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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Legendary Duelist Edition 4

Duelist Pack - Legendary Duelist Edition 4 Card List

Duelist Pack - Legendary Duelist Edition 4Card List
Duelist Pack - Legendary Duelist Edition 4
code : DP21.
Total : 56 Types.
Release Date:2018-11-10
10th period

Average of all cards:7.5pt




Total 56 Types
Monster 33 Types
Effect Monster:21 Types Ritual Monster:4 Types
Fusion Monster:4 Types Synchro Monster:2 Types Xyz Monster:2 Types
3 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 19 Types
9Normal Spell 1Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 4 Types
2 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 5
Harpie:12 Types / Lunalight:11 Types / Cyber, Cybernetic, Cyberdark:10 Types / Rose Dragon, Rose:10 Types / Fusion:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order176 / 642 view num37486 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Harpie's Feather Duster
Holographic
▶︎ Deck
9.9 120
[1259758]
JP000 Harpie's Feather Duster Limited Normal Spell
Destroy all Spells and Traps your opponent controls.
Harpie Perfumer
Ultra
▶︎ Deck
9.3 8
[21541]
JP001 Harpie Perfumer  Effect Monster
- 4 Winged Beast 1400 1300
This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.
Harpie Oracle
Super
▶︎ Deck
7.5 8
[15795]
JP002 Harpie Oracle  Effect Monster
- 4 Winged Beast 1300 1400
This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn.
●If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand.
●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.
Alluring Mirror Split
Rare
▶︎ Deck
5 9
[11189]
JP003 Alluring Mirror Split  Continuous Spell
When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY; Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn.
Harpie's Feather Rest
Rare
▶︎ Deck
6.3 9
[12260]
JP004 Harpie's Feather Rest  Normal Spell
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.
Harpie Lady Elegance
Rare
▶︎ Deck
4.6 7
[10955]
JP005 Harpie Lady Elegance  Normal Trap
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn.
Harpie Lady Sisters
Normal
▶︎ Deck
2.8 25
[30879]
JP006 Harpie Lady Sisters  Effect Monster
- 6 Winged Beast 1950 2100
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
Harpie Queen
Normal
▶︎ Deck
8.2 25
[79645]
JP007 Harpie Queen  Effect Monster
- 4 Winged Beast 1900 1200
This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.
Elegant Egotist
Normal
▶︎ Deck
8.4 28
[68447]
JP008 Elegant Egotist  Normal Spell
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
Harpies' Hunting Ground
Normal
▶︎ Deck
8.1 25
[70326]
JP009 Harpies' Hunting Ground  Field Spell
All Winged Beast Monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
Harpie Lady Phoenix Formation
Normal
▶︎ Deck
2 22
[18560]
JP010 Harpie Lady Phoenix Formation  Normal Spell
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
Triangle Ecstasy Spark
Normal
▶︎ Deck
2.2 16
[12814]
JP011 Triangle Ecstasy Spark  Normal Spell
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
Cyber Angel Izana
Ultra
▶︎ Deck
4.3 15
[12046]
JP012 Cyber Angel Izana  Ritual Monster
Effect Monster
- 8 Fairy 2500 2600
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
Cyber Egg Angel
Rare
▶︎ Deck
9.5 11
[17645]
JP013 Cyber Egg Angel  Effect Monster
- 2 Fairy 200 300
If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
Merciful Machine Angel
Super
▶︎ Deck
2.4 15
[7922]
JP014 Merciful Machine Angel  Normal Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
Incarnated Machine Angel
Rare
▶︎ Deck
6.5 10
[6923]
JP015 Incarnated Machine Angel  Continuous Spell
Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
Magnificent Machine Angel
Rare
▶︎ Deck
1.8 12
[6013]
JP016 Magnificent Machine Angel  Quick-Play Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
Cyber Petit Angel
Normal
▶︎ Deck
9.2 14
[27903]
JP017 Cyber Petit Angel  Effect Monster
- 2 Fairy 300 200
If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
Cyber Angel Benten
Normal
▶︎ Deck
9.3 30
[62270]
JP018 Cyber Angel Benten  Ritual Monster
Effect Monster
- 6 Fairy 1800 1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
Cyber Angel Idaten
Normal
▶︎ Deck
8.2 13
[28015]
JP019 Cyber Angel Idaten  Ritual Monster
Effect Monster
- 6 Fairy 1600 2000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
Cyber Angel Dakini
Normal
▶︎ Deck
9 23
[37503]
JP020 Cyber Angel Dakini  Ritual Monster
Effect Monster
- 8 Fairy 2700 2400
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.
Machine Angel Ritual
Normal
▶︎ Deck
8.9 11
[32416]
JP021 Machine Angel Ritual  Ritual Spell
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
Ritual Sanctuary
Normal
▶︎ Deck
9.4 18
[78781]
JP022 Ritual Sanctuary  Field Spell
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
Garden Rose Maiden
Ultra
▶︎ Deck
8 8
[41510]
JP023 Garden Rose Maiden  Synchro Monster
Effect Monster
- 5 Plant 1600 2400
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
Dark Rose Fairy
Super
▶︎ Deck
7 5
[13357]
JP024 Dark Rose Fairy  Effect Monster
- 2 Fairy 800 1000
If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.
Red Rose Dragon
Rare
▶︎ Deck
8.2 12
[23702]
JP025 Red Rose Dragon  Effect Monster
Tuner Monster
- 3 Dragon 1000 1800
If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.
Frozen Rose
Super
▶︎ Deck
5.6 5
[21087]
JP026 Frozen Rose  Quick-Play Spell
Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.
●Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
●Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 "Frozen Rose" per turn.
Blooming of the Darkest Rose
Rare
▶︎ Deck
4.2 5
[12601]
JP027 Blooming of the Darkest Rose  Normal Trap
Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.
Black Rose Dragon
Normal
▶︎ Deck
9.3 83
[836966]
JP028 Black Rose Dragon  Synchro Monster
Effect Monster
- 7 Dragon 2400 1800
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Twilight Rose Knight
Normal
▶︎ Deck
5.7 17
[40527]
JP029 Twilight Rose Knight  Effect Monster
Tuner Monster
- 3 Warrior 1000 1000
Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand.
Witch of the Black Rose
Normal
▶︎ Deck
5.6 12
[43745]
JP030 Witch of the Black Rose  Effect Monster
Tuner Monster
- 4 Spellcaster 1700 1200
Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.
Blue Rose Dragon
Normal
▶︎ Deck
6 13
[32050]
JP031 Blue Rose Dragon  Effect Monster
- 4 Dragon 1600 1200
When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.
Black Garden
Normal
▶︎ Deck
7.8 35
[181604]
JP032 Black Garden  Field Spell
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
Mark of the Rose
Normal
▶︎ Deck
8.5 18
[46178]
JP033 Mark of the Rose  Equip Spell
Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.
Superdreadnought Rail Cannon Juggernaut Liebe
Ultra
▶︎ Deck
9.5 37
[65713]
JP034 Superdreadnought Rail Cannon Juggernaut Liebe  Xyz Monster
Effect Monster
- 11 Machine 4000 4000
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
Super Express Bullet Train
Rare
▶︎ Deck
9.4 14
[31484]
JP035 Super Express Bullet Train  Effect Monster
- 10 Machine 3000 0
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
Flying Pegasus Railroad Stampede
Super
▶︎ Deck
9.8 15
[34965]
JP036 Flying Pegasus Railroad Stampede  Effect Monster
- 4 Machine 1800 1000
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
Urgent Schedule
Super
▶︎ Deck
9.4 18
[44352]
JP037 Urgent Schedule  Quick-Play Spell
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
Barrage Blast
Rare
▶︎ Deck
7.2 10
[16864]
JP038 Barrage Blast  Continuous Trap
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
Superdreadnought Rail Cannon Gustav Max
Normal
▶︎ Deck
8.6 70
[325817]
JP039 Superdreadnought Rail Cannon Gustav Max  Xyz Monster
Effect Monster
- 10 Machine 3000 3000
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
Night Express Knight
Normal
▶︎ Deck
9 26
[89924]
JP040 Night Express Knight  Effect Monster
- 10 Machine 3000 3000
Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.
Snow Plow Hustle Rustle
Normal
▶︎ Deck
6.9 20
[36194]
JP041 Snow Plow Hustle Rustle  Effect Monster
- 10 Machine 2500 3000
When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.
Ruffian Railcar
Normal
▶︎ Deck
9.2 20
[55988]
JP042 Ruffian Railcar  Effect Monster
- 4 Machine 1800 1000
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
Construction Train Signal Red
Normal
▶︎ Deck
8 24
[52310]
JP043 Construction Train Signal Red  Effect Monster
- 3 Machine 1000 1300
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
Special Schedule
Normal
▶︎ Deck
7.7 14
[33254]
JP044 Special Schedule  Normal Spell
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.
Lunalight Sabre Dancer
Ultra
▶︎ Deck
9 8
[20638]
JP045 Lunalight Sabre Dancer  Fusion Monster
Effect Monster
- 9 Beast-Warrior 3000 2600
3 "Lunalight" monsters
Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
Lunalight Emerald Bird
Rare
▶︎ Deck
9.3 3
[15212]
JP046 Lunalight Emerald Bird  Effect Monster
- 4 Beast-Warrior 1200 1000
If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.
Lunalight Yellow Marten
Rare
▶︎ Deck
9.9 7
[23040]
JP047 Lunalight Yellow Marten  Effect Monster
- 4 Beast-Warrior 800 2000
If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.
Lunalight Fusion
Super
▶︎ Deck
8.8 5
[16686]
JP048 Lunalight Fusion  Normal Spell
Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.
Lunalight Serenade Dance
Rare
▶︎ Deck
9.1 8
[14309]
JP049 Lunalight Serenade Dance  Continuous Trap
When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence.
●Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field.
●That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).
During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.
Lunalight Blue Cat
Normal
▶︎ Deck
7.7 9
[30102]
JP050 Lunalight Blue Cat  Effect Monster
- 4 Beast-Warrior 1600 1200
If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.
Lunalight Kaleido Chick
Normal
▶︎ Deck
9.7 11
[34019]
JP051 Lunalight Kaleido Chick  Effect Monster
- 4 Beast-Warrior 1400 800
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
Lunalight Cat Dancer
Normal
▶︎ Deck
7.1 11
[32197]
JP052 Lunalight Cat Dancer  Fusion Monster
Effect Monster
- 7 Beast-Warrior 2400 2000
2 "Lunalight" monsters
Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.
Lunalight Panther Dancer
Normal
▶︎ Deck
7.7 9
[34344]
JP053 Lunalight Panther Dancer  Fusion Monster
Effect Monster
- 8 Beast-Warrior 2800 2500
"Lunalight Cat Dancer" + 1 "Lunalight" monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.
Lunalight Leo Dancer
Normal
▶︎ Deck
8.1 16
[47307]
JP054 Lunalight Leo Dancer  Fusion Monster
Effect Monster
- 10 Beast-Warrior 3500 3000
"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
Luna Light Perfume
Normal
▶︎ Deck
9.4 17
[29843]
JP055 Luna Light Perfume  Normal Spell
Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.
Duelist Pack - Legendary Duelist Edition 4 Card List
7.5 /10.0 pt
Number of card ratings : 1059
User Review : 1059

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