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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.9 (12) | Edge Hammer | Normal Trap | |||
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK. | ||||||
▶︎ Deck | 3.9 (9) | King's Synchro | Normal Trap | |||
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.) | ||||||
▶︎ Deck | 3.9 (7) | Order to Smash | Normal Trap | |||
Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls. | ||||||
▶︎ Deck | 3.9 (13) | Really Eternal Rest | Normal Trap | |||
Destroy all monsters equipped with an Equip Card(s). | ||||||
▶︎ Deck | 3.9 (10) | Bubble Crash | Normal Trap | |||
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5. | ||||||
▶︎ Deck | 3.9 (9) | Final Geas | Normal Trap | |||
If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied). | ||||||
▶︎ Deck | 3.9 (19) | Photon Current | Normal Trap | |||
When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the attacking monster's ATK, until the end of the Damage Step. | ||||||
▶︎ Deck | 3.9 (10) | Inherited Fortune | Normal Trap | |||
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase. | ||||||
▶︎ Deck | 3.9 (21) | Black Return | Normal Trap | |||
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand. | ||||||
▶︎ Deck | 3.9 (16) | Michizure | Normal Trap | |||
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it. | ||||||
▶︎ Deck | 3.9 (9) | Bark of Dark Ruler | Normal Trap | |||
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. | ||||||
▶︎ Deck | 3.9 (21) | Embodiment of Apophis | Continuous Trap | |||
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap.) | ||||||
▶︎ Deck | 3.9 (18) | Raigeki Bottle | Continuous Trap | |||
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 3.9 (10) | Tour of Doom | Continuous Trap | |||
During your opponent's Standby Phase, toss a coin: ●Heads: Your opponent cannot Normal or Flip Summon until the End Phase. ●Tails: You cannot Normal or Flip Summon during your next turn. |
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▶︎ Deck | 3.9 (9) | Needle Wall | Continuous Trap | |||
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again. | ||||||
▶︎ Deck | 3.9 (13) | Tutan Mask | Counter Trap | |||
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 3.8 (16) | Spiral Serpent | Normal Monster | |||
- | 8 | Sea Serpent | 2900 | 2900 | ||
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. | ||||||
▶︎ Deck | 3.8 (14) | Sky Scout | Normal Monster | |||
- | 4 | Winged Beast | 1800 | 600 | ||
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | ||||||
▶︎ Deck | 3.8 (12) | Humanoid Slime | Normal Monster | |||
- | 4 | Aqua | 800 | 2000 | ||
This slime apparently has some human genes in its genetic makeup. | ||||||
▶︎ Deck | 3.8 (12) | Flying Kamakiri #2 | Normal Monster | |||
- | 4 | Insect | 1500 | 800 | ||
A flying mantis that feeds primarily on insects. | ||||||
▶︎ Deck | 3.8 (15) | Bolt Penguin | Normal Monster | |||
- | 3 | Thunder | 1100 | 800 | ||
With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks. | ||||||
▶︎ Deck | 3.8 (8) | Advanced Crystal Beast Amber Mammoth | Effect Monster | |||
- | 4 | Beast | 1700 | 1600 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 3.8 (12) | Arcanite Magician/Assault Mode | Effect Monster | |||
- | 9 | Spellcaster | 900 | 2300 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard. | ||||||
▶︎ Deck | 3.8 (19) | Ally of Justice Cosmic Gateway | Effect Monster | |||
- | 8 | Machine | 2400 | 1200 | ||
If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card (from your hand). | ||||||
▶︎ Deck | 3.8 (8) | Genex Ally Changer | Effect Monster | |||
- | 3 | Machine | 1200 | 1800 | ||
Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase. | ||||||
▶︎ Deck | 3.8 (10) | Interplanetarypurplythorny Beast | Effect Monster | |||
- | 5 | Beast | 1100 | 2200 | ||
When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn. | ||||||
▶︎ Deck | 3.8 (6) | Interrupt Resistor | Effect Monster | |||
- | 6 | Cyberse | 0 | 2100 | ||
When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle. | ||||||
▶︎ Deck | 3.8 (16) | Vengeful Shinobi | Effect Monster | |||
- | 2 | Warrior | 400 | 800 | ||
When this face-up Attack Position card is targeted for an attack: Draw 1 card. | ||||||
▶︎ Deck | 3.8 (14) | Tardy Orc | Effect Monster | |||
- | 4 | Fiend | 2200 | 0 | ||
This card cannot attack the turn it is Normal Summoned. | ||||||
▶︎ Deck | 3.8 (18) | Chronomaly Mayan Machine | Effect Monster | |||
- | 3 | Machine | 1500 | 700 | ||
This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. | ||||||
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