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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 9,691 to 9,720 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
エッジ・ハンマー ▶︎ Deck 3.9 12 Edge Hammer Normal Trap
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
王者の調和 ▶︎ Deck 3.9 9 King's Synchro Normal Trap
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
玉砕指令 ▶︎ Deck 3.9 7 Order to Smash Normal Trap
Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.
大成仏 ▶︎ Deck 3.9 13 Really Eternal Rest Normal Trap
Destroy all monsters equipped with an Equip Card(s).
バブル・クラッシュ ▶︎ Deck 3.9 10 Bubble Crash Normal Trap
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
ファイナル・ギアス ▶︎ Deck 3.9 9 Final Geas Normal Trap
If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied).
反射光子流 ▶︎ Deck 3.9 19 Photon Current Normal Trap
When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the attacking monster's ATK, until the end of the Damage Step.
フォーチュン・インハーリット ▶︎ Deck 3.9 10 Inherited Fortune Normal Trap
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
ブラック・リターン ▶︎ Deck 3.9 21 Black Return Normal Trap
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand.
道連れ ▶︎ Deck 3.9 16 Michizure Normal Trap
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
冥王の咆哮 ▶︎ Deck 3.9 9 Bark of Dark Ruler Normal Trap
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
アポピスの化神 ▶︎ Deck 3.9 21 Embodiment of Apophis Continuous Trap
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap.)
サンダー・ボトル ▶︎ Deck 3.9 18 Raigeki Bottle Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
死神の巡遊 ▶︎ Deck 3.9 10 Tour of Doom Continuous Trap
During your opponent's Standby Phase, toss a coin:
●Heads: Your opponent cannot Normal or Flip Summon until the End Phase.
●Tails: You cannot Normal or Flip Summon during your next turn.
ニードル・ウォール ▶︎ Deck 3.9 9 Needle Wall Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
ツタン仮面 ▶︎ Deck 3.9 13 Tutan Mask Counter Trap
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
スパイラルドラゴン ▶︎ Deck 3.8 16 Spiral Serpent Normal Monster
- 8 Sea Serpent 2900 2900
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
バードマン ▶︎ Deck 3.8 14 Sky Scout Normal Monster
- 4 Winged Beast 1800 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
ヒューマノイド・スライム ▶︎ Deck 3.8 12 Humanoid Slime Normal Monster
- 4 Aqua 800 2000
This slime apparently has some human genes in its genetic makeup.
フライングマンティス ▶︎ Deck 3.8 12 Flying Kamakiri #2 Normal Monster
- 4 Insect 1500 800
A flying mantis that feeds primarily on insects.
ボルト・ペンギン ▶︎ Deck 3.8 15 Bolt Penguin Normal Monster
- 3 Thunder 1100 800
With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
A宝玉獣 アンバー・マンモス ▶︎ Deck 3.8 8 Advanced Crystal Beast Amber Mammoth Effect Monster
- 4 Beast 1700 1600
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
アーカナイト・マジシャン/バスター ▶︎ Deck 3.8 12 Arcanite Magician/Assault Mode Effect Monster
- 9 Spellcaster 900 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
A・O・J コズミック・クローザー ▶︎ Deck 3.8 19 Ally of Justice Cosmic Gateway Effect Monster
- 8 Machine 2400 1200
If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card (from your hand).
A・ジェネクス・チェンジャー ▶︎ Deck 3.8 8 Genex Ally Changer Effect Monster
- 3 Machine 1200 1800
Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase.
異界の棘紫獣 ▶︎ Deck 3.8 10 Interplanetarypurplythorny Beast Effect Monster
- 5 Beast 1100 2200
When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn.
インタラプト・レジスタンス ▶︎ Deck 3.8 6 Interrupt Resistor Effect Monster
- 6 Cyberse 0 2100
When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle.
悪シノビ ▶︎ Deck 3.8 16 Vengeful Shinobi Effect Monster
- 2 Warrior 400 800
When this face-up Attack Position card is targeted for an attack: Draw 1 card.
遅すぎたオーク ▶︎ Deck 3.8 14 Tardy Orc Effect Monster
- 4 Fiend 2200 0
This card cannot attack the turn it is Normal Summoned.
先史遺産マヤン・マシーン ▶︎ Deck 3.8 18 Chronomaly Mayan Machine Effect Monster
- 3 Machine 1500 700
This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
Other sorts : Card Registration Date, scale blue, scale red

(324/410 pages) 9,691 - 9,720

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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