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Ultimate Earthbound Immortal →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn. | |||||
Average Rating Score | 3.8(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Ultimate Earthbound Immortal (6 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Ultimate Earthbound Immortal" card reviews and rating scores
3.8(10) |
|
0% | (0) | ||
10% | (1) | ||
10% | (1) | ||
70% | (7) | ||
10% | (1) |
ねこーら
2023/05/15 23:12
2023/05/15 23:12
Overall rating: Elimination of free chains is useful but demanding.
After activating 《Earthbound Geoglyph》, you can set this card by playing Synchro Monster, and then he can release Synchro Monster and Tribute Summon Earthbound Immortal to fulfill the activation conditions.
It is also possible to destroy your own monsters, so there is no reason to combo with a card that triggers destruction.
If you want to activate it, search for "Earthbound Prison" with "Earthbound Prisoner Line Walker", summon additional Earthbound, and search for "Earthbound Geoglyph" with "Ancient Fairy Dragon".
Wish Earthbound Geokraken was his Synchro Monster.
After activating 《Earthbound Geoglyph》, you can set this card by playing Synchro Monster, and then he can release Synchro Monster and Tribute Summon Earthbound Immortal to fulfill the activation conditions.
It is also possible to destroy your own monsters, so there is no reason to combo with a card that triggers destruction.
If you want to activate it, search for "Earthbound Prison" with "Earthbound Prisoner Line Walker", summon additional Earthbound, and search for "Earthbound Geoglyph" with "Ancient Fairy Dragon".
Wish Earthbound Geokraken was his Synchro Monster.
はやとちり
2019/06/11 7:29
2019/06/11 7:29
Since Earthbound Immortal attacks with direct attacks, it is easy to think that destroying monsters will not affect the battle line.
Monsters these days often have card removal effects, so it's natural,
As long as it's not a free chain removal, you can deal with this card. You can also erase materials for making powerful monsters.
By the way, Earthbound Geoglyph can be searched, and it seems like a simple but not bad effect.
The disadvantage of Earthbound Immortal's Normal Summon is that it overlaps with 《Earthbound Geoglyph》, but you can get by with 《Mausoleum of the Emperor》or 《Dragonoid Generator》. Basically, there are many of them, so you shouldn't have any trouble.
If you use this as your main card, you can avoid sync gimmicks and use it as a simple removal card.
However, I feel that I wanted you to do something about LP if you named it ultimate.
Monsters these days often have card removal effects, so it's natural,
As long as it's not a free chain removal, you can deal with this card. You can also erase materials for making powerful monsters.
By the way, Earthbound Geoglyph can be searched, and it seems like a simple but not bad effect.
The disadvantage of Earthbound Immortal's Normal Summon is that it overlaps with 《Earthbound Geoglyph》, but you can get by with 《Mausoleum of the Emperor》or 《Dragonoid Generator》. Basically, there are many of them, so you shouldn't have any trouble.
If you use this as your main card, you can avoid sync gimmicks and use it as a simple removal card.
However, I feel that I wanted you to do something about LP if you named it ultimate.
とき
2019/06/08 9:24
2019/06/08 9:24
Despite having Ultimate in its name, it does something very plain.
If there is an Earthbound Immortal that has been Normal Summoned, it has the effect of destroying a face-up monster on the field once per turn.
As for Earthbound Immortal's Normal Summon, it shouldn't be too much of a problem when using 《Mausoleum of the Emperor》. However, to put it the other way around, if you have an Earthbound Immortal Deck centered on Special Summon, it's completely useless.
As for the effect, it's undeniably unsatisfactory to have this card, Earthbound Immortal, and 3 cards on the field to protect Earthbound Immortal, and finally destroying face-up monsters every turn.
Since it is an Earthbound Immortal Spell Trap, it can be searched with 《Earthbound Geoglyph》, and it has strong resistance and double cost effect.
If there is an Earthbound Immortal that has been Normal Summoned, it has the effect of destroying a face-up monster on the field once per turn.
As for Earthbound Immortal's Normal Summon, it shouldn't be too much of a problem when using 《Mausoleum of the Emperor》. However, to put it the other way around, if you have an Earthbound Immortal Deck centered on Special Summon, it's completely useless.
As for the effect, it's undeniably unsatisfactory to have this card, Earthbound Immortal, and 3 cards on the field to protect Earthbound Immortal, and finally destroying face-up monsters every turn.
Since it is an Earthbound Immortal Spell Trap, it can be searched with 《Earthbound Geoglyph》, and it has strong resistance and double cost effect.
ヒコモン
2019/06/06 12:23
2019/06/06 12:23
It sounds good to say that you can remove it every turn depending on the opponent's development, but the fact that you need a Normal Summoned "Earthbound Immortal" monster is a drag. Since Earthbound Immortal is the highest grade, Normal Summon is troublesome, and if Field Spell runs out, it self-destructs, so this card is easy to spoil. Although it supports search, it is not so powerful that you want to actively search.
アルバ
2019/06/05 23:10
2019/06/05 23:10
A plain single-destruction effect for its name.
It's nice to be able to use it every turn at no cost and in a free chain, but when he's Normal Summoned, he can't be used unless Earthbound Immortal is present.
If you insert one, you can search for it according to the situation on the ground map, but it's also troublesome that the conditions for applying that search effect are quite troublesome.
It's nice to be able to use it every turn at no cost and in a free chain, but when he's Normal Summoned, he can't be used unless Earthbound Immortal is present.
If you insert one, you can search for it according to the situation on the ground map, but it's also troublesome that the conditions for applying that search effect are quite troublesome.
wairo
2019/06/05 22:00
2019/06/05 22:00
Theme-specific removal cards that can be searched for once
It's a Continuous Trap, so it's not bad that you can use it every turn.
However, I am concerned about the following issues
・It is difficult to use the search by geoglyphs.
・Fundamentally, the activation conditions themselves are extremely strict.
・If you can take this card to activation, you can beat it as it is.
On top of the premise of combos, if you can operate ideally, the point of overkill is a bit old-fashioned performance theme support.
It's a Continuous Trap, so it's not bad that you can use it every turn.
However, I am concerned about the following issues
・It is difficult to use the search by geoglyphs.
・Fundamentally, the activation conditions themselves are extremely strict.
・If you can take this card to activation, you can beat it as it is.
On top of the premise of combos, if you can operate ideally, the point of overkill is a bit old-fashioned performance theme support.
ルイ
2019/06/05 17:19
2019/06/05 17:19
What I'm doing and my name are sober, it's not the ultimate, it's just normal.
What I want is Earthbound Immortal, which has a bad hand, and is a card that grants resistance to card destruction and Field Spells, and I'd like to be given a removal or something.
Or rather, it's easy to revive and put it into play because it's simply heavy, but isn't it too ambiguous to say "Normal Summon limited"?
Wouldn't it be better to use Ring of Destruction or Compulsory Evacuation Device, or a mitigated black hole or thunderbolt?
It's not bad, but in the current environment, I would have liked to have been able to summon without release and add summoning rights.
KONAMI-san, is there such a thing?
What I want is Earthbound Immortal, which has a bad hand, and is a card that grants resistance to card destruction and Field Spells, and I'd like to be given a removal or something.
Or rather, it's easy to revive and put it into play because it's simply heavy, but isn't it too ambiguous to say "Normal Summon limited"?
Wouldn't it be better to use Ring of Destruction or Compulsory Evacuation Device, or a mitigated black hole or thunderbolt?
It's not bad, but in the current environment, I would have liked to have been able to summon without release and add summoning rights.
KONAMI-san, is there such a thing?
はわわ
2019/06/05 12:06
2019/06/05 12:06
Although it is target destruction, the monster removal era itself that can be used every turn is normally strong.
However, requesting an Earthbound Immortal that has been Normal Summoned is rather subtle.
It may be a selling point that you can search by geoglyphs, but the difficulty is that the search itself is a little troublesome.
However, requesting an Earthbound Immortal that has been Normal Summoned is rather subtle.
It may be a selling point that you can search by geoglyphs, but the difficulty is that the search itself is a little troublesome.
シエスタ
2019/06/05 8:56
2019/06/05 8:56
It's plain what you're doing for a big name. Killing monsters every turn isn't bad at all.
He's already in a bad spot, but it's Earthbound Immortal, and it's a bit of a hassle to remove a single target if it's not Normal Summoned.
Earthbound Immortal itself doesn't appreciate the removal that can be maintained because it relies on direct attacks with high hitting points. You can target yourself and the field, so you can pull the trigger of Asura Pisk and Lizard.
The fact that you can bring it with a geoglyph is also a selling point, but it can not be said that it is an easy-to-use card.
To be honest, even if it's a one-time use, I think it's easier to use other general-purpose removals, such as strong removal.
He's already in a bad spot, but it's Earthbound Immortal, and it's a bit of a hassle to remove a single target if it's not Normal Summoned.
Earthbound Immortal itself doesn't appreciate the removal that can be maintained because it relies on direct attacks with high hitting points. You can target yourself and the field, so you can pull the trigger of Asura Pisk and Lizard.
The fact that you can bring it with a geoglyph is also a selling point, but it can not be said that it is an easy-to-use card.
To be honest, even if it's a one-time use, I think it's easier to use other general-purpose removals, such as strong removal.
Decks with "Ultimate Earthbound Immortal"
* is adopted as a key card.
● 2021-03-31 Chara Deck ~Rex Godwin~
● 2019-06-09 Sienna's ultimate Earthbound Immortal
● 2020-11-09 Rex Godwin Deck
● 2019-08-15 Earthbound Immortal One kill aim
● 2019-10-24 The Strongest and Worst Hummingbird
● 2020-02-08 Ultimate Transfiguration God Ultimaya Tzolkin
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Pack-Legendary Duelist Arc 5 | DP22-JP027 | 2019-06-08 | Rare |
Ranking and View Num
Rating Score Rank | 10,445 / 13,210 Cards |
---|---|
View Num | 8,135 |
Others
Japanese card name | 究極地縛神 |
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