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HOME > Yu-Gi-Oh! Card Lists > Structure Deck "The Heartbeat of Dinosaurs" > Seismic Shockwave

Seismic Shockwave Used Deck

Seismic Shockwave
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
password:79569173
Average Rating Score 2.6(10)
  1. Card Info
  2. Card Reviews (10 rating scores)
  3. Decks with Seismic Shockwave (0)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Seismic Shockwave" card reviews and rating scores


2.6(10)
評価星1評価星1評価星0.5評価星0評価星0
評価星0評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
0% (0)
カード評価ラベル3
0% (0)
カード評価ラベル2
70% (7)
カード評価ラベル1
30% (3)

japan ねこーら
2022/04/03 13:02
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Comprehensive evaluation: There is a possibility that it can be used effectively, but the activation is severe.
Spell/Trap Effective against decks that lay down their cards and decks that use the P zone.
Destroying his Dinosaur on the field can also be fulfilled with 《Souleating Oviraptor》.
However, because it is a trap card, it cannot be used immediately and tends to be less likely to be used before the opponent lays down his spell/trap.
You can use it by removing Spell/Trap cards, but if you destroy the downed card, you get a considerable advantage, and the chances of being downed are low.
japan サンパイ
2021/04/10 6:14
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The one that can still be used among the race support cards at this time because it will be in the Pendulum meta.
However, it is painful that it cannot be used in advance due to the nature of Trap.
japan みめっと
2021/02/24 10:31
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Triggered by Dinosaur's effect destruction, his Continuous Trap blockades 3 of his Spell Trap Zones. card.
Also, for his Pendulum type Deck, by blocking both ends which is the P zone, for themes such as The Weather where the position to place the Spell Trap is important, by blocking the main point in the center of the Deck You can weaken the rotation of
After a while, it will break on its own and the restraint will be released, but at that time he can salvage the Dinosaur and restore his disadvantage.
In terms of actual operation, the effective opponent is limited + in most cases you have to do something with your own effect in order to pull the trigger to activate at the effective timing + the ability to attack second is over It feels like it's not used because it's hard to handle.
japan シエスタ
2018/06/14 15:00
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A Dinosaur card that can blockade Magic/Trap zones, but the activation condition is when his Dinosaur in his army is destroyed and is somewhat passive. Fortunately, it can be activated even if you destroy it yourself, so the current Dinosaur is often broken by yourself, so it's not that difficult a condition.
It self-destructs after 3 turns, but in the current environment where the speed is increased, it is enough grace.
2 places are free, and for a normal guy, 2 places are enough for the deck, so it's not enough for the meta. However, after the new rule, the P zone is integrated into the Magic Trap zone and you can choose the location.
However, this card cannot be used unless it is a first-out, first-out card, and there is no search method for this card.
japan アルバ
2017/07/03 3:32
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Although it is a passive trigger, it only blocks 3 of the opponent's spell/trap zones.
If you have 3 turns, you can salvage one of her Dinosaurs from GY, but it's too slow and unstable.
japan chatton
2014/12/23 7:30
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A lock card that can seal three Spell/Trap card zones. It may be effective for HAT, which was popular for a while, but...
First of all, there is a big difference between sealing the Monster zone and him sealing the Spell Trap.
Due to the delicate triggering conditions and self-destruct effect, there is no need to adopt it even in his Cosmo Rock type Deck.
Rather than adopting this card for Dinosaur, I recommend adding Rescue Rabbit and Dinosaur's Normal Monster.
japan サンダー・ボルト
2013/04/29 13:52
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Disqualified as a lock card due to the subtle activation conditions and the slow self-destruction. The recovery effect in the second half is also useless at this slowness.
japan とき
2011/08/23 13:24
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It's a temporary Spell Trap version of Ground Collapse, but...
The activation timing is passive and it is difficult to actively set the conditions, it is difficult to hit aggressively, and the return is not very large. With the advent of 《Ultimate Conductor Tyranno》, I was able to set my own activation timing, but this time it's a trap, so it feels slow.
The salvage effect is also a nice bonus, so it's too late to expect that.
I'll do something about it when it's sealed. It's scary enough in two sets, you know.
japan スクラップトリトドン
2010/10/22 22:20
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Dinosaur Decks don't really need trick cards like this...
I feel that the effect of collecting cards in the hand is also good for reincarnation.
japan meno
2010/09/04 8:59
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If you use it in conjunction with the heartbreak pot, you can continue the cold wave state for 3 turns, but...
The restrictions are severe, such as having to protect this card from monster effects.

Decks with "Seismic Shockwave"

no deck


Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Structure Deck "The Heartbeat of Dinosaurs" SD9-JP031 2006-06-22 Normal

Ranking and View Num

Rating Score Rank 11,216 / 12,836 Cards
View Num 7,218

Others

Japanese card name 大地震

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