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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 9,481 to 9,510 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
4.1 7 Recovery Sorcerer Link Monster
Effect Monster
- - Cyberse 1500 -
2 Cyberse monsters
(Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
アンティ勝負 ▶︎ Deck 4.1 14 Ante Normal Spell
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
拘束解除 ▶︎ Deck 4.1 15 Release Restraint Normal Spell
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
拘束解放波 ▶︎ Deck 4.1 14 Release Restraint Wave Normal Spell
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.
ネフティスの希望 ▶︎ Deck 4.1 17 Last Hope of Nephthys Normal Spell
Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.
右手に盾を左手に剣を ▶︎ Deck 4.1 27 Shield & Sword Normal Spell
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
黒蛇病 ▶︎ Deck 4.1 14 Dark Snake Syndrome Continuous Spell
During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases.
魂のペンデュラム ▶︎ Deck 4.1 9 Soul Pendulum Continuous Spell
You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
ドン・サウザンドの玉座 ▶︎ Deck 4.1 18 Don Thousand's Throne Continuous Spell
During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne".
ガガガバック ▶︎ Deck 4.1 11 Gagagaback Quick-Play Spell
During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon from your Graveyard as many monsters as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn.
痛魂の呪術 ▶︎ Deck 4.1 9 Spell of Pain Quick-Play Spell
When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.
亜空間ジャンプ装置 ▶︎ Deck 4.1 12 Interdimensional Warp Normal Trap
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
アマゾネスの弩弓隊 ▶︎ Deck 4.1 8 Amazoness Archers Normal Trap
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able.
陰謀の盾 ▶︎ Deck 4.1 10 Intrigue Shield Normal Trap
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
エクシーズ・ディメンション・スプラッシュ ▶︎ Deck 4.1 21 Xyz Dimension Splash Normal Trap
If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.
鎖付き尖盾 ▶︎ Deck 4.1 15 Spikeshield with Chain Normal Trap
Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
攻撃の無敵化 ▶︎ Deck 4.1 13 Impenetrable Attack Normal Trap
During the Battle Phase, activate 1 of these effects.
●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
●You take no Battle Damage during this Battle Phase.
蒼焔の煉獄 ▶︎ Deck 4.1 11 Eye of the Void Normal Trap
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
痛恨の訴え ▶︎ Deck 4.1 16 Heartfelt Appeal Normal Trap
When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack.
ハーフ・アンブレイク ▶︎ Deck 4.1 14 Half Unbreak Normal Trap
Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved.
バウンサー・ガード ▶︎ Deck 4.1 13 Bounzer Guard Normal Trap
Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field.
ロスト ▶︎ Deck 4.1 16 Disappear Normal Trap
Remove from play 1 card from your opponent's Graveyard.
人海戦術 ▶︎ Deck 4.1 7 Human-Wave Tactics Continuous Trap
Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn.
D・バインド ▶︎ Deck 4.1 11 Morphtronic Bind Continuous Trap
While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot declare an attack or change their battle positions.
呪術抹消 ▶︎ Deck 4.1 16 Spell Vanishing Counter Trap
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
E・HERO クレイマン ▶︎ Deck 4 25 Elemental HERO Clayman Normal Monster
- 4 Warrior 800 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
ジャックス・ナイト ▶︎ Deck 4 24 Jack's Knight Normal Monster
- 5 Warrior 1900 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
タルワール・デーモン ▶︎ Deck 4 19 Beast of Talwar Normal Monster
- 6 Fiend 2400 2150
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.

(This card is always treated as an "Archfiend" card.)
魔法剣士ネオ ▶︎ Deck 4 9 Neo the Magic Swordsman Normal Monster
- 4 Spellcaster 1700 1000
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
悪醒師ナイトメルト ▶︎ Deck 4 1 Nightmell the Dark Bonder Effect Monster
- 4 Psychic 1500 1500
You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of "Nightmell the Dark Bonder" once per turn.
Other sorts : Card Registration Date, scale blue, scale red

(317/410 pages) 9,481 - 9,510

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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