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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.3 (6) | Blossom Bombardment | Normal Trap | |||
When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard. | ||||||
▶︎ Deck | 2.3 (15) | Enchanted Javelin | Normal Trap | |||
Increase your Life Points by the ATK of 1 attacking monster. | ||||||
▶︎ Deck | 2.3 (7) | Rain Storm | Normal Trap | |||
Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect. ●1000: Destroy 1 Spell/Trap your opponent controls. ●2000: Destroy 2 cards your opponent controls. |
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▶︎ Deck | 2.3 (9) | Machine King - 3000 B.C. | Continuous Trap | |||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card. | ||||||
▶︎ Deck | 2.3 (18) | Dragon Capture Jar | Continuous Trap | |||
Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions. | ||||||
▶︎ Deck | 2.3 (9) | Megalith Promotion | Continuous Trap | |||
You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn. | ||||||
▶︎ Deck | 2.2 (21) | Stuffed Animal | Normal Monster | |||
- | 3 | Warrior | 1200 | 900 | ||
It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite. | ||||||
▶︎ Deck | 2.2 (13) | Psychic Kappa | Normal Monster | |||
- | 2 | Aqua | 400 | 1000 | ||
An amphibian with a myriad of powers to shield it from enemy attacks. | ||||||
▶︎ Deck | 2.2 (11) | Beautiful Headhuntress | Normal Monster | |||
- | 4 | Warrior | 1600 | 800 | ||
A vicious creature that has decapitated numerous enemy monsters. | ||||||
▶︎ Deck | 2.2 (17) | The 13th Grave | Normal Monster | |||
- | 3 | Zombie | 1200 | 900 | ||
A zombie that suddenly appeared from plot #13 - an empty grave. | ||||||
▶︎ Deck | 2.2 (9) | Hinotama Soul | Normal Monster | |||
- | 2 | Pyro | 600 | 500 | ||
An intensely hot flame creature that rams anything standing in its way. | ||||||
▶︎ Deck | 2.2 (22) | Dharma Cannon | Normal Monster | |||
- | 2 | Machine | 900 | 500 | ||
A monstrous creature whose body is lined with cannons that never miss their targets. | ||||||
▶︎ Deck | 2.2 (24) | Hyozanryu | Normal Monster | |||
- | 7 | Dragon | 2100 | 2800 | ||
A dragon created from a massive diamond that sparkles with blinding light. | ||||||
▶︎ Deck | 2.2 (17) | Meda Bat | Normal Monster | |||
- | 2 | Fiend | 800 | 400 | ||
An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies. | ||||||
▶︎ Deck | 2.2 (25) | Tomozaurus | Normal Monster | |||
- | 2 | Dinosaur | 500 | 400 | ||
Small but vicious, this monster even attacks its own kind. | ||||||
▶︎ Deck | 2.2 (10) | Darkfire Soldier #1 | Normal Monster | |||
- | 4 | Pyro | 1700 | 1150 | ||
An explosive expert from a special elite force. | ||||||
▶︎ Deck | 2.2 (13) | Hyosube | Normal Monster | |||
- | 4 | Aqua | 1500 | 900 | ||
This amphibian is strong on the attack, but leaves much to be desired when defending. | ||||||
▶︎ Deck | 2.2 (13) | Twin-Headed Fire Dragon | Normal Monster | |||
- | 6 | Pyro | 2200 | 1700 | ||
Two dragons fused as one from the effects of the Big Bang. | ||||||
▶︎ Deck | 2.2 (9) | Flame Cerebrus | Normal Monster | |||
- | 6 | Pyro | 2100 | 1800 | ||
Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders. | ||||||
▶︎ Deck | 2.2 (10) | Basic Insect | Normal Monster | |||
- | 2 | Insect | 500 | 700 | ||
Usually found traveling in swarms, this creature's ideal environment is the forest. | ||||||
▶︎ Deck | 2.2 (9) | Flame Manipulator | Normal Monster | |||
- | 3 | Spellcaster | 900 | 1000 | ||
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". | ||||||
▶︎ Deck | 2.2 (9) | Guardian of the Labyrinth | Normal Monster | |||
- | 4 | Warrior | 1000 | 1200 | ||
A monster that guards the entrance to the Netherworld. | ||||||
▶︎ Deck | 2.2 (12) | Lord of the Lamp | Normal Monster | |||
- | 4 | Fiend | 1400 | 1200 | ||
This spirit emerges from the mystic lamp and obeys the wishes of its summoner. | ||||||
▶︎ Deck | 2.2 (32) | Beaver Warrior | Normal Monster | |||
- | 4 | Beast-Warrior | 1200 | 1500 | ||
What this creature lacks in size it makes up for in defense when battling in the prairie. | ||||||
▶︎ Deck | 2.2 (16) | Volcanic Rat | Normal Monster | |||
- | 1 | Pyro | 500 | 500 | ||
This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear. | ||||||
▶︎ Deck | 2.2 (14) | Ultimate Insect LV1 | Effect Monster | |||
- | 1 | Insect | 0 | 0 | ||
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | ||||||
▶︎ Deck | 2.2 (28) | Latinum, Exarch of Dark World | Effect Monster | |||
- | 6 | Fiend | 1500 | 2400 | ||
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, target 1 Fiend monster on the field; Special Summon this card, then that target (if any) gains 500 ATK. | ||||||
▶︎ Deck | 2.2 (16) | Ancient Gear Cannon | Effect Monster | |||
- | 2 | Machine | 500 | 500 | ||
You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn. | ||||||
▶︎ Deck | 2.2 (20) | Ally of Justice Thunder Armor | Effect Monster | |||
- | 8 | Machine | 2700 | 2200 | ||
Cannot be Special Summoned. If your "Ally of Justice" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 2.2 (17) | Infernity Dwarf | Effect Monster | |||
- | 2 | Warrior | 800 | 500 | ||
While you have no cards in your hand, if a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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