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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.3 (11) | D.D. Borderline | Continuous Spell | |||
While there are no Spells in your GY, neither player can conduct their Battle Phase. | ||||||
▶︎ Deck | 4.3 (19) | Spirit Message "A" | Continuous Spell | |||
This card can only be placed on the field by the effect of "Destiny Board". | ||||||
▶︎ Deck | 4.3 (13) | Scrap Lube | Continuous Spell | |||
Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 4.3 (7) | Strength in Unity | Continuous Spell | |||
If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn. | ||||||
▶︎ Deck | 4.3 (21) | Gravekeeper's Servant | Continuous Spell | |||
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. | ||||||
▶︎ Deck | 4.3 (15) | Spell Economics | Continuous Spell | |||
You do not pay Life Points to activate Spell Cards. | ||||||
▶︎ Deck | 4.3 (12) | Inzektor Axe - Zektahawk | Equip Spell | |||
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards. | ||||||
▶︎ Deck | 4.3 (10) | Gravity Blaster | Equip Spell | |||
Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only. | ||||||
▶︎ Deck | 4.3 (7) | Vicious Claw | Equip Spell | |||
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand. | ||||||
▶︎ Deck | 4.3 (6) | Seed of Deception | Quick-Play Spell | |||
Special Summon 1 Level 2 or lower Plant-Type monster from your hand. | ||||||
▶︎ Deck | 4.3 (18) | Transcendent Wings | Quick-Play Spell | |||
Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck. | ||||||
▶︎ Deck | 4.3 (17) | TGX1-HL | Quick-Play Spell | |||
Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field. | ||||||
▶︎ Deck | 4.3 (10) | Mistaken Accusation | Quick-Play Spell | |||
If your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn. | ||||||
▶︎ Deck | 4.3 (12) | Unleash Your Power! | Quick-Play Spell | |||
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. | ||||||
▶︎ Deck | 4.3 (6) | Performapal Dramatic Theater | Field Spell | |||
Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. | ||||||
▶︎ Deck | 4.3 (12) | Luminous Spark | Field Spell | |||
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 4.3 (15) | Shiranui Style Synthesis | Field Spell | |||
Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. ●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. ●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Shiranui Style Synthesis" per turn. |
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▶︎ Deck | 4.3 (3) | World Legacy Discovery | Field Spell | |||
All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. | ||||||
▶︎ Deck | 4.3 (14) | Rising Air Current | Field Spell | |||
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 4.3 (10) | Judgment of Thunder | Normal Trap | |||
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls. | ||||||
▶︎ Deck | 4.3 (6) | The Revenge of the Normal | Normal Trap | |||
Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn. | ||||||
▶︎ Deck | 4.3 (3) | U.A. Man of the Match | Normal Trap | |||
(This card is always treated as a "F.A." card.) After damage calculation, if your "U.A." or "F.A." monster destroyed an opponent's monster by battle, OR when your "U.A." or "F.A." monster inflicts battle damage to your opponent: Special Summon any number of "U.A." and/or "F.A." monsters with different names from your hand and/or GY in Defense Position. You can only activate 1 "U.A. Man of the Match" per turn. |
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▶︎ Deck | 4.3 (13) | Giant Trap Hole | Normal Trap | |||
When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field. | ||||||
▶︎ Deck | 4.3 (8) | Guard Go! | Normal Trap | |||
If a "Gagaga", "Dododo", and/or "Gogogo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position. | ||||||
▶︎ Deck | 4.3 (22) | Spiritual Light Art - Hijiri | Normal Trap | |||
Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster. | ||||||
▶︎ Deck | 4.3 (12) | Liberty at Last! | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck. | ||||||
▶︎ Deck | 4.3 (13) | Card of Sacrifice | Normal Trap | |||
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card. | ||||||
▶︎ Deck | 4.3 (8) | Staunch Defender | Normal Trap | |||
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. | ||||||
▶︎ Deck | 4.3 (8) | Soul Strike | Normal Trap | |||
If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent's turn. You can only activate 1 "Soul Strike" per turn. | ||||||
▶︎ Deck | 4.3 (25) | Relay Soul | Normal Trap | |||
Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel. | ||||||
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