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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.4 (12) | Buster Rancher | Equip Spell | |||
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. | ||||||
▶︎ Deck | 2.4 (7) | Cybersal Cyclone | Quick-Play Spell | |||
Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone. | ||||||
▶︎ Deck | 2.4 (18) | Smile Universe | Quick-Play Spell | |||
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card. | ||||||
▶︎ Deck | 2.4 (11) | Time Passage | Quick-Play Spell | |||
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. | ||||||
▶︎ Deck | 2.4 (8) | Edge of the Ring | Quick-Play Spell | |||
If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage. | ||||||
▶︎ Deck | 2.4 (17) | Sorcerous Spell Wall | Field Spell | |||
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only. | ||||||
▶︎ Deck | 2.4 (17) | Synchro Strike | Normal Trap | |||
Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. | ||||||
▶︎ Deck | 2.4 (36) | Dark Mirror Force | Normal Trap | |||
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls. | ||||||
▶︎ Deck | 2.4 (16) | Stardust Flash | Normal Trap | |||
Target 1 "Stardust" monster in your GY; Special Summon it. | ||||||
▶︎ Deck | 2.4 (13) | Strike Slash | Normal Trap | |||
When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 2.4 (12) | Pikeru's Second Sight | Normal Trap | |||
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand. | ||||||
▶︎ Deck | 2.4 (8) | Morphtronic Mix-up | Normal Trap | |||
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2. | ||||||
▶︎ Deck | 2.4 (14) | Crystal Pair | Normal Trap | |||
When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn. | ||||||
▶︎ Deck | 2.4 (9) | Bone Temple Block | Normal Trap | |||
Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn. | ||||||
▶︎ Deck | 2.4 (8) | One by One | Normal Trap | |||
Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn. | ||||||
▶︎ Deck | 2.4 (11) | Pixie Ring | Continuous Trap | |||
While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. | ||||||
▶︎ Deck | 2.4 (7) | Ninjitsu Art of Decoy | Continuous Trap | |||
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. | ||||||
▶︎ Deck | 2.4 (34) | Spellbinding Circle | Continuous Trap | |||
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 2.4 (28) | Counter Counter | Counter Trap | |||
Negate the activation of a Counter Trap Card, and destroy it. | ||||||
▶︎ Deck | 2.3 (9) | Unicycular | Normal Monster | |||
- | 1 | Machine | 100 | 100 | ||
The third of the brothers, following Tricular and Bicular. | ||||||
▶︎ Deck | 2.3 (14) | The Earl of Demise | Normal Monster | |||
- | 5 | Fiend | 2000 | 700 | ||
This gentlemanly creature is extremely wicked, feared by man and fiend alike. | ||||||
▶︎ Deck | 2.3 (19) | Sword Arm of Dragon | Normal Monster | |||
- | 6 | Dinosaur | 1750 | 2030 | ||
This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls. | ||||||
▶︎ Deck | 2.3 (15) | United Resistance | Normal Monster | |||
- | 3 | Thunder | 1000 | 400 | ||
The people that gather to swear to fight their oppressors. A revolution is coming. | ||||||
▶︎ Deck | 2.3 (14) | Masaki the Legendary Swordsman | Normal Monster | |||
- | 4 | Warrior | 1100 | 1100 | ||
Legendary swordmaster Masaki is a veteran of over 100 battles. | ||||||
▶︎ Deck | 2.3 (16) | People Running About | Normal Monster | |||
- | 2 | Pyro | 600 | 600 | ||
Although they always suffer in silence, they swear an oath to inevitably revolt. | ||||||
▶︎ Deck | 2.3 (16) | Fire Kraken | Normal Monster | |||
- | 4 | Aqua | 1600 | 1500 | ||
A squid that thrives on fire and heat. | ||||||
▶︎ Deck | 2.3 (23) | Petit Moth | Normal Monster | |||
- | 1 | Insect | 300 | 200 | ||
This small but deadly creature is better off avoided. | ||||||
▶︎ Deck | 2.3 (10) | Cyber Soldier of Darkworld | Normal Monster | |||
- | 4 | Machine | 1400 | 1200 | ||
A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors. (This card is not treated as a "Cyber" card.) |
||||||
▶︎ Deck | 2.3 (16) | Water Omotics | Normal Monster | |||
- | 4 | Aqua | 1400 | 1200 | ||
Transforms the water overflowing from a jar into attacking dragons. | ||||||
▶︎ Deck | 2.3 (6) | Fiend Reflection #2 | Normal Monster | |||
- | 4 | Winged Beast | 1100 | 1400 | ||
A bird-beast that summons reinforcements with a hand mirror. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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