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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 2.4 (9) | Bayonater, the Baneful Barrel | Effect Monster | ||||||||||
- | 1 | Zombie | 500 | 0 | |||||||||
Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls. | |||||||||||||
▶︎ Deck | 2.4 (17) | Yasha, the Skeletal Mayakashi | Effect Monster | ||||||||||
- | 5 | Zombie | 2000 | 0 | |||||||||
You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |||||||||||||
▶︎ Deck | 2.4 (18) | Master Craftsman Gamil | Effect Monster | ||||||||||
- | 2 | Pyro | 200 | 200 | |||||||||
During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 2.4 (11) | Monk Fighter | Effect Monster | ||||||||||
- | 3 | Rock | 1300 | 1000 | |||||||||
Battle Damage to this card's controller from a battle involving this card becomes 0. | |||||||||||||
▶︎ Deck | 2.4 (16) | Castle of Dark Illusions |
Effect Monster Flip Monster |
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- | 4 | Fiend | 920 | 1930 | |||||||||
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. | |||||||||||||
▶︎ Deck | 2.4 (20) | Rai Rider | Effect Monster | ||||||||||
- | 3 | Thunder | 1200 | 1400 | |||||||||
If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field. | |||||||||||||
▶︎ Deck | 2.4 (14) | Raidraptor - Wild Vulture | Effect Monster | ||||||||||
- | 6 | Winged Beast | 1600 | 2000 | |||||||||
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6. | |||||||||||||
▶︎ Deck | 2.4 (16) | Rainbow Flower | Effect Monster | ||||||||||
- | 2 | Plant | 400 | 500 | |||||||||
This monster may attack your opponent's Life Points directly. | |||||||||||||
▶︎ Deck | 2.4 (7) | Cupid Dunk | Effect Monster | ||||||||||
- | 4 | Fairy | 1800 | 600 | |||||||||
Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1. | |||||||||||||
▶︎ Deck | 2.4 (19) | Handcuffs Dragon | Effect Monster | ||||||||||
- | 5 | Dragon | 1800 | 1800 | |||||||||
When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card. | |||||||||||||
▶︎ Deck | 2.4 (7) | Valkyrie Chariot |
Effect Monster Union Monster |
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- | 3 | Fairy | 500 | 1000 | |||||||||
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.) | |||||||||||||
▶︎ Deck | 2.4 (17) | Aqua Dragon |
Fusion Monster Normal Monster |
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- | 6 | Sea Serpent | 2250 | 1900 | |||||||||
"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater" | |||||||||||||
▶︎ Deck | 2.4 (15) | Kwagar Hercules |
Fusion Monster Normal Monster |
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- | 6 | Insect | 1900 | 1700 | |||||||||
"Kuwagata α" + "Hercules Beetle" | |||||||||||||
▶︎ Deck | 2.4 (14) | Garma Sword |
Ritual Monster Normal Monster |
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- | 7 | Warrior | 2550 | 2150 | |||||||||
This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath". | |||||||||||||
▶︎ Deck | 2.4 (25) | Lavalval Ignis |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 1800 | 1400 | |||||||||
2 Level 3 monsters If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn. |
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▶︎ Deck | 2.4 (8) | Restoration Point Guard |
Link Monster Effect Monster |
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- | - | Cyberse | 1000 | - | |||||||||
2 Cyberse monsters Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Restoration Point Guard" once per turn.
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▶︎ Deck | 2.4 (12) | Hypernova Burst | Normal Spell | ||||||||||
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn. | |||||||||||||
▶︎ Deck | 2.4 (15) | Merciful Machine Angel | Normal Spell | ||||||||||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. | |||||||||||||
▶︎ Deck | 2.4 (14) | Eternal Rest | Normal Spell | ||||||||||
Destroy all monsters equipped with Equip Cards. | |||||||||||||
▶︎ Deck | 2.4 (9) | Sextet Summon | Normal Spell | ||||||||||
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn. | |||||||||||||
▶︎ Deck | 2.4 (9) | Bujintervention | Normal Spell | ||||||||||
Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. | |||||||||||||
▶︎ Deck | 2.4 (14) | Bonding - H2O | Normal Spell | ||||||||||
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY. | |||||||||||||
▶︎ Deck | 2.4 (9) | Magical Star Illusion | Normal Spell | ||||||||||
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn. | |||||||||||||
▶︎ Deck | 2.4 (7) | Link Back | Normal Spell | ||||||||||
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn. | |||||||||||||
▶︎ Deck | 2.4 (12) | Wattcine | Continuous Spell | ||||||||||
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted. | |||||||||||||
▶︎ Deck | 2.4 (9) | Dust Barrier | Continuous Spell | ||||||||||
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. | |||||||||||||
▶︎ Deck | 2.4 (9) | Forbidden Dark Contract with the Swamp King | Continuous Spell | ||||||||||
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. | |||||||||||||
▶︎ Deck | 2.4 (19) | Horn of the Unicorn | Equip Spell | ||||||||||
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck. | |||||||||||||
▶︎ Deck | 2.4 (16) | Cyclone Boomerang | Equip Spell | ||||||||||
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. | |||||||||||||
▶︎ Deck | 2.4 (15) | Ring of Magnetism | Equip Spell | ||||||||||
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. | |||||||||||||
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