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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 9,601 to 9,630 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4 (9) | Inzektor Orb | Normal Trap | |||
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. | ||||||
▶︎ Deck | 4 (22) | Urgent Tuning | Normal Trap | |||
During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control. | ||||||
▶︎ Deck | 4 (6) | Jar of Generosity | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck. | ||||||
▶︎ Deck | 4 (4) | Ghoti Cosmos | Normal Trap | |||
Apply these effects in sequence, based on the number of banished Fish monsters. ●1+: Your Fish monsters cannot be destroyed by battle this turn. ●4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ●8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Ghoti Cosmos" per turn. |
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▶︎ Deck | 4 (8) | Synchro Transmission | Normal Trap | |||
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn. | ||||||
▶︎ Deck | 4 (16) | Scramble Egg | Normal Trap | |||
If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck or GY. | ||||||
▶︎ Deck | 4 (11) | Survival Instinct | Normal Trap | |||
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card. | ||||||
▶︎ Deck | 4 (7) | D.D.D. - Different Dimension Derby | Normal Trap | |||
If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it. | ||||||
▶︎ Deck | 4 (7) | Attention! | Normal Trap | |||
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it. | ||||||
▶︎ Deck | 4 (4) | Apple of Enlightenment | Normal Trap | |||
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. | ||||||
▶︎ Deck | 4 (11) | Black Wing Revenge | Normal Trap | |||
When a Winged Beast monster you control is destroyed by battle and sent to the GY: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast/DARK/Level 2/ATK 0/DEF 800). | ||||||
▶︎ Deck | 4 (5) | Crystal Boon | Normal Trap | |||
Special Summon up to 2 "Crystal Beast" monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn. | ||||||
▶︎ Deck | 4 (6) | That Wacky Alchemy! | Normal Trap | |||
If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target. | ||||||
▶︎ Deck | 4 (6) | Wolf in Sheep's Clothing | Normal Trap | |||
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck. | ||||||
▶︎ Deck | 4 (12) | Puzzle Reborn | Normal Trap | |||
If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target. | ||||||
▶︎ Deck | 4 (9) | Next to be Lost | Normal Trap | |||
Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card. | ||||||
▶︎ Deck | 4 (1) | Escapegoat | Continuous Trap | |||
When your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 monster; Special Summon 1 "Escapegoat Token" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Token in your Monster Zone instead. | ||||||
▶︎ Deck | 4 (8) | Kickfire | Continuous Trap | |||
Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card. | ||||||
▶︎ Deck | 4 (9) | Zenmaiday | Continuous Trap | |||
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain. | ||||||
▶︎ Deck | 4 (9) | Unification | Continuous Trap | |||
Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard. | ||||||
▶︎ Deck | 4 (9) | Fatal Abacus | Continuous Trap | |||
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. | ||||||
▶︎ Deck | 4 (8) | Mythical Bestiamorph | Continuous Trap | |||
Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn. | ||||||
▶︎ Deck | 4 (21) | Shadow Spell | Continuous Trap | |||
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. | ||||||
▶︎ Deck | 4 (20) | Dragon's Rage | Continuous Trap | |||
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 3.9 (21) | Master Kyonshee | Normal Monster | |||
- | 4 | Zombie | 1750 | 1000 | ||
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. | ||||||
▶︎ Deck | 3.9 (10) | Neo Bug | Normal Monster | |||
- | 4 | Insect | 1800 | 1700 | ||
A huge bug-like monster said to come from another planet. It gathers in swarms. | ||||||
▶︎ Deck | 3.9 (15) | Armed Sea Hunter | Effect Monster | |||
- | 4 | Sea Serpent | 1800 | 400 | ||
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. | ||||||
▶︎ Deck | 3.9 (14) | Ally of Justice Core Destroyer | Effect Monster | |||
- | 3 | Machine | 1200 | 200 | ||
At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster. | ||||||
▶︎ Deck | 3.9 (14) | Element Dragon | Effect Monster | |||
- | 4 | Dragon | 1500 | 1200 | ||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●FIRE: This card gains 500 ATK. ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. |
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▶︎ Deck | 3.9 (8) | Karakuri Bushi mdl 6318 "Muzanichiha" | Effect Monster | |||
- | 4 | Machine | 1800 | 600 | ||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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