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Fusion Substitute →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
(This card is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card. |
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password:74335036 | |||||
Average Rating Score | 6.4(18) |
- Card Info
- Card Reviews (18 rating scores)
- Decks with Fusion Substitute (190 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Fusion Substitute" card reviews and rating scores
6.4(18) |
|
5% | (1) | ||
44% | (8) | ||
44% | (8) | ||
5% | (1) | ||
0% | (0) |
シエスタ
2020/04/30 14:12
2020/04/30 14:12
A fusion in which his GY effect was added instead of limiting it to field-only fusion.
You can recover the add while aiming to re-summon the fusion.
However, there are many cases where it would be more convenient for him to stay at GY.
In particular, Fluffal, who will handle the original fusion, and Lunalight also use recovery and his GY fusion a lot.
There are few cases where it has a strong impression of the status quo and can be prioritized over the main house, but if a compatible Deck appears, there is a good chance that it will shine.
You can recover the add while aiming to re-summon the fusion.
However, there are many cases where it would be more convenient for him to stay at GY.
In particular, Fluffal, who will handle the original fusion, and Lunalight also use recovery and his GY fusion a lot.
There are few cases where it has a strong impression of the status quo and can be prioritized over the main house, but if a compatible Deck appears, there is a good chance that it will shine.
ユメ
2020/04/29 13:19
2020/04/29 13:19
First of all, the drawback of this card is that it also involves the risk of accidents. Therefore, when using this card, it is desirable to use it in combination with normal fusion. By using it together, you won't have to worry about accidents unless you already have this card in your first hand.
Now, I would like to rate the compatibility of the three decks.
Amazoness: Compatibility ×
The disadvantages outweigh the advantages. Throwing fusion gimmicks into Amazoness will take up a lot of space on his deck and increase the accident rate. Also, Female Monarch is a useful resurrection target, so you can't use draw effects without thinking. Rather than being incompatible, it feels like it can't be handled at present.
Predaplant: Compatibility△
There isn't much difference between pros and cons. I'm happy to recover my hand because it consumes a lot of cards, but GY's predatory Fusion Monster is an important force, so I choose the timing a little to collect it. Also, it is difficult to cooperate with 《Fusion Recovery》or preparation.
Fluffal: Compatibility ◯
The advantages outweigh the disadvantages. If you use Dolphin, you can draw two cards in one turn. With Whale, you don't have to worry about where to collect it. It doesn't go well with Kat.
The number of characters is tight, so it's over!
Now, I would like to rate the compatibility of the three decks.
Amazoness: Compatibility ×
The disadvantages outweigh the advantages. Throwing fusion gimmicks into Amazoness will take up a lot of space on his deck and increase the accident rate. Also, Female Monarch is a useful resurrection target, so you can't use draw effects without thinking. Rather than being incompatible, it feels like it can't be handled at present.
Predaplant: Compatibility△
There isn't much difference between pros and cons. I'm happy to recover my hand because it consumes a lot of cards, but GY's predatory Fusion Monster is an important force, so I choose the timing a little to collect it. Also, it is difficult to cooperate with 《Fusion Recovery》or preparation.
Fluffal: Compatibility ◯
The advantages outweigh the disadvantages. If you use Dolphin, you can draw two cards in one turn. With Whale, you don't have to worry about where to collect it. It doesn't go well with Kat.
The number of characters is tight, so it's over!
はやとちり
2018/07/15 17:49
2018/07/15 17:49
Instead of being able to fuse only from the field, a fusion card that allows you to collect GY's Fusion Monster in the EX Deck and draw 1 more.
Normally, of course, fusion is more convenient, but many of the current fusion themes can easily put monsters on the field, and it is useful in such situations.
In a theme that uses the same fusion monster over and over again, the recovery effect is very useful, and it also recovers the resources used to arrange the monsters on the field, which is a good thing.
By the way, since it is treated as a fusion according to the rules, it is a flaw that he can only put 3 cards in the deck including the fusion.
However, it also has the advantage of being able to search with 《Lunalight Black Sheep》or 《Fusion Sage》. It is good to adjust the number according to the characteristics of his deck to use.
Normally, of course, fusion is more convenient, but many of the current fusion themes can easily put monsters on the field, and it is useful in such situations.
In a theme that uses the same fusion monster over and over again, the recovery effect is very useful, and it also recovers the resources used to arrange the monsters on the field, which is a good thing.
By the way, since it is treated as a fusion according to the rules, it is a flaw that he can only put 3 cards in the deck including the fusion.
However, it also has the advantage of being able to search with 《Lunalight Black Sheep》or 《Fusion Sage》. It is good to adjust the number according to the characteristics of his deck to use.
ヒコモン
2017/05/22 12:33
2017/05/22 12:33
Fusion with GY exclusion effect. However, as a price, it became impossible to fuse hand cards. The GY exclusion effect returns his Fusion Monster to the Extra Deck and can earn an add with 1 draw, but I can't help but twist my neck if I use it without the merit of hand fusion.
ルイ
2017/03/21 18:13
2017/03/21 18:13
Wow! Chika n... No, nothing.
Unlike the original Yugo, it is quite painful that hand fusion is not possible unlike fusion.
Conversely, with Lunalight, where it is easy to gather materials on the field, he has the additional effect of returning GY's Fusion Monster to the EX Deck, making it an easy-to-use card.
It is quite important to be able to reduce consumption even slightly.
For now, it can be said that it is a fusion exclusively for "Lunalight".
How nice it would be if this was (also treated as a "fused" card) instead of (treated as a "fused" card).
Even if it's mutually compatible with fusion and has additional effects, it's meaningless if the restrictions are a hindrance.
I think that it is a regrettable card in various parts.
Unlike the original Yugo, it is quite painful that hand fusion is not possible unlike fusion.
Conversely, with Lunalight, where it is easy to gather materials on the field, he has the additional effect of returning GY's Fusion Monster to the EX Deck, making it an easy-to-use card.
It is quite important to be able to reduce consumption even slightly.
For now, it can be said that it is a fusion exclusively for "Lunalight".
How nice it would be if this was (also treated as a "fused" card) instead of (treated as a "fused" card).
Even if it's mutually compatible with fusion and has additional effects, it's meaningless if the restrictions are a hindrance.
I think that it is a regrettable card in various parts.
ラーメン
2016/12/01 1:54
2016/12/01 1:54
Note that he can only have 3 copies in his deck, as it is literally a replacement of a fusion, that is, a second fusion, which is treated as a "fusion" according to the rules.
In exchange for not being able to fuse cards from your hand, you can now draw and reuse Fusion Monsters. From the point of view of saving money, it is quietly useful, and since it is treated the same as "fusion" in terms of rules, you can receive the support of fusion such as swamp and black sheep as it is.
However, the fact that you can't fuse cards in your hand, which is the only and biggest drawback, is too painful. The advantage of fusion is that it is difficult to occur, but the force of field fusion that kills that advantage is difficult to use, as if you actually use it, the draw effect will be hazy.
That said, if it's a theme like Lunalight that can be deployed in the field, or a theme like predation that is difficult to combine in the field in the first place, there's plenty of room to put it in, and it's a card that can be used in a deck that can be used.
In exchange for not being able to fuse cards from your hand, you can now draw and reuse Fusion Monsters. From the point of view of saving money, it is quietly useful, and since it is treated the same as "fusion" in terms of rules, you can receive the support of fusion such as swamp and black sheep as it is.
However, the fact that you can't fuse cards in your hand, which is the only and biggest drawback, is too painful. The advantage of fusion is that it is difficult to occur, but the force of field fusion that kills that advantage is difficult to use, as if you actually use it, the draw effect will be hazy.
That said, if it's a theme like Lunalight that can be deployed in the field, or a theme like predation that is difficult to combine in the field in the first place, there's plenty of room to put it in, and it's a card that can be used in a deck that can be used.
りっく
2016/04/28 16:50
2016/04/28 16:50
In Igknight, it's a deck that consumes a lot of cards. Being able to draw with the effect of ② is an advantage. Combined with Nova Master, you can also make a 2-draw move.
However, in the case of mediocre Igknight, you can get cards from your hand, so you don't reduce the number of players on the field. Because it is better to be able to fuse cards. If there is space in the frame, I would like to put both this and the original fusion and use them separately in Blazeman.
It is also strong that you can return 《Dinoster Power, the Mighty Dracoslayer》, which is easy to put out but cannot be revived because it is not a normal fusion.
However, in the case of mediocre Igknight, you can get cards from your hand, so you don't reduce the number of players on the field. Because it is better to be able to fuse cards. If there is space in the frame, I would like to put both this and the original fusion and use them separately in Blazeman.
It is also strong that you can return 《Dinoster Power, the Mighty Dracoslayer》, which is easy to put out but cannot be revived because it is not a normal fusion.
迷走の聖刻印
2016/04/18 3:52
2016/04/18 3:52
Another fusion. You can only have 3 of the same card
Field fusion card with GY effect
Since it is limited to the field, it is easy to collect monsters.
As for Lunalight, you can throw away the black sheep and fuse with the white rabbit effect, but if you return his Fusion Monster to his deck with the GY effect, the wolf's fusion material will disappear, so be careful not to use it poorly and stop the deployment.
A bit difficult to use with Frightfur
What about his trendy Metalfoes?
Field fusion card with GY effect
Since it is limited to the field, it is easy to collect monsters.
As for Lunalight, you can throw away the black sheep and fuse with the white rabbit effect, but if you return his Fusion Monster to his deck with the GY effect, the wolf's fusion material will disappear, so be careful not to use it poorly and stop the deployment.
A bit difficult to use with Frightfur
What about his trendy Metalfoes?
じゃんけんタウロス
2016/04/18 1:46
2016/04/18 1:46
Make it the hand cost of Samopuri. If Blazeman is created with 《Goblindbergh》or 《Tin Goldfish》, it becomes a fusion hero. At that time, it is strong if you have Macheng in your hand.
カンノーネ
2015/11/16 9:09
2015/11/16 9:09
Mutual compatibility of a genuine "fusion" that allows you to use a voracious urn instead of being able to use materials from your hand.
With Igknight, Wyarm and Novamaster are powerful moves from the field, but the movement itself that fuses with Igknight is easy to earn, but if you break it, you will lose a fragile ad and fight, so it is not an act to do twice or three times during the duel. . However, the draw itself is very appreciated, so it is a candidate for adoption rather than normal fusion.
In the Melodious Diva, there are many people who are Special Summoned on the field under loose conditions, and it is easy to gather materials from the field. Even in the worst case, if Aria Elegy locks up, the material from the previous turn will likely remain on the field, so it's relatively easy to use.
Fluffal is easy to use for him, as he is good at using 《Toy Vendor》and arranging materials such as 《Fluffal Sheep》.
Even if you can't kill with Scissor Tiger & Wolf or Saber Tiger & Scissor Tiger and it's returned, I think it's a strength to be able to exchange cards with 《Toy Vendor》to prepare yourself.
With Igknight, Wyarm and Novamaster are powerful moves from the field, but the movement itself that fuses with Igknight is easy to earn, but if you break it, you will lose a fragile ad and fight, so it is not an act to do twice or three times during the duel. . However, the draw itself is very appreciated, so it is a candidate for adoption rather than normal fusion.
In the Melodious Diva, there are many people who are Special Summoned on the field under loose conditions, and it is easy to gather materials from the field. Even in the worst case, if Aria Elegy locks up, the material from the previous turn will likely remain on the field, so it's relatively easy to use.
Fluffal is easy to use for him, as he is good at using 《Toy Vendor》and arranging materials such as 《Fluffal Sheep》.
Even if you can't kill with Scissor Tiger & Wolf or Saber Tiger & Scissor Tiger and it's returned, I think it's a strength to be able to exchange cards with 《Toy Vendor》to prepare yourself.
ラギアの使徒
2015/10/25 11:32
2015/10/25 11:32
The fatal disadvantage is that you can't use your hand as a fusion material. The effect of ② is relatively excellent, but since it cannot coexist with the original “Fusion”, it is quite subtle to reduce the number of “Fusion” of the main family with this merit. If you use the Pendulum, you may be able to use it somehow.
ゆくら
2015/10/13 13:03
2015/10/13 13:03
Depending on the deck of the Fusion Monster, it may be better for him to be in the GY.
The inability to fuse cards is also a major drawback.
It's treated as a fusion in the rules, so it's nice to have a lot of support, but it's a subtle point that you can't do hand fusion, which is not as good as the original.
If you use it, is there room for adoption in decks such as Pendulum Summon that put all the cards in your hand into play?
The inability to fuse cards is also a major drawback.
It's treated as a fusion in the rules, so it's nice to have a lot of support, but it's a subtle point that you can't do hand fusion, which is not as good as the original.
If you use it, is there room for adoption in decks such as Pendulum Summon that put all the cards in your hand into play?
kyo
2015/10/12 18:34
2015/10/12 18:34
The hardest part is not being able to fuse cards.
I thought that the above sentence was everything, but his decks such as [Lunalight] with field fusion in mind appeared here and there. It is getting closer to mutual compatibility of pure original fusion.
However, the original fusion is still easy to use.
In the first place, there is a high possibility that even if you draw one draw under relatively severe conditions, you will not be able to overturn the battle situation. This is especially true for Fusion Decks, which basically consume a lot of cards.
The tactic of salvaging and reusing fusions is particularly incompatible.
It's not without prospects, but I still feel like I'm not good enough to accept the framework of fusion.
I thought that the above sentence was everything, but his decks such as [Lunalight] with field fusion in mind appeared here and there. It is getting closer to mutual compatibility of pure original fusion.
However, the original fusion is still easy to use.
In the first place, there is a high possibility that even if you draw one draw under relatively severe conditions, you will not be able to overturn the battle situation. This is especially true for Fusion Decks, which basically consume a lot of cards.
The tactic of salvaging and reusing fusions is particularly incompatible.
It's not without prospects, but I still feel like I'm not good enough to accept the framework of fusion.
アルバ
2015/09/23 0:09
2015/09/23 0:09
Since it is a fusion according to the rules, all support that can be received by fusion is supported.
While replenishing Fusion Monsters when present in GY, you can perform upward compatible movements of 1 draw and fusion.
…and so far I have written only convenient things, but the problem is that hand fusion, which is the only and biggest part that has been cut from fusion, is not possible.
The fact that you can fuse even if you don't put it on the field in fusion is quite important, so it's a pretty painful point.
Even though there is a bonus, it's easier to use normal fusion with a normal deck, so if you use this card, it's like a deck where you line up tokens and put out Wyrm...?
While replenishing Fusion Monsters when present in GY, you can perform upward compatible movements of 1 draw and fusion.
…and so far I have written only convenient things, but the problem is that hand fusion, which is the only and biggest part that has been cut from fusion, is not possible.
The fact that you can fuse even if you don't put it on the field in fusion is quite important, so it's a pretty painful point.
Even though there is a bonus, it's easier to use normal fusion with a normal deck, so if you use this card, it's like a deck where you line up tokens and put out Wyrm...?
とき
2015/09/21 12:04
2015/09/21 12:04
I'm a fusion...!
Since you can completely become fusion itself, you can receive all the services that fusion can receive.
Compared to normal fusion, it can only be fused from the field, but it has the effect of being activated by GY. Extra Decks are limited, so Fusion Monster salvage can come in handy. It even comes with a draw, so it's definitely worth using.
However, the impossibility of hand fusion, which is the price, is quite painful. Fusion is basically more stable if you use your hand rather than the field... if it's a fusion deck that makes it easier to field, but does he have a deck like that... use it to make Wyrm with Igknight?
Since you can completely become fusion itself, you can receive all the services that fusion can receive.
Compared to normal fusion, it can only be fused from the field, but it has the effect of being activated by GY. Extra Decks are limited, so Fusion Monster salvage can come in handy. It even comes with a draw, so it's definitely worth using.
However, the impossibility of hand fusion, which is the price, is quite painful. Fusion is basically more stable if you use your hand rather than the field... if it's a fusion deck that makes it easier to field, but does he have a deck like that... use it to make Wyrm with Igknight?
ファイア野郎
2015/09/20 12:00
2015/09/20 12:00
A second fusion card.
The difference from the original fusion is that it can only be fused from the field,
It is different in that you can draw while excluding it from GY and reusing the Fusion Monster.
Instead of being able to gain an advantage with late effects
Due to the restrictions in the first half, it is difficult to fusion summon, and 《Fusion Reserve》, 《Fusion Recovery》, etc.
The difficulty is that it is not compatible with some cards that use GY fusion.
What is original fusion, such as using a Pendulum Monster as a material?
It can be said that it is a card that requires unusual usage.
The difference from the original fusion is that it can only be fused from the field,
It is different in that you can draw while excluding it from GY and reusing the Fusion Monster.
Instead of being able to gain an advantage with late effects
Due to the restrictions in the first half, it is difficult to fusion summon, and 《Fusion Reserve》, 《Fusion Recovery》, etc.
The difficulty is that it is not compatible with some cards that use GY fusion.
What is original fusion, such as using a Pendulum Monster as a material?
It can be said that it is a card that requires unusual usage.
ナル参照
2015/09/19 21:56
2015/09/19 21:56
Instead of fusion!
Because of the effect treated as fusion outside the text, it corresponds to various fusion support from Blazeman to 《Fusion Sage》King of the Swamp Machine.
In addition, the ability to draw cards with the 2nd effect is excellent, but the problem is that the 1st effect can only be fused with monsters on the field. Having to go out of my way to do so is in a sense a double hassle.
Although it is almost the same as fusion, this ① restriction has a lot of impact, so I would like to decide exactly on ②.
Because of the effect treated as fusion outside the text, it corresponds to various fusion support from Blazeman to 《Fusion Sage》King of the Swamp Machine.
In addition, the ability to draw cards with the 2nd effect is excellent, but the problem is that the 1st effect can only be fused with monsters on the field. Having to go out of my way to do so is in a sense a double hassle.
Although it is almost the same as fusion, this ① restriction has a lot of impact, so I would like to decide exactly on ②.
Decks with "Fusion Substitute"
* is adopted as a key card.
● 2018-03-09 Pure predation that eats the environment [L/S adoption formula]
● 2016-02-05 Pure HERO
● 2021-06-06 My Favorite HERO! Neos axis
● 2022-12-31 Metal Lunalight
● 2019-04-15 Seeking HERO advice without generic triggers
● 2017-01-11 Predaplant enhancement
● 2019-06-12 New entry Predaplant
● 2016-07-09 SRSR Illusion Malebranche of the Burning Abyss (Starve RUM additional type)★
● 2018-01-18 Predaplant
● 2017-06-13 The last female hero (Last Amazoness)
● 2017-04-20 Gachi the Melodious Diva Trickstar Advice Wanted
● 2022-02-03 Branded's Requiem
Card Category and Effect Category
Effect:Special Summon this card from Extra Deck
Effect:Draw
Effect:return to the Deck, Extra Deck, from GY
Effect:banish Spell
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:send card from your field to the GY
Effect:send card from your hand to the GY
Effect:This card's name becomes another card's name
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTRA PACK 2015 | EP15-JP063 | 2015-09-19 | Rare |
booster sp-fusion enforcers | SPFE-JP041 | 2016-11-12 | Normal |
Structure Deck: Albaz Strike | SD43-JP026 | 2021-12-04 | Normal |
Ranking and View Num
Rating Score Rank | 6,841 / 13,172 Cards |
---|---|
View Num | 61,934 |
Others
Japanese card name | 置換融合 |
---|
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- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)