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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.2 (6) | Performapal Gongato |
Pendulum Monster Effect Monster |
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- | 1 | Beast | 100 | 100 | ||
Pendulum Effect Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field). Card Text Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle. |
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▶︎ Deck | 4.2 (24) | Nightmare's Steelcage | Normal Spell | |||
This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack. | ||||||
▶︎ Deck | 4.2 (10) | Cross Breed | Normal Spell | |||
Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn. | ||||||
▶︎ Deck | 4.2 (13) | Shining Hope Road | Normal Spell | |||
Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 "Utopia" or "Utopic" Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card. | ||||||
▶︎ Deck | 4.2 (6) | The Terminus of the Burning Abyss | Normal Spell | |||
Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn. | ||||||
▶︎ Deck | 4.2 (18) | HERO's Bond | Normal Spell | |||
If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand. | ||||||
▶︎ Deck | 4.2 (11) | Spell Wall | Normal Spell | |||
Activate 1 of these effects. Your opponent takes no further damage this turn. ●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects. ●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. |
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▶︎ Deck | 4.2 (13) | Dimensionhole | Normal Spell | |||
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. | ||||||
▶︎ Deck | 4.2 (10) | Cynet Recovery | Continuous Spell | |||
If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn. | ||||||
▶︎ Deck | 4.2 (17) | Bound Wand | Equip Spell | |||
Equip only to a Spellcaster monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card and sent to the GY, and this card is sent to your GY as a result: You can Special Summon that monster. | ||||||
▶︎ Deck | 4.2 (12) | Lightsworn Sabre | Equip Spell | |||
Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 "Lightsworn" monster you control; equip this card to that target. | ||||||
▶︎ Deck | 4.2 (9) | Raptor's Ultimate Mace | Equip Spell | |||
Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle. | ||||||
▶︎ Deck | 4.2 (9) | Evo-Miracle | Quick-Play Spell | |||
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. | ||||||
▶︎ Deck | 4.2 (5) | Uni-Song Tuning | Quick-Play Spell | |||
Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" per turn. | ||||||
▶︎ Deck | 4.2 (15) | Chorus of Sanctuary | Field Spell | |||
Increase the DEF of all Defense Position monsters by 500 points. | ||||||
▶︎ Deck | 4.2 (5) | Realm of Danger! | Field Spell | |||
Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. | ||||||
▶︎ Deck | 4.2 (10) | Doriado's Blessing | Ritual Spell | |||
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. | ||||||
▶︎ Deck | 4.2 (5) | Ritual of Destruction | Ritual Spell | |||
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard. | ||||||
▶︎ Deck | 4.2 (13) | Forbidden Arts of the Gishki | Ritual Spell | |||
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 4.2 (5) | Eternal Chaos | Normal Trap | |||
Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn. | ||||||
▶︎ Deck | 4.2 (9) | Command Performance | Normal Trap | |||
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn. | ||||||
▶︎ Deck | 4.2 (10) | Counter Gem | Normal Trap | |||
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. | ||||||
▶︎ Deck | 4.2 (10) | Spirit Force | Normal Trap | |||
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand. | ||||||
▶︎ Deck | 4.2 (5) | Spin Turn | Normal Trap | |||
Activate 1 of the following effects. ●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. ●Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap. |
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▶︎ Deck | 4.2 (13) | Solar Ray | Normal Trap | |||
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. | ||||||
▶︎ Deck | 4.2 (5) | Trick Box | Normal Trap | |||
If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner. | ||||||
▶︎ Deck | 4.2 (5) | Assault Reboot | Normal Trap | |||
Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn. | ||||||
▶︎ Deck | 4.2 (6) | The Phantom Knights of Wrong Magnetring | Normal Trap | |||
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards. |
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▶︎ Deck | 4.2 (11) | Fluffal Crane | Normal Trap | |||
When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card. | ||||||
▶︎ Deck | 4.2 (5) | Blooming of the Darkest Rose | Normal Trap | |||
Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn. | ||||||
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