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HOME > Yu-Gi-Oh! Card Lists > RAGING TEMPEST

RAGING TEMPEST Card List

RAGING TEMPESTCard List
RAGING TEMPEST
code : RATE.
Total : 80 Types.
Release Date:2016-10-08
9th period

Average of all cards:7.4pt




Total 80 Types
Monster 54 Types
Effect Monster:30 Types Ritual Monster:3 Types Pendulum Monster:6 Types
Fusion Monster:4 Types Synchro Monster:5 Types Xyz Monster:7 Types
4 Tuner Monster 1 Flip Monster 0 Gemini Monster
6 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 13 Types
4Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
3 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 13 Types
10 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 29
Zoodiac:12 Types / Ancient Gear:4 Types / Photon, Cipher:4 Types / Windwitch:4 Types / Cyber, Cybernetic, Cyberdark:3 Types / Performapal, Performage:3 Types / Black Luster Soldier:3 Types / Crystron:3 Types / Flower Cardian:3 Types / roid:2 Types / Ritual Beast, Spiritual Beast:2 Types / Speedroid:2 Types / Shiranui:2 Types / Gaia the Fierce Knight:2 Types / Ninja, Ninjitsu:1 Types / Galaxy, Galaxy-Eyes:1 Types / HERO:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types / Shaddoll:1 Types / Superheavy Samurai :1 Types / Infernoid, Void:1 Types / Odd-Eyes:1 Types / Super Quantum:1 Types / True:1 Types / Monarch:1 Types / Magician:1 Types / Pendulum:1 Types / Majespecter:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order192 / 643 view num63141 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Dragoncaller Magician
Rare
▶︎ Deck
8.6 12
[21346]
JP001 Dragoncaller Magician  Pendulum Monster
Effect Monster
- 7 Spellcaster 2400 1000
Pendulum Effect
Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).
Card Text
Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
●If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.
Performapal Handstandaccoon
Normal
▶︎ Deck
7 6
[8319]
JP002 Performapal Handstandaccoon  Pendulum Monster
Effect Monster
- 2 Beast 400 600
Pendulum Effect
You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the one returned to the hand by this effect (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
Card Text
When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
Performapal Dag Daggerman
Normal
▶︎ Deck
7.6 9
[12554]
JP003 Performapal Dag Daggerman  Pendulum Monster
Effect Monster
- 5 Warrior 2000 600
Pendulum Effect
During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.
Card Text
During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.
Performapal Laugh Maker
Rare
▶︎ Deck
6.5 8
[10858]
JP004 Performapal Laugh Maker  Pendulum Monster
Effect Monster
- 8 Spellcaster 2500 2000
Pendulum Effect
Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP.
Card Text
When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 monster effect of "Performapal Laugh Maker" per turn, and only once that turn.
Speedroid Gum Prize
Normal
▶︎ Deck
4.8 6
[11773]
JP005 Speedroid Gum Prize  Effect Monster
Tuner Monster
- 1 Machine 0 800
During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
Speedroid Horse Stilts
Normal
▶︎ Deck
8.2 10
[20607]
JP006 Speedroid Horse Stilts  Effect Monster
- 4 Machine 1100 1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of "Speedroid Horse Stilts" once per turn.
Windwitch - Ice Bell
Normal
▶︎ Deck
9.6 24
[52046]
JP007 Windwitch - Ice Bell  Effect Monster
- 3 Spellcaster 1000 1000
If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
Windwitch - Snow Bell
Normal
▶︎ Deck
8.8 13
[35430]
JP008 Windwitch - Snow Bell  Effect Monster
Tuner Monster
- 1 Spellcaster 100 100
If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
Fusion Parasite
Rare
▶︎ Deck
5.4 19
[32072]
JP009 Fusion Parasite  Effect Monster
- 1 Insect 0 0
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
Cyber Tutubon
Normal
▶︎ Deck
7.3 6
[17400]
JP010 Cyber Tutubon  Effect Monster
- 5 Warrior 1800 1600
You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
Cipher Etranger
Normal
▶︎ Deck
5.8 8
[11259]
JP011 Cipher Etranger  Effect Monster
- 1 Spellcaster 0 0
If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn.
Flower Cardian Cherry Blossom with Curtain
Normal
▶︎ Deck
8.6 8
[14538]
JP012 Flower Cardian Cherry Blossom with Curtain  Effect Monster
- 3 Warrior 2000 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.
Ancient Gear Hunting Hound
Normal
▶︎ Deck
9.1 21
[43241]
JP013 Ancient Gear Hunting Hound  Effect Monster
- 3 Machine 1000 1000
If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
Zoodiac Ratpier
Rare
▶︎ Deck
9.6 61
[70071]
JP014 Zoodiac Ratpier Limited Effect Monster
- 4 Beast-Warrior 0 0
If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.
Zoodiac Bunnyblast
Normal
▶︎ Deck
6.7 11
[15998]
JP015 Zoodiac Bunnyblast  Effect Monster
- 4 Beast-Warrior 800 800
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
Zoodiac Whiptail
Normal
▶︎ Deck
9 13
[34068]
JP016 Zoodiac Whiptail  Effect Monster
- 4 Beast-Warrior 1200 400
(Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
Zoodiac Thoroughblade
Secret
Super
▶︎ Deck
8.8 12
[26626]
JP017 Zoodiac Thoroughblade  Effect Monster
- 4 Beast-Warrior 1600 0
If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Zoodiac Ramram
Normal
▶︎ Deck
8 13
[19934]
JP018 Zoodiac Ramram  Effect Monster
- 4 Beast-Warrior 400 2000
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.
True King Lithosagym, the Disaster
Secret
Super
▶︎ Deck
8.3 14
[56565]
JP019 True King Lithosagym, the Disaster  Effect Monster
- 9 Wyrm 2500 2300
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
Crystron Rion
Rare
▶︎ Deck
6.8 8
[23565]
JP020 Crystron Rion  Effect Monster
Tuner Monster
- 3 Machine 500 500
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
Crystron Sulfefnir
Rare
▶︎ Deck
9 15
[22516]
JP021 Crystron Sulfefnir  Effect Monster
- 5 Machine 2000 1500
If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
Shinobird Crow
Normal
▶︎ Deck
1.1 35
[16410]
JP022 Shinobird Crow  Effect Monster
Spirit Monster
- 4 Winged Beast 0 0
Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit Monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Shinobird Crane
Normal
▶︎ Deck
2.8 27
[15964]
JP023 Shinobird Crane  Effect Monster
Spirit Monster
- 4 Winged Beast 1500 1500
Cannot be Special Summoned. Once per turn, if another Spirit Monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Shinobird Pigeon
Normal
▶︎ Deck
1.2 32
[12093]
JP024 Shinobird Pigeon  Effect Monster
Spirit Monster
- 4 Winged Beast 1000 1800
Cannot be Special Summoned. Once per turn: You can target 1 other Spirit Monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Envoy of Chaos
Rare
▶︎ Deck
6.5 10
[19335]
JP025 Envoy of Chaos  Effect Monster
- 4 Warrior 1500 0
During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand.
Spiritual Beast Tamer Winda
Rare
▶︎ Deck
9.1 18
[29733]
JP026 Spiritual Beast Tamer Winda  Effect Monster
- 4 Psychic 1600 1800
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
Tierra, Source of Destruction
Secret
Super
▶︎ Deck
6.9 20
[31544]
JP027 Tierra, Source of Destruction  Effect Monster
- 11 Fiend 3400 3600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.
Miscellaneousaurus
Normal
▶︎ Deck
9.6 25
[49804]
JP028 Miscellaneousaurus  Effect Monster
- 4 Dinosaur 1800 1000
During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Apprentice Piper
Normal
▶︎ Deck
7.6 19
[21768]
JP029 Apprentice Piper  Effect Monster
Flip Monster
- 2 Spellcaster 100 1500
FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
Hebo, Lord of the River
Normal
▶︎ Deck
6.7 16
[11828]
JP030 Hebo, Lord of the River  Effect Monster
Spirit Monster
- 4 Aqua 1800 600
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit Monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Yokotuner
Normal
▶︎ Deck
6 9
[12519]
JP031 Yokotuner  Effect Monster
Tuner Monster
- 1 Beast 800 600
When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.
Eater of Millions
Normal
▶︎ Deck
8 26
[68498]
JP032 Eater of Millions  Effect Monster
- 1 Fiend ? ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
Wightprincess
Normal
▶︎ Deck
9.4 16
[26326]
JP033 Wightprincess  Effect Monster
- 3 Zombie 1600 0
This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.
Metrognome
N-Rare
▶︎ Deck
5.1 7
[5178]
JP034 Metrognome  Pendulum Monster
Effect Monster
- 4 Fairy 1800 1600
Pendulum Effect
Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
Card Text
While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.
Fairy Tail - Rella
N-Rare
▶︎ Deck
7.4 14
[30738]
JP035 Fairy Tail - Rella  Effect Monster
- 4 Spellcaster 1850 1000
Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.
Cyber Angel Natasha
Rare
▶︎ Deck
8.5 17
[34689]
JP036 Cyber Angel Natasha  Ritual Monster
Effect Monster
- 5 Fairy 1000 1000
You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
Shinobaroness Peacock
Rare
▶︎ Deck
7.3 13
[24111]
JP037 Shinobaroness Peacock  Ritual Monster
Spirit Monster
Effect Monster
- 8 Winged Beast 2500 3000
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit Monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Shinobaron Peacock
Rare
▶︎ Deck
8.2 12
[33865]
JP038 Shinobaron Peacock  Ritual Monster
Spirit Monster
Effect Monster
- 8 Winged Beast 3000 2500
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit Monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Brave-Eyes Pendulum Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.5 8
[20086]
JP039 Brave-Eyes Pendulum Dragon  Fusion Monster
Effect Monster
- 8 Dragon 3000 2000
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
Windwitch - Crystal Bell
Rare
▶︎ Deck
4.7 15
[21598]
JP040 Windwitch - Crystal Bell  Fusion Monster
Effect Monster
- 8 Spellcaster 2800 2400
"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
Chaos Ancient Gear Giant
Secret
Ultimate
Ultra
▶︎ Deck
9.5 41
[95786]
JP041 Chaos Ancient Gear Giant  Fusion Monster
Effect Monster
- 10 Machine 4500 3000
4 "Ancient Gear" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Ancient Gear Howitzer
Normal
▶︎ Deck
9.3 31
[52997]
JP042 Ancient Gear Howitzer  Fusion Monster
Effect Monster
- 8 Machine 1000 1800
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
Windwitch - Winter Bell
Rare
▶︎ Deck
7.4 13
[28762]
JP043 Windwitch - Winter Bell  Synchro Monster
Effect Monster
- 7 Spellcaster 2400 2000
1 Tuner + 1+ non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
Superheavy Samurai Stealth Ninja
Secret
Super
▶︎ Deck
5.3 7
[13951]
JP044 Superheavy Samurai Stealth Ninja  Synchro Monster
Effect Monster
- 7 Machine 1200 2800
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
Flower Cardian Lightflare
Secret
Super
▶︎ Deck
9 17
[38308]
JP045 Flower Cardian Lightflare  Synchro Monster
Effect Monster
- 10 Warrior 5000 0
1 Tuner + 4 non-Tuner monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare".
Crystron Quariongandrax
Secret
Ultimate
Ultra
▶︎ Deck
9.3 18
[61308]
JP046 Crystron Quariongandrax  Synchro Monster
Effect Monster
- 9 Machine 3000 3000
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
Shiranui Sunsaga
Rare
▶︎ Deck
8.5 10
[33915]
JP047 Shiranui Sunsaga  Synchro Monster
Effect Monster
- 10 Zombie 3500 0
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
Odd-Eyes Raging Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.1 20
[75203]
JP048 Odd-Eyes Raging Dragon  Xyz Monster
Pendulum Monster
Effect Monster
- 7 Dragon 3000 2500
Pendulum Effect
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
Card Text
2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects.
●It can make a second attack during each Battle Phase.
●Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.
Neo Galaxy-Eyes Cipher Dragon
Secret
Ultimate
Ultra
▶︎ Deck
4.1 19
[30061]
JP049 Neo Galaxy-Eyes Cipher Dragon  Xyz Monster
Effect Monster
- 9 Dragon 4500 3000
3 Level 9 monsters
If this card has a "Cipher" card as Xyz Material, it gains this effect.
●Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon".
Heavy Armored Train Ironwolf
Secret
Super
▶︎ Deck
7.7 16
[25494]
JP050 Heavy Armored Train Ironwolf  Xyz Monster
Effect Monster
- 4 Machine 2200 2200
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
Zoodiac Broadbull
Secret
Super
▶︎ Deck
9.8 28
[51921]
JP051 Zoodiac Broadbull Forbidden Xyz Monster
Effect Monster
- 4 Beast-Warrior ? ?
2 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
Zoodiac Tigermortar
Normal
▶︎ Deck
8.2 10
[38368]
JP052 Zoodiac Tigermortar  Xyz Monster
Effect Monster
- 4 Beast-Warrior ? ?
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
Zoodiac Drident
Secret
Ultimate
Ultra
▶︎ Deck
9.9 39
[65371]
JP053 Zoodiac Drident Limited Xyz Monster
Effect Monster
- 4 Beast-Warrior ? ?
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it.
Zoodiac Boarbow
Rare
▶︎ Deck
8.1 21
[35465]
JP054 Zoodiac Boarbow  Xyz Monster
Effect Monster
- 4 Beast-Warrior ? ?
5 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position.
Machine Angel Absolute Ritual
Normal
▶︎ Deck
7.9 7
[15575]
JP055 Machine Angel Absolute Ritual  Ritual Spell
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Rank-Up-Magic Cipher Ascension
Normal
▶︎ Deck
3.6 13
[16680]
JP056 Rank-Up-Magic Cipher Ascension  Quick-Play Spell
During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect.
●This card gains 500 ATK for each Level 4 or higher monster you control.
Recardination
Normal
▶︎ Deck
9.6 7
[15369]
JP057 Recardination  Normal Spell
Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order.
Zodiac Sign
Normal
▶︎ Deck
6.2 11
[10511]
JP058 Zodiac Sign  Field Spell
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type Monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.
Zoodiac Barrage
Rare
▶︎ Deck
10 65
[67759]
JP059 Zoodiac Barrage Limited Continuous Spell
You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.
Shinobird's Calling
Normal
▶︎ Deck
8.4 10
[18695]
JP060 Shinobird's Calling  Ritual Spell
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit Monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
Shinobird Power Spot
Normal
▶︎ Deck
4.6 11
[12115]
JP061 Shinobird Power Spot  Continuous Spell
Spirit Monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit Monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
Super Soldier Synthesis
Normal
▶︎ Deck
8.8 11
[27375]
JP062 Super Soldier Synthesis  Ritual Spell
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.
Super Quantal Alphan Spike
Normal
▶︎ Deck
6.2 6
[8522]
JP063 Super Quantal Alphan Spike  Normal Spell
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
Ritual Beast Return
Normal
▶︎ Deck
8 7
[16844]
JP064 Ritual Beast Return  Quick-Play Spell
Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.
Foolish Burial Goods
Secret
Super
▶︎ Deck
9.7 43
[109148]
JP065 Foolish Burial Goods Semi-Limited Normal Spell
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
That Grass Looks Greener
Secret
Super
▶︎ Deck
9.4 48
[100647]
JP066 That Grass Looks Greener Semi-Limited Normal Spell
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.
Terminal World NEXT
N-Rare
▶︎ Deck
4.5 12
[6965]
JP067 Terminal World NEXT  Continuous Spell
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
Lost Wind
Normal
▶︎ Deck
9.2 33
[77973]
JP068 Lost Wind  Normal Trap
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
Cipher Spectrum
Normal
▶︎ Deck
2.8 13
[7665]
JP069 Cipher Spectrum  Normal Trap
If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
Ancient Gear Reborn
Rare
▶︎ Deck
6.8 20
[25703]
JP070 Ancient Gear Reborn  Continuous Trap
Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".
Zoodiac Combo
Normal
▶︎ Deck
8.5 8
[16941]
JP071 Zoodiac Combo  Normal Trap
Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.
Shinobird Salvation
Normal
▶︎ Deck
7 8
[9617]
JP072 Shinobird Salvation  Continuous Trap
If a face-up Spirit Monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit Monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
Beginning of Heaven and Earth
Normal
▶︎ Deck
8 11
[22919]
JP073 Beginning of Heaven and Earth  Normal Trap
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
Shiranui Style Samsara
Normal
▶︎ Deck
7.4 8
[17888]
JP074 Shiranui Style Samsara  Continuous Trap
This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.
Majespecter Gust
Normal
▶︎ Deck
6.4 8
[5347]
JP075 Majespecter Gust  Normal Trap
Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it.
Void Feast
Normal
▶︎ Deck
9.6 13
[28197]
JP076 Void Feast  Normal Trap
Send 1 "Void" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.
Purushaddoll Aeon
Normal
▶︎ Deck
3.3 23
[11323]
JP077 Purushaddoll Aeon  Normal Trap
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
Full Force Virus
Secret
Super
▶︎ Deck
9.4 20
[42648]
JP078 Full Force Virus  Normal Trap
Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.
Switcheroroo
Rare
▶︎ Deck
8 21
[24753]
JP079 Switcheroroo  Normal Trap
If you control the same number of monsters as your opponent, switch control of all those monsters.
Massivemorph
N-Rare
▶︎ Deck
3.8 12
[9524]
JP080 Massivemorph  Normal Trap
Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.
RAGING TEMPEST Card List
7.4 /10.0 pt
Number of card ratings : 1375
User Review : 1375

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