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HOME > Yu-Gi-Oh! Card Lists > booster sp-fusion enforcers

booster sp-fusion enforcers Card List

booster sp-fusion enforcersCard List
booster sp-fusion enforcers
code : SPFE.
Total : 45 Types.
Release Date:2016-11-12
9th period

Average of all cards:8.1pt




Total 45 Types
Monster 31 Types
Effect Monster:18 Types
Fusion Monster:13 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 11 Types
5Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 3 Types
2 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 6
Predaplant:13 Types / Fluffal, Frightfur, Edge Imp:12 Types / Invoked:10 Types / Fusion:5 Types / Venom:1 Types / Penguin:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order86 / 644 view num34789 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Predaplant Sarraceniant
Normal
▶︎ Deck
9.1 14
[38639]
JP001 Predaplant Sarraceniant  Effect Monster
- 1 Plant 100 600
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn.
Predaplant Drosophyllum Hydra
Super
▶︎ Deck
7.6 14
[28187]
JP002 Predaplant Drosophyllum Hydra  Effect Monster
- 5 Plant 800 2300
You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.
Predaplant Pterapenthes
Normal
▶︎ Deck
2.9 8
[9666]
JP003 Predaplant Pterapenthes  Effect Monster
- 3 Plant 300 2100
When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase.
Predaplant Spinodionaea
Normal
▶︎ Deck
7.1 8
[22645]
JP004 Predaplant Spinodionaea  Effect Monster
- 4 Plant 1800 0
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea".
Predaplant Chlamydosundew
Super
▶︎ Deck
9.9 17
[55920]
JP005 Predaplant Chlamydosundew  Effect Monster
- 2 Plant 600 200
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Material. You can only use this effect of "Predaplant Chlamydosundew" once per turn.
Predaplant Flytrap
Normal
▶︎ Deck
7.9 16
[26233]
JP006 Predaplant Flytrap  Effect Monster
- 2 Plant 400 800
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
Predaplant Moray Nepenthes
Normal
▶︎ Deck
4 9
[13634]
JP007 Predaplant Moray Nepenthes  Effect Monster
- 4 Plant 1600 1000
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
Predaplant Squid Drosera
Normal
▶︎ Deck
6.5 11
[22266]
JP008 Predaplant Squid Drosera  Effect Monster
- 2 Plant 800 400
You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
Predaplant Chimerafflesia
Super
▶︎ Deck
9.8 21
[64757]
JP009 Predaplant Chimerafflesia  Fusion Monster
Effect Monster
- 7 Plant 2500 2000
1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the GY: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
Greedy Venom Fusion Dragon
Secret
▶︎ Deck
7.4 21
[53809]
JP010 Greedy Venom Fusion Dragon  Fusion Monster
Effect Monster
- 10 Dragon 3300 2500
1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher
Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard.
Predaponics
Super
▶︎ Deck
8.2 17
[22957]
JP011 Predaponics  Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.
Predapruning
Normal
▶︎ Deck
9.2 15
[26131]
JP012 Predapruning  Equip Spell
Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
Predaplanet
Normal
▶︎ Deck
7.2 13
[18746]
JP013 Predaplanet  Continuous Trap
If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.
Fluffal Octopus
Super
▶︎ Deck
5.6 11
[11726]
JP014 Fluffal Octopus  Effect Monster
- 1 Fairy 800 800
When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn.
Fluffal Penguin
Normal
▶︎ Deck
9.7 20
[22828]
JP015 Fluffal Penguin  Effect Monster
- 4 Fairy 1600 1100
During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
Fluffal Dog
Normal
▶︎ Deck
9 27
[60330]
JP016 Fluffal Dog  Effect Monster
- 4 Fairy 1700 1000
When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
Fluffal Owl
Normal
▶︎ Deck
8.6 20
[52681]
JP017 Fluffal Owl  Effect Monster
- 2 Fairy 1000 1000
When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
Edge Imp Sabres
Normal
▶︎ Deck
8.6 28
[120374]
JP018 Edge Imp Sabres  Effect Monster
- 3 Fiend 1200 800
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
Edge Imp Chain
Normal
▶︎ Deck
9.3 30
[48349]
JP019 Edge Imp Chain  Effect Monster
- 4 Fiend 1200 1800
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
Frightfur Kraken
Secret
▶︎ Deck
9.7 19
[30198]
JP020 Frightfur Kraken  Fusion Monster
Effect Monster
- 8 Fiend 2200 3000
1 "Edge Imp" monster + 1 "Fluffal" monster
Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.
Frightfur Wolf
Normal
▶︎ Deck
7.3 23
[54658]
JP021 Frightfur Wolf  Fusion Monster
Effect Monster
- 6 Fiend 2000 1500
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
Frightfur Tiger
Super
▶︎ Deck
9.1 27
[73179]
JP022 Frightfur Tiger  Fusion Monster
Effect Monster
- 6 Fiend 1900 1200
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
Frightfur Sheep
Normal
▶︎ Deck
8.3 22
[49163]
JP023 Frightfur Sheep  Fusion Monster
Effect Monster
- 5 Fiend 2000 2000
"Edge Imp Chain" + 1 "Fluffal" monster
If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
Toy Vendor
Normal
▶︎ Deck
8.1 31
[70288]
JP024 Toy Vendor  Continuous Spell
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
Frightfur Fusion
Normal
▶︎ Deck
9.4 21
[51239]
JP025 Frightfur Fusion  Normal Spell
Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Frightfur Fusion" per turn.
Aleister the Invoker
Super
▶︎ Deck
9.9 30
[109737]
JP026 Aleister the Invoker  Effect Monster
- 4 Spellcaster 1000 1800
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Invoked Caliga
Super
▶︎ Deck
7 14
[51764]
JP027 Invoked Caliga  Fusion Monster
Effect Monster
- 4 Beast 1000 1800
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
Invoked Raidjin
Super
▶︎ Deck
8.6 23
[59259]
JP028 Invoked Raidjin  Fusion Monster
Effect Monster
- 5 Warrior 2200 2400
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
Invoked Cocytus
Normal
▶︎ Deck
6.6 19
[32808]
JP029 Invoked Cocytus  Fusion Monster
Effect Monster
- 6 Dragon 1800 2900
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
Invoked Purgatrio
Normal
▶︎ Deck
8.1 15
[44805]
JP030 Invoked Purgatrio  Fusion Monster
Effect Monster
- 7 Fiend 2300 2000
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Invoked Magellanica
Normal
▶︎ Deck
7.9 15
[38088]
JP031 Invoked Magellanica  Fusion Monster
- 8 Rock 3000 3300
"Aleister the Invoker" + 1 EARTH monster
Invoked Mechaba
Super
▶︎ Deck
9.2 25
[82752]
JP032 Invoked Mechaba  Fusion Monster
Effect Monster
- 9 Machine 2500 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Invoked Elysium
Secret
▶︎ Deck
8.8 15
[57570]
JP033 Invoked Elysium  Fusion Monster
Effect Monster
- 10 Fairy 3200 4000
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.
Magical Meltdown
Normal
▶︎ Deck
9.9 19
[68387]
JP034 Magical Meltdown  Field Spell
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
Invocation
Super
▶︎ Deck
9.8 18
[82574]
JP035 Invocation  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
The Book of the Law
Normal
▶︎ Deck
8.7 10
[33255]
JP036 The Book of the Law  Quick-Play Spell
Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.
Omega Summon
Normal
▶︎ Deck
5.9 7
[17643]
JP037 Omega Summon  Normal Trap
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.
Summoner of Illusions
Normal
▶︎ Deck
7.1 16
[56541]
JP038 Summoner of Illusions  Effect Monster
Flip Monster
- 3 Spellcaster 800 900
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
Summoner Monk
Normal
▶︎ Deck
9.3 81
[939551]
JP039 Summoner Monk  Effect Monster
- 4 Spellcaster 800 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
King of the Swamp
Normal
▶︎ Deck
9.2 37
[219865]
JP040 King of the Swamp  Effect Monster
- 3 Aqua 500 1100
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.
Fusion Substitute
Normal
▶︎ Deck
6.4 18
[62399]
JP041 Fusion Substitute  Normal Spell
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
Instant Fusion
Normal
▶︎ Deck
9.4 71
[664004]
JP042 Instant Fusion Limited Normal Spell
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
Super Polymerization
Super
▶︎ Deck
9.7 99
[391845]
JP043 Super Polymerization Semi-Limited Quick-Play Spell
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Fusion Recovery
Normal
▶︎ Deck
7.7 21
[113323]
JP044 Fusion Recovery  Normal Spell
Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
Phoenix Wing Wind Blast
Normal
▶︎ Deck
7.9 29
[123135]
JP045 Phoenix Wing Wind Blast  Normal Trap
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
booster sp-fusion enforcers Card List
8.1 /10.0 pt
Number of card ratings : 1045
User Review : 1045

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