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U.A. Locker Room →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
(This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect. ●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards. You can only activate 1 "U.A. Locker Room" per turn. |
|||||
Average Rating Score | 4(3) |
- Card Info
- Card Reviews (3 rating scores)
- Decks with U.A. Locker Room (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"U.A. Locker Room" card reviews and rating scores
4(3) |
|
0% | (0) | ||
0% | (0) | ||
33% | (1) | ||
33% | (1) | ||
33% | (1) |
とき
2020/08/14 16:07
2020/08/14 16:07
practicing in the locker room...
It also has an effect that treats it as an F.A. card, returns the U.A. or F.A.
It is a salvage card for U.A. and F.A., and in addition to being able to collect key cards that fell into GY, it is a clever card that can avoid removal and collect it in your hand by returning monsters on the field. In addition, there is a bonus that you can exchange cards and recover. If you don't have a card that can be collected, you can't exchange cards, so it's a pain that you can't use it to avoid accidents, especially in U.A.
It's a solid card, but it's no longer reliable if it's just a 1:1 exchange salvage?
It also has an effect that treats it as an F.A. card, returns the U.A. or F.A.
It is a salvage card for U.A. and F.A., and in addition to being able to collect key cards that fell into GY, it is a clever card that can avoid removal and collect it in your hand by returning monsters on the field. In addition, there is a bonus that you can exchange cards and recover. If you don't have a card that can be collected, you can't exchange cards, so it's a pain that you can't use it to avoid accidents, especially in U.A.
It's a solid card, but it's no longer reliable if it's just a 1:1 exchange salvage?
wairo
2020/07/11 20:11
2020/07/11 20:11
Spell cards to prevent card accidents
The difficulty is that it is difficult to shoot at the time of the accident on the first turn, which you want to shoot the most.
Looking at it as a hand exchange card, if she can't collect it from GY, it's painful to simply add it.
The difficulty is that it is difficult to shoot at the time of the accident on the first turn, which you want to shoot the most.
Looking at it as a hand exchange card, if she can't collect it from GY, it's painful to simply add it.
ヒコモン
2020/07/08 12:49
2020/07/08 12:49
A "U.A." Spell card with out-of-effect text that is also treated as a "F.A." card. The ability to salvage, LP gain, and exchange cards seems attractive, but it has a fatal flaw in that it can't do what you want most, which is to avoid the card accident of "U.A.". As a trigger, it is necessary to salvage a "U.A." monster or "F.A." monster from the field or his GY, so it is hard to use in the early stages, although it is unlikely to spoil after the middle stage. Since it's a Quick-Play Spell, it's possible to sacrifice and escape. Also, no matter how you look at it, the illustration is more of a gym than a locker.
Decks with "U.A. Locker Room"
* is adopted as a key card.Card Category and Effect Category
Effect:Draw
Effect:return to the hand
Effect:return to the Deck, Extra Deck, from hand
Effect:return to the Deck, Extra Deck, from GY
Effect:gain LP
Effect:Treat as a specific category card
Effect:reveal hand cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHANTOM RAGE | PHRA-JP062 | 2020-08-08 | Normal |
Ranking and View Num
Rating Score Rank | 10,202 / 13,171 Cards |
---|---|
View Num | 4,988 |
Others
Japanese card name | U.A.ロッカールーム |
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