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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 11,071 to 11,100 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
バスターランチャー ▶︎ Deck 2.4 12 Buster Rancher Equip Spell
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
サイバーサル・サイクロン ▶︎ Deck 2.4 7 Cybersal Cyclone Quick-Play Spell
Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone.
スマイル・ユニバース ▶︎ Deck 2.4 18 Smile Universe Quick-Play Spell
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
タイムパッセージ ▶︎ Deck 2.4 11 Time Passage Quick-Play Spell
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
土俵間際 ▶︎ Deck 2.4 8 Edge of the Ring Quick-Play Spell
If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage.
破邪の魔法壁 ▶︎ Deck 2.4 17 Sorcerous Spell Wall Field Spell
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
シンクロ・ストライク ▶︎ Deck 2.4 17 Synchro Strike Normal Trap
Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.
邪悪なるバリア -ダーク・フォース- ▶︎ Deck 2.4 36 Dark Mirror Force Normal Trap
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
星屑の残光 ▶︎ Deck 2.4 16 Stardust Flash Normal Trap
Target 1 "Stardust" monster in your GY; Special Summon it.
ストライク・ショット ▶︎ Deck 2.4 13 Strike Slash Normal Trap
When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ピケルの読心術 ▶︎ Deck 2.4 12 Pikeru's Second Sight Normal Trap
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.
ブレンD ▶︎ Deck 2.4 8 Morphtronic Mix-up Normal Trap
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
宝玉の双璧 ▶︎ Deck 2.4 14 Crystal Pair Normal Trap
When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.
ボーン・テンプル・ブロック ▶︎ Deck 2.4 9 Bone Temple Block Normal Trap
Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.
ワン・バイ・ワン ▶︎ Deck 2.4 8 One by One Normal Trap
Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn.
ガリトラップ-ピクシーの輪- ▶︎ Deck 2.4 11 Pixie Ring Continuous Trap
While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
忍法 空蝉の術 ▶︎ Deck 2.4 7 Ninjitsu Art of Decoy Continuous Trap
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
六芒星の呪縛 ▶︎ Deck 2.4 34 Spellbinding Circle Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
カウンター・カウンター ▶︎ Deck 2.4 28 Counter Counter Counter Trap
Negate the activation of a Counter Trap Card, and destroy it.
アンサイクラー ▶︎ Deck 2.3 9 Unicycular Normal Monster
- 1 Machine 100 100
The third of the brothers, following Tricular and Bicular.
死霊伯爵 ▶︎ Deck 2.3 14 The Earl of Demise Normal Monster
- 5 Fiend 2000 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
剣竜 ▶︎ Deck 2.3 19 Sword Arm of Dragon Normal Monster
- 6 Dinosaur 1750 2030
This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.
団結するレジスタンス ▶︎ Deck 2.3 15 United Resistance Normal Monster
- 3 Thunder 1000 400
The people that gather to swear to fight their oppressors. A revolution is coming.
伝説の剣豪 MASAKI ▶︎ Deck 2.3 14 Masaki the Legendary Swordsman Normal Monster
- 4 Warrior 1100 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
逃げまどう民 ▶︎ Deck 2.3 16 People Running About Normal Monster
- 2 Pyro 600 600
Although they always suffer in silence, they swear an oath to inevitably revolt.
ファイヤー・クラーケン ▶︎ Deck 2.3 16 Fire Kraken Normal Monster
- 4 Aqua 1600 1500
A squid that thrives on fire and heat.
プチモス ▶︎ Deck 2.3 23 Petit Moth Normal Monster
- 1 Insect 300 200
This small but deadly creature is better off avoided.
魔界の機械兵 ▶︎ Deck 2.3 10 Cyber Soldier of Darkworld Normal Monster
- 4 Machine 1400 1200
A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.

(This card is not treated as a "Cyber" card.)
水の踊り子 ▶︎ Deck 2.3 16 Water Omotics Normal Monster
- 4 Aqua 1400 1200
Transforms the water overflowing from a jar into attacking dragons.
ミラージュ ▶︎ Deck 2.3 6 Fiend Reflection #2 Normal Monster
- 4 Winged Beast 1100 1400
A bird-beast that summons reinforcements with a hand mirror.
Other sorts : Card Registration Date, scale blue, scale red

(370/410 pages) 11,071 - 11,100

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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