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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 10,591 to 10,620 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ムーンバリア ▶︎ Deck 2.9 11 Light Wing Shield Quick-Play Spell
When a monster's attack is negated: Activate 1 of these effects;
●It becomes the End Phase of this turn.
●Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn.
If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead.
守護竜の結界 ▶︎ Deck 2.9 9 Guardragon Shield Field Spell
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
仮面魔獣の儀式 ▶︎ Deck 2.9 16 Curse of the Masked Beast Ritual Spell
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
宣告者の神託 ▶︎ Deck 2.9 11 Oracle of the Herald Ritual Spell
This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
暗黒の魔再生 ▶︎ Deck 2.9 9 Dark Spell Regeneration Normal Trap
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.
援護射撃 ▶︎ Deck 2.9 13 Covering Fire Normal Trap
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
ゴーゴンの眼 ▶︎ Deck 2.9 10 Gorgon's Eye Normal Trap
Until the end of this turn, all effects of Defense Position monsters are negated.
サイコ・ヒーリング ▶︎ Deck 2.9 7 Psychic Rejuvenation Normal Trap
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
差し戻し ▶︎ Deck 2.9 10 Return Normal Trap
When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck.
女王の選択 ▶︎ Deck 2.9 8 Queen's Pawn Normal Trap
When an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
力の集約 ▶︎ Deck 2.9 12 Collected Power Normal Trap
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
DDDの契約変更 ▶︎ Deck 2.9 7 D/D/D Contract Change Normal Trap
When an opponent's monster declares an attack: Activate 1 of these effects;
●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
二重の落とし穴 ▶︎ Deck 2.9 20 Gemini Trap Hole Normal Trap
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
はさみ撃ち ▶︎ Deck 2.9 15 Two-Pronged Attack Normal Trap
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
ブラック・サンダー ▶︎ Deck 2.9 21 Black Thunder Normal Trap
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
ポセイドン・ウェーブ ▶︎ Deck 2.9 11 Poseidon Wave Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control.
魔の取引 ▶︎ Deck 2.9 11 Terrible Deal Normal Trap
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
ミス・リバイブ ▶︎ Deck 2.9 14 Foolish Revival Normal Trap
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
リグレット・リボーン ▶︎ Deck 2.9 17 Regretful Rebirth Normal Trap
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.
R・R・R ▶︎ Deck 2.9 9 Raidraptor Replica Normal Trap
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects.
ロスタイム ▶︎ Deck 2.9 8 Loss Time Normal Trap
If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn.
ワンダーガレージ ▶︎ Deck 2.9 8 Wonder Garage Normal Trap
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
スピリットの誘い ▶︎ Deck 2.9 10 Spirit's Invitation Continuous Trap
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
連鎖誘爆 ▶︎ Deck 2.9 9 Chain Ignition Continuous Trap
Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.
デスカウンター ▶︎ Deck 2.9 8 Des Counterblow Continuous Trap
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
王家の呪い ▶︎ Deck 2.9 11 Curse of Royal Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
トラップ・ジャマー ▶︎ Deck 2.9 27 Trap Jammer Counter Trap
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
エレキッズ ▶︎ Deck 2.8 21 Wattkid (Updated from: Oscillo Hero #2) Normal Monster
- 3 Thunder 1000 500
A creature that electrocutes opponents with bolts of lightning.
首なし騎士 ▶︎ Deck 2.8 13 Headless Knight Normal Monster
- 4 Fiend 1450 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
ソイツ ▶︎ Deck 2.8 11 Soitsu Normal Monster
- 3 Fairy 0 0
Apparently totally unreliable, he wonders if he has incredible potential.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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