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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.9 (11) | Light Wing Shield | Quick-Play Spell | |||
When a monster's attack is negated: Activate 1 of these effects; ●It becomes the End Phase of this turn. ●Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead. |
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▶︎ Deck | 2.9 (9) | Guardragon Shield | Field Spell | |||
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. | ||||||
▶︎ Deck | 2.9 (16) | Curse of the Masked Beast | Ritual Spell | |||
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. | ||||||
▶︎ Deck | 2.9 (11) | Oracle of the Herald | Ritual Spell | |||
This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation. | ||||||
▶︎ Deck | 2.9 (9) | Dark Spell Regeneration | Normal Trap | |||
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase. | ||||||
▶︎ Deck | 2.9 (13) | Covering Fire | Normal Trap | |||
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only. | ||||||
▶︎ Deck | 2.9 (10) | Gorgon's Eye | Normal Trap | |||
Until the end of this turn, all effects of Defense Position monsters are negated. | ||||||
▶︎ Deck | 2.9 (7) | Psychic Rejuvenation | Normal Trap | |||
Gain 1000 Life Points for each face-up Psychic-Type monster you control. | ||||||
▶︎ Deck | 2.9 (10) | Return | Normal Trap | |||
When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck. | ||||||
▶︎ Deck | 2.9 (8) | Queen's Pawn | Normal Trap | |||
When an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck. | ||||||
▶︎ Deck | 2.9 (12) | Collected Power | Normal Trap | |||
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. | ||||||
▶︎ Deck | 2.9 (7) | D/D/D Contract Change | Normal Trap | |||
When an opponent's monster declares an attack: Activate 1 of these effects; ●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand. |
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▶︎ Deck | 2.9 (20) | Gemini Trap Hole | Normal Trap | |||
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 2.9 (15) | Two-Pronged Attack | Normal Trap | |||
Select and destroy 2 of your monsters and 1 of your opponent's monsters. | ||||||
▶︎ Deck | 2.9 (21) | Black Thunder | Normal Trap | |||
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls. | ||||||
▶︎ Deck | 2.9 (11) | Poseidon Wave | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control. | ||||||
▶︎ Deck | 2.9 (11) | Terrible Deal | Normal Trap | |||
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. | ||||||
▶︎ Deck | 2.9 (14) | Foolish Revival | Normal Trap | |||
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. | ||||||
▶︎ Deck | 2.9 (17) | Regretful Rebirth | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase. | ||||||
▶︎ Deck | 2.9 (9) | Raidraptor Replica | Normal Trap | |||
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects. | ||||||
▶︎ Deck | 2.9 (8) | Loss Time | Normal Trap | |||
If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn. | ||||||
▶︎ Deck | 2.9 (8) | Wonder Garage | Normal Trap | |||
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand. | ||||||
▶︎ Deck | 2.9 (10) | Spirit's Invitation | Continuous Trap | |||
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | ||||||
▶︎ Deck | 2.9 (9) | Chain Ignition | Continuous Trap | |||
Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target. | ||||||
▶︎ Deck | 2.9 (8) | Des Counterblow | Continuous Trap | |||
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. | ||||||
▶︎ Deck | 2.9 (11) | Curse of Royal | Counter Trap | |||
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. | ||||||
▶︎ Deck | 2.9 (27) | Trap Jammer | Counter Trap | |||
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 2.8 (21) | Wattkid (Updated from: Oscillo Hero #2) | Normal Monster | |||
- | 3 | Thunder | 1000 | 500 | ||
A creature that electrocutes opponents with bolts of lightning. | ||||||
▶︎ Deck | 2.8 (13) | Headless Knight | Normal Monster | |||
- | 4 | Fiend | 1450 | 1700 | ||
A haunted spirit of a falsely accused knight who wanders in search of truth and justice. | ||||||
▶︎ Deck | 2.8 (11) | Soitsu | Normal Monster | |||
- | 3 | Fairy | 0 | 0 | ||
Apparently totally unreliable, he wonders if he has incredible potential. | ||||||
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