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HOME > Yu-Gi-Oh! Card Lists > SAVAGE STRIKE

SAVAGE STRIKE Card List

SAVAGE STRIKECard List
SAVAGE STRIKE
code : SAST.
Total : 80 Types.
Release Date:2018-10-13
10th period

Average of all cards:7.1pt




Total 80 Types
Monster 56 Types
Normal Monster:1 TypesEffect Monster:30 Types Ritual Monster:1 Types
Fusion Monster:4 Types Synchro Monster:7 Types Link Monster:13 Types
9 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 14 Types
4Normal Spell 0Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 10 Types
8 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 21
Guardragon:11 Types / Shiranui:9 Types / Elemental HERO:5 Types / Neos:5 Types / HERO:5 Types / T.G. :5 Types / Salamangreat:5 Types / Neo-Spacian:4 Types / Trickstar:4 Types / Rokket, Borrel:3 Types / Fusion:3 Types / Synchron:2 Types / the World Chalice, World Legacy:2 Types / Impcantation:2 Types / Orcust:2 Types / Madolche:1 Types / Guardian:1 Types / Charmer, Familiar-Possessed:1 Types / Subterror:1 Types / Sky Striker Ace, Sky Striker :1 Types / Prank-Kids:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order223 / 626 view num53550 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Catche Eve L2
Normal
▶︎ Deck
6.7 7
[13433]
JP001 Catche Eve L2  Effect Monster
- 2 Cyberse 800 600
If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn.
Cyberse Synchron
Rare
▶︎ Deck
7.5 11
[20600]
JP002 Cyberse Synchron  Effect Monster
Tuner Monster
- 1 Cyberse 100 100
Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.
Salamangreat Wolvie
Normal
▶︎ Deck
7.1 11
[8397]
JP003 Salamangreat Wolvie  Effect Monster
- 4 Cyberse 1700 1000
A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
●If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.
●If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.
Salamangreat Parro
Normal
▶︎ Deck
4.9 8
[6569]
JP004 Salamangreat Parro  Effect Monster
- 5 Cyberse 2000 1000
When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
Salamangreat Foxer
Normal
▶︎ Deck
5.8 8
[8543]
JP005 Salamangreat Foxer  Effect Monster
- 3 Cyberse 1200 1000
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
Speedburst Dragon
Normal
▶︎ Deck
6.2 12
[17448]
JP006 Speedburst Dragon  Effect Monster
- 6 Dragon 2400 600
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn.
Rokket Synchron
Rare
▶︎ Deck
8.6 12
[45323]
JP007 Rokket Synchron  Effect Monster
Tuner Monster
- 1 Dragon 0 0
When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters.
Neo Space Connector
Normal
▶︎ Deck
9.5 17
[27625]
JP008 Neo Space Connector  Effect Monster
- 4 Warrior 800 1800
When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
T.G. Screw Serpent
Rare
▶︎ Deck
9.5 12
[15050]
JP009 T.G. Screw Serpent  Effect Monster
Tuner Monster
- 4 Sea Serpent 1300 500
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.
T.G. Booster Raptor
Normal
▶︎ Deck
8.8 8
[11927]
JP010 T.G. Booster Raptor  Effect Monster
- 1 Dinosaur 400 300
If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".
T.G. Tank Grub
Normal
▶︎ Deck
8.9 8
[12881]
JP011 T.G. Tank Grub  Effect Monster
Tuner Monster
- 1 Insect 0 0
If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.
Guardragon Justicia
Normal
▶︎ Deck
7.7 6
[33024]
JP012 Guardragon Justicia  Normal Monster
Tuner Monster
- 2 Dragon 0 2100
The fate of the World depends on the Guardragons, born from the World Legacy.
Guardragon Garmides
Normal
▶︎ Deck
8 4
[12336]
JP013 Guardragon Garmides  Effect Monster
- 3 Dragon 1600 1000
If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn.
Guardragon Promineses
Normal
▶︎ Deck
7 3
[12346]
JP014 Guardragon Promineses  Effect Monster
- 1 Dragon 500 200
You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Guardragon Promineses" once per turn.
Guardragon Andrake
Rare
▶︎ Deck
6.9 9
[9579]
JP015 Guardragon Andrake  Effect Monster
- 4 Dragon 2000 600
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn.
World Legacy -
Rare
▶︎ Deck
4.4 7
[6206]
JP016 World Legacy - "World Ark"  Effect Monster
- 7 Machine 2500 500
This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn.
●If a Link Monster(s) you control is destroyed by an opponent's card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it.
●If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY.
Shiranui Spectralsword Shade
Rare
▶︎ Deck
9 6
[19044]
JP017 Shiranui Spectralsword Shade  Effect Monster
Tuner Monster
- 3 Zombie 800 0
You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.
Shiranui Swordmaster
Normal
▶︎ Deck
5.2 5
[6666]
JP018 Shiranui Swordmaster  Effect Monster
- 2 Zombie 600 0
If this card is in your GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn.
Shiranui Squire
Normal
▶︎ Deck
7.7 11
[20447]
JP019 Shiranui Squire  Effect Monster
- 4 Zombie 1500 0
When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.
Fantastical Dragon Phantazmay
Secret
Ultimate
Ultra
▶︎ Deck
8.4 14
[84766]
JP020 Fantastical Dragon Phantazmay  Effect Monster
- 7 Dragon 2400 1800
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
Orcust Knightmare
Rare
▶︎ Deck
8.1 11
[33716]
JP021 Orcust Knightmare  Effect Monster
- 7 Machine 100 2000
Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
Prank-Kids Rocksies
Normal
▶︎ Deck
8.4 5
[10677]
JP022 Prank-Kids Rocksies  Effect Monster
- 4 Rock 1500 1500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
Madolche Petingcessoeur
Rare
▶︎ Deck
9.3 16
[24180]
JP023 Madolche Petingcessoeur  Effect Monster
- 4 Fairy 1400 1400
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn.
●If you have no monsters in your GY: You can Special Summon this card from your hand.
●If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.
Psychic Wheeleder
Normal
▶︎ Deck
9.3 12
[41712]
JP024 Psychic Wheeleder  Effect Monster
Tuner Monster
- 3 Psychic 600 0
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
Psychic Tracker
Normal
▶︎ Deck
8.4 7
[23887]
JP025 Psychic Tracker  Effect Monster
- 3 Psychic 1600 600
If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.
Thunderclap Monk
Secret
Super
▶︎ Deck
6.8 9
[9301]
JP026 Thunderclap Monk  Effect Monster
- 4 Thunder 1900 200
When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn.
Lappis Dragon
Rare
▶︎ Deck
8.2 5
[20961]
JP027 Lappis Dragon  Effect Monster
Tuner Monster
- 5 Sea Serpent 0 2600
If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.
Cataclysmic Scorching Sunburner
Normal
▶︎ Deck
6 7
[7549]
JP028 Cataclysmic Scorching Sunburner  Effect Monster
- 8 Fairy 2600 200
If a face-up FIRE monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunburner" once per turn.
Squirt Squid
Normal
▶︎ Deck
2.4 5
[6677]
JP029 Squirt Squid  Effect Monster
- 2 Aqua 0 1800
Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks.
Aloof Lupine
Normal
▶︎ Deck
7.1 9
[25442]
JP030 Aloof Lupine  Effect Monster
- 4 Beast 1700 300
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
Extraceratops
Normal
▶︎ Deck
3.1 7
[4666]
JP031 Extraceratops  Effect Monster
- 1 Warrior 100 100
When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card.
Impcantation Chalislime
Rare
▶︎ Deck
9 9
[40385]
JP032 Impcantation Chalislime  Ritual Monster
Effect Monster
- 7 Aqua 2500 1800
You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.
Trickstar Band Sweet Guitar
Rare
▶︎ Deck
3 8
[12392]
JP033 Trickstar Band Sweet Guitar  Fusion Monster
Effect Monster
- 7 Fairy 2200 1200
1 "Trickstar" Link Monster + 1 "Trickstar" monster
Effect damage inflicted to your opponent by your "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand.
Salamangreat Violet Chimera
Rare
▶︎ Deck
9.1 19
[38225]
JP034 Salamangreat Violet Chimera  Fusion Monster
Effect Monster
- 8 Cyberse 2800 2000
1 "Salamangreat" monster + 1 Link Monster
If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
Elemental HERO Brave Neos
Rare
▶︎ Deck
7.6 11
[25870]
JP035 Elemental HERO Brave Neos  Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
Elemental HERO Cosmo Neos
Secret
Ultimate
Ultra
▶︎ Deck
6.5 13
[20902]
JP036 Elemental HERO Cosmo Neos  Fusion Monster
Effect Monster
- 11 Warrior 3500 3000
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
Borreload Savage Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.9 46
[146923]
JP037 Borreload Savage Dragon  Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
Cyberse Quantum Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.1 24
[51607]
JP038 Cyberse Quantum Dragon  Synchro Monster
Effect Monster
- 7 Cyberse 2500 2000
1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.
T.G. Star Guardian
Secret
Super
▶︎ Deck
8.7 10
[15241]
JP039 T.G. Star Guardian  Synchro Monster
Tuner Monster
Effect Monster
- 5 Warrior 100 2200
1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
●If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
●During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
Shiranui Swordsaga
Normal
▶︎ Deck
3.8 4
[9906]
JP040 Shiranui Swordsaga  Synchro Monster
Effect Monster
- 5 Zombie 1900 0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
Shiranui Squiresaga
Normal
▶︎ Deck
8.3 4
[17881]
JP041 Shiranui Squiresaga  Synchro Monster
Effect Monster
- 7 Zombie 2100 0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
●Zombie: You can have all monsters you control gain 300 ATK.
●FIRE: You can destroy 1 Spell/Trap on the field.
●Synchro: You can destroy 1 monster on the field.
Hyper Psychic Riser
Rare
▶︎ Deck
6 7
[13083]
JP042 Hyper Psychic Riser  Synchro Monster
Effect Monster
- 6 Psychic 2000 600
1 Tuner + 1+ non-Tuner monsters
Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
Cyberse Integrator
Normal
▶︎ Deck
7 5
[11411]
JP043 Cyberse Integrator  Synchro Monster
Effect Monster
- 3 Cyberse 1000 1000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.
7.9 9
[27994]
JP044 Cyberse Wicckid  Link Monster
Effect Monster
- - Cyberse 800 -
2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.1 14
[16732]
JP045 Update Jammer  Link Monster
Effect Monster
- - Cyberse 2000 -
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
4.7 7
[5835]
JP046 Detonate Deleter  Link Monster
Effect Monster
- - Cyberse 2100 -
2+ Cyberse monsters
Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.5 8
[11695]
JP047 Clock Lizard  Link Monster
Effect Monster
- - Cyberse 1200 -
2 Cyberse monsters
You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.5 18
[26305]
JP048 Salamangreat Sunlight Wolf  Link Monster
Effect Monster
- - Cyberse 1800 -
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.5 4
[13892]
JP049 Trickstar Divaridis  Link Monster
Effect Monster
- - Fairy 1800 -
2 Level 3 or lower "Trickstar" monsters
You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: You can inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.8 14
[17089]
JP050 T.G. Trident Launcher  Link Monster
Effect Monster
- - Machine 2200 -
2+ Effect Monsters, including a "T.G." Tuner
If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.6 11
[44607]
JP051 Guardragon Elpy Forbidden Link Monster
Effect Monster
- - Dragon 1000 -
1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Elpy" once per turn. You can only Special Summon "Guardragon Elpy(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.2 11
[50241]
JP052 Guardragon Pisty  Link Monster
- - Dragon 1000 -
1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.8 15
[43008]
JP053 Guardragon Agarpain Forbidden Link Monster
Effect Monster
- - Dragon 1500 -
2 Dragon monsters
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to, that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Agarpain" once per turn. You can only Special Summon "Guardragon Agarpain(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.2 9
[23207]
JP054 Shiranui Skillsaga Supremacy  Link Monster
Effect Monster
- - Zombie 2300 -
2+ Zombie monsters
Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.8 14
[29152]
JP055 Sky Striker Ace - Kaina  Link Monster
Effect Monster
- - Machine 1500 -
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.6 18
[32052]
JP056 Hiita the Fire Charmer, Ablaze  Link Monster
Effect Monster
- - Spellcaster 1850 -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Fusion of Fire
Rare
▶︎ Deck
8.5 13
[13053]
JP057 Fusion of Fire  Normal Spell
(This card is always treated as a "Salamangreat" card.)
Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
Trickstar Live Stage
Normal
▶︎ Deck
8 5
[11554]
JP058 Trickstar Live Stage  Field Spell
When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field).
●If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
●If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token".
Trickstar Fusion
Normal
▶︎ Deck
4.2 6
[9709]
JP059 Trickstar Fusion  Normal Spell
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.
Neos Fusion
Secret
Super
▶︎ Deck
9.9 22
[44668]
JP060 Neos Fusion  Normal Spell
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
Guardragon Shield
Normal
▶︎ Deck
2.9 9
[5595]
JP061 Guardragon Shield  Field Spell
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
World Legacy Guardragon
Rare
▶︎ Deck
9.2 9
[76501]
JP062 World Legacy Guardragon  Continuous Spell
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.
Ghost Meets Girl - A Shiranui's Story
Rare
▶︎ Deck
9.1 8
[23192]
JP063 Ghost Meets Girl - A Shiranui's Story  Quick-Play Spell
If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn.
Shiranui Style Solemnity
Normal
▶︎ Deck
7.7 3
[10840]
JP064 Shiranui Style Solemnity  Continuous Spell
This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.
●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).
●Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
Impcantation Inception
Normal
▶︎ Deck
8.1 8
[28931]
JP065 Impcantation Inception  Ritual Spell
This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.
Uni-Song Tuning
Normal
▶︎ Deck
4.5 4
[5479]
JP066 Uni-Song Tuning  Quick-Play Spell
Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" per turn.
Pot of Extravagance
Secret
Super
▶︎ Deck
9.7 56
[125333]
JP067 Pot of Extravagance Semi-Limited Normal Spell
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
Edge of the Ring
Normal
▶︎ Deck
2.4 7
[3732]
JP068 Edge of the Ring  Quick-Play Spell
If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage.
Child's Play
Normal
▶︎ Deck
3.7 7
[10648]
JP069 Child's Play  Continuous Spell
Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.
Summon Over
Normal
▶︎ Deck
2.3 7
[4571]
JP070 Summon Over  Field Spell
Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY.
NEXT
Normal
▶︎ Deck
7.6 9
[14355]
JP071 NEXT  Normal Trap
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
Guardragon Corewakening
Normal
▶︎ Deck
5.6 7
[6117]
JP072 Guardragon Corewakening  Continuous Trap
You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn.
Guardragon Cataclysm
Normal
▶︎ Deck
8.1 9
[25646]
JP073 Guardragon Cataclysm  Normal Trap
Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.
Shiranui Style Success
Normal
▶︎ Deck
5.4 5
[9439]
JP074 Shiranui Style Success  Normal Trap
Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn.
Fateful Hour
Normal
▶︎ Deck
7.4 9
[20981]
JP075 Fateful Hour  Normal Trap
Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.
Orcustrated Release
Normal
▶︎ Deck
2.3 12
[7736]
JP076 Orcustrated Release  Normal Trap
Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn.
Subterror Succession
Normal
▶︎ Deck
8.6 15
[21384]
JP077 Subterror Succession  Normal Trap
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
You can only activate 1 "Subterror Succession" per turn.
Dark Factory of More Production
Rare
▶︎ Deck
7.2 14
[24388]
JP078 Dark Factory of More Production  Continuous Trap
You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
Witch's Strike
Normal
▶︎ Deck
7.5 13
[30289]
JP079 Witch's Strike  Normal Trap
If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.
Loss Time
Normal
▶︎ Deck
3 7
[5396]
JP080 Loss Time  Normal Trap
If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn.
SAVAGE STRIKE Card List
7.1 /10.0 pt
Number of card ratings : 848
User Review : 848

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