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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 9,571 to 9,600 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4 (25) | Storm | Normal Spell | |||
Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect. | ||||||
▶︎ Deck | 4 (14) | Single Purchase | Normal Spell | |||
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name. | ||||||
▶︎ Deck | 4 (10) | Gift of the Martyr | Normal Spell | |||
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn. | ||||||
▶︎ Deck | 4 (9) | Resonance Device | Normal Spell | |||
Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase. | ||||||
▶︎ Deck | 4 (27) | Cards for Black Feathers | Normal Spell | |||
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn. | ||||||
▶︎ Deck | 4 (25) | Tribute to The Doomed | Normal Spell | |||
Discard 1 card, then target 1 monster on the field; destroy it. | ||||||
▶︎ Deck | 4 (9) | Spacetime Transcendence | Normal Spell | |||
Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn. | ||||||
▶︎ Deck | 4 (22) | Smile World | Normal Spell | |||
All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. | ||||||
▶︎ Deck | 4 (11) | Big Evolution Pill | Normal Spell | |||
After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing. | ||||||
▶︎ Deck | 4 (23) | Ookazi | Normal Spell | |||
Inflict 800 points of damage to your opponent's Life Points. | ||||||
▶︎ Deck | 4 (17) | Raptor Wing Strike | Normal Spell | |||
Shuffle 1 "Blackwing" monster you control into the Main Deck; add 1 "Blackwing" monster from your Deck to your hand. | ||||||
▶︎ Deck | 4 (2) | Lyrilusc - Bird Strike | Normal Spell | |||
If you control a "Lyrilusc" monster: Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Lyrilusc - Bird Strike" per turn. | ||||||
▶︎ Deck | 4 (10) | Seven Cities of the Golden Land | Continuous Spell | |||
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn. | ||||||
▶︎ Deck | 4 (15) | Galaxy Wave | Continuous Spell | |||
Each time you Xyz Summon: Inflict 500 damage to your opponent. | ||||||
▶︎ Deck | 4 (8) | Execution of the Contract | Equip Spell | |||
You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn. | ||||||
▶︎ Deck | 4 (9) | Light Laser | Equip Spell | |||
Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step. | ||||||
▶︎ Deck | 4 (11) | War Rock Spirit | Quick-Play Spell | |||
During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects; ●Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. ●Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn. |
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▶︎ Deck | 4 (3) | U.A. Locker Room | Quick-Play Spell | |||
(This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect. ●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards. You can only activate 1 "U.A. Locker Room" per turn. |
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▶︎ Deck | 4 (8) | Karakuri Gold Dust | Quick-Play Spell | |||
Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase. | ||||||
▶︎ Deck | 4 (20) | Dicephoon | Quick-Play Spell | |||
Roll a six-sided die and apply the result. ●2, 3, or 4: Destroy 1 Spell/Trap on the field. ●5: Destroy 2 Spells/Traps on the field. ●1 or 6: You take 1000 damage. |
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▶︎ Deck | 4 (3) | Salamangreat Burning Shell | Quick-Play Spell | |||
Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn. | ||||||
▶︎ Deck | 4 (18) | Tricky Spell 4 | Quick-Play Spell | |||
Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack. | ||||||
▶︎ Deck | 4 (2) | Night Flight | Quick-Play Spell | |||
Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card's name. | ||||||
▶︎ Deck | 4 (8) | The Big March of Animals | Quick-Play Spell | |||
All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn. | ||||||
▶︎ Deck | 4 (5) | Hidden Fangs of Revenge | Quick-Play Spell | |||
Neither player can activate cards or effects in response to this card's activation. When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate that attack, then, if any Monster Cards were destroyed by this effect and sent to the GY, choose 1 and destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster's DEF, then it becomes the End Phase. You can only activate 1 "Hidden Fangs of Revenge" per turn. | ||||||
▶︎ Deck | 4 (10) | Assault Revival | Quick-Play Spell | |||
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. | ||||||
▶︎ Deck | 4 (15) | Umi | Field Spell | |||
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF. | ||||||
▶︎ Deck | 4 (1) | New World - Amritara | Field Spell | |||
Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects; ●Special Summon 1 of those monsters in Defense Position. ●1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters. ●Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card. ●Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand. |
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▶︎ Deck | 4 (4) | Don't Slip, the Dogs of War | Field Spell | |||
When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY. | ||||||
▶︎ Deck | 4 (5) | Starry Knight Sky | Field Spell | |||
During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn. | ||||||
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Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
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