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Update Jammer →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Link Monster Effect Monster |
- | - | Cyberse | 2000 | - | |||||||||
2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
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password:88093706 | ||||||||||||||
Average Rating Score | 7.2(15) |
- Card Info
- Card Reviews (15 rating scores)
- Decks with Update Jammer (21 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Update Jammer" card reviews and rating scores
7.2(15) |
|
26% | (4) | ||
26% | (4) | ||
46% | (7) | ||
0% | (0) | ||
0% | (0) |
asd
2023/02/26 13:35
2023/02/26 13:35
It's a card like the incarnation of One Kill.
Mostly used to attack Accesscode Talker twice.
The material requirements are a little unusual, and Link Monsters cannot be used as materials, so if you want to Link Summon this card, keep low-grade materials on the field.
Mostly used to attack Accesscode Talker twice.
The material requirements are a little unusual, and Link Monsters cannot be used as materials, so if you want to Link Summon this card, keep low-grade materials on the field.
Tutumi
2023/01/25 0:24
2023/01/25 0:24
Cyber swan kill tag. You can do one kill with the access code along with other Link 2. It's very good at compatibility with access codes, and thanks to the distance, there's no misfire. Since WIND is not used much, it is a sober point that it is easy to actively choose it for the cost of the destruction effect of access.
It's easy to rot except for the last 1 kill, and it's only used for the effect of 2, so if the one kill route is damaged, it's just a figurine.
It's easy to rot except for the last 1 kill, and it's only used for the effect of 2, so if the one kill route is damaged, it's just a figurine.
コングの施し
2022/04/03 2:10
2022/04/03 2:10
A one-kill manufacturer only allowed to Cybers.
Basically, the second attack of Accesscode Talker by the effect of ② is the main. While it doesn't do much on its own, this card allows him to plan a one-kill with 3 Cybers side by side. (transcoding → access flow)
In addition, he has also shown some success in the recently popular Master Duel, and at NR festivals where rarity is restricted, he himself went to the front lines and was seen to defeat the God of Time with his ① effect.
Overall, this card will be a strong one-kill assistant in his Deck, which mainly develops Cybers such as Accesscode Talker and Salamangreat.
Basically, the second attack of Accesscode Talker by the effect of ② is the main. While it doesn't do much on its own, this card allows him to plan a one-kill with 3 Cybers side by side. (transcoding → access flow)
In addition, he has also shown some success in the recently popular Master Duel, and at NR festivals where rarity is restricted, he himself went to the front lines and was seen to defeat the God of Time with his ① effect.
Overall, this card will be a strong one-kill assistant in his Deck, which mainly develops Cybers such as Accesscode Talker and Salamangreat.
タマーキン(封印)
2022/01/24 8:56
2022/01/24 8:56
A nasty guy who boosts the Cyberse Deck's murderous intent
The first effect is worth having, but it's hard to say that it's only a benefit because Cyberse does a lot of offensive and defensive changes.
you won't use it much
The second effect, this is the main
A monster that uses itself as a link material, especially if you give out an access code, one kill will come closer at once
As for the ease of arranging materials, if he is Cyberse, tokens are fine on the field, so if you can get three monsters of level 2 or higher, you can easily get them out.
Example of deployment from the initial move of two Cyberse monsters that can be Special Summoned from the Cyber Gadget and hand
Cybers Gadget Normal Summon
Cyberse Special Summon from hand
Link Summon 《Linguriboh》with Cybers Gadget
Refine Level 2 Cyberse Gadget Tokens with Cyberse Gadget's GY effect
Link Summon a Link Disciple with one Cyberse that Special Summoned from your hand.
Link Summon Splash Mage with Linguriboh and Link Disciple.
Revive Cyber Gadget with Splash Mage
Link Summon 《Update Jammer》with Gadget and Gadget Token
Link Summon Accesscode Talker with Splash Mage and Update Jammer
Activate 《Update Jammer》effect in chain 1, activate Accesscode Talker effect in chain 2 targeting either GY's link 2, opponent cannot chain effects, access Accesscode Talker's ATK increases by 2000 to 4300, and 《Update Jammer》Access with effect Accesscode Talker attacks twice
There are four types of Link Monsters in GY: Wind, Water, Darkness, Light and Flame.
Link 2's habit is that his ATK is 2000, so although it's rare, he can also use himself as an attacker.
Very good as an unsung hero behind Cyberse's ace attacker
The first effect is worth having, but it's hard to say that it's only a benefit because Cyberse does a lot of offensive and defensive changes.
you won't use it much
The second effect, this is the main
A monster that uses itself as a link material, especially if you give out an access code, one kill will come closer at once
As for the ease of arranging materials, if he is Cyberse, tokens are fine on the field, so if you can get three monsters of level 2 or higher, you can easily get them out.
Example of deployment from the initial move of two Cyberse monsters that can be Special Summoned from the Cyber Gadget and hand
Cybers Gadget Normal Summon
Cyberse Special Summon from hand
Link Summon 《Linguriboh》with Cybers Gadget
Refine Level 2 Cyberse Gadget Tokens with Cyberse Gadget's GY effect
Link Summon a Link Disciple with one Cyberse that Special Summoned from your hand.
Link Summon Splash Mage with Linguriboh and Link Disciple.
Revive Cyber Gadget with Splash Mage
Link Summon 《Update Jammer》with Gadget and Gadget Token
Link Summon Accesscode Talker with Splash Mage and Update Jammer
Activate 《Update Jammer》effect in chain 1, activate Accesscode Talker effect in chain 2 targeting either GY's link 2, opponent cannot chain effects, access Accesscode Talker's ATK increases by 2000 to 4300, and 《Update Jammer》Access with effect Accesscode Talker attacks twice
There are four types of Link Monsters in GY: Wind, Water, Darkness, Light and Flame.
Link 2's habit is that his ATK is 2000, so although it's rare, he can also use himself as an attacker.
Very good as an unsung hero behind Cyberse's ace attacker
ネタ使い
2021/02/13 21:09
2021/02/13 21:09
The effect of ② is the main effect, and if you use this card as a material to generate an access code, the game will end, so if access is in his deck, you can consider using it even if link summoning is not the main thing.
Also, if you combine the Cyber S Deck with the Splash Mage, you can easily prepare the materials, so you can easily prepare the conditions for one kill.
As a point of caution, it is not a non-effect text, but an activated text, so if you attach attribute restrictions such as Mirage Stalio, the effect will not be given.
It may be a type of card that you can see its strength by using it because the conditions for defeating it are very low.
Also, if you combine the Cyber S Deck with the Splash Mage, you can easily prepare the materials, so you can easily prepare the conditions for one kill.
As a point of caution, it is not a non-effect text, but an activated text, so if you attach attribute restrictions such as Mirage Stalio, the effect will not be given.
It may be a type of card that you can see its strength by using it because the conditions for defeating it are very low.
シエスタ
2020/11/06 14:43
2020/11/06 14:43
The binding seems to be loose with Cybers of level 2 or higher, and it is subtly troublesome. It's not that hard to get out.
As a link 2, it has a high RBI, a RBI fluctuation like the name suggests, and a negating effect.
However, since this is also affected, I think the habit of being a breakthrough agent is strong.
If anything, the effect of 2 is the main one. Depending on the object, it can demonstrate considerable explosive power.
If you want to increase your explosive power with Cybers Deck, come on.
As a link 2, it has a high RBI, a RBI fluctuation like the name suggests, and a negating effect.
However, since this is also affected, I think the habit of being a breakthrough agent is strong.
If anything, the effect of 2 is the main one. Depending on the object, it can demonstrate considerable explosive power.
If you want to increase your explosive power with Cybers Deck, come on.
みめっと
2020/05/22 20:33
2020/05/22 20:33
Link 2, which is tied to Cyber S, has specified a number of cards up to the level.
For that reason, the performance of the RBI is quite good for Link 2, and during the battle, the effects of cards other than himself, including his Spell Trap, are completely negated, and the damage calculation is also performed with the original numerical value. be set up.
Although it is weak against monsters with higher hit points than itself, it is strong against monsters that have abilities that fluctuate according to monster effects and strong resistance, and can bury unexpectedly strong enemies.
If you use it as a relay point to the next link, it also has the effect of unconditionally granting two attacks, so it is a fairly aggressive effect for the second attack, contrary to the appearance of using a trick.
For that reason, the performance of the RBI is quite good for Link 2, and during the battle, the effects of cards other than himself, including his Spell Trap, are completely negated, and the damage calculation is also performed with the original numerical value. be set up.
Although it is weak against monsters with higher hit points than itself, it is strong against monsters that have abilities that fluctuate according to monster effects and strong resistance, and can bury unexpectedly strong enemies.
If you use it as a relay point to the next link, it also has the effect of unconditionally granting two attacks, so it is a fairly aggressive effect for the second attack, contrary to the appearance of using a trick.
プラント・プラン
2019/07/04 22:39
2019/07/04 22:39
Link 2 has a very interesting effect.
The main effect is ②. Using this card as a link material, he has the effect of attacking the Link Monster twice. It is often useful when you want to decide in one turn.
By the way, if you use this card as a link material to link summon Transcode Talker and revive it with the effect over there, you will be in a mutually linked state, your ATK will also increase, and Transcode Talker will be attacked twice. so you can decide quickly.
The effect of (1) is not bad, and he will fight with his original ATK and defense power, so it can be destroyed in battle even against monsters that are pumped up. It also has a high ATK, making it a Link Monster that can't be underestimated.
The main effect is ②. Using this card as a link material, he has the effect of attacking the Link Monster twice. It is often useful when you want to decide in one turn.
By the way, if you use this card as a link material to link summon Transcode Talker and revive it with the effect over there, you will be in a mutually linked state, your ATK will also increase, and Transcode Talker will be attacked twice. so you can decide quickly.
The effect of (1) is not bad, and he will fight with his original ATK and defense power, so it can be destroyed in battle even against monsters that are pumped up. It also has a high ATK, making it a Link Monster that can't be underestimated.
カンベイ
2019/04/18 10:51
2019/04/18 10:51
This card can be said to be a card that specializes in combat support for his Cybers.
The first effect is to negate the effect of the card on the field and to perform damage calculation with the original status from the time of damage calculation to the end of the damage test. I think that being able to cancel the opponent's reverse effect and permanent RBI up works usefully depending on the opponent. However, be aware that this applies to your own monsters as well.
The second effect is to grant continuous attack ability to his Link Monster that was Link Summoned using itself as material. Since this is a Link Monster regardless of race, I think it can be used in many ways. Would something like Borreload, which is capable of stealing control, be a good match?
The first effect is to negate the effect of the card on the field and to perform damage calculation with the original status from the time of damage calculation to the end of the damage test. I think that being able to cancel the opponent's reverse effect and permanent RBI up works usefully depending on the opponent. However, be aware that this applies to your own monsters as well.
The second effect is to grant continuous attack ability to his Link Monster that was Link Summoned using itself as material. Since this is a Link Monster regardless of race, I think it can be used in many ways. Would something like Borreload, which is capable of stealing control, be a good match?
闇を彷徨う彗星
2018/10/15 21:19
2018/10/15 21:19
A Link Monster that plays a supporter position with jamming and buffer effects.
The effect of ① negates all card effects on the field during battle. At this time, the attack and defense are also reset to their initial values, making it easier to break through monsters that are supposed to be pumped up.
Also, once this effect passes, the cards on the field will be completely unable to activate their effects, so you can deal with your opponent without worrying about interference.
Even though it negates allies' card effects, the effect of suppressing card effects can be useful in some cases.
It can be activated not only by yourself, but also by other Cyber Monsters, so I want to use it well. Also, I am grateful for the 1000 damage that is a no-no.
② By using it as a link material, it is possible to attack twice only in that turn. It doesn't attack monsters twice, it's just an effect that allows you to attack twice, so you can attack directly in succession.
It's not hard to imagine that it would be interesting to have a monster that activates its effect through battle.
It is a card that has a performance that assumes a combo to some extent, and is a card that is organized as a supporter that does a good job depending on the situation.
The effect of ① negates all card effects on the field during battle. At this time, the attack and defense are also reset to their initial values, making it easier to break through monsters that are supposed to be pumped up.
Also, once this effect passes, the cards on the field will be completely unable to activate their effects, so you can deal with your opponent without worrying about interference.
Even though it negates allies' card effects, the effect of suppressing card effects can be useful in some cases.
It can be activated not only by yourself, but also by other Cyber Monsters, so I want to use it well. Also, I am grateful for the 1000 damage that is a no-no.
② By using it as a link material, it is possible to attack twice only in that turn. It doesn't attack monsters twice, it's just an effect that allows you to attack twice, so you can attack directly in succession.
It's not hard to imagine that it would be interesting to have a monster that activates its effect through battle.
It is a card that has a performance that assumes a combo to some extent, and is a card that is organized as a supporter that does a good job depending on the situation.
ABYSS
2018/10/14 19:47
2018/10/14 19:47
A child who has a lot of turns in anime.
The main thing is to put it out as a link intermediary and give two attacks.
The RBI is also good for link 2, and it is excellent as it is.
The main thing is to put it out as a link intermediary and give two attacks.
The RBI is also good for link 2, and it is excellent as it is.
はわわ
2018/10/14 1:40
2018/10/14 1:40
The main use is to give two attacks when using the link material of (2)
It will be useful if you incorporate this card into your development and go to decide in one turn.
The bonus effect of (1) is also not a problem
It will be useful if you incorporate this card into your development and go to decide in one turn.
The bonus effect of (1) is also not a problem
とき
2018/10/13 15:30
2018/10/13 15:30
A super-aggressive Link-2 monster.
When Cyberse battles, it negates the effects of other cards and uses its original ability to calculate damage, deals damage when it destroys the opponent in that battle, and attacks twice that turn when it becomes link material. Has an empowering effect.
ATK itself is also in the high category for Link 2, and has a powerful negate effect. It cannot be used without going through battle, but it is possible to remove battle destruction resistance and deny correction. Burn is a bonus, but it's not a loss.
Conversely, can this card's ability to add two attacks, which is another effect, come to life?
When Cyberse battles, it negates the effects of other cards and uses its original ability to calculate damage, deals damage when it destroys the opponent in that battle, and attacks twice that turn when it becomes link material. Has an empowering effect.
ATK itself is also in the high category for Link 2, and has a powerful negate effect. It cannot be used without going through battle, but it is possible to remove battle destruction resistance and deny correction. Burn is a bonus, but it's not a loss.
Conversely, can this card's ability to add two attacks, which is another effect, come to life?
備長炭18
2018/10/13 14:25
2018/10/13 14:25
Cyber slink 2 that has a lot of turns.
When Cyberse fights, it negates card effects on the field until the end of the damage step, and fights with its original ATK and DEF, but currently, it is strengthened with Accesscode Talker, Wizard, and Clock Dragon. There are not many scenes where this is absolutely necessary in Cybers, who often hits, and it is also difficult as a countermeasure against the opponent's brain muscles.
The double attack in the second half is only for that turn, so it's only a matter of whether there's room for consideration as an option when you want to make a quick attack.
When Cyberse fights, it negates card effects on the field until the end of the damage step, and fights with its original ATK and DEF, but currently, it is strengthened with Accesscode Talker, Wizard, and Clock Dragon. There are not many scenes where this is absolutely necessary in Cybers, who often hits, and it is also difficult as a countermeasure against the opponent's brain muscles.
The double attack in the second half is only for that turn, so it's only a matter of whether there's room for consideration as an option when you want to make a quick attack.
かどまん
2024/07/21 12:22
2024/07/21 12:22
Decks with "Update Jammer"
* is adopted as a key card.
● 2022-12-23 Mathmech Travel @Ignister
● 2023-01-15 [For MD] Mathmech
● 2022-12-23 [Duelist Cup] Mathmech [for MD]
● 2022-03-30 Mathmech for singles/MD
● 2020-01-21 Extra links after April
● 2022-11-23 @Ignister (Mathmech business trip)
● 2023-02-11 [For rankers] Mathmech talker
● 2020-07-31 Fast-attack settlement type Traptrix
● 2020-09-09 Cyber Su・Evil Twins
● 2023-02-04 Pure Mathmech
● 2019-03-27 Orcust Palladion
● 2020-02-16 Accesscode Talker Axis Cybers (complete version)
Card Category and Effect Category
Effect:send card from your field to the GY
Effect:multiple attacks
Effect:inflict damage
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
SAVAGE STRIKE | SAST-JP045 | 2018-10-13 | Normal |
QUARTER CENTURY CHRONICLE side:UNITY | QCCU-JP104 | 2024-02-23 | Normal |
Ranking and View Num
Rating Score Rank | 5,420 / 13,210 Cards |
---|---|
View Num | 17,783 |
Others
Japanese card name | アップデートジャマー |
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