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HOME > Yu-Gi-Oh! Card Lists > GALACTIC OVERLORD > Spiritual Light Art - Hijiri

Spiritual Light Art - Hijiri Used Deck

Spiritual Light Art - Hijiri
Card Kind Attribute Level Type ATK DEF
Normal Trap - - - - -
Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.
password:05037726
Average Rating Score 4.3(22)
  1. Card Info
  2. Card Reviews (22 rating scores)
  3. Decks with Spiritual Light Art - Hijiri (18 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Spiritual Light Art - Hijiri" card reviews and rating scores


4.3(22)
評価星1評価星1評価星1評価星1評価星0
評価星0評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
9% (2)
カード評価ラベル3
36% (8)
カード評価ラベル2
45% (10)
カード評価ラベル1
9% (2)

japan 在日エジプト人
2021/06/09 4:11
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I love Charmer, but honestly this card is hard to defend... it's cute
Iron scolding, after all, it's because it's a blessed attribute, so it's badly used as a strong effect, isn't it?
The effect is like DDR (excluded version "Monster Reborn") activated by releasing his LIGHT in your own field.
However, it is said that DDR is overwhelmingly easier to use for returning excluded monsters.
It hurts to be stopped when the opponent shows a trap, and what should I do when I see one trap...
The rate of adoption of traps has dropped and it's easy to pass. It's in the Charmer category, so you can search for it, but it's still hard to use.
Why did you make it based on dark spirit arts...
japan シエスタ
2018/08/03 10:09
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A spiritual art that is adjusted to be difficult to handle, probably because it is light blessed with versatility and support.
You can return one monster with light as a cost, and you can aim for a sacrifice escape or follow-up, but if you show a trap, it will be negate and it will be somewhat unstable if the effect depends on the opponent. This cost is not worth it for the trap peeping.
Well, the success rate is high even without ingenuity due to the characteristics of Trap and the low adoption rate of Trap these days.
However, if it is a 2:1 return card, there is a DDR, and although it is vulnerable to removal, it can basically return reliably, and since it is a spell, it has an immediate effect, so it is a little bad.
Release will be a little tough unless you increase the points and combo properties.
japan ヒコモン
2017/06/13 12:56
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Normally, his Traps are placed face down on the field, so they rarely remain in your hand. That said, it's much easier to use 《D.D.R. - Different Dimension Reincarnation》because it's his Special Summon for monsters whose effects have been removed. These days, he has a lot of spell and trap removal, so it's an advantage to be able to avoid that area. There's nothing that can't be used in LIGHT's Metaphys, which will release a series of exclusions, but it doesn't work well because it needs to be returned to the Deck from the exclusion zone when the effect is activated.
japan アルバ
2016/08/15 21:19
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A spiritual art that fires the excluded version of Monster Reborn.
However, since it is based on dark spirit arts, it has a flickering negate, and if a trap is shown, a tragic ending of 0:2 exchange awaits.
Even if you can target the opponent's monsters and return completely, it's just a 1:2 exchange, and it costs the same as DDR, which has an immediate effect with Spells, so it's painful that DDR is usually enough.
In the first place, the tactic of special summoning a monster that was excluded from the game would have a high combo effect, so I came up with the premise that he would release a LIGHT monster and activate it, aiming for a situation where the opponent didn't have a trap in their hand. If you put it away, the combo property will be even higher and it will be difficult to use.
Considering the nature of the trap card, it is more likely that it will be turned face down rather than kept in the hand, and if you aim for the right timing, it will be decided unexpectedly, so I will give it 1 point higher than Dark Spirit Art.
japan 悩めるお花屋さん
2016/08/10 7:39
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I don't understand why the rating is so high
Unless you use it in a very twisted way, it's nothing but a transcendent deterioration of D/D R.
japan アームド強化来
2016/08/10 6:08
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Card minus 1 is certain even if it succeeds
If you fail, beep one of your opponent's traps, making it even more miserable.
This poses a high risk 
Hmmm, there's an element of anxiety about being alone...
when the opponent would have run out of traps
I don't think it's convenient
After all, I want to make sure the activation is solid with a card that can beep the opponent's hand,
Otherwise some of his LIGHT Decks don't match the risk cost
I also want a way to protect the monsters that have been returned
japan wings
2016/03/22 0:52
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light returns. Darkness seems more like a return, though.
Hikari has chaos exclusion, so cards in the exclusion zone should be relatively easy to accumulate.
The problem is that you can negate by showing your Trap card, but these days you use your hand at high speed, so if you think you don't have a Trap card, such as when you don't have any cards in your hand or you know that your hand is the card you searched for, it's fine. .
More than that, I feel that the drawing style and composition of this picture are quite bleak, but what do you think?
japan 迷走の聖刻印
2016/02/29 21:28
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Am I the only one who feels uncomfortable with this card?
Even if it is an opponent's card that has been removed, it can be stolen.
The downside of this card is that your opponent must have a Trap in their hand.
Can it be activated accurately without a guarantee that the opponent will turn all the Trap cards face down?
If only I could do something about it...
If I had to pick a card that would be perfect for this card, it would be Sacred Time or Kao Sol.
japan ♂=♀
2013/12/03 6:51
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Use LIGHT, especially on the side if you don't have a gimmick to exclude your own cards.
But just showing the Trap... it would have been nice to throw it away...
In that case, you may not be able to use it unless the other party does not use Trap very much.
Well, I think that Trap is stronger than greed because it often lies down.
And above all, the picture (ry
japan サンダー・ボルト
2013/10/10 19:51
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Compared to "dark spirit arts", Trap is often turned down, so the possibility of being negate is low, but it becomes quite difficult to use at the point where it may be negate. The effect is quite powerful as it Special Summons the monsters that have been removed, including the opponent's monsters, but it is very delicate whether it can be adopted even after experiencing the double pain of cost + negate risk.
japan ドラゴンX
2012/09/11 17:52
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A new magic has finally arrived. But place the exclusion card in the place where it is difficult to use.
But I don't like it because it's easily negate
japan みかんゼリー
2012/09/05 1:40
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There is a release cost, but the return effect that allows you to choose your opponent's cards is quite excellent.
The problem is that it has the effect of negate with a glimpse.
Due to the current environment, traps are often stored in the hand, and if the opponent has no cards in hand, it can be activated without fail = after the opponent deploys = can you afford to activate such a card? Become.
This is extremely unstable and not something a card with a cost should do.
That's a good thing, and this time it's a card I want for ornamental use.
japan わたV
2012/08/22 14:03
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If Familiar-Possessed Raina comes out, he will have Charmer.
The effect is... if it's a holy time, the release won't bother me, but it's still subtle...
japan うぃな
2012/04/20 11:56
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A high-risk, high-reward card similar to dark spirit arts.
If it succeeds, it's a return card that has no drawbacks and you can choose the opponent's monster, but it's easy to block, so it's likely to fail in most cases.
Thanks to the illustration, it is salvation that it does not hurt even if it hits.
japan
2012/02/23 0:36
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Release is a cost, so if it's a sacred time, it doesn't have much of an impact if it doesn't fire. And overflowing illustration ad.
Familiar-Possessed Madder?
japan とき
2012/02/21 13:16
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A piece that dyed this thread into a pig's bark at the moment it appeared.
A card that goes high risk high return on the ground, it has a strong effect of returning anything, but he is a tragedy that can be easily negated with a single trap.
I feel like Trap won't stay in the hand that much, but it's still too scary because it comes at the cost of releasing it...
There aren't many decks that have both handicap and removal with light.
japan 地縛Sin オメガ
2012/02/19 10:35
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All that's left is Familiar-Possessed...
Rather than that, there is a possibility that it will be negate, but since it is a release, it can still be used if it is included in the sacred time. …should be
japan ハネヒツジ
2012/02/18 20:24
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Being able to steal your opponent's cards is an advantage that DDR does not have.
However, the possibility of negate is too painful.
It's hard to use unless you're using VENUS or using handicap a lot.
japan みのし
2012/02/18 11:03
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The conditions are close to dark spirit arts. Monsters can be summoned from exclusion zones.
The activation condition itself is relatively easy, but just showing the trap will negate it.
I rarely store traps in my hand, but recently I sometimes keep them in my hand because I'm wary of being removed by a cyclone or the like.
Familiar-Possessed yet?       ... Hey Konmai, Spiritual Art h(ry
japan スクラップトリトドン
2012/02/18 8:54
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I finally got all my spiritual arts... dark spirit arts...
Returning after releasing LIGHT, but at the point when there is a condition to be negate like dark spirit arts
Thanks to this illustration, Raina stocks skyrocketed.
Konmai-san, please also Familiar-Possessed.
japan みめっと
2023/09/21 17:57
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japan ねこーら
2024/01/05 14:14
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Decks with "Spiritual Light Art - Hijiri"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
GALACTIC OVERLORD GAOV-JP077 2012-02-18 Super

Ranking and View Num

Rating Score Rank 9,574 / 12,836 Cards
View Num 21,818

Others

Japanese card name 光霊術-「聖」

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