Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > RISING RAMPAGE

RISING RAMPAGE Card List

RISING RAMPAGECard List
RISING RAMPAGE
code : RIRA.
Total : 80 Types.
Release Date:2019-04-13
10th period

Average of all cards:6.6pt




Total 80 Types
Monster 50 Types
Effect Monster:35 Types Pendulum Monster:2 Types
Synchro Monster:1 Types Xyz Monster:1 Types Link Monster:11 Types
5 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 16 Types
8Normal Spell 2Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 14 Types
11 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 12
Tenyi:11 Types / Simorgh:10 Types / Marincess:7 Types / Fortune Lady:5 Types / Yosenju:5 Types / B.E.S.:1 Types / Archfiend:1 Types / Reptilianne:1 Types / Charmer, Familiar-Possessed:1 Types / the World Chalice, World Legacy:1 Types / Rokket, Borrel:1 Types / Witchcrafter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order285 / 626 view num39575 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Rescue Interlacer
Normal
▶︎ Deck
1.7 12
[4867]
JP001 Rescue Interlacer  Effect Monster
- 3 Cyberse 1000 1200
During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card.
Cross Debug
Rare
▶︎ Deck
6 6
[6230]
JP002 Cross Debug  Effect Monster
- 2 Cyberse 900 600
If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn.
Marincess Sea Horse
Rare
▶︎ Deck
9.8 12
[23979]
JP003 Marincess Sea Horse  Effect Monster
- 3 Cyberse 1400 1000
You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
Marincess Sea Star
Normal
▶︎ Deck
6.7 7
[9410]
JP004 Marincess Sea Star  Effect Monster
- 2 Cyberse 800 400
You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn.
DMZ Dragon
Normal
▶︎ Deck
7 2
[6876]
JP005 DMZ Dragon  Effect Monster
- 4 Dragon 0 2000
Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row.
Dinowrestler Martial Ankylo
Normal
▶︎ Deck
4.4 5
[4869]
JP006 Dinowrestler Martial Ankylo  Effect Monster
- 2 Dinosaur 1000 0
During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn.
Dinowrestler Rambrachio
Normal
▶︎ Deck
2.7 7
[4162]
JP007 Dinowrestler Rambrachio  Effect Monster
- 5 Dinosaur 1600 0
When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects.
Fortune Lady Past
Rare
▶︎ Deck
6.7 3
[10984]
JP008 Fortune Lady Past  Effect Monster
Tuner Monster
- 1 Spellcaster ? ?
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn.
Yosenju Sabu
Rare
▶︎ Deck
8.3 3
[8416]
JP009 Yosenju Sabu  Effect Monster
Tuner Monster
- 4 Beast-Warrior 1700 400
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn.
●If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand.
●You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.
Yosenju Izna
Rare
▶︎ Deck
6.3 4
[6619]
JP010 Yosenju Izna  Effect Monster
- 4 Beast-Warrior 800 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
●If you control another "Yosenju" monster: You can draw 1 card.
Mayosenju Hitot
Secret
Ultimate
Ultra
▶︎ Deck
6.7 3
[9069]
JP011 Mayosenju Hitot  Pendulum Monster
Effect Monster
- 10 Beast 2000 3000
Pendulum Effect
You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn.
Card Text
Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Tenyi Spirit - Adhara
Rare
▶︎ Deck
9.9 9
[39231]
JP012 Tenyi Spirit - Adhara  Effect Monster
Tuner Monster
- 1 Wyrm 0 0
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
Tenyi Spirit - Shthana
Normal
▶︎ Deck
9 5
[27104]
JP013 Tenyi Spirit - Shthana  Effect Monster
- 4 Wyrm 400 2000
If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.
Tenyi Spirit - Mapura
Normal
▶︎ Deck
8.6 5
[13071]
JP014 Tenyi Spirit - Mapura  Effect Monster
- 4 Wyrm 600 1500
If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn.
Tenyi Spirit - Nahata
Normal
▶︎ Deck
8.8 4
[14726]
JP015 Tenyi Spirit - Nahata  Effect Monster
- 4 Wyrm 800 1000
If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn.
Tenyi Spirit - Vishuda
Rare
▶︎ Deck
9.7 10
[32890]
JP016 Tenyi Spirit - Vishuda  Effect Monster
- 7 Wyrm 1500 2500
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
Simorgh, Bird of Beginning
Normal
▶︎ Deck
8.2 6
[9965]
JP017 Simorgh, Bird of Beginning  Effect Monster
- 1 Winged Beast 0 1600
When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn.
Simorgh, Bird of Bringing
Rare
▶︎ Deck
8.6 5
[10848]
JP018 Simorgh, Bird of Bringing  Effect Monster
- 2 Winged Beast 1000 1000
When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn.
Simorgh, Bird of Calamity
Normal
▶︎ Deck
7.8 5
[6847]
JP019 Simorgh, Bird of Calamity  Effect Monster
- 3 Winged Beast 1500 200
When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn.
Simorgh, Bird of Protection
Normal
▶︎ Deck
6 4
[7032]
JP020 Simorgh, Bird of Protection  Effect Monster
- 4 Winged Beast 1400 1000
When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn.
Simorgh, Lord of the Storm
Secret
Ultimate
Ultra
▶︎ Deck
3.8 8
[12380]
JP021 Simorgh, Lord of the Storm  Effect Monster
- 8 Winged Beast 2900 2000
Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn.
●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.
●When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand.
Simorgh of Darkness
Secret
Super
▶︎ Deck
8.4 8
[16670]
JP022 Simorgh of Darkness  Effect Monster
- 8 Winged Beast 2900 2000
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn.
●If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not).
●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.
B.E.S. Blaster Cannon Core
Secret
Super
▶︎ Deck
7 7
[17104]
JP023 B.E.S. Blaster Cannon Core  Effect Monster
- 9 Machine 2500 3000
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
Vic Viper T301
Rare
▶︎ Deck
7.4 7
[11091]
JP024 Vic Viper T301  Effect Monster
- 4 Machine 1200 800
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.
Reptilianne Lamia
Normal
▶︎ Deck
8 7
[17502]
JP025 Reptilianne Lamia  Effect Monster
Tuner Monster
- 2 Reptile 0 0
If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.
Ranryu
Normal
▶︎ Deck
5.9 8
[9307]
JP026 Ranryu  Effect Monster
- 4 Dragon 1500 200
You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.
Avida, Rebuilder of Worlds
Secret
Super
▶︎ Deck
5.7 9
[17578]
JP027 Avida, Rebuilder of Worlds  Effect Monster
- 11 Cyberse 3500 3500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation.
Witchcrafter Golem Aruru
Secret
Super
▶︎ Deck
8.4 17
[57096]
JP028 Witchcrafter Golem Aruru  Effect Monster
- 8 Spellcaster 2800 0
When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
Gizmek Orochi, the Serpentron Sky Slasher
Secret
Ultimate
Ultra
▶︎ Deck
8.3 15
[36748]
JP029 Gizmek Orochi, the Serpentron Sky Slasher  Effect Monster
- 8 Machine 2450 2450
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.
Cataclysmic Cryonic Coldo
Normal
▶︎ Deck
4.8 5
[5101]
JP030 Cataclysmic Cryonic Coldo  Effect Monster
- 8 Fairy 2600 200
If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of "Cataclysmic Cryonic Coldo" once per turn.
Voltester
Normal
▶︎ Deck
1.8 10
[5754]
JP031 Voltester  Effect Monster
- 7 Thunder 2500 1000
If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn.
Tlakalel, His Malevolent Majesty
Rare
▶︎ Deck
1.7 11
[6830]
JP032 Tlakalel, His Malevolent Majesty  Effect Monster
- 5 Fiend 2400 1000
If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card.
Beatraptor
Normal
▶︎ Deck
5.1 9
[6441]
JP033 Beatraptor  Effect Monster
- 4 Dinosaur 1400 2000
Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn.
Spirit Sculptor
Secret
Super
▶︎ Deck
6.6 11
[10728]
JP034 Spirit Sculptor  Effect Monster
- 4 Fairy 1600 2100
You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn.
Reversible Beetle
Normal
▶︎ Deck
3.5 6
[4068]
JP035 Reversible Beetle  Effect Monster
Flip Monster
- 3 Insect 1100 1500
FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s).
If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn.
Megistric Maginician
Normal
▶︎ Deck
4.3 4
[3196]
JP036 Megistric Maginician  Effect Monster
- 1 Spellcaster 0 2000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn.
Magicalibra
N-Rare
▶︎ Deck
7.9 7
[10404]
JP037 Magicalibra  Pendulum Monster
Tuner Monster
Normal Monster
- 4 Spellcaster 1000 1000
Pendulum Effect
You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn.
Card Text
A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.
Fortune Lady Every
Secret
Super
▶︎ Deck
8 10
[24413]
JP038 Fortune Lady Every  Synchro Monster
Effect Monster
- 7 Spellcaster ? ?
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Borreload eXcharge Dragon
Secret
Ultimate
Ultra
▶︎ Deck
5 21
[25836]
JP039 Borreload eXcharge Dragon  Xyz Monster
Effect Monster
- 4 Dragon 3000 2500
2 Level 4 DARK Dragon monsters
Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
9.9 9
[15166]
JP040 Marincess Blue Slug  Link Monster
Effect Monster
- - Cyberse 1500 -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.9 11
[32194]
JP041 Marincess Coral Anemone  Link Monster
Effect Monster
- - Cyberse 2000 -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.1 9
[15875]
JP042 Marincess Marbled Rock  Link Monster
Effect Monster
- - Cyberse 2500 -
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.4 13
[20599]
JP043 Monk of the Tenyi  Link Monster
Normal Monster
- - Wyrm 1000 -
1 non-Link "Tenyi" monster
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9 4
[22038]
JP044 Shaman of the Tenyi  Link Monster
Effect Monster
- - Wyrm 1600 -
2 Wyrm monsters
You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.2 6
[17928]
JP045 Berserker of the Tenyi  Link Monster
Normal Monster
- - Wyrm 3000 -
2+ monsters, including a Link Monster
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.4 10
[23491]
JP046 Wynn the Wind Charmer, Verdant  Link Monster
Effect Monster
- - Spellcaster 1850 -
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
5.3 10
[16025]
JP047 Linkmail Archfiend  Link Monster
Effect Monster
- - Cyberse 2800 -
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9 21
[87024]
JP048 Apollousa, Bow of the Goddess  Link Monster
Effect Monster
- - Fairy ? -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
5.6 5
[7983]
JP049 Defender of the Labyrinth  Link Monster
Effect Monster
- - Warrior 1400 -
2 Normal Monsters
Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
5.6 8
[11155]
JP050 Baba Barber  Link Monster
Effect Monster
- - Fiend 200 -
2 monsters
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Link Back
Normal
▶︎ Deck
2.4 7
[4064]
JP051 Link Back  Normal Spell
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn.
Grid Rod
Normal
▶︎ Deck
7.2 9
[7001]
JP052 Grid Rod  Equip Spell
Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn.
Rising Fire
Normal
▶︎ Deck
7.7 3
[11453]
JP053 Rising Fire  Equip Spell
(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
Fury of Fire
Normal
▶︎ Deck
6 5
[6108]
JP054 Fury of Fire  Normal Spell
(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
Fortune Vision
Rare
▶︎ Deck
9 6
[10422]
JP055 Fortune Vision  Continuous Spell
When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn.
Fortune Lady Calling
Normal
▶︎ Deck
8.3 4
[10609]
JP056 Fortune Lady Calling  Normal Spell
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn.
Yosenju Wind Worship
Normal
▶︎ Deck
4.5 2
[5015]
JP057 Yosenju Wind Worship  Quick-Play Spell
If you control 3 or more "Yosenju" monster Cards with different names: Return as many "Yosenju" monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn.
Flawless Perfection of the Tenyi
Normal
▶︎ Deck
8.3 10
[26362]
JP058 Flawless Perfection of the Tenyi  Field Spell
All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
Vessel for the Dragon Cycle
Rare
▶︎ Deck
9.9 12
[23828]
JP059 Vessel for the Dragon Cycle  Normal Spell
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
Elborz, the Sacred Lands of Simorgh
Normal
▶︎ Deck
9 9
[14957]
JP060 Elborz, the Sacred Lands of Simorgh  Field Spell
All WIND Winged Beast Monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn.
●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast Monsters for 1 less Tribute (even if this card leaves the field).
●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.
Simorgh Onslaught
Normal
▶︎ Deck
8.9 8
[12170]
JP061 Simorgh Onslaught  Normal Spell
Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.
Simorgh Repulsion
Normal
▶︎ Deck
8.2 6
[9808]
JP062 Simorgh Repulsion  Normal Spell
Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn.
Hypernova Burst
Secret
Super
▶︎ Deck
2.5 11
[7684]
JP063 Hypernova Burst  Normal Spell
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.
Psychic Fervor
Normal
▶︎ Deck
8 6
[6558]
JP064 Psychic Fervor  Quick-Play Spell
During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn.
Blockout Curtain
Normal
▶︎ Deck
4.8 8
[10702]
JP065 Blockout Curtain  Continuous Spell
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn.
Sextet Summon
N-Rare
▶︎ Deck
2.4 9
[5725]
JP066 Sextet Summon  Normal Spell
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.
Draw Discharge
Normal
▶︎ Deck
5.4 8
[7059]
JP067 Draw Discharge  Normal Trap
When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn.
Marincess Wave
Normal
▶︎ Deck
9.9 8
[23277]
JP068 Marincess Wave  Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
Marincess Current
Normal
▶︎ Deck
3 4
[7216]
JP069 Marincess Current  Normal Trap
When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
Fortune Lady Rewind
Normal
▶︎ Deck
8 1
[6378]
JP070 Fortune Lady Rewind  Normal Trap
Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn.
Yosenjus' Sword Sting
Normal
▶︎ Deck
8.3 3
[8112]
JP071 Yosenjus' Sword Sting  Normal Trap
If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.
Fists of the Unrivaled Tenyi
Normal
▶︎ Deck
9.4 15
[37250]
JP072 Fists of the Unrivaled Tenyi  Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.
Simorgh Sky Battle
Normal
▶︎ Deck
2.2 5
[4715]
JP073 Simorgh Sky Battle  Continuous Trap
Winged Beast Monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn.
World Legacy Bestowal
Normal
▶︎ Deck
5 4
[6821]
JP074 World Legacy Bestowal  Normal Trap
Activate 1 of the following effects.
●Send 1 Link Monster your opponent controls to the GY.
●Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand.
You can only activate 1 "World Legacy Bestowal" per turn.
The Return to the Normal
Rare
▶︎ Deck
2.3 8
[3608]
JP075 The Return to the Normal  Normal Trap
When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn.
Get Out!
Rare
▶︎ Deck
6.6 8
[9407]
JP076 Get Out!  Normal Trap
Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn.
Storm Dragon's Return
Secret
Super
▶︎ Deck
7.1 11
[25533]
JP077 Storm Dragon's Return  Normal Trap
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
Setuppercut
Normal
▶︎ Deck
5.2 5
[7204]
JP078 Setuppercut  Normal Trap
When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 "Setuppercut" per turn.
Dwimmered Glimmer
Normal
▶︎ Deck
3 3
[3513]
JP079 Dwimmered Glimmer  Continuous Trap
Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn.
Fighting Dirty
N-Rare
▶︎ Deck
2.7 6
[3943]
JP080 Fighting Dirty  Normal Trap
If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn.
RISING RAMPAGE Card List
6.6 /10.0 pt
Number of card ratings : 607
User Review : 607

Update Information - NEW -