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HOME > Yu-Gi-Oh! Card Lists > RISING RAMPAGE > Hypernova Burst

Hypernova Burst Used Deck

Hypernova Burst
Card Kind Attribute Level Type ATK DEF
Normal Spell - - - - -
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.
Average Rating Score 2.5(11)
  1. Card Info
  2. Card Reviews (11 rating scores)
  3. Decks with Hypernova Burst (3 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Hypernova Burst" card reviews and rating scores


2.5(11)
評価星1評価星1評価星0.5評価星0評価星0
評価星0評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
9% (1)
カード評価ラベル3
0% (0)
カード評価ラベル2
36% (4)
カード評価ラベル1
54% (6)

japan 京太
2020/04/21 8:32
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I thought of a combo of Skeleton →《Linkuriboh》or a total of 3 Link Spiders → activating this, but that's it.
The rule of Soulea = strong has crumbled again.
japan ファンデッカー
2019/12/20 19:20
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Sulea industrial waste, a rare sight in recent years. It has a unique feature of 3:2 exchange. It seems that there will be no cards that can break this stronghold in the future, so it may be a card that is bursting in a sense. If you draw 3 cards, or...
japan ヒコモン
2019/05/09 12:38
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Ad loss bill exchange card. I have a feeling that 3:3 will be bad, so I can't help it. Moreover, since it activates after excluding the back side for a cost, it will be disastrous if you eat Urara. Not taking advantage of the fact that you can raise costs from the field is almost backward compatible with Magical Mallet. On the other hand, if you use Link Monster etc. as a cost, it will be heavier than your hand.
japan はわわ
2019/05/01 12:52
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3:2 exchange is useless, isn't it?
Moreover, it is said that it is difficult to exclude the back side and reuse
Also, if it consumes monsters in the field with this, it would be better to link it to the material
japan シエスタ
2019/04/15 8:55
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It's a hand exchange that has no disadvantages after activation, but if you use it simply, it's 2:3. Cards that cannot be Normal Summoned, which are specified in the cost, often have an accidental nature, depending on the item, and this card itself can also be an accident factor, so there is a risk that the accident avoidance will turn the cart before the horse.
Backside exclusion is one of the difficult factors to deal with. As it has already been said, just banishing cards from your hand is close to backward compatibility with Gavel and Slaughter, so you'll have to make good use of the fact that it's compatible with the field.
If you use it in combination with Control Takeover, or if you deal with things like rabbits that can create multiple cards with one card, and activate them by deploying two Links, it will be 2:2 for the time being.
However, this one is also more dependent on combos, and to be honest, I'm not sure if it's worth putting pressure on EX and his deck slots.
It's a card with a strong habit that feels like it's not enough for the amount of time it takes to operate. I wonder if there is a future...
japan プンプン丸
2019/04/15 8:30
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Basically, 3:2 exchange tends to lead to ad loss
It refers not only to your hand but also to the field, so if you handle it well, it's not difficult to get an ad. Specifically, it converts tokens into his Link Monsters and uses the opponent's monsters to take control, which is an advantage that 《Hand Destruction》does not have. The cost of face-down removal is severe, but there are several cards such as Cyframe Omega and Thunder Dragon that can be returned from face-down removal, and since there are cards like Gratton that use face-down removal in the first place, it is likely to be used locally. It's a card.
That said, I think it's a difficult card to use 
japan とき
2019/04/14 14:39
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Draw sources tend to be of high rarity, so it's a card that receives a fair amount of expectations...
A card that has the effect of drawing 2 cards by removing 2 monsters that cannot Normal Summon from your hand or field face down.
The cost will be a Special Summon monster or an EX monster that exists in the field. At first glance, it seems to be useful in decks that accumulate monsters of that kind in your hand, but if you use it only in your hand, it's a 3:2 exchange, and since it's a face-down exclusion, you can't use it after that. Still, it would be easier for him to use 《Magical Mallet》back in the deck.
It's probably a low power adjustment to dislike lining up Link Monsters with light consumption and being considered a cost, but even so, losing 2 monsters on the field is heavy, so it would have been nice to draw 3 cards...
japan アルバ
2019/04/14 2:00
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It's a doroso super rare card that comes out regularly, but I've seen it about three times because of the number of costs compared to the number of draws.
It's a 3:2 exchange, and it's simply an add loss.
The cost payment is also compatible with the field, but it is impossible to use tokens, and since it can only be used after converting it to a Link Monster, it will wastefully press extras.
I can't think of a way to use it other than flipping the monsters stolen with "Mind Control" face down together and blowing them away.
It's a terrible draw source like "Blackboost" that doesn't even have an equivalent exchange due to its heavy cost, but for some reason it's a super rare and makes me wonder if it was a 2:2 or 3:3 exchange at the test play stage.
japan 痺れデブ
2019/04/13 23:12
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all sorts of terrible.
First of all, since it is a 2:3 exchange, it is basically an add loss. In addition, you need a monster that can't Normal Summon, so the target is narrowed down at once. Furthermore, since the back side is excluded, reuse is also quite difficult.
It's better to use "Hand Destruction" than using this, even if it works to your opponent's advantage.
japan ラーメン
2019/04/13 17:53
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Exactly one year ago, the star calling frame Sulea general-purpose Droso, calling the star, and this card and name ad are amazing.
Normal Summon banishes 2 monsters that cannot be normal summoned from the back side and draws 2. Compared to other draws such as Train, Star Call, and Destiny Draw, the drawback is that the cost is 2 cards, and since it is excluded from the back side, it can be removed even if it leaves the field. It is impossible to combo with a card that activates an effect if it is summoned, and there are not a few monsters that meet the conditions of monsters that cannot be Normal Summoned, such as Ritual and Extra monsters, but it is almost impossible to change the cost into an add. Even if you struggle, it's very difficult to end up with -1 card.
The versatility itself is reasonably high, but the cost is too heavy, making it difficult to handle.
japan wairo
2019/04/13 16:42
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A hand exchange card that loses add at 3:2.
If you just want to exchange cards, nothing beats 《Magical Mallet》or 《Hand Destruction》. Please stop talking about backwards compatibility with cards that are nearly 15 years old and not very strong.
As mentioned above, it is out of the question to activate cards in your hand as a cost, so the ability to use monsters on the field as a cost is the only point that differentiates this card.
However, since it requires backside removal as a cost, it can't be included in combos, and it's very tough to force a pure add loss.
To be honest, no matter how hard I try, I can only come up with the idea of using it for the Majongdong meta.
By the way, if it hits Urara, it's as deadly as 《Left Arm Offering》, but if it's such a weak card, I feel like it's already an error.
Recently, I'm worried that Trakarel and other cards that don't seem to have been properly tested are increasing. And it's a surreal frame, isn't it?

Decks with "Hypernova Burst"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
RISING RAMPAGE RIRA-JP063 2019-04-13 SecretSuper

Ranking and View Num

Rating Score Rank 11,316 / 12,836 Cards
View Num 7,678

Others

Japanese card name 極超辰醒

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