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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.1 (7) | Recovery Sorcerer |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2 Cyberse monsters (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
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▶︎ Deck | 4.1 (14) | Ante | Normal Spell | ||||||||||
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) | |||||||||||||
▶︎ Deck | 4.1 (15) | Release Restraint | Normal Spell | ||||||||||
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. | |||||||||||||
▶︎ Deck | 4.1 (14) | Release Restraint Wave | Normal Spell | ||||||||||
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls. | |||||||||||||
▶︎ Deck | 4.1 (17) | Last Hope of Nephthys | Normal Spell | ||||||||||
Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn. | |||||||||||||
▶︎ Deck | 4.1 (27) | Shield & Sword | Normal Spell | ||||||||||
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn. | |||||||||||||
▶︎ Deck | 4.1 (14) | Dark Snake Syndrome | Continuous Spell | ||||||||||
During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases. | |||||||||||||
▶︎ Deck | 4.1 (9) | Soul Pendulum | Continuous Spell | ||||||||||
You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) | |||||||||||||
▶︎ Deck | 4.1 (18) | Don Thousand's Throne | Continuous Spell | ||||||||||
During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne". | |||||||||||||
▶︎ Deck | 4.1 (11) | Gagagaback | Quick-Play Spell | ||||||||||
During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon from your Graveyard as many monsters as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn. | |||||||||||||
▶︎ Deck | 4.1 (9) | Spell of Pain | Quick-Play Spell | ||||||||||
When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead. | |||||||||||||
▶︎ Deck | 4.1 (12) | Interdimensional Warp | Normal Trap | ||||||||||
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. | |||||||||||||
▶︎ Deck | 4.1 (8) | Amazoness Archers | Normal Trap | ||||||||||
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able. | |||||||||||||
▶︎ Deck | 4.1 (10) | Intrigue Shield | Normal Trap | ||||||||||
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it. | |||||||||||||
▶︎ Deck | 4.1 (21) | Xyz Dimension Splash | Normal Trap | ||||||||||
If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed. | |||||||||||||
▶︎ Deck | 4.1 (15) | Spikeshield with Chain | Normal Trap | ||||||||||
Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only. | |||||||||||||
▶︎ Deck | 4.1 (13) | Impenetrable Attack | Normal Trap | ||||||||||
During the Battle Phase, activate 1 of these effects. ●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ●You take no Battle Damage during this Battle Phase. |
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▶︎ Deck | 4.1 (11) | Eye of the Void | Normal Trap | ||||||||||
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn. | |||||||||||||
▶︎ Deck | 4.1 (16) | Heartfelt Appeal | Normal Trap | ||||||||||
When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack. | |||||||||||||
▶︎ Deck | 4.1 (14) | Half Unbreak | Normal Trap | ||||||||||
Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved. | |||||||||||||
▶︎ Deck | 4.1 (13) | Bounzer Guard | Normal Trap | ||||||||||
Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field. | |||||||||||||
▶︎ Deck | 4.1 (16) | Disappear | Normal Trap | ||||||||||
Remove from play 1 card from your opponent's Graveyard. | |||||||||||||
▶︎ Deck | 4.1 (7) | Human-Wave Tactics | Continuous Trap | ||||||||||
Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn. | |||||||||||||
▶︎ Deck | 4.1 (11) | Morphtronic Bind | Continuous Trap | ||||||||||
While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot declare an attack or change their battle positions. | |||||||||||||
▶︎ Deck | 4.1 (16) | Spell Vanishing | Counter Trap | ||||||||||
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. | |||||||||||||
▶︎ Deck | 4 (25) | Elemental HERO Clayman | Normal Monster | ||||||||||
- | 4 | Warrior | 800 | 2000 | |||||||||
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |||||||||||||
▶︎ Deck | 4 (24) | Jack's Knight | Normal Monster | ||||||||||
- | 5 | Warrior | 1900 | 1000 | |||||||||
A strong master swordsman. His loyalty is to justice, his duty to protect the weak. | |||||||||||||
▶︎ Deck | 4 (19) | Beast of Talwar | Normal Monster | ||||||||||
- | 6 | Fiend | 2400 | 2150 | |||||||||
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. (This card is always treated as an "Archfiend" card.) |
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▶︎ Deck | 4 (9) | Neo the Magic Swordsman | Normal Monster | ||||||||||
- | 4 | Spellcaster | 1700 | 1000 | |||||||||
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. | |||||||||||||
▶︎ Deck | 4 (1) | Nightmell the Dark Bonder | Effect Monster | ||||||||||
- | 4 | Psychic | 1500 | 1500 | |||||||||
You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of "Nightmell the Dark Bonder" once per turn. | |||||||||||||
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Update Information - NEW -
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