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HOME > Yu-Gi-Oh! Card Lists > RISING RAMPAGE
RISING RAMPAGE Card List
RISING RAMPAGE
code : RIRA.
Total : 80 Types.
Release Date:2019-04-13
10th period
code : RIRA.
Total : 80 Types.
Release Date:2019-04-13
10th period
Average of all cards:6.6pt
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Yu-Gi-Oh Duel Monsters Legacy of th…
2019-04-25
Yu-Gi-Oh Duel Monsters Legacy of th…
Total 80 Types | |||||
---|---|---|---|---|---|
Monster 50 Types | |||||
Effect Monster:35 Types
Pendulum Monster:2 Types Synchro Monster:1 Types Xyz Monster:1 Types Link Monster:11 Types | |||||
5 | Tuner Monster | 1 | Flip Monster | 0 | Gemini Monster |
Spell 16 Types | |||||
8 | Normal Spell | 2 | Equip Spell | 2 | Quick-Play Spell |
0 | Ritual Spell | 2 | Continuous Spell | 2 | Field Spell |
Trap 14 Types | |||||
11 | Normal Trap | 2 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 12 | |||||
Tenyi:11 Types / Simorgh:10 Types / Marincess:7 Types / Fortune Lady:5 Types / Yosenju:5 Types / B.E.S.:1 Types / Archfiend:1 Types / Reptilianne:1 Types / Charmer, Familiar-Possessed:1 Types / the World Chalice, World Legacy:1 Types / Rokket, Borrel:1 Types / Witchcrafter:1 Types |
Card Rating: Top 5
- 1st :《Marincess Wave》9.9pt
- 1st :《Vessel for the Dragon Cycle》9.9pt
- 1st :《Marincess Coral Anemone》9.9pt
- 1st :《Marincess Blue Slug》9.9pt
- 1st :《Tenyi Spirit - Adhara》9.9pt
rating order | 299 / 644 | view num | 40737 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Normal
▶︎ Deck
|
1.7
(12)
[5093] |
JP001 | Rescue Interlacer | Effect Monster | |||||||||
- | 3 | Cyberse | 1000 | 1200 | |||||||||
During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card. | |||||||||||||
Rare
▶︎ Deck
|
6
(6)
[6669] |
JP002 | Cross Debug | Effect Monster | |||||||||
- | 2 | Cyberse | 900 | 600 | |||||||||
If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.8
(13)
[25395] |
JP003 | Marincess Sea Horse | Effect Monster | |||||||||
- | 3 | Cyberse | 1400 | 1000 | |||||||||
You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.7
(7)
[9897] |
JP004 | Marincess Sea Star | Effect Monster | |||||||||
- | 2 | Cyberse | 800 | 400 | |||||||||
You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(2)
[7178] |
JP005 | DMZ Dragon | Effect Monster | |||||||||
- | 4 | Dragon | 0 | 2000 | |||||||||
Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row. | |||||||||||||
Normal
▶︎ Deck
|
4.4
(5)
[5151] |
JP006 | Dinowrestler Martial Ankylo | Effect Monster | |||||||||
- | 2 | Dinosaur | 1000 | 0 | |||||||||
During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.7
(7)
[4429] |
JP007 | Dinowrestler Rambrachio | Effect Monster | |||||||||
- | 5 | Dinosaur | 1600 | 0 | |||||||||
When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects. | |||||||||||||
Rare
▶︎ Deck
|
6.7
(3)
[11696] |
JP008 | Fortune Lady Past |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Spellcaster | ? | ? | |||||||||
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.3
(3)
[8830] |
JP009 | Yosenju Sabu |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Beast-Warrior | 1700 | 400 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ●If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ●You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck. |
|||||||||||||
Rare
▶︎ Deck
|
6.3
(4)
[6958] |
JP010 | Yosenju Izna | Effect Monster | |||||||||
- | 4 | Beast-Warrior | 800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
6.7
(3)
[9589] |
JP011 | Mayosenju Hitot |
Pendulum Monster Effect Monster |
|||||||||
- | 10 | Beast | 2000 | 3000 | |||||||||
Pendulum Effect You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. Card Text Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. |
|||||||||||||
Rare
▶︎ Deck
|
9.9
(9)
[41280] |
JP012 | Tenyi Spirit - Adhara |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Wyrm | 0 | 0 | |||||||||
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(7)
[28886] |
JP013 | Tenyi Spirit - Shthana | Effect Monster | |||||||||
- | 4 | Wyrm | 400 | 2000 | |||||||||
If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(5)
[14347] |
JP014 | Tenyi Spirit - Mapura | Effect Monster | |||||||||
- | 4 | Wyrm | 600 | 1500 | |||||||||
If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(4)
[15930] |
JP015 | Tenyi Spirit - Nahata | Effect Monster | |||||||||
- | 4 | Wyrm | 800 | 1000 | |||||||||
If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.7
(11)
[34571] |
JP016 | Tenyi Spirit - Vishuda | Effect Monster | |||||||||
- | 7 | Wyrm | 1500 | 2500 | |||||||||
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(6)
[10586] |
JP017 | Simorgh, Bird of Beginning | Effect Monster | |||||||||
- | 1 | Winged Beast | 0 | 1600 | |||||||||
When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.6
(5)
[11497] |
JP018 | Simorgh, Bird of Bringing | Effect Monster | |||||||||
- | 2 | Winged Beast | 1000 | 1000 | |||||||||
When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(5)
[7375] |
JP019 | Simorgh, Bird of Calamity | Effect Monster | |||||||||
- | 3 | Winged Beast | 1500 | 200 | |||||||||
When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(4)
[7545] |
JP020 | Simorgh, Bird of Protection | Effect Monster | |||||||||
- | 4 | Winged Beast | 1400 | 1000 | |||||||||
When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
3.8
(8)
[13120] |
JP021 | Simorgh, Lord of the Storm | Effect Monster | |||||||||
- | 8 | Winged Beast | 2900 | 2000 | |||||||||
Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. ●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. ●When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand. |
|||||||||||||
Secret
▶︎ Deck
Super |
8.4
(9)
[17603] |
JP022 | Simorgh of Darkness | Effect Monster | |||||||||
- | 8 | Winged Beast | 2900 | 2000 | |||||||||
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. ●If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). ●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card. |
|||||||||||||
Secret
▶︎ Deck
Super |
7
(8)
[17971] |
JP023 | B.E.S. Blaster Cannon Core | Effect Monster | |||||||||
- | 9 | Machine | 2500 | 3000 | |||||||||
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. | |||||||||||||
Rare
▶︎ Deck
|
7.4
(8)
[11603] |
JP024 | Vic Viper T301 | Effect Monster | |||||||||
- | 4 | Machine | 1200 | 800 | |||||||||
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK. | |||||||||||||
Normal
▶︎ Deck
|
8
(7)
[18413] |
JP025 | Reptilianne Lamia |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Reptile | 0 | 0 | |||||||||
If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
5.9
(8)
[9810] |
JP026 | Ranryu | Effect Monster | |||||||||
- | 4 | Dragon | 1500 | 200 | |||||||||
You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it. | |||||||||||||
Secret
▶︎ Deck
Super |
5.7
(9)
[18469] |
JP027 | Avida, Rebuilder of Worlds | Effect Monster | |||||||||
- | 11 | Cyberse | 3500 | 3500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. | |||||||||||||
Secret
▶︎ Deck
Super |
8.4
(17)
[59421] |
JP028 | Witchcrafter Golem Aruru | Effect Monster | |||||||||
- | 8 | Spellcaster | 2800 | 0 | |||||||||
When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand. | |||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
8.3
(16)
[39293] |
JP029 | Gizmek Orochi, the Serpentron Sky Slasher | Effect Monster | |||||||||
- | 8 | Machine | 2450 | 2450 | |||||||||
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
4.7
(6)
[5458] |
JP030 | Cataclysmic Cryonic Coldo | Effect Monster | |||||||||
- | 8 | Fairy | 2600 | 200 | |||||||||
If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of "Cataclysmic Cryonic Coldo" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
1.7
(11)
[6256] |
JP031 | Voltester | Effect Monster | |||||||||
- | 7 | Thunder | 2500 | 1000 | |||||||||
If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
1.7
(11)
[7174] |
JP032 | Tlakalel, His Malevolent Majesty | Effect Monster | |||||||||
- | 5 | Fiend | 2400 | 1000 | |||||||||
If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card. | |||||||||||||
Normal
▶︎ Deck
|
5.1
(9)
[6936] |
JP033 | Beatraptor | Effect Monster | |||||||||
- | 4 | Dinosaur | 1400 | 2000 | |||||||||
Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
6.6
(11)
[11293] |
JP034 | Spirit Sculptor | Effect Monster | |||||||||
- | 4 | Fairy | 1600 | 2100 | |||||||||
You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.4
(7)
[4383] |
JP035 | Reversible Beetle |
Effect Monster Flip Monster |
|||||||||
- | 3 | Insect | 1100 | 1500 | |||||||||
FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
4
(5)
[3448] |
JP036 | Megistric Maginician | Effect Monster | |||||||||
- | 1 | Spellcaster | 0 | 2000 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn. | |||||||||||||
N-Rare
▶︎ Deck
|
7.9
(7)
[11052] |
JP037 | Magicalibra |
Pendulum Monster Tuner Monster Normal Monster |
|||||||||
- | 4 | Spellcaster | 1000 | 1000 | |||||||||
Pendulum Effect You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. Card Text A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side. |
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Secret
▶︎ Deck
Super |
8
(10)
[25808] |
JP038 | Fortune Lady Every |
Synchro Monster Effect Monster |
|||||||||
- | 7 | Spellcaster | ? | ? | |||||||||
1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
5
(21)
[26882] |
JP039 | Borreload eXcharge Dragon |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Dragon | 3000 | 2500 | |||||||||
2 Level 4 DARK Dragon monsters Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.9
(9)
[16365] |
JP040 | Marincess Blue Slug |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1500 | - | |||||||||
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
9.9
(14)
[35256] |
JP041 | Marincess Coral Anemone |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2000 | - | |||||||||
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
8.1
(9)
[17185] |
JP042 | Marincess Marbled Rock |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2500 | - | |||||||||
2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
|
|||||||||||||
Normal
▶︎ Deck
|
9.3
(14)
[22402] |
JP043 | Monk of the Tenyi |
Link Monster Normal Monster |
|||||||||
- | - | Wyrm | 1000 | - | |||||||||
1 non-Link "Tenyi" monster
|
|||||||||||||
Secret
▶︎ Deck
Super |
9
(5)
[23624] |
JP044 | Shaman of the Tenyi |
Link Monster Effect Monster |
|||||||||
- | - | Wyrm | 1600 | - | |||||||||
2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
6.9
(8)
[19527] |
JP045 | Berserker of the Tenyi |
Link Monster Normal Monster |
|||||||||
- | - | Wyrm | 3000 | - | |||||||||
2+ monsters, including a Link Monster
|
|||||||||||||
Normal
▶︎ Deck
|
7.4
(10)
[25396] |
JP046 | Wynn the Wind Charmer, Verdant |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
5.3
(10)
[16957] |
JP047 | Linkmail Archfiend |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2800 | - | |||||||||
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
9.3
(30)
[98069] |
JP048 | Apollousa, Bow of the Goddess |
Link Monster Effect Monster |
|||||||||
- | - | Fairy | ? | - | |||||||||
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
|
|||||||||||||
Normal
▶︎ Deck
|
5.6
(5)
[8448] |
JP049 | Defender of the Labyrinth |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 1400 | - | |||||||||
2 Normal Monsters Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.
|
|||||||||||||
N-Rare
▶︎ Deck
|
5.6
(8)
[11830] |
JP050 | Baba Barber |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 200 | - | |||||||||
2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
2.4
(7)
[4267] |
JP051 | Link Back | Normal Spell | |||||||||
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(9)
[7533] |
JP052 | Grid Rod | Equip Spell | |||||||||
Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(3)
[11990] |
JP053 | Rising Fire | Equip Spell | |||||||||
(This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6
(5)
[6533] |
JP054 | Fury of Fire | Normal Spell | |||||||||
(This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn. |
|||||||||||||
Rare
▶︎ Deck
|
9
(6)
[11127] |
JP055 | Fortune Vision | Continuous Spell | |||||||||
When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(4)
[11252] |
JP056 | Fortune Lady Calling | Normal Spell | |||||||||
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.5
(2)
[5259] |
JP057 | Yosenju Wind Worship | Quick-Play Spell | |||||||||
If you control 3 or more "Yosenju" monster Cards with different names: Return as many "Yosenju" monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(13)
[28127] |
JP058 | Flawless Perfection of the Tenyi | Field Spell | |||||||||
All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. | |||||||||||||
Rare
▶︎ Deck
|
9.9
(13)
[25344] |
JP059 | Vessel for the Dragon Cycle | Normal Spell | |||||||||
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(9)
[15959] |
JP060 | Elborz, the Sacred Lands of Simorgh | Field Spell | |||||||||
All WIND Winged Beast Monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast Monsters for 1 less Tribute (even if this card leaves the field). ●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. |
|||||||||||||
Normal
▶︎ Deck
|
8.9
(8)
[13115] |
JP061 | Simorgh Onslaught | Normal Spell | |||||||||
Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(6)
[10437] |
JP062 | Simorgh Repulsion | Normal Spell | |||||||||
Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
2.4
(12)
[8037] |
JP063 | Hypernova Burst | Normal Spell | |||||||||
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(8)
[7068] |
JP064 | Psychic Fervor | Quick-Play Spell | |||||||||
During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.7
(9)
[11284] |
JP065 | Blockout Curtain | Continuous Spell | |||||||||
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn. | |||||||||||||
N-Rare
▶︎ Deck
|
2.4
(9)
[5990] |
JP066 | Sextet Summon | Normal Spell | |||||||||
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.4
(8)
[7576] |
JP067 | Draw Discharge | Normal Trap | |||||||||
When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(10)
[24871] |
JP068 | Marincess Wave | Normal Trap | |||||||||
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | |||||||||||||
Normal
▶︎ Deck
|
3
(4)
[7659] |
JP069 | Marincess Current | Normal Trap | |||||||||
When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | |||||||||||||
Normal
▶︎ Deck
|
8
(1)
[6867] |
JP070 | Fortune Lady Rewind | Normal Trap | |||||||||
Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(3)
[8480] |
JP071 | Yosenjus' Sword Sting | Normal Trap | |||||||||
If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(15)
[39482] |
JP072 | Fists of the Unrivaled Tenyi | Counter Trap | |||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck. | |||||||||||||
Normal
▶︎ Deck
|
2.2
(5)
[4996] |
JP073 | Simorgh Sky Battle | Continuous Trap | |||||||||
Winged Beast Monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5
(4)
[7099] |
JP074 | World Legacy Bestowal | Normal Trap | |||||||||
Activate 1 of the following effects. ●Send 1 Link Monster your opponent controls to the GY. ●Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand. You can only activate 1 "World Legacy Bestowal" per turn. |
|||||||||||||
Rare
▶︎ Deck
|
2.3
(9)
[3844] |
JP075 | The Return to the Normal | Normal Trap | |||||||||
When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn. | |||||||||||||
Rare
▶︎ Deck
|
6.6
(8)
[9817] |
JP076 | Get Out! | Normal Trap | |||||||||
Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
7
(12)
[26502] |
JP077 | Storm Dragon's Return | Normal Trap | |||||||||
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.1
(7)
[7803] |
JP078 | Setuppercut | Normal Trap | |||||||||
When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 "Setuppercut" per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.8
(4)
[3775] |
JP079 | Dwimmered Glimmer | Continuous Trap | |||||||||
Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn. | |||||||||||||
N-Rare
▶︎ Deck
|
2.7
(7)
[4208] |
JP080 | Fighting Dirty | Normal Trap | |||||||||
If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn. | |||||||||||||
RISING RAMPAGE Card List
6.6 /10.0 pt Number of card ratings : 651 User Review : 651 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)