Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 10,951 to 10,980 of 12,274


Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
本気ギレパンダ ▶︎ Deck 2.5 11 Maji-Gire Panda Effect Monster
- 4 Beast 1000 800
Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.
霞の谷の執行者 ▶︎ Deck 2.5 15 Mist Valley Executor Effect Monster
- 5 Thunder 2100 1600
If this card is Normal Summoned: Return all face-up Spells and Traps from the field to the hand.
雷電娘々 ▶︎ Deck 2.5 18 Thunder Nyan Nyan Effect Monster
- 4 Thunder 1900 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
ラージマウス ▶︎ Deck 2.5 16 Ooguchi Effect Monster
- 1 Aqua 300 250
This monster may attack your opponent's Life Points directly.
レッグル ▶︎ Deck 2.5 17 Leghul Effect Monster
- 1 Insect 300 350
This monster may attack your opponent's Life Points directly.
レッサー・デーモン ▶︎ Deck 2.5 13 Lesser Fiend Effect Monster
- 5 Fiend 2100 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
ヴァイロン・チャージャー ▶︎ Deck 2.5 10 Vylon Charger Effect Monster
- 4 Fairy 1000 1000
All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.
E・HERO テンペスター ▶︎ Deck 2.5 16 Elemental HERO Tempest Fusion Monster
Effect Monster
- 8 Warrior 2800 2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
千年竜 ▶︎ Deck 2.5 21 Thousand Dragon Fusion Monster
Normal Monster
- 7 Dragon 2400 2000
"Time Wizard" + "Baby Dragon"
デビル・ボックス ▶︎ Deck 2.5 16 Bickuribox Fusion Monster
Normal Monster
- 7 Fiend 2300 2000
"Crass Clown" + "Dream Clown"
マリン・ビースト ▶︎ Deck 2.5 13 Marine Beast Fusion Monster
Normal Monster
- 5 Fish 1700 1600
"Water Magician" + "Behegon"
レスキューキューロイド ▶︎ Deck 2.5 10 Ambulance Rescueroid Fusion Monster
Effect Monster
- 6 Machine 2300 1800
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
ラヴァルバル・イグニス ▶︎ Deck 2.5 25 Lavalval Ignis Xyz Monster
Effect Monster
- 3 Warrior 1800 1400
2 Level 3 monsters
If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn.
生け贄人形 ▶︎ Deck 2.5 15 Tribute Doll Normal Spell
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.
トゲトゲ神の殺虫剤 ▶︎ Deck 2.5 22 Eradicating Aerosol Normal Spell
Destroy all Insect monsters on the field.
闇の訪れ ▶︎ Deck 2.5 32 Darkness Approaches Normal Spell
Discard 2 cards from your hand. Select 1 face-up monster and change it to face-down Defense Position.
カウンターマシンガンパンチ ▶︎ Deck 2.5 8 Continuous Destruction Punch Continuous Spell
If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
検閲 ▶︎ Deck 2.5 22 Inspection Continuous Spell
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
守護神の宝札 ▶︎ Deck 2.5 22 Guarded Treasure Continuous Spell
Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
鉄壁の機皇兵 ▶︎ Deck 2.5 13 The Resolute Meklord Army Continuous Spell
All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
ポイズン・ファング ▶︎ Deck 2.5 10 Poison Fangs Continuous Spell
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.
無限の手札 ▶︎ Deck 2.5 21 Infinite Cards Continuous Spell
There is no limit to the hand size for each player.
無視加護 ▶︎ Deck 2.5 8 Insect Neglect Continuous Spell
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
無念の手札 ▶︎ Deck 2.5 15 Finite Cards Continuous Spell
The hand size limit of each player becomes 3.
リサイクル ▶︎ Deck 2.5 13 Recycle Continuous Spell
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
霊子エネルギー固定装置 ▶︎ Deck 2.5 10 Spiritual Energy Settle Machine Continuous Spell
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands.
アームド・チェンジャー ▶︎ Deck 2.5 12 Armed Changer Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
漆黒の名馬 ▶︎ Deck 2.5 11 Legendary Ebon Steed Equip Spell
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.
レアゴールド・アーマー ▶︎ Deck 2.5 14 Raregold Armor Equip Spell
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
サイバーサル・サイクロン ▶︎ Deck 2.5 8 Cybersal Cyclone Quick-Play Spell
Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone.
Other sorts : Card Registration Date, scale blue, scale red

(366/410 pages) 10,951 - 10,980

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -