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Loss Time →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn. | |||||
password:72453068 | |||||
Average Rating Score | 2.9(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Loss Time (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Loss Time" card reviews and rating scores
2.9(8) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
62% | (5) | ||
37% | (3) |
シエスタ
2021/02/01 17:09
2021/02/01 17:09
As has been said a lot, the bottleneck is that it is easily influenced by the opponent, the degree of combo dependence, and the situation, both as a means of recovery and as a means of adjustment.
I don't think it's worth thinking about operation if it's unstable like this.
I don't think it's worth thinking about operation if it's unstable like this.
アルバ
2018/10/19 23:16
2018/10/19 23:16
A card that I can't think of a use for.
Depending on the LP difference, his LP can be greatly increased, but it depends on the other party, and in the end, it can only be increased to a point where his LP is lower than that of the other party.
Since it is not a recovery effect, effects triggered by recovery cannot be used.
In other words, it's a card that only increases your LP, but such a card is of low value and by nature is a nuisance that is useless even in ETED.
Depending on the LP difference, his LP can be greatly increased, but it depends on the other party, and in the end, it can only be increased to a point where his LP is lower than that of the other party.
Since it is not a recovery effect, effects triggered by recovery cannot be used.
In other words, it's a card that only increases your LP, but such a card is of low value and by nature is a nuisance that is useless even in ETED.
とき
2018/10/15 18:42
2018/10/15 18:42
The official challenged the element that tends to be one of the jokes on the subject of thinking about sports Orika. The illustration is also U.A.
The effect is to make your LP 1000 less than your opponent's LP is 4000 or more.
When your LP is reaped at high speed, you can expect a significant recovery if your opponent has a lot of LP left. However, it depends on the state of the opponent, especially in the final game when both sides are shaving LP, it will be completely rotten. Even if it doesn't, this card doesn't work well with Beatdown and Burn Decks that scrape LP, as the effect diminishes as the opponent's LP decreases.
If you use it, it's a special victory deck that doesn't care about the opponent's LP. Is it a way to maintain LP? It seems to be particularly compatible with Final Countdown, which requires an LP cost, but even so, it seems better to increase the number of defense cards.
The effect is to make your LP 1000 less than your opponent's LP is 4000 or more.
When your LP is reaped at high speed, you can expect a significant recovery if your opponent has a lot of LP left. However, it depends on the state of the opponent, especially in the final game when both sides are shaving LP, it will be completely rotten. Even if it doesn't, this card doesn't work well with Beatdown and Burn Decks that scrape LP, as the effect diminishes as the opponent's LP decreases.
If you use it, it's a special victory deck that doesn't care about the opponent's LP. Is it a way to maintain LP? It seems to be particularly compatible with Final Countdown, which requires an LP cost, but even so, it seems better to increase the number of defense cards.
備長炭18
2018/10/13 21:33
2018/10/13 21:33
If the opponent's LP is 4000 or more, you can adjust his LP to 1000 LP lower than that, but in the end it will not change to be lower than the opponent's LP. It is conceivable that even other than cards can be satisfied and another role can be desired.
I can't think of anything to do with this.
I can't think of anything to do with this.
はわわ
2018/10/13 12:17
2018/10/13 12:17
A card that can do a lot of recovery in some cases
However, it depends on the opponent, and above all, it hurts that you can't combine it with a card that triggers recovery.
However, it depends on the opponent, and above all, it hurts that you can't combine it with a card that triggers recovery.
ヒコモン
2018/10/13 10:19
2018/10/13 10:19
If your own LP is low and your opponent's LP is high, you can expect a considerable amount of recovery, but for recovery purposes, Tri-and-Guess is much easier to use even if it depends on the same opponent. 《Wall of Revealing Light》is more convenient for the purpose of reducing.
Decks with "Loss Time"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
SAVAGE STRIKE | SAST-JP080 | 2018-10-13 | Normal |
Ranking and View Num
Rating Score Rank | 11,270 / 13,172 Cards |
---|---|
View Num | 5,613 |
Others
Japanese card name | ロスタイム |
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