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Prometeor, the Burning Star →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 8 | Machine | 2800 | 2000 |
When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn. | |||||
Average Rating Score | 3.5(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Prometeor, the Burning Star (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Prometeor, the Burning Star" card reviews and rating scores
3.5(11) |
|
0% | (0) | ||
0% | (0) | ||
18% | (2) | ||
54% | (6) | ||
27% | (3) |
プンプン丸
2019/07/19 11:01
2019/07/19 11:01
Isn't this an interesting card?
There are continuous attacks and monster sealing.
There are places that depend on the other party, but if so, you should send it! !
Defensively send "Ojama Trio" to destroy 3 bodies, seal off 3 places, and seal the remaining 2 places with "Ground Collapse"! ! Or the hand cost of consecutive attacks can be supplemented with "Break! Draw!" (token destruction is no good...)
Of course, it's not a card that can be used in [Environment Deck], but I think it's a card with enough performance to be enjoyed as a card that you can enjoy playing with your family. It's a card worth making as a [Exclusive Deck].
There are continuous attacks and monster sealing.
There are places that depend on the other party, but if so, you should send it! !
Defensively send "Ojama Trio" to destroy 3 bodies, seal off 3 places, and seal the remaining 2 places with "Ground Collapse"! ! Or the hand cost of consecutive attacks can be supplemented with "Break! Draw!" (token destruction is no good...)
Of course, it's not a card that can be used in [Environment Deck], but I think it's a card with enough performance to be enjoyed as a card that you can enjoy playing with your family. It's a card worth making as a [Exclusive Deck].
シエスタ
2019/07/19 9:06
2019/07/19 9:06
As a superlative, you can attack consecutively without turn restrictions on passing stats, and blockade the main monster zone, and the effect itself is not bad.
However, the hand cost is required every time the effect is activated, and this card is somewhat heavy as the highest grade with no particular development.
Also, due to the characteristics of the effect, it is easy to depend on the opponent's field, and it is essential to put it out later. It's almost impossible to kill your opponent with this card alone.
The combination of flame and machine is also not very easy to use, which is a problem.
Overall, it's hard to say that the performance is worth the weight and effort.
However, the hand cost is required every time the effect is activated, and this card is somewhat heavy as the highest grade with no particular development.
Also, due to the characteristics of the effect, it is easy to depend on the opponent's field, and it is essential to put it out later. It's almost impossible to kill your opponent with this card alone.
The combination of flame and machine is also not very easy to use, which is a problem.
Overall, it's hard to say that the performance is worth the weight and effort.
備長炭18
2019/07/19 6:48
2019/07/19 6:48
Due to the new rules, the number of zone-related cards has increased, but none of them are very good, and this card is no different.
It has a continuous attack effect that matches his ATK suitable for battle suitable for the highest grade,
You can disable the monster zone by using battle destruction as a trigger, but first of all, if there are no monsters in the main monster zone, you can't seal the zone, and in order to attack continuously, you have to discard one card each time. Currently, it is possible to reap the opponent's LP more directly with removal and barreso, and it seems to be putting the cart before the horse to reduce the damage efficiency while aiming to seal the zone even if it takes the trouble of lining up tokens and attacking.
Also, why is there no penetration effect for Skeleton only for this kind of thing?
Also, it's a problem that it's difficult to put him out on the field because he's FIRE and doesn't even have 200 DEF, which is different from the existing Machine support.
Since it's a one-off card, it's probably more important to focus on the image than the ease of putting it out, but the current impression is that it's just an interesting effect.
It has a continuous attack effect that matches his ATK suitable for battle suitable for the highest grade,
You can disable the monster zone by using battle destruction as a trigger, but first of all, if there are no monsters in the main monster zone, you can't seal the zone, and in order to attack continuously, you have to discard one card each time. Currently, it is possible to reap the opponent's LP more directly with removal and barreso, and it seems to be putting the cart before the horse to reduce the damage efficiency while aiming to seal the zone even if it takes the trouble of lining up tokens and attacking.
Also, why is there no penetration effect for Skeleton only for this kind of thing?
Also, it's a problem that it's difficult to put him out on the field because he's FIRE and doesn't even have 200 DEF, which is different from the existing Machine support.
Since it's a one-off card, it's probably more important to focus on the image than the ease of putting it out, but the current impression is that it's just an interesting effect.
アルバ
2019/07/19 0:57
2019/07/19 0:57
Is it a machine, not a dragon or flames...?
By himself, he is the highest grade without a special summon effect, and although his RBI is passable, he needs a hand cost to add an attack, so what time is this card?
You can temporarily block the zone where the destroyed monster was, but it's a pity that it doesn't support the extra monster zone.
There is no limit to the number of additional attacks, so you can come up with some combos such as one-kill by punching him, or sending tokens to immobilize him, but he's too heavy to do so.
By himself, he is the highest grade without a special summon effect, and although his RBI is passable, he needs a hand cost to add an attack, so what time is this card?
You can temporarily block the zone where the destroyed monster was, but it's a pity that it doesn't support the extra monster zone.
There is no limit to the number of additional attacks, so you can come up with some combos such as one-kill by punching him, or sending tokens to immobilize him, but he's too heavy to do so.
はやとちり
2019/07/16 0:50
2019/07/16 0:50
A card that surprises me when it's not Pyro or Rock.
Is it a mutual compatibility of Tyrant Dragon? Although there is no limit of Special Summon, there is no resistance, and continuous attacks require hand cost. Furthermore, it is limited to the main monster zone... In a bad way, it seems to be an unsuitable card. You can also use your hand to annihilate the small fish monsters in the Attack Position and deal a lot of damage, but it will take a lot of work to get it out. Is the effect of making the field unusable because the field is destroyed by a meteorite or something?
Is it a mutual compatibility of Tyrant Dragon? Although there is no limit of Special Summon, there is no resistance, and continuous attacks require hand cost. Furthermore, it is limited to the main monster zone... In a bad way, it seems to be an unsuitable card. You can also use your hand to annihilate the small fish monsters in the Attack Position and deal a lot of damage, but it will take a lot of work to get it out. Is the effect of making the field unusable because the field is destroyed by a meteorite or something?
はわわ
2019/07/15 15:15
2019/07/15 15:15
If you can't do your own SS, you don't belong to any theme, and your racial attributes are mismatched. If things go well, you can destroy the opponent's monsters and block the main monster zone. In that case, it is a disappointing card that the remaining main and EX will be easily defeated and this one will be driven into.
ター坊
2019/07/14 20:22
2019/07/14 20:22
In short, every time you destroy a monster, you can attack as long as you have cards in your hand. The RBI is high, so it's not a problem in battle, but it's a disadvantage that it's heavy because you need to devise yourself.
プラント・プラン
2019/07/14 13:09
2019/07/14 13:09
After destroying a monster in the Main Monster Zone by battle, by using 1 card from your hand as the cost, it has the effect of sealing that monster's zone until the next turn while attacking continuously. It seems to be a very troublesome effect, but it is a little difficult to use because it tends to consume a lot of cards and becomes a monster with just his ATK of 2800 against the EX monster zone. That said, his deck doesn't use the EX monster zone, so it can be a troublesome effect, so I wonder if it's best to use it according to the environment...
とき
2019/07/13 17:07
2019/07/13 17:07
A card that has the effect of making the destroyed monster's zone unusable until the end of the next turn by discarding cards from the hand when destroying a card in the opponent's main monster zone.
Consecutive attacks can be performed any number of times in one turn, and if the opponent's monsters are wiped out, it is also possible to perform a direct attack. The counterattack on the next turn can also be suppressed to some extent by sealing the zone, so it has sufficient offensive performance as a superlative.
However, against the opponent in the EX zone, it is a normal 2800 RBI, and the offensive performance is impaired at once. Also, since it consumes cards one after another and has no special summoning support, this add loss is remarkable, and the reality is that you can't repeat consecutive attacks over and over again. In order for ordinary superlative monsters to survive, they must have a spontaneous deployment method or show off their strength, which is tough.
Consecutive attacks can be performed any number of times in one turn, and if the opponent's monsters are wiped out, it is also possible to perform a direct attack. The counterattack on the next turn can also be suppressed to some extent by sealing the zone, so it has sufficient offensive performance as a superlative.
However, against the opponent in the EX zone, it is a normal 2800 RBI, and the offensive performance is impaired at once. Also, since it consumes cards one after another and has no special summoning support, this add loss is remarkable, and the reality is that you can't repeat consecutive attacks over and over again. In order for ordinary superlative monsters to survive, they must have a spontaneous deployment method or show off their strength, which is tough.
カンベイ
2019/07/13 14:53
2019/07/13 14:53
You look like he's a machine, don't you think?
Destroying an opponent's monster in the Main Monster Zone by battle has the rather troublesome effect of attacking continuously and sealing that zone until the next turn.
However, in that case, since one card is required for the hand cost, a corresponding disadvantage will occur.
Luckily, she doesn't require the destroyed monster to be sent to her GY, so even a token-sent combat destruction would satisfy the conditions. It seems that you can create interesting combos by taking advantage of that point.
Destroying an opponent's monster in the Main Monster Zone by battle has the rather troublesome effect of attacking continuously and sealing that zone until the next turn.
However, in that case, since one card is required for the hand cost, a corresponding disadvantage will occur.
Luckily, she doesn't require the destroyed monster to be sent to her GY, so even a token-sent combat destruction would satisfy the conditions. It seems that you can create interesting combos by taking advantage of that point.
Decks with "Prometeor, the Burning Star"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
CHAOS IMPACT. | CHIM-JP025 | 2019-07-13 | Normal |
Ranking and View Num
Rating Score Rank | 10,750 / 13,210 Cards |
---|---|
View Num | 5,127 |
Others
Japanese card name | 燎星のプロメテオロン |
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