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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "unused zones". Search result Showing 1 to 28 of 28
With the effect of "unused zones".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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9 (21) | Kashtira Shangri-Ira |
Xyz Monster Effect Monster |
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- | 7 | Psychic | 0 | 3000 | |||||||||
2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. |
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8.5 (11) | Topologic Zeroboros |
Link Monster Effect Monster |
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- | - | Cyberse | 3000 | - | |||||||||
2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
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8.3 (17) | Iron Dragon Tiamaton | Effect Monster | ||||||||||
- | 4 | Dragon | 2000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column. | |||||||||||||
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8.2 (13) | Steelswarm Origin |
Link Monster Effect Monster |
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- | - | Fiend | 2000 | - | |||||||||
2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.
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7.2 (16) | Ghostrick Socuteboss |
Xyz Monster Effect Monster |
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- | 2 | Spellcaster | 1400 | 1200 | |||||||||
2 Level 2 monsters While you control another "Ghostrick" monster, your opponent's monsters cannot target this card for attacks. Once per turn: You can detach 1 material from this card, then target 1 monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster. |
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7 (3) | Sour Scheduling - Red Vinegar Vamoose | Continuous Trap | ||||||||||
Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose". | |||||||||||||
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6.5 (18) | Ojama King |
Fusion Monster Effect Monster |
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- | 6 | Beast | 0 | 3000 | |||||||||
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used. |
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6.5 (19) | Ground Collapse | Continuous Spell | ||||||||||
Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. | |||||||||||||
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6.4 (14) | Ojama Knight |
Fusion Monster Effect Monster |
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- | 5 | Beast | 0 | 2500 | |||||||||
2 "Ojama" monsters Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used. |
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6.4 (30) | Excode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
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6.3 (10) | Zany Zebra |
Pendulum Monster Effect Monster |
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- | 2 | Beast | 0 | 2000 | |||||||||
Pendulum Effect Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used. Card Text If this card is Normal or Special Summoned: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used. |
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6.3 (9) | Rage of Kairyu-Shin | Quick-Play Spell | ||||||||||
If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn. | |||||||||||||
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6.1 (7) | Flash Charge Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 2300 | - | |||||||||
2+ Dragon monsters You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation.
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6.1 (8) | Spatial Collapse | Continuous Trap | ||||||||||
You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. | |||||||||||||
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5.8 (5) | Ojama Pink | Effect Monster | ||||||||||
- | 2 | Beast | 0 | 1000 | |||||||||
If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn. | |||||||||||||
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5 (19) | Number 57: Tri-Head Dust Dragon |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 100 | 2600 | |||||||||
3 Level 4 monsters When this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up on the field, that zone cannot be used. |
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5 (3) | Springans Blast! | Normal Trap | ||||||||||
If you control a "Springans" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists "Fallen of Albaz" as material, you can choose 2 zones instead. You can only activate 1 "Springans Blast!" per turn. | |||||||||||||
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4.7 (10) | Dai Dance | Normal Trap | ||||||||||
Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel. | |||||||||||||
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4.6 (8) | Ninjitsu Art of Shadow Sealing | Continuous Trap | ||||||||||
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. | |||||||||||||
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4.5 (12) | Terminal World NEXT | Continuous Spell | ||||||||||
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field. | |||||||||||||
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4.2 (13) | Dimensionhole | Normal Spell | ||||||||||
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. | |||||||||||||
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3.5 (11) | Prometeor, the Burning Star | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 2000 | |||||||||
When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn. | |||||||||||||
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3.3 (15) | Phantom Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 2300 | 2200 | |||||||||
When your opponent Special Summons a monster (except during the Damage Step): You can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. | |||||||||||||
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2.9 (18) | Vorticular Drumgon |
Link Monster Effect Monster |
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- | - | Dragon | 1000 | - | |||||||||
3 DARK Dragon monsters If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
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2.6 (10) | Seismic Shockwave | Continuous Trap | ||||||||||
Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand. | |||||||||||||
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2.2 (18) | Numbing Grub in the Ice Barrier | Effect Monster | ||||||||||
- | 4 | Insect | 1300 | 1800 | |||||||||
When this card is Normal Summoned, select 1 unused Main Monster Zone. While this card is face-up on the field, that selected Main Monster Zone cannot be used. | |||||||||||||
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1.5 (10) | Narrow Pass | Continuous Trap | ||||||||||
This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field. | |||||||||||||
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1.4 (10) | Mystical Cards of Light | Continuous Spell | ||||||||||
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. | |||||||||||||
Other sorts : Card Registration Date, scale blue, scale red |
(1/1 pages) 1 - 28
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Update Information - NEW -
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