enough, and in 04 there were many lower grades and fixing the top did not make sense, and it was often not adopted. However, he gradually raised his reputation due to the increase in imaginary enemies such as Monarch and the fact that it was not on standard.
Even in modern times, Deck Bounce can hit opponents like her deck whose main monster is a trump card, but against EX monsters, 《Karma Cut》and 《Paleozoic Dinomischus》are often more effective.
japan ねこーら
2021/12/29 13:36
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Comprehensive evaluation: A draw lock is aimed at the monster used as a material.
If your opponent activates a monster in the Main Deck that has been deployed with the aim of link summoning, you can limit the deployment.
Furthermore, it is possible to seal the next draw, and is it possible to obtain results that are worth the weight of the hand cost?
The problem is finding the cost of the hand, but if you use a card with the GY effect, you can reduce it.
japan みめっと
2021/02/21 7:13
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In exchange for not being able to select cards in her field, Sambre has improved the quality of her removal by bouncing to the top of her Deck.
Deck bounces tend to be effective removals rather than destructions, such as cards with resistance, effects that capture destruction, effects that trigger destruction, and cards with GY effects. If there is, it will only be a temporary surrender against monsters in the main deck, and if the monster has a summoning trigger effect, it may be forced to use the effect again, and in the case of permanent meta spells and traps. After the next turn, it will be activated again after all.
As with Mirafo & Airfo, it depends on the opponent's deck whether Sambre or Eafo will be an effective removal card.
japan シエスタ
2020/12/15 16:19
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The removal quality is improved compared to Sambre, and it is now possible to practically draw lock.
However, depending on the thing, there are times when it is only a temporary stopgap, and there is a bit of dependence on the other party. Also, since you can't choose your own field, if you look at it comprehensively, it's inferior to Sambre in terms of versatility.
It's a 2:1 removal, so it's a bit underpowered compared to the current era, but I think it's not bad for usability.
japan サンパイ
2020/06/14 21:48
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Basically, use sambre.
However, this is effective against cards that have destruction resistance.
What if the effect doesn't target it? Known tube
japan もも
2018/08/04 18:09
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The difference from Sambre is whether the opponent's card is bounced to the top of his deck or destroyed as it is.In recent years, although there is a turn 1 limit, there are many spell cards that have a built-in search function when the effect is activated. I think there are situations where it is good.
However, after Synchro Summoning, the monster effect becomes brutal, and I feel that this card is basically easy to use, such as returning the monster that came out of the Extra to the Extra with this card, or bouncing the material before the Special Summon in the first place.
japan 備長炭18
2018/03/01 16:43
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Recently, Deck Bounce has become common, and even one card in hand is expensive, and it is slow due to the Trap card, but there are still few cards that are more versatile than this card, so in terms of card power. I think he is still active.
japan アメメ
2017/09/18 10:40
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One general-purpose Trap
Deck has an effect that can be said to be a top bounce version of Thunder Break
Hand cost is expensive, but if you can remove resist and drawlock, it's barely worth it
However, if you want to remove his permanent Spell Trap and Field Spell, can you say that Thunder Break is better?
Well, the recent permanent cards are all about activating some kind of effect when destroyed...
japan なす
2017/08/31 9:21
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Bounce the opponent's card to the top of his Deck with a cost of 1 card from your hand.
While taking advantage of the hand cost, you want to use it against high-level and top-level monsters and Special Summon monsters with high summoning costs.
japan ジュウテツ
2016/12/07 9:08
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I think it's excellent that it can remove cards with destruction resistance and even draw locks.
There is a hand cost, but there are many decks that profit from the cost, so I don't think it will be a problem in that case.
japan アルバ
2016/08/27 2:38
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The difference from Thunder Break is that the target is returned to the top of his Deck instead of being destroyed.
As a removal that slips through resistance, this is stronger and can drawlock if the target can't escape.
Against Synchro, Xyz, and Fusion, of course, it will be a complete removal, but with this usage, it's not much different from Escape, so I want to take advantage of the ability to draw lock.
However, depending on what you return, the effect at the time of summoning or activating is reused, and Spells and Traps have weak effects and do not come with removal, so in the end, it is mutual.
japan ペンギウィン
2016/07/24 1:35
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A card that can be used for Synchro or Xyz, but if you can bring back monsters that are difficult to function by themselves, you can bring them to the end of the game.
In [Dark Simorgh] he can be wasted for one turn if he unfolds after returning to Trap-like prone
I'm not good at summoning opponents like Pendulum, but free chain free removal is still useful. I want to use the hand cost for something
japan ヒコモン
2016/04/14 12:36
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It is attractive that you can bounce with a free chain and draw lock. When compared to 《Raigeki Break》of the same cost, this one is more convenient for monster opponents, and that one is more convenient for spells and traps, so the relationship is almost mutually compatible.
japan たたた
2015/04/24 13:30
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Thunder Break with a draw lock function, of course, it's not rated higher than that one, and there are quite a few situations where that one is better when removing spell cards.
As far as monster removal is concerned, it's an extremely useful card, but if you use him for something like Monarch, it's not going to be good, so be careful.
japan こまつほうせい
2015/03/03 3:45
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It is powerful because it can draw lock.
Sambre, 《Karma Cut》is a rival
japan サンダー・ボルト
2014/05/10 20:29
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It is very good as a removal card that costs 1 card in your hand. Since it does not involve destruction, it is possible to deal with the many resistances these days, and since it is fixed to the top of the Deck, it is useful as a draw hindrance except for some cards such as Synchro Xyz. However, it is difficult to hit against things like "Airman", which can be difficult to reuse, and Synchro Xyz can do the same with "Compulsory Evacuation Device", and the cost is relatively high. Despite that, it's definitely powerful.
japan ナル参照
2013/04/18 21:09
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The original text was "Discard and activate". In other words, there was a time when I thought that I would not be targeted.
An excellent person who can both block draws and block development at the same time. Since there is a hand cost, there is a difference between escape and preference. Also, even though it's similar to Friche, it has a completely different purpose than Sambre "Karma Cut", so I'd like to use it separately.
japan キッチンタイマー
2013/04/15 23:12
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Depending on how you look at it, isn't one piece of cost an advantage?
(↑Is it obvious…….)
japan ファナナス
2013/02/09 18:28
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A representative free chain elimination trap card that is often compared to Thunder Break.
Compared to Thunder Break, this bounces to the top of his deck instead of destroying it, so there are fewer monsters with resistance to it. Furthermore, since it is synonymous with a drawlock, it does not allow the opponent to use his GY, and it can reduce the turnover rate of the deck.
However, since it is not destroyed, it may be painful if it is reused. Especially he doesn't make much sense when used on Spell Trap...
japan しょひひ
2013/01/07 1:17
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With the same cost, I want to use it differently from Sambre of Destruction.
Recently, the number of cards with destruction resistance has increased, so it is strong to be able to remove it along with the draw interference.
However, he's likely to be reused quickly in the case of Spell Trap, so Sambre would be better in that case.
japan みかんゼリー
2012/10/31 17:53
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Deck top back for Riser.
Sambre is a rival, but it is effective against cards that are resistant to destruction, and it is very powerful because it can interfere with the opponent's draw.
On the other hand, even if he returns Spell/Trap, it will be reused, so in that case, the more dexterous Sambre wins.
Which one he uses is up to the deck and the player, but both are powerful and useful traps.
japan ドラゴンX
2012/06/29 18:13
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Putting it on the top of the card deck... If you destroy it, it's a cyclone
is normal
japan とき
2011/01/09 0:37
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Responsible for bouncing the three major free chains 2:1 exchange removal Trap. Go to the top of the deck instead of the hand.
Compared to Sambre, the ability to remove monsters is higher here. Even if you have destruction resistance, you are useless against bounces, and you can destroy the next draw, so the damage you inflict on your opponent is considerable.
Spell Trap, on the other hand, will definitely be reused, so there's no need to force it back, but lately he's been increasing his Spell Trap that also works on GY, so it's effective against such cards.
Against monsters, there is also 《Karma Cut》, but it is superior in terms of dealing with Spell Trap and blocking draws. balance type.
It was reprinted in Fusion SP while becoming better than Thunder Break, but I feel that it has nothing to do with fusion.
japan SOUL
2010/12/25 17:29
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In terms of versatility, 《Raigeki Break》is slightly higher, but its performance is not bad either.
Well, I think you can use it as you like.
japan スクラップトリトドン
2010/11/02 7:09
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The difference from Sambre is that ``put the opponent's card'' and ``on top of the deck''.
The former can't be used like an escape device, but it shouldn't be a problem unless you're in a desperate situation.
Getting it back to the top of the deck can be more troublesome than his GY feed, especially since it removes stardust that Sambre can't deal with.
However, the use of Spell Trap is often not removed more than Sambre, so I wonder if it should be used on a case-by-case basis...
japan フッキー
2010/08/02 0:18
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This card is stronger than Sambre when it's advantageous.
Push, push, blow away system!
japan かどまん
2023/09/02 21:01
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japan asd
2023/12/18 8:39
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Decks with "Phoenix Wing Wind Blast"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
EXPERT EDITION Volume.3 EE3-JP173 2005-12-08 Rare
FLAMING ETERNITY FET-JP053 2004-11-25 Rare
DUEL TERMINAL - The Heartbeat of Trishula! - DT08-JP049 2010-01-01 Normal
Structure Deck -Flame King's Raid SD24-JP033 2012-12-08 Normal
booster sp-fusion enforcers SPFE-JP045 2016-11-12 Normal
Deck Build Pack Hidden Summoners DBHS-JP045 2018-08-04 Normal

Ranking and View Num

Rating Score Rank 3,862 / 12,836 Cards
View Num 118,290

Others

Japanese card name 鳳翼の爆風

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