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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 9,301 to 9,330 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.3 (12) | Tuner's Barrier | Normal Trap | |||
Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. | ||||||
▶︎ Deck | 4.3 (12) | Destiny Mirage | Normal Trap | |||
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. | ||||||
▶︎ Deck | 4.3 (8) | Packet Link | Normal Trap | |||
During Main Phase 2: Special Summon any number of Level 2 or lower monsters with different names from your hand, Deck, and/or GY to your zone(s) a Link Monster(s) points to. You can only activate 1 "Packet Link" per turn. | ||||||
▶︎ Deck | 4.3 (8) | Purge Ray | Normal Trap | |||
Tribute 1 Xyz Monster; during the End Phase, Special Summon from your Extra Deck, 1 "Number" monster with the same Type, but 1 Rank lower, as the Tributed monster had when it was on the field. | ||||||
▶︎ Deck | 4.3 (12) | Weed Out | Normal Trap | |||
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters. | ||||||
▶︎ Deck | 4.3 (14) | Mind Haxorz | Normal Trap | |||
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field. | ||||||
▶︎ Deck | 4.3 (6) | Alpha Summon | Normal Trap | |||
Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn. | ||||||
▶︎ Deck | 4.3 (11) | Miracle Locus | Normal Trap | |||
Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack. | ||||||
▶︎ Deck | 4.3 (10) | Trap of Darkness | Normal Trap | |||
If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target. | ||||||
▶︎ Deck | 4.3 (3) | Second Expedition into Danger! | Continuous Trap | |||
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | ||||||
▶︎ Deck | 4.3 (13) | Xyz Veil | Continuous Trap | |||
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects. | ||||||
▶︎ Deck | 4.3 (9) | Bottomless Shifting Sand | Continuous Trap | |||
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. | ||||||
▶︎ Deck | 4.3 (9) | Sun God Unification | Continuous Trap | |||
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain. | ||||||
▶︎ Deck | 4.3 (11) | Tuner's Scheme | Continuous Trap | |||
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field. | ||||||
▶︎ Deck | 4.3 (7) | Battlewasp - Nest | Continuous Trap | |||
When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. | ||||||
▶︎ Deck | 4.3 (3) | Pendulum Dimension | Continuous Trap | |||
If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ●Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ●Synchro: Add 1 "Polymerization" from your Deck to your hand. ●Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it. |
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▶︎ Deck | 4.3 (11) | Snake Deity's Command | Counter Trap | |||
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. | ||||||
▶︎ Deck | 4.2 (10) | Mist Valley Watcher | Normal Monster | |||
- | 4 | Spellcaster | 1500 | 1900 | ||
Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute. | ||||||
▶︎ Deck | 4.2 (13) | Arcana Force IV - The Emperor | Effect Monster | |||
- | 4 | Fairy | 1400 | 1400 | ||
When this card is Summoned, toss a coin: ●Heads: All "Arcana Force" monsters you control gain 500 ATK. ●Tails: All "Arcana Force" monsters you control lose 500 ATK. |
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▶︎ Deck | 4.2 (17) | Sasuke Samurai | Effect Monster | |||
- | 2 | Warrior | 500 | 800 | ||
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | ||||||
▶︎ Deck | 4.2 (10) | Performapal Flip Hippo | Effect Monster | |||
- | 3 | Beast | 800 | 800 | ||
When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position. | ||||||
▶︎ Deck | 4.2 (21) | Invader of the Throne |
Effect Monster Flip Monster |
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- | 4 | Warrior | 1350 | 1700 | ||
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase. | ||||||
▶︎ Deck | 4.2 (11) | Oshaleon | Effect Monster | |||
- | 3 | Reptile | 1400 | 800 | ||
While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand. | ||||||
▶︎ Deck | 4.2 (20) | Guardian Angel Joan | Effect Monster | |||
- | 7 | Fairy | 2800 | 2000 | ||
When this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. | ||||||
▶︎ Deck | 4.2 (11) | B.E.S. Big Core (Updated from: Big Core) | Effect Monster | |||
- | 6 | Machine | 2300 | 1100 | ||
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. | ||||||
▶︎ Deck | 4.2 (10) | Djinn Prognosticator of Rituals | Effect Monster | |||
- | 3 | Fiend | 400 | 300 | ||
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card. | ||||||
▶︎ Deck | 4.2 (18) | Gilford the Legend | Effect Monster | |||
- | 8 | Warrior | 2600 | 2000 | ||
Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control. | ||||||
▶︎ Deck | 4.2 (12) | Helmer, Helmsman Fur Hire | Effect Monster | |||
- | 3 | Aqua | 0 | 2000 | ||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. | ||||||
▶︎ Deck | 4.2 (12) | Goblin Marauding Squad | Effect Monster | |||
- | 4 | Beast-Warrior | 1900 | 0 | ||
When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | ||||||
▶︎ Deck | 4.2 (17) | Satellarknight Procyon | Effect Monster | |||
- | 4 | Warrior | 1300 | 1200 | ||
If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn. | ||||||
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