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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.8 (13) | Attack the Moon! | Continuous Spell | |||
Once per turn, when the battle position of a Rock monster you control is changed: You can target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
▶︎ Deck | 3.8 (4) | Yaminabe Party | Continuous Spell | |||
At the start of your Battle Phase: You can target 1 face-up monster you control; this turn, your opponent chooses the attack target(s) for that monster, also if that monster you control battles an opponent's monster, it gains ATK equal to its original ATK during damage calculation only. You can only use this effect of "Yaminabe Party" once per turn. | ||||||
▶︎ Deck | 3.8 (21) | Fairy Meteor Crush | Equip Spell | |||
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 3.8 (12) | Ritual Weapon | Equip Spell | |||
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF. | ||||||
▶︎ Deck | 3.8 (12) | Ribbon of Rebirth | Equip Spell | |||
During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field. | ||||||
▶︎ Deck | 3.8 (9) | Ghost Meets Girl - A Mayakashi's Manuscript | Quick-Play Spell | |||
During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn. | ||||||
▶︎ Deck | 3.8 (15) | Foolish Return | Quick-Play Spell | |||
Target 1 card in your opponent's GY; shuffle it into the Deck. | ||||||
▶︎ Deck | 3.8 (18) | Ego Boost | Quick-Play Spell | |||
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase. | ||||||
▶︎ Deck | 3.8 (6) | Dragon Laser | Quick-Play Spell | |||
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 3.8 (11) | Turning of the World | Quick-Play Spell | |||
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn. | ||||||
▶︎ Deck | 3.8 (4) | Smile Action | Field Spell | |||
When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect; ●You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). |
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▶︎ Deck | 3.8 (14) | Dark City | Field Spell | |||
If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | ||||||
▶︎ Deck | 3.8 (16) | Fandora, the Flying Furtress | Field Spell | |||
During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. | ||||||
▶︎ Deck | 3.8 (12) | Contract with the Dark Master | Ritual Spell | |||
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. | ||||||
▶︎ Deck | 3.8 (13) | Infernity Force | Normal Trap | |||
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard. | ||||||
▶︎ Deck | 3.8 (10) | Gagagarush | Normal Trap | |||
When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher). | ||||||
▶︎ Deck | 3.8 (6) | Evolutionary Bridge | Normal Trap | |||
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. | ||||||
▶︎ Deck | 3.8 (19) | Cemetary Bomb | Normal Trap | |||
Inflict 100 damage to your opponent for each card in their Graveyard. | ||||||
▶︎ Deck | 3.8 (17) | Power Wall | Normal Trap | |||
During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the GY for every 500 damage (round up) you would take, instead. | ||||||
▶︎ Deck | 3.8 (12) | Massivemorph | Normal Trap | |||
Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. | ||||||
▶︎ Deck | 3.8 (9) | Heroic Retribution Sword | Normal Trap | |||
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster. | ||||||
▶︎ Deck | 3.8 (22) | A Hero Emerges | Normal Trap | |||
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY. | ||||||
▶︎ Deck | 3.8 (13) | Froggy Forcefield | Normal Trap | |||
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. | ||||||
▶︎ Deck | 3.8 (18) | Chthonian Polymer | Normal Trap | |||
Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster. | ||||||
▶︎ Deck | 3.8 (10) | Astral Barrier | Continuous Trap | |||
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. | ||||||
▶︎ Deck | 3.8 (5) | The Deal of Destiny | Continuous Trap | |||
Each time a card(s) you control is destroyed by battle or card effect, place 1 Emperor's Key Counter on this card (max. 1). If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can remove 1 Emperor's Key Counter from this card; send 1 "The Door of Destiny" from your hand, Deck, or face-up field to the GY, Special Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. (This is treated as an Xyz Summon.) You can only use this effect of "The Deal of Destiny" once per turn. | ||||||
▶︎ Deck | 3.8 (10) | Ultimate Earthbound Immortal | Continuous Trap | |||
If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn. | ||||||
▶︎ Deck | 3.8 (9) | Soul Demolition | Continuous Trap | |||
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets. | ||||||
▶︎ Deck | 3.8 (9) | Battleguard Rage | Continuous Trap | |||
Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 3.7 (22) | Ally of Justice Clausolas | Normal Monster | |||
- | 6 | Machine | 2300 | 1200 | ||
A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders. | ||||||
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