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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.8 (10) | Reanimation Wave | Normal Trap | |||
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard. | ||||||
▶︎ Deck | 2.8 (11) | Unbreakable Spirit | Normal Trap | |||
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied). | ||||||
▶︎ Deck | 2.8 (9) | Planckton | Normal Trap | |||
Apply these effects until the end of this turn. ●Rank 3 or lower Xyz Monsters gain 500 ATK and DEF. ●Rank 4 or higher Xyz Monsters cannot attack. |
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▶︎ Deck | 2.8 (26) | Magical Arm Shield | Normal Trap | |||
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation. | ||||||
▶︎ Deck | 2.8 (11) | Micro Ray | Normal Trap | |||
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn. | ||||||
▶︎ Deck | 2.8 (13) | Meteorain | Normal Trap | |||
During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | ||||||
▶︎ Deck | 2.8 (8) | Invincibility Barrier | Continuous Trap | |||
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated. | ||||||
▶︎ Deck | 2.8 (4) | Dwimmered Glimmer | Continuous Trap | |||
Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn. | ||||||
▶︎ Deck | 2.8 (10) | Swiftstrike Armor | Continuous Trap | |||
During your Draw Phase, each time you draw a "Six Samurai" monster Card(s): You can reveal it; Special Summon it. | ||||||
▶︎ Deck | 2.8 (19) | Respect Play | Continuous Trap | |||
During their respective turns, each player must show their opponent their hand. | ||||||
▶︎ Deck | 2.8 (12) | Chain Burst | Continuous Trap | |||
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves. | ||||||
▶︎ Deck | 2.7 (18) | Blackland Fire Dragon | Normal Monster | |||
- | 4 | Dragon | 1500 | 800 | ||
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. | ||||||
▶︎ Deck | 2.7 (15) | Giant Flea | Normal Monster | |||
- | 4 | Insect | 1500 | 1200 | ||
A massive flea that feeds on the blood of its enemies. | ||||||
▶︎ Deck | 2.7 (11) | Cyber Falcon | Normal Monster | |||
- | 4 | Machine | 1400 | 1200 | ||
A jet-powered hawk that travels at the speed of sound. (This card is not treated as a "Cyber" card.) |
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▶︎ Deck | 2.7 (6) | Astra Ghouls | Effect Monster | |||
- | 5 | Zombie | 0 | 2000 | ||
When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn. | ||||||
▶︎ Deck | 2.7 (17) | Amazoness Fighter | Effect Monster | |||
- | 4 | Warrior | 1500 | 1300 | ||
You take no battle damage from attacks involving this card. | ||||||
▶︎ Deck | 2.7 (40) | Delg the Dark Monarch | Effect Monster | |||
- | 6 | Spellcaster | 2400 | 1000 | ||
When this card is Normal or Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned. | ||||||
▶︎ Deck | 2.7 (15) | Ally of Justice Omni-Weapon | Effect Monster | |||
- | 5 | Machine | 2200 | 800 | ||
If this card destroys a LIGHT monster by battle and sends it to the GY: Draw 1 card, then if you drew a Level 4 or lower DARK monster, you can reveal that card and Special Summon it. | ||||||
▶︎ Deck | 2.7 (16) | Inzektor Firefly | Effect Monster | |||
- | 1 | Insect | 100 | 100 | ||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an "Inzektor" card equips to this card: You can look at all Set cards your opponent controls. While this card is equipped to a monster, that monster's Level is increased by 1, also it gains ATK and DEF equal to this card's ATK and DEF. | ||||||
▶︎ Deck | 2.7 (12) | Infinity Dark |
Effect Monster Gemini Monster |
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- | 4 | Fiend | 1500 | 1200 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. |
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▶︎ Deck | 2.7 (9) | Infernalqueen Archfiend | Effect Monster | |||
- | 4 | Fiend | 900 | 1500 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | ||||||
▶︎ Deck | 2.7 (24) | Weather Report |
Effect Monster Flip Monster |
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- | 4 | Aqua | 950 | 1500 | ||
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn). | ||||||
▶︎ Deck | 2.7 (20) | Malice Doll of Demise | Effect Monster | |||
- | 4 | Fiend | 1600 | 1700 | ||
During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard. | ||||||
▶︎ Deck | 2.7 (10) | The Dragon Dwelling in the Deep | Effect Monster | |||
- | 4 | Sea Serpent | 1700 | 1400 | ||
Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase. | ||||||
▶︎ Deck | 2.7 (3) | Cassimolar | Effect Monster | |||
- | 3 | Fiend | 1000 | 1200 | ||
When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn. | ||||||
▶︎ Deck | 2.7 (15) | Card Blocker | Effect Monster | |||
- | 3 | Warrior | 400 | 400 | ||
When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase. | ||||||
▶︎ Deck | 2.7 (10) | Bearblocker | Effect Monster | |||
- | 3 | Fiend | 1600 | 0 | ||
During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn. | ||||||
▶︎ Deck | 2.7 (11) | Kryuel | Effect Monster | |||
- | 4 | Fiend | 1000 | 1700 | ||
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. | ||||||
▶︎ Deck | 2.7 (22) | Grandram | Effect Monster | |||
- | 4 | Rock | 0 | 1400 | ||
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position. | ||||||
▶︎ Deck | 2.7 (10) | Maiden of Macabre | Effect Monster | |||
- | 4 | Spellcaster | 1700 | 0 | ||
Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it. | ||||||
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