Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 9,631 to 9,660 of 12,274


Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
セイバー・ビートル ▶︎ Deck 3.9 11 Saber Beetle Effect Monster
- 6 Insect 2400 600
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
ダメージ・メイジ ▶︎ Deck 3.9 18 Damage Mage Effect Monster
- 3 Spellcaster 600 1200
When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
燈影の機界騎士 ▶︎ Deck 3.9 10 Mekk-Knight Orange Sunset Effect Monster
- 6 Psychic 800 3000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.
竜の騎士 ▶︎ Deck 3.9 12 Dragonic Knight Effect Monster
- 7 Dragon 2800 2300
When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand.
ハネハネ ▶︎ Deck 3.9 22 Hane-Hane Effect Monster
Flip Monster
- 2 Beast 450 500
FLIP: Select 1 monster on the field and return it to its owner's hand.
ハーピィ・レディ2 ▶︎ Deck 3.9 16 Harpie Lady 2 Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
バイオレット・ウィッチ ▶︎ Deck 3.9 11 Violet Witch Effect Monster
- 4 Spellcaster 1100 1200
If this card is destroyed by battle and sent to the Graveyard: Add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
BK リベージ・ガードナー ▶︎ Deck 3.9 15 Battlin' Boxer Rib Gardna Effect Monster
- 3 Warrior 100 1400
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
H・C 夜襲のカンテラ ▶︎ Deck 3.9 14 Heroic Challenger - Night Watchman Effect Monster
- 4 Warrior 1200 300
If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster.
武神器-イクタ ▶︎ Deck 3.9 7 Bujingi Boar Effect Monster
- 4 Beast 1100 1900
If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn.
プリンセス人魚 ▶︎ Deck 3.9 11 Cure Mermaid Effect Monster
- 4 Fish 1500 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
プリン隊 ▶︎ Deck 3.9 8 Putrid Pudding Body Buddies Effect Monster
- 1 Fiend 300 300
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
プロト・サイバー・ドラゴン ▶︎ Deck 3.9 27 Proto-Cyber Dragon Effect Monster
- 3 Machine 1100 600
This card's name becomes "Cyber Dragon" while on the field.
方界帝ヴァルカン・ドラグニー ▶︎ Deck 3.9 8 Vulcan Dragni the Cubic King Effect Monster
- 3 Fairy 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand.
マシンナーズ・フォース ▶︎ Deck 3.9 28 Machina Force Effect Monster
- 10 Machine 4600 4100
Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.
魔獣皇帝ガーゼット ▶︎ Deck 3.9 9 Emperor Maju Garzett Effect Monster
- 9 Fiend 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase.
マッド・リローダー ▶︎ Deck 3.9 17 Mad Reloader Effect Monster
- 1 Fiend 0 0
If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
機械犬マロン ▶︎ Deck 3.9 12 Mecha-Dog Marron Effect Monster
- 4 Machine 1000 1000
When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent.
メタル・シューター ▶︎ Deck 3.9 8 Metal Shooter Effect Monster
- 5 Machine 800 800
When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
雷魔神-サンガ ▶︎ Deck 3.9 19 Sanga of the Thunder Effect Monster
- 7 Thunder 2600 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
リチュア・ナタリア ▶︎ Deck 3.9 15 Gishki Natalia Effect Monster
Spirit Monster
- 4 Spellcaster 1800 900
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.
レッド・ノヴァ ▶︎ Deck 3.9 7 Red Nova Effect Monster
Tuner Monster
- 1 Fairy 0 0
If a Level 8 or higher Dragon Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the GY for a Synchro Summon that uses 2 or more Tuner monsters as material: You can Special Summon 1 FIRE Fiend monster from your Deck in Defense Position.
レベル・ウォリアー ▶︎ Deck 3.9 17 Level Warrior Effect Monster
- 3 Warrior 300 600
If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster.
ヴェルズ・オ・ウィスプ ▶︎ Deck 3.9 15 Evilswarm Obliviwisp Effect Monster
- 4 Pyro 450 2050
If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).
XZ-キャタピラー・キャノン ▶︎ Deck 3.9 16 XZ-Tank Cannon Fusion Monster
Effect Monster
- 6 Machine 2400 2100
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target.
プラグティカル ▶︎ Deck 3.9 14 Pragtical Fusion Monster
Normal Monster
- 5 Dinosaur 1900 1500
"Trakodon" + "Flame Viper"
炎の剣士 ▶︎ Deck 3.9 21 Flame Swordsman Fusion Monster
Normal Monster
- 5 Warrior 1800 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
M・HERO 剛火 ▶︎ Deck 3.9 23 Masked HERO Goka Fusion Monster
Effect Monster
- 6 Warrior 2200 1800
Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.
サイバース・マジシャン ▶︎ Deck 3.9 17 Cyberse Magician Ritual Monster
Effect Monster
- 7 Cyberse 2500 2000
You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.
ダイガスタ・イグルス ▶︎ Deck 3.9 14 Daigusto Eguls Synchro Monster
Effect Monster
- 7 Psychic 2600 1800
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.
Other sorts : Card Registration Date, scale blue, scale red

(322/410 pages) 9,631 - 9,660

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -